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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Removed some packet debug outputs.
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parent
136ced3aae
commit
70b4fc8630
@ -303,7 +303,7 @@ namespace FFXIVClassic_Map_Server
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break;
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break;
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case 0x012F:
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case 0x012F:
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subpacket.DebugPrintSubPacket();
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//subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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if (paramRequest.paramName.Equals("charaWork/exp"))
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player.GetActor().SendCharaExpInfo();
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player.GetActor().SendCharaExpInfo();
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@ -99,7 +99,7 @@ namespace FFXIVClassic_Map_Server.Actors
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnPacket.DebugPrintSubPacket();
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//spawnPacket.DebugPrintSubPacket();
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return spawnPacket;
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return spawnPacket;
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}
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}
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@ -94,7 +94,7 @@ namespace FFXIVClassic_Map_Server.Actors
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string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
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string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
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string classNameFake = "PopulaceStandard";
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string classNameFake = "PopulaceStandard";
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lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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}
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}
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else
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else
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@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.Actors
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lParams.Insert(6, new LuaParam(0, (int)actorClassId));
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lParams.Insert(6, new LuaParam(0, (int)actorClassId));
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}
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}
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ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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}
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