Filip Maj
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cfb29b912f
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Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
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2016-02-02 00:02:06 -05:00 |
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Filip Maj
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789df97d48
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More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
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2016-01-25 01:10:43 -05:00 |
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Filip Maj
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300748668f
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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2016-01-24 17:11:35 -05:00 |
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Filip Maj
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7bc3c8c2dd
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Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
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2016-01-23 22:11:45 -05:00 |
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Filip Maj
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3b48ed1f74
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Added actor event packets.
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2016-01-23 20:12:04 -05:00 |
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Filip Maj
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887da7b503
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Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
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2016-01-17 23:36:34 -05:00 |
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Filip Maj
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d77344b725
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Multiple zones are now stored on the server and accessed properly.
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2016-01-17 11:48:55 -05:00 |
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Filip Maj
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1c845e62e3
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Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
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2016-01-16 23:03:04 -05:00 |
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Filip Maj
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724445a54a
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Achievements are now loaded from the database. Cleaned up login packets.
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2016-01-16 18:38:49 -05:00 |
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Filip Maj
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f7702bca13
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Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code.
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2016-01-16 11:26:35 -05:00 |
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Filip Maj
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bea796ec85
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Removed old db stuff.
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2016-01-10 03:05:22 -05:00 |
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Filip Maj
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9fc4101812
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Fixed all errors with player loader from db. DBAppearance is redundent and was removed.
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2016-01-10 01:19:46 -05:00 |
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Filip Maj
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fac9d28529
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Got warp working. BROKE ACTOR SPAWNING!
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2016-01-08 21:37:09 -05:00 |
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Filip Maj
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93a42c1ba3
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Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
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2016-01-02 18:16:38 -05:00 |
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Filip Maj
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7aeb33d884
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Figured out all main actor states and implemented the stuff properly. Implemented the chocobo/goobbue appearance stuff. Formatted CharaWork a bit.
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2016-01-02 16:47:35 -05:00 |
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Filip Maj
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04faf9d753
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
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Filip Maj
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aeef4f5616
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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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2015-12-29 01:20:46 -05:00 |
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Filip Maj
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3a8d7a43e5
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Added some error checking to "sendpacket" command. Changed the packet processor to send correct packets when it receives 0x1CB, 0x1CE, and 0x1D3. Forgot to push latest project file.
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2015-12-13 22:19:39 -05:00 |
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Filip Maj
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93a08c0128
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More recruitment packets implemented. Still need to finish the search results packet.
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2015-12-06 22:58:42 -05:00 |
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Filip Maj
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4eda13501c
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Added receiving packets for GM stuff. Started implementing the recruitment packets.
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2015-12-06 20:23:34 -05:00 |
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Filip Maj
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de353c9909
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Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console.
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2015-12-05 18:58:06 -05:00 |
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Filip Maj
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daaded83c3
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Added receive packet for all social add/remove. They are all the same structure so a single packet should do.
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2015-12-05 00:11:29 -05:00 |
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Filip Maj
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bda686681d
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I've begun working on implementing social packets.
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2015-12-04 23:39:57 -05:00 |
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Filip Maj
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1f7c876461
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Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
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2015-12-04 02:00:05 -05:00 |
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Filip Maj
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9bb8cc816f
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Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor.
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2015-11-28 20:56:22 -05:00 |
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Filip Maj
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0a6b005a0c
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Added command and script packets. Finished the SetActorProperty packet. Fixed bug with manually send packets from console.
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2015-11-27 00:42:35 -05:00 |
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Filip Maj
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b17a86ba2c
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Added more packet creators to the actor class. Made sendPacketQueue private to avoid confusion. Added zone stuff to test multiplayer.
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2015-10-13 19:15:44 -04:00 |
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Filip Maj
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d3325676c5
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Got rid of some garbage packets. Emote packet implemented though bug with descriptions.
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2015-10-12 02:03:47 -04:00 |
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Filip Maj
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810edfcee4
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More packets implemented.
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2015-10-12 00:42:28 -04:00 |
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Filip Maj
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9a9388aabf
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Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
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2015-10-11 14:57:24 -04:00 |
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Filip Maj
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29f030eddb
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Fixed music packet, no longer hard coded. Added setTarget, lockOn, and startScript packets. Console window has quieted down woo!
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2015-10-08 00:49:31 -04:00 |
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Filip Maj
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327dfc656b
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Implement the actor initial position packet and set state packet.
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2015-10-06 23:08:40 -04:00 |
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Filip Maj
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0f80fa12dc
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Added new equipment change packet. Renamed ChangeEquipmentPacket to EquipmentChangePacket. Renamed folder Actor to actor.
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2015-10-06 11:53:40 -04:00 |
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Filip Maj
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a81d6bb26a
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Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id.
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2015-10-06 00:39:18 -04:00 |
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Filip Maj
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8f7e7d4c0d
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Implemented item packets, did some fixes with one of the conns going null.
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2015-10-04 22:43:22 -04:00 |
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Filip Maj
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46c4c26d01
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Initial Commit.
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2015-09-25 18:52:25 -04:00 |
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