Commit Graph
100 Commits
Author SHA1 Message Date
Filip Maj 10017b7e8c Cleaned up some warnings. 2019-05-04 20:53:08 -04:00
Filip Maj 1e4a1cf263 Merge branch 'ai-open' into develop
# Conflicts:
#	FFXIVClassic Lobby Server/Database.cs
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic World Server/Server.cs
2019-05-04 20:13:29 -04:00
Filip Maj 080f9ea23d Fixed bug where when a mob was insta-killed they would disappear (not die). More renames for action -> result. Reverted result packet unknown from 0x801 to 0x810. Added hitnum. Fixed isolation. 2019-05-04 18:53:00 -04:00
Filip Maj e236e1d207 Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it. 2019-01-29 00:02:09 -05:00
Filip Maj 7c7742fb35 Update substate and implemented it into Character. Cleaned up more code mix. 2018-10-20 13:15:58 -04:00
Filip Maj c55145d715 Added substate modifications to characters. 2018-10-20 13:02:14 -04:00
Filip Maj 42aa3d7512 Fixed some errors from the previous changes. 2018-10-20 12:31:24 -04:00
Filip Maj 07c467e1af Fixed JSON lib being broken from downgrade. 2018-10-20 12:16:34 -04:00
Filip Maj bec0cae0eb Removed more dapper code and unsupported syntax. 2018-10-20 12:08:47 -04:00
Filip Maj 5bb3cc3b4e Cleaned up unused nuget packages. Downgraded JSON lib as the latest one has dependencies. Cleaned up some DB code using dapper (since it's deleted). 2018-10-08 15:31:41 -04:00
Filip Maj d614ea6968 Rewrote code written in the new C# format to use older functions. Let's keep compatibility with older VS but also keep the code style consistent (already got enough inconsistencies). 2018-10-08 15:11:43 -04:00
Filip Maj 0209f3e617 Added patching server web files. 2018-05-29 01:06:44 -04:00
Filip Maj 0492bc4c59 Added compression code to packet. 2018-04-12 14:18:40 -04:00
Filip Maj 88233cf6d2 Fixed error, removed RabbitMQ package as it isn't used. 2017-11-17 17:03:47 -05:00
Filip Maj 05eca7f22e Fixed bad merge. 2017-11-17 16:51:35 -05:00
Filip Maj 7a02d38e94 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2017-11-17 15:14:58 -05:00
Filip Maj af121f52bd Added packets for various search things Showmo found. 2017-11-17 15:13:38 -05:00
Filip Maj 8ae4fbc045 Forgot project file. 2017-10-05 13:31:15 -04:00
Filip Maj e819603432 Added new search packets. 2017-10-04 10:25:16 -04:00
Filip Maj 441c1a6383 Implemented countdowns. 2017-10-01 12:39:46 -04:00
Filip Maj 58334a0e5f Implemented newly discovered packets (Dalamud, Countdown). 2017-10-01 12:31:45 -04:00
Filip Maj 9649d755a9 Fixed a bug in inventories. If no null gap was found endOfListIndex would go to -1. 2017-09-16 13:57:16 -04:00
Filip Maj e581727625 Added errors to AddItem so a script writer knows if the inventory was full or not. 2017-09-16 13:28:37 -04:00
Filip Maj 06e0c32062 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-09-16 13:19:50 -04:00
Filip Maj 77203bca4c Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts. 2017-09-16 13:19:41 -04:00
Filip Maj 7b1f95cd77 Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts. 2017-09-16 13:19:10 -04:00
Filip Maj a309e651da Fixed issues Jorge found. 2017-09-09 16:30:29 -04:00
Filip Maj 16e99040e0 Forgot Retainers_Inventory sql file. 2017-09-09 14:34:44 -04:00
Filip Maj 3f82ca1244 Added Retainer actor classes and some new spawns. 2017-09-09 14:34:04 -04:00
Filip Maj 8f487689ba Pushed new db schema for inventory and retainers. 2017-09-09 14:32:08 -04:00
Filip Maj b092d447cc Retainer name was not set. 2017-09-09 14:28:02 -04:00
Filip Maj 4160622556 Scripts for retainers. Adds item storage functionality. 2017-09-09 14:12:38 -04:00
Filip Maj 64006d2351 Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget. 2017-09-09 14:11:35 -04:00
