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	Added item storage packet for armoire.
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		| @@ -249,6 +249,7 @@ | |||||||
|     <Compile Include="packets\send\player\SetHasGoobbuePacket.cs" /> |     <Compile Include="packets\send\player\SetHasGoobbuePacket.cs" /> | ||||||
|     <Compile Include="packets\send\player\SetHasChocoboPacket.cs" /> |     <Compile Include="packets\send\player\SetHasChocoboPacket.cs" /> | ||||||
|     <Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" /> |     <Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" /> | ||||||
|  |     <Compile Include="packets\send\player\SetPlayerItemStoragePacket.cs" /> | ||||||
|     <Compile Include="packets\send\player\SetPlayerDreamPacket.cs" /> |     <Compile Include="packets\send\player\SetPlayerDreamPacket.cs" /> | ||||||
|     <Compile Include="packets\send\player\SetPlayerTitlePacket.cs" /> |     <Compile Include="packets\send\player\SetPlayerTitlePacket.cs" /> | ||||||
|     <Compile Include="packets\send\player\SetSpecialEventWorkPacket.cs" /> |     <Compile Include="packets\send\player\SetSpecialEventWorkPacket.cs" /> | ||||||
|   | |||||||
| @@ -537,16 +537,17 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             playerSession.QueuePacket(debugSpawn);             |             playerSession.QueuePacket(debugSpawn);             | ||||||
|             playerSession.QueuePacket(worldMasterSpawn); |             playerSession.QueuePacket(worldMasterSpawn); | ||||||
|  |  | ||||||
|  |             //Inn Packets (Dream, Cutscenes, Armoire) | ||||||
|             if (zone.isInn) |             if (zone.isInn) | ||||||
|             { |             { | ||||||
|                 SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); |                 SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); | ||||||
|                 for (int i = 0; i < 2048; i++) |                 for (int i = 0; i < 2048; i++) | ||||||
|                     cutsceneBookPacket.cutsceneFlags[i] = true; |                     cutsceneBookPacket.cutsceneFlags[i] = true; | ||||||
|  |  | ||||||
|                 SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "<Path Companion>", 11, 1, 1); |                 SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "<Path Companion>", 11, 1, 1); | ||||||
|  |  | ||||||
|                 packet.DebugPrintSubPacket(); |                 packet.DebugPrintSubPacket(); | ||||||
|                 QueuePacket(packet); |                 QueuePacket(packet); | ||||||
|  |                 QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId)); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             if (zone.GetWeatherDirector() != null) |             if (zone.GetWeatherDirector() != null) | ||||||
|   | |||||||
| @@ -0,0 +1,29 @@ | |||||||
|  | using FFXIVClassic.Common; | ||||||
|  | using System; | ||||||
|  |  | ||||||
|  | using FFXIVClassic.Common; | ||||||
|  | using System.IO; | ||||||
|  |  | ||||||
|  | namespace FFXIVClassic_Map_Server.packets.send.player | ||||||
|  | { | ||||||
|  |     class SetPlayerItemStoragePacket | ||||||
|  |     { | ||||||
|  |         public const ushort OPCODE = 0x01A5; | ||||||
|  |         public const uint PACKET_SIZE = 0x50; | ||||||
|  |  | ||||||
|  |         public static SubPacket BuildPacket(uint playerActorID) | ||||||
|  |         { | ||||||
|  |             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||||
|  |  | ||||||
|  |             using (MemoryStream mem = new MemoryStream(data)) | ||||||
|  |             { | ||||||
|  |                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||||
|  |                 { | ||||||
|  |                     binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
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