Commit Graph

118 Commits

Author SHA1 Message Date
Filip Maj 110a112328 Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity). 2016-02-13 21:14:49 -05:00
Filip Maj 73732ac542 Fully implemented Lua Param Data Type 9. 2016-02-13 16:39:33 -05:00
Filip Maj 1f3cd8eaf3 Added the two new datatypes to get the inventory commands to parse properly. 2016-02-13 16:33:33 -05:00
Filip Maj 69b34fdce7 Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
Filip Maj df2ac1fb32 Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
Filip Maj c4dea467e3 Fixed missing seek, added battle packet 0x13C. 2016-02-07 15:43:32 -05:00
Filip Maj 0d880b6b75 Figured out most of the battle action packets; 0x139, 0x13a, 0x13b. 2016-02-07 15:28:08 -05:00
Filip Maj 6d8064aa6c Began work on the battle action packet. 2016-02-07 13:06:04 -05:00
Filip Maj 42ba95b69d Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances. 2016-02-07 13:05:54 -05:00
Filip Maj c83b4a12b9 Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
Filip Maj cfb29b912f Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
Filip Maj fe69f069ea Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. 2016-01-31 12:23:12 -05:00
Filip Maj 45b9f9a064 Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer. 2016-01-28 23:25:11 -05:00
Filip Maj 5c8277fbb9 Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00
Filip Maj 789df97d48 More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Filip Maj 300748668f Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. 2016-01-24 17:11:35 -05:00
Filip Maj 74be19c51d Moved lua engine into server. 2016-01-24 10:32:37 -05:00
Filip Maj e043be5ca4 Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00
Filip Maj f1025f89d3 Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Filip Maj 7bc3c8c2dd Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
Filip Maj 3b48ed1f74 Added actor event packets. 2016-01-23 20:12:04 -05:00
Filip Maj ea6b1e33c7 NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
Filip Maj 02b90edd3f Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets. 2016-01-20 00:02:57 -05:00
Filip Maj 3fcc9eea49 Moved the warp and send packet code out of packet processor and into the server object. Rewrote the warp command to use the world manager (still working on it). Add a playmusic command. 2016-01-19 22:07:29 -05:00
Filip Maj d90dc0cb80 Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet. 2016-01-19 21:47:59 -05:00
Filip Maj 093d3b7c15 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server 2016-01-19 21:06:50 -05:00
Filip Maj 0462b790b7 Built a WorldManager to handle zones. 2016-01-19 21:06:41 -05:00
Filip Maj 5d11a0b356 Changed isEncrypted to isCompressed in basepacket. After speaking with another dev, game packets are not encrypted... just compressed. Figured out that byte 3 of basepacket is the connection type when handshaking with the map server. 2016-01-19 13:31:24 -05:00
Filip Maj 887da7b503 Moving zone/login stuff away from packetprocessor into a "WorldManager" class. 2016-01-17 23:36:34 -05:00
Filip Maj db62b05fdc Merge branch 'database_work' into scripting
# Conflicts:
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
2016-01-17 11:53:52 -05:00
Filip Maj d77344b725 Multiple zones are now stored on the server and accessed properly. 2016-01-17 11:48:55 -05:00
Filip Maj 0e85e2bddf Implementing zone settings from DB. 2016-01-17 01:51:02 -05:00
Filip Maj 9d67718060 Added utils to generate sql tables from game data. 2016-01-17 01:50:38 -05:00
Filip Maj 1c845e62e3 Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. 2016-01-16 23:03:04 -05:00
Filip Maj 724445a54a Achievements are now loaded from the database. Cleaned up login packets. 2016-01-16 18:38:49 -05:00
Filip Maj f7702bca13 Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code. 2016-01-16 11:26:35 -05:00
Filip Maj 2bf532a6db Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit. 2016-01-12 01:20:09 -05:00
Filip Maj e47904dc30 Got commands working. Wrong ID for one of em. 2016-01-12 00:43:52 -05:00
Filip Maj aebaa1b70e Changed param constants. 2016-01-10 23:21:06 -05:00
Filip Maj d9e274eb09 Quests and Leves now load from the db. 2016-01-10 14:15:46 -05:00
Filip Maj 5b5b99bb4b Got most of the properties getting set. Commands and General Parameters broken. 2016-01-10 13:36:36 -05:00
Filip Maj d42dac543f Fixed wrong values sent for the setactorproperty packet. Initialized commandSlot_compatibility which was null. 2016-01-10 11:47:22 -05:00
Filip Maj 156f8e1e7d Added get init packets to packet processor. 2016-01-10 03:09:01 -05:00
Filip Maj bea796ec85 Removed old db stuff. 2016-01-10 03:05:22 -05:00
Filip Maj 625ee299f7 Added more defaults. 2016-01-10 02:59:16 -05:00
Filip Maj 3205bd1c83 Added property init function which should get everything working. Added defaults to some properties. 2016-01-10 02:44:32 -05:00
Filip Maj 9fc4101812 Fixed all errors with player loader from db. DBAppearance is redundent and was removed. 2016-01-10 01:19:46 -05:00
Filip Maj 16f6fe98b3 Errr left error in last commit. 2016-01-10 00:01:33 -05:00
Filip Maj 861e8add4e Finished adding the rest of the player DB load.... except achievements. 2016-01-10 00:00:50 -05:00
Filip Maj 4dec77aa69 Added a load player character function to the database class. As I went through, changed the various properties to their correct datatype. Also added Work object to Character. 2016-01-09 23:22:10 -05:00