Filip Maj 52c707d66e More cleanup. 2017-09-09 12:42:00 -04:00
Filip Maj 9174801fdb Moved all DB update code into it's own method. 2017-09-09 12:37:24 -04:00
Filip Maj 9529a1374e Merge branch 'inventory_overhaul' into retainers 2017-09-09 12:21:51 -04:00
Filip Maj 8755ca4f33 Fixed a bunch of SQL errors. Added checks for quality so a remove command didn't take out items regardless of quality. Fixed errors. 2017-09-09 12:21:37 -04:00
Filip Maj a14e36fadc Bad old SQL line was adding exponentially increasing duplicates. 2017-09-09 11:33:23 -04:00
Filip Maj bc95c139de Implement DB updates for player. Cleaned up DB calls. No longer track slot, it's ordered by index id (no concept of slots anyway in client). 2017-09-09 11:25:58 -04:00
Filip Maj 40ad1d8a29 Figured out and implemented the Retainer scripts. 2017-09-09 10:56:11 -04:00
Filip Maj 76f073d85f Got retainer meeting group working and cleaned up retainer instancing. Added a RemoveItemAtSlot with quantity. 2017-09-09 10:54:40 -04:00
Filip Maj 5bec522c8e Fixed bugs in the new inventory code. 2017-09-05 15:35:33 -04:00
Filip Maj 81d82cd7a8 Rewrote the inventory code, splitting the packet updates from the list updates. 2017-09-05 14:44:06 -04:00
Filip Maj f437b36f5a Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts. 2017-09-05 12:37:23 -04:00
Filip Maj b5054debea Added first set of item search packets. 2017-09-03 17:02:08 -04:00
Filip Maj 4e39b082f1 Added new scripts, implemented some old ones. 2017-09-03 16:44:10 -04:00
Filip Maj 62484e2f87 Fixed the retainer database error. Loading code now matches the new retainer db schema. 2017-09-03 16:37:05 -04:00
Filip Maj 4762811347 Fixed global.lua be screwed up by merge. 2017-08-30 19:43:20 -04:00
Filip Maj 4c7928da78 Fixed screwed up cast animation. 2017-08-29 22:27:32 -04:00
Filip Maj 91afda04ca Added interrupt animation. 2017-08-29 00:52:57 -04:00
Filip Maj e60da4f7b4 Wasn't actually sending packets. Changed casting animation back and moved castbar removal to cleanup. 2017-08-29 00:38:07 -04:00
Filip Maj 67485eafc0 Fixed infinite loop with DoBattleAction. Added some casting logic. 2017-08-29 00:33:23 -04:00
Filip Maj d81832f256 Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system. 2017-08-28 23:21:21 -04:00
Filip Maj 7ad40f625a Refactored Demo's battle action code and cleaned things up. 2017-08-28 21:45:01 -04:00
Filip Maj 71d5bbc9ff Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open 2017-08-28 20:26:27 -04:00
Filip Maj 37b8203dae Rewrote the BattleActionPacket classes to standardize them. Added a method in Character.cs to fire off BattleActions. 2017-08-28 20:26:21 -04:00
Filip Maj 7e4fc52b9e Some extra documentation for the Parley script. 2017-08-26 17:04:36 -04:00
Filip Maj e5a9658b5a Added Parley code to experiment with. 2017-08-26 16:59:15 -04:00
Filip Maj ce2d22d984 Added sellprice assignment to ItemData.cs. Forgot it! 2017-08-26 14:24:39 -04:00
Filip Maj 52da0a671f Updated method names of "RemoveItem" as Lua hates overloads. 2017-08-26 14:21:54 -04:00
Filip Maj afe79e6c5f Set version number to v0.1. 2017-08-26 14:00:40 -04:00
Filip Maj 74ce5a2fe1 Merge branch 'master' into develop
# Conflicts:
#	FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/PacketProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/lua/LuaPlayer.cs
#	data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
#	data/scripts/commands/gm/speed.lua
#	data/scripts/commands/gm/warp.lua
#	data/scripts/global.lua
#	data/scripts/player.lua
#	data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
#	sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Filip Maj 3b271980cc Added more Ul'dah scripts. Start location fix now only happens in correct zones. 2017-08-26 13:11:25 -04:00
Filip Maj ff93dc41ef Added casting bar functions. 2017-08-26 12:33:37 -04:00
