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Merge branch 'master' into develop
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@@ -336,7 +336,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
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child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
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if (parent == null && child == null)
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if (parent == null)
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{
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LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName()));
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return null;
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@@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (child != null && !child.Globals.Get("onEventStarted").IsNil())
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coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine;
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else if (!parent.Globals.Get("onEventStarted").IsNil())
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else if (parent.Globals.Get("onEventStarted") != null && !parent.Globals.Get("onEventStarted").IsNil())
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coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine;
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else
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return null;
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