Commit Graph

239 Commits

Author SHA1 Message Date
TheManii
5920d93b19 Merged master into ingame_help 2016-04-08 12:51:28 -04:00
TheManii
3790920db3 Typo 2016-04-08 00:51:34 -07:00
TheManii
21745a6aa8 Added relative warps 2016-04-08 00:48:34 -07:00
TheManii
fc07d2e24d Merge ingame_help into master 2016-04-07 22:25:58 -07:00
TheManii
33be97ea9d Make CommandProcessor more robust 2016-04-07 22:22:31 -07:00
Filip Maj
c0cd7555e1 -Fixed up the quest flag functions.
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
1f5788def8 Redundent zoneid was redundent. 2016-04-07 22:32:04 -04:00
TheManii
cc5d0b139a Added new !warp to help 2016-04-07 12:29:17 -07:00
TheManii
ecc61ea5f9 Surrounded command chain with region boxes
Changed doWarp() to handle in implicit, in-zone only warps

Might have issues with instanced zones, untested
2016-04-07 12:25:28 -07:00
TheManii
b17d193a59 Fix previous commit 2016-04-07 11:41:56 -07:00
TheManii
7c0594b749 Cherrypick *b16ea7b Disable login10/11 2016-04-07 10:37:14 -07:00
TheManii
b16ea7bc44 Disable login10/11 2016-04-07 10:21:04 -07:00
TheManii
4cf005467a Moved most of the strings to external resource file 2016-04-06 19:55:12 -07:00
TheManii
cd8cb1acb3 Made give/removecurrency consistant with help description 2016-04-06 16:28:24 -07:00
TheManii
26f5e1be28 Fix spelling 2016-04-06 15:34:04 -07:00
TheManii
ea1e16aea7 Make Getters more case consistant 2016-04-06 15:29:24 -07:00
TheManii
cdcdd6a584 Split off ingame commands from server 2016-04-06 15:22:26 -07:00
TheManii
c74e40f7d0 Merge 23aef8c Removed need for the login2.bin packet file.
Merge 49a4bf1 Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database
2016-04-06 10:51:12 -07:00
TheManii
1ef3e350c0 Fix line endings 2016-04-05 16:13:16 -07:00
TheManii
7a8e53a8ac Add in ingame help system 2016-04-05 16:06:38 -07:00
TheManii
5892887e4c Merged Ioncannon/ffxiv-classic-server into master 2016-04-05 18:33:46 -04:00
Filip Maj
23aef8cc46 Removed need for the login2.bin packet file. 2016-04-05 17:34:34 -04:00
TheManii
1a43f15800 Fix partial copies post compile 2016-04-05 13:03:46 -07:00
TheManii
5d3f25f1a8 Don't Clobber existing files 2016-04-05 11:08:02 -07:00
TheManii
ddf4d0d202 Consolidated server data and automatically place them in approporate directories post build 2016-04-05 10:42:42 -07:00
Filip Maj
b68d13ea7f Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it. 2016-04-02 17:56:01 -04:00
Filip Maj
e501d5b796 Merge branch 'develop' 2016-04-01 23:50:29 -04:00
Filip Maj
4c391f64bc Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though. 2016-04-01 23:50:17 -04:00
Filip Maj
91842ab08a Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2016-04-01 23:27:34 -04:00
Filip Maj
6c3918ac2f Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Filip Maj
cf73522291 Reversed change to output folder that was done in previous pull request merge. 2016-03-30 20:49:37 -04:00
Filip Maj
8da3a6ff9c Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj
597a800599 More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
Andrew Babbitt
eaafba79e2 Updated .gitignore and changed all projects to build in a central directory at the root of the project. 2016-03-29 17:38:41 -06:00
Filip Maj
48f1fbc8f5 Implemented the emote and notice event conditions. 2016-03-29 17:09:16 -04:00
Filip Maj
1dccc0530e Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files. 2016-03-28 23:05:19 -04:00
Filip Maj
b33b0b1bc4 When zoning into a inn, cutscene packet will be sent as well. 2016-03-28 22:00:11 -04:00
Filip Maj
b69e18ff3c Companion name was off by 1. 2016-03-28 21:52:02 -04:00
Filip Maj
a615f29e63 Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
Filip Maj
4d57aa72a6 Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
Filip Maj
a30311d12a Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
Filip Maj
f8ab0cd86d Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. 2016-03-28 11:30:02 -04:00
Filip Maj
9c28e966f7 Added director code to player class and actor namespace. 2016-03-23 01:27:12 -04:00
Filip Maj
49a13effca Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
Filip Maj
2048d8d188 Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
Filip Maj
08fd862939 Implemented the emote and notice event conditions. 2016-03-20 19:34:39 -04:00
Filip Maj
0876b293e8 Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
Filip Maj
67fed3dba5 Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId. 2016-03-20 12:43:20 -04:00
Filip Maj
335ec414d6 Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set. 2016-03-19 19:21:16 -04:00
Filip Maj
1f60bcf4fc Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. 2016-03-19 18:43:02 -04:00
Filip Maj
d2a5eaa2c8 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server 2016-03-19 10:23:20 -04:00
Filip Maj
a93843510e Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing. 2016-03-19 10:22:20 -04:00
Filip Maj
f92d9ea2f3 Added lobby to the solution. Cleaning up dependencies. 2016-03-16 17:07:48 -04:00
Filip Maj
01eceee58f Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes. 2016-03-12 10:54:08 -05:00
Filip Maj
f71b4ef031 Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class. 2016-03-12 10:01:41 -05:00
Filip Maj
e851c767df Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
Filip Maj
44e5430fdc Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
Filip Maj
c9116005d6 Changed untradeable to itemType (since it's used for bazaar as well). 2016-02-22 22:33:52 -05:00
Filip Maj
83fb9badd7 Finished writing the query and editing the inventory methods to use the gamedata. 2016-02-21 21:44:11 -05:00
Filip Maj
4bebeb387a Fixed use to isUsable in utility function. 2016-02-21 20:48:54 -05:00
Filip Maj
0e4b9f4263 Finished writing final datastructure for items. Did some cleanup in server. 2016-02-21 20:48:07 -05:00
Filip Maj
e72f1d3dcf Finished the structure of the database item loader. Added the graphics portion of the reader. 2016-02-21 16:34:29 -05:00
Filip Maj
2f3f677ec4 Wrote item loaders for gamedata. 2016-02-21 16:13:35 -05:00
Filip Maj
d66d2908ec Added in all the utility functions from the Item script. 2016-02-21 15:00:49 -05:00
Filip Maj
d2ac603efa Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
Filip Maj
c2f0b9d999 Equipment now working. Still need to write database saving/loading. 2016-02-20 21:20:54 -05:00
Filip Maj
b7fd3e442c Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object. 2016-02-20 16:51:35 -05:00
Filip Maj
a47d5f96a5 Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'. 2016-02-18 22:38:54 -05:00
Filip Maj
c6ac8b2f14 Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets. 2016-02-16 22:53:53 -05:00
Filip Maj
cb4171f1fd Bunch of bugfixes and final tweaking to get inventory working. 2016-02-14 12:09:18 -05:00
Filip Maj
47be08fbf7 Finished remove item code. Inventory Add/Remove should be complete. 2016-02-13 22:25:40 -05:00
