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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Removed some packet debug outputs.
This commit is contained in:
		| @@ -303,7 +303,7 @@ namespace FFXIVClassic_Map_Server | ||||
|                              | ||||
|                             break; | ||||
|                         case 0x012F: | ||||
|                             subpacket.DebugPrintSubPacket(); | ||||
|                             //subpacket.DebugPrintSubPacket(); | ||||
|                             ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); | ||||
|                             if (paramRequest.paramName.Equals("charaWork/exp")) | ||||
|                                 player.GetActor().SendCharaExpInfo(); | ||||
|   | ||||
| @@ -99,7 +99,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|  | ||||
|             //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); | ||||
|  | ||||
|             spawnPacket.DebugPrintSubPacket(); | ||||
|             //spawnPacket.DebugPrintSubPacket(); | ||||
|  | ||||
|             return spawnPacket; | ||||
|         } | ||||
|   | ||||
| @@ -94,7 +94,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                 string classPathFake = "/Chara/Npc/Populace/PopulaceStandard"; | ||||
|                 string classNameFake = "PopulaceStandard"; | ||||
|                 lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); | ||||
|                 ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); | ||||
|                 //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); | ||||
|                 return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams); | ||||
|             } | ||||
|             else | ||||
| @@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                 lParams.Insert(6, new LuaParam(0, (int)actorClassId)); | ||||
|             } | ||||
|  | ||||
|             ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); | ||||
|             //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); | ||||
|         } | ||||
|  | ||||
|   | ||||
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