TheManii
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2eb40a0d7c
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Save player rotation for relative warps
Make !warp more robust with error handling
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2016-04-09 11:28:21 -07:00 |
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TheManii
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b1a9ced93e
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Merged master into ingame_help
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2016-04-08 13:07:20 -04:00 |
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TheManii
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dbbd1fa0d8
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Fix merge
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2016-04-08 10:03:35 -07:00 |
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TheManii
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de2ec984e4
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Revert "Fix merge"
This reverts commit 29228a0c11 .
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2016-04-08 09:59:56 -07:00 |
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TheManii
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29228a0c11
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Fix merge
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2016-04-08 09:57:40 -07:00 |
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TheManii
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5920d93b19
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Merged master into ingame_help
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2016-04-08 12:51:28 -04:00 |
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TheManii
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3790920db3
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Typo
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2016-04-08 00:51:34 -07:00 |
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TheManii
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21745a6aa8
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Added relative warps
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2016-04-08 00:48:34 -07:00 |
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TheManii
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fc07d2e24d
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Merge ingame_help into master
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2016-04-07 22:25:58 -07:00 |
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TheManii
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33be97ea9d
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Make CommandProcessor more robust
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2016-04-07 22:22:31 -07:00 |
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TheManii
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cc5d0b139a
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Added new !warp to help
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2016-04-07 12:29:17 -07:00 |
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TheManii
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ecc61ea5f9
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Surrounded command chain with region boxes
Changed doWarp() to handle in implicit, in-zone only warps
Might have issues with instanced zones, untested
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2016-04-07 12:25:28 -07:00 |
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TheManii
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b17d193a59
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Fix previous commit
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2016-04-07 11:41:56 -07:00 |
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TheManii
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7c0594b749
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Cherrypick *b16ea7b Disable login10/11
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2016-04-07 10:37:14 -07:00 |
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TheManii
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b16ea7bc44
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Disable login10/11
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2016-04-07 10:21:04 -07:00 |
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TheManii
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4cf005467a
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Moved most of the strings to external resource file
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2016-04-06 19:55:12 -07:00 |
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TheManii
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cd8cb1acb3
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Made give/removecurrency consistant with help description
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2016-04-06 16:28:24 -07:00 |
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TheManii
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26f5e1be28
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Fix spelling
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2016-04-06 15:34:04 -07:00 |
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TheManii
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ea1e16aea7
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Make Getters more case consistant
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2016-04-06 15:29:24 -07:00 |
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TheManii
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cdcdd6a584
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Split off ingame commands from server
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2016-04-06 15:22:26 -07:00 |
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TheManii
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c74e40f7d0
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Merge 23aef8c Removed need for the login2.bin packet file.
Merge 49a4bf1 Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database
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2016-04-06 10:51:12 -07:00 |
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TheManii
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1ef3e350c0
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Fix line endings
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2016-04-05 16:13:16 -07:00 |
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TheManii
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7a8e53a8ac
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Add in ingame help system
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2016-04-05 16:06:38 -07:00 |
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TheManii
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5892887e4c
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Merged Ioncannon/ffxiv-classic-server into master
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2016-04-05 18:33:46 -04:00 |
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Filip Maj
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23aef8cc46
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Removed need for the login2.bin packet file.
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2016-04-05 17:34:34 -04:00 |
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TheManii
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1a43f15800
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Fix partial copies post compile
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2016-04-05 13:03:46 -07:00 |
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TheManii
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5d3f25f1a8
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Don't Clobber existing files
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2016-04-05 11:08:02 -07:00 |
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TheManii
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ddf4d0d202
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Consolidated server data and automatically place them in approporate directories post build
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2016-04-05 10:42:42 -07:00 |
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Filip Maj
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e501d5b796
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Merge branch 'develop'
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2016-04-01 23:50:29 -04:00 |
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Filip Maj
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4c391f64bc
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Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though.
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2016-04-01 23:50:17 -04:00 |
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Filip Maj
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91842ab08a
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Merge branch 'develop'
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
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2016-04-01 23:27:34 -04:00 |
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Filip Maj
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6c3918ac2f
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Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
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2016-04-01 23:24:14 -04:00 |
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Filip Maj
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cf73522291
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Reversed change to output folder that was done in previous pull request merge.
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2016-03-30 20:49:37 -04:00 |
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Filip Maj
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8da3a6ff9c
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Merge branch 'develop'
# Conflicts:
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
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2016-03-30 20:18:28 -04:00 |
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Filip Maj
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597a800599
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More work trying to get the opening cutscene to fire right away.
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2016-03-30 20:15:21 -04:00 |
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Andrew Babbitt
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eaafba79e2
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Updated .gitignore and changed all projects to build in a central directory at the root of the project.
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2016-03-29 17:38:41 -06:00 |
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Filip Maj
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48f1fbc8f5
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Implemented the emote and notice event conditions.
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2016-03-29 17:09:16 -04:00 |
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Filip Maj
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1dccc0530e
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Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
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2016-03-28 23:05:19 -04:00 |
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Filip Maj
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b33b0b1bc4
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When zoning into a inn, cutscene packet will be sent as well.
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2016-03-28 22:00:11 -04:00 |
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Filip Maj
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b69e18ff3c
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Companion name was off by 1.
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2016-03-28 21:52:02 -04:00 |
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Filip Maj
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a615f29e63
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Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
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2016-03-28 21:00:33 -04:00 |
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Filip Maj
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4d57aa72a6
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Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
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2016-03-28 12:14:10 -04:00 |
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Filip Maj
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a30311d12a
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Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
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2016-03-28 11:31:21 -04:00 |
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Filip Maj
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f8ab0cd86d
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Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
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2016-03-28 11:30:02 -04:00 |
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Filip Maj
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9c28e966f7
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Added director code to player class and actor namespace.
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2016-03-23 01:27:12 -04:00 |
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Filip Maj
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49a13effca
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Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor.
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2016-03-21 11:42:27 -04:00 |
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Filip Maj
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2048d8d188
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Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
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2016-03-20 21:18:46 -04:00 |
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Filip Maj
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08fd862939
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Implemented the emote and notice event conditions.
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2016-03-20 19:34:39 -04:00 |
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Filip Maj
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0876b293e8
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Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
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2016-03-20 19:29:38 -04:00 |
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Filip Maj
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67fed3dba5
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Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId.
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2016-03-20 12:43:20 -04:00 |
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