mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Removed some packet debug outputs.
This commit is contained in:
parent
136ced3aae
commit
70b4fc8630
@ -303,7 +303,7 @@ namespace FFXIVClassic_Map_Server
|
||||
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
|
||||
if (paramRequest.paramName.Equals("charaWork/exp"))
|
||||
player.GetActor().SendCharaExpInfo();
|
||||
|
@ -99,7 +99,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
|
||||
|
||||
spawnPacket.DebugPrintSubPacket();
|
||||
//spawnPacket.DebugPrintSubPacket();
|
||||
|
||||
return spawnPacket;
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
|
||||
string classNameFake = "PopulaceStandard";
|
||||
lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
|
||||
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
|
||||
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
|
||||
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
|
||||
}
|
||||
else
|
||||
@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
lParams.Insert(6, new LuaParam(0, (int)actorClassId));
|
||||
}
|
||||
|
||||
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
|
||||
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
|
||||
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user