Commit Graph

1093 Commits

Author SHA1 Message Date
Ioncannon dabbff1fda Merged in TheManii/ffxiv-classic-server (pull request #3)
Simplify post build steps
2016-04-06 13:40:45 -04:00
Ioncannon 77c12c489c Merged in VeryCrushed/ffxiv-classic-server (pull request #4)
Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database
2016-04-06 13:39:52 -04:00
Andrew Babbitt 49a4bf1ab0 Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database 2016-04-05 23:52:16 -06:00
TheManii 1ef3e350c0 Fix line endings 2016-04-05 16:13:16 -07:00
TheManii 7a8e53a8ac Add in ingame help system 2016-04-05 16:06:38 -07:00
TheManii 5892887e4c Merged Ioncannon/ffxiv-classic-server into master 2016-04-05 18:33:46 -04:00
Filip Maj 23aef8cc46 Removed need for the login2.bin packet file. 2016-04-05 17:34:34 -04:00
TheManii 9a2977a094 Merge branch 'master' of https://TheManii@bitbucket.org/TheManii/ffxiv-classic-server.git 2016-04-05 13:03:47 -07:00
TheManii 1a43f15800 Fix partial copies post compile 2016-04-05 13:03:46 -07:00
TheManii aa4fc09a32 Revert "Remove unused files/docs that belong on wiki"
This reverts commit 64155dc752.
2016-04-05 11:43:12 -07:00
TheManii 64155dc752 Remove unused files/docs that belong on wiki 2016-04-05 11:42:17 -07:00
TheManii 8cb1ae99e8 README.md edited online with Bitbucket 2016-04-05 18:22:32 +00:00
TheManii f8a2b7efc7 Update .gitignore for user provided data 2016-04-05 11:19:23 -07:00
TheManii 5d3f25f1a8 Don't Clobber existing files 2016-04-05 11:08:02 -07:00
TheManii ddf4d0d202 Consolidated server data and automatically place them in approporate directories post build 2016-04-05 10:42:42 -07:00
Filip Maj b68d13ea7f Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it. 2016-04-02 17:56:01 -04:00
Filip Maj e501d5b796 Merge branch 'develop' 2016-04-01 23:50:29 -04:00
Filip Maj 4c391f64bc Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though. 2016-04-01 23:50:17 -04:00
Filip Maj ae9a712477 Added scripts for all the npcs (minus the door) in the Limsa Opening zone (boat). The beginning tutorial stuff is also scripted. 2016-04-01 23:32:52 -04:00
Filip Maj 91842ab08a Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2016-04-01 23:27:34 -04:00
Filip Maj 1dd04e2174 Merge branch 'director_and_questing' into develop 2016-04-01 23:24:28 -04:00
Filip Maj 6c3918ac2f Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Filip Maj cf73522291 Reversed change to output folder that was done in previous pull request merge. 2016-03-30 20:49:37 -04:00
Filip Maj 8da3a6ff9c Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj 60b4035ec5 Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down. 2016-03-30 20:16:59 -04:00
Filip Maj 597a800599 More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
Ioncannon 48b9fa39b5 Merged in VeryCrushed/ffxiv-classic-server (pull request #1)
Small Fixes
2016-03-30 11:06:17 -04:00
Andrew Babbitt 52806d2f3d Updated the readme to be more helpful. 2016-03-29 17:52:37 -06:00
Andrew Babbitt eaafba79e2 Updated .gitignore and changed all projects to build in a central directory at the root of the project. 2016-03-29 17:38:41 -06:00
Filip Maj 6124e6906d Uploaded a template config.ini file. 2016-03-29 17:30:51 -04:00
Filip Maj 48f1fbc8f5 Implemented the emote and notice event conditions. 2016-03-29 17:09:16 -04:00
Filip Maj 1dccc0530e Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files. 2016-03-28 23:05:19 -04:00
Filip Maj 94db8336df Added login site. 2016-03-28 22:07:10 -04:00
Filip Maj b33b0b1bc4 When zoning into a inn, cutscene packet will be sent as well. 2016-03-28 22:00:11 -04:00
Filip Maj b69e18ff3c Companion name was off by 1. 2016-03-28 21:52:02 -04:00
Filip Maj a615f29e63 Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
Filip Maj 4d57aa72a6 Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
Filip Maj a30311d12a Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
Filip Maj f8ab0cd86d Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. 2016-03-28 11:30:02 -04:00
Filip Maj 9c28e966f7 Added director code to player class and actor namespace. 2016-03-23 01:27:12 -04:00
Filip Maj 49a13effca Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
Filip Maj 3162bedb17 Added trigger name to all the scripts that had params. Implemented the Gridania opening stoper. 2016-03-20 21:19:40 -04:00
Filip Maj 2048d8d188 Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
Filip Maj 08fd862939 Implemented the emote and notice event conditions. 2016-03-20 19:34:39 -04:00
Filip Maj 0876b293e8 Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
Filip Maj 67fed3dba5 Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId. 2016-03-20 12:43:20 -04:00
Filip Maj 1417a0d841 Pushed the latest sql import file. 2016-03-20 12:30:29 -04:00
Filip Maj 01ba37c50d Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there. 2016-03-20 12:18:41 -04:00
Filip Maj d80e9bed0e Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes. 2016-03-20 11:49:09 -04:00
Filip Maj d9bccb5bff Fixed bug in equip script causing the classChange function to be called multiple times due to classId not being a local variable. Added some test scripts for Request Information/QuestJournal Command. 2016-03-19 19:22:28 -04:00