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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Removed some packet debug outputs.
This commit is contained in:
		| @@ -303,7 +303,7 @@ namespace FFXIVClassic_Map_Server | |||||||
|                              |                              | ||||||
|                             break; |                             break; | ||||||
|                         case 0x012F: |                         case 0x012F: | ||||||
|                             subpacket.DebugPrintSubPacket(); |                             //subpacket.DebugPrintSubPacket(); | ||||||
|                             ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); |                             ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); | ||||||
|                             if (paramRequest.paramName.Equals("charaWork/exp")) |                             if (paramRequest.paramName.Equals("charaWork/exp")) | ||||||
|                                 player.GetActor().SendCharaExpInfo(); |                                 player.GetActor().SendCharaExpInfo(); | ||||||
|   | |||||||
| @@ -99,7 +99,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|  |  | ||||||
|             //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); |             //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); | ||||||
|  |  | ||||||
|             spawnPacket.DebugPrintSubPacket(); |             //spawnPacket.DebugPrintSubPacket(); | ||||||
|  |  | ||||||
|             return spawnPacket; |             return spawnPacket; | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -94,7 +94,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                 string classPathFake = "/Chara/Npc/Populace/PopulaceStandard"; |                 string classPathFake = "/Chara/Npc/Populace/PopulaceStandard"; | ||||||
|                 string classNameFake = "PopulaceStandard"; |                 string classNameFake = "PopulaceStandard"; | ||||||
|                 lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); |                 lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); | ||||||
|                 ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); |                 //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); | ||||||
|                 return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams); |                 return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
| @@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                 lParams.Insert(6, new LuaParam(0, (int)actorClassId)); |                 lParams.Insert(6, new LuaParam(0, (int)actorClassId)); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); |             //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); | ||||||
|             return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); |             return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|   | |||||||
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