Removed some packet debug outputs.

This commit is contained in:
Filip Maj
2016-07-17 09:21:17 -04:00
parent 136ced3aae
commit 70b4fc8630
3 changed files with 4 additions and 4 deletions

View File

@@ -94,7 +94,7 @@ namespace FFXIVClassic_Map_Server.Actors
string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
string classNameFake = "PopulaceStandard";
lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
}
else
@@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.Actors
lParams.Insert(6, new LuaParam(0, (int)actorClassId));
}
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}