Filip Maj 546908acde Some fixes and missing scripts. 2017-08-26 10:23:13 -04:00
Filip Maj 372d50d7eb Added closed doors to the two private areas for the ul'dah opening. CAN'T ESCAPE NOW!!!! 2017-07-09 19:13:17 -04:00
Filip Maj bac901c437 Added warp after the ul'dah battle to the private area. 2017-07-09 18:49:12 -04:00
Filip Maj 69f7fb5e47 Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld. 2017-07-09 18:38:01 -04:00
Filip Maj 24c46c0480 Fixed issue where any actor < -1000 Z position would appear anyways. 2017-07-09 12:58:22 -04:00
Filip Maj affff96837 A default return destination is now set on new character based on initialTown. 2017-07-09 11:40:28 -04:00
Filip Maj 77d6cb2e43 Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully. 2017-07-09 11:39:17 -04:00
Filip Maj caf254fd95 More old test code removed. 2017-07-06 22:11:14 -04:00
Filip Maj 151756329c Removed oooold test code. 2017-07-06 22:10:19 -04:00
Filip Maj ddfc71d3af GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors. 2017-07-06 22:09:03 -04:00
Filip Maj a77a90578f Merge branch 'packet_actortarget_rewrite' into guildleve
# Conflicts:
#	FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
Filip Maj 8c95543f6d Missing lobby packet???? 2017-07-06 21:59:29 -04:00
Filip Maj 5dff4cbdd3 Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue. 2017-07-06 21:59:12 -04:00
Filip Maj fc0c504c28 Merge branch 'packet_actortarget_rewrite' into guildleve 2017-06-29 11:39:02 -04:00
Filip Maj f12ffc468d Updated lobby code for new Subpacket type. 2017-06-29 11:38:28 -04:00
Filip Maj 33e580ed38 Removed redundant queuepacket func. 2017-06-27 21:40:49 -04:00
Filip Maj ab3e152b7d Fixed spawning being broken. 2017-06-27 21:30:32 -04:00
Filip Maj 3370309dd0 Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Filip Maj 4aa3a444d0 Messages for the Aetheryte Node appearing. 2017-06-27 20:17:24 -04:00
Filip Maj 08477780f8 Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. 2017-06-27 17:37:13 -04:00
Filip Maj 516564a896 Refactored world server. 2017-06-27 17:31:17 -04:00
Filip Maj 9353f77db0 Removed duped battle packet. 2017-06-27 17:12:34 -04:00
Filip Maj 1339975ade Cleaned up inventory packets. 2017-06-27 17:07:29 -04:00
Filip Maj 7c4091a196 Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
Filip Maj d8ac8216c4 More subpacket cleanup. 2017-06-27 13:52:47 -04:00
Filip Maj a264745207 Started removing all target actor id references. 2017-06-27 13:23:05 -04:00
Filip Maj c09471ed43 GL completion animation will only play to self now. 2017-06-26 00:14:26 -04:00
Filip Maj 00757b4ae7 Fixed dumb syntax error. 2017-06-25 23:43:02 -04:00
Filip Maj fc96dac7c7 Fixed work values being totally wrong for guildleves. Added Add/Remove GL command. 2017-06-25 23:35:55 -04:00
Filip Maj b5db036d71 Abandoning/Completing GLs now marks them correctly in the Journal. 2017-06-25 23:02:20 -04:00
Filip Maj 573b9a7202 Updated the GLWarpPoint actorClass to be clickable. 2017-06-25 22:44:48 -04:00
Filip Maj e5afe8791b Implemented the ending portion of the guildleve. 2017-06-25 22:43:15 -04:00
Filip Maj cd0bb10ef6 Forgot to push GL scripts. 2017-06-25 20:43:23 -04:00
Filip Maj c071b9d684 Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks. 2017-06-25 15:11:35 -04:00
Filip Maj 019e305525 Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors. 2017-06-25 14:52:32 -04:00
Filip Maj 875b76634a Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code. 2017-06-25 14:25:54 -04:00