mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added item storage packet for armoire.
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parent
ed5ee01ba6
commit
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@ -249,6 +249,7 @@
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<Compile Include="packets\send\player\SetHasGoobbuePacket.cs" />
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<Compile Include="packets\send\player\SetHasGoobbuePacket.cs" />
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<Compile Include="packets\send\player\SetHasChocoboPacket.cs" />
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<Compile Include="packets\send\player\SetHasChocoboPacket.cs" />
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<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
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<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerItemStoragePacket.cs" />
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<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
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<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
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<Compile Include="packets\send\player\SetSpecialEventWorkPacket.cs" />
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<Compile Include="packets\send\player\SetSpecialEventWorkPacket.cs" />
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@ -537,16 +537,17 @@ namespace FFXIVClassic_Map_Server.Actors
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playerSession.QueuePacket(debugSpawn);
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playerSession.QueuePacket(debugSpawn);
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playerSession.QueuePacket(worldMasterSpawn);
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playerSession.QueuePacket(worldMasterSpawn);
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//Inn Packets (Dream, Cutscenes, Armoire)
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if (zone.isInn)
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if (zone.isInn)
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{
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{
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SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket();
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SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket();
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for (int i = 0; i < 2048; i++)
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for (int i = 0; i < 2048; i++)
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cutsceneBookPacket.cutsceneFlags[i] = true;
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cutsceneBookPacket.cutsceneFlags[i] = true;
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SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "<Path Companion>", 11, 1, 1);
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SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "<Path Companion>", 11, 1, 1);
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packet.DebugPrintSubPacket();
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packet.DebugPrintSubPacket();
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QueuePacket(packet);
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QueuePacket(packet);
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QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId));
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}
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}
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if (zone.GetWeatherDirector() != null)
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if (zone.GetWeatherDirector() != null)
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@ -0,0 +1,29 @@
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using FFXIVClassic.Common;
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using System;
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using FFXIVClassic.Common;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetPlayerItemStoragePacket
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{
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public const ushort OPCODE = 0x01A5;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket BuildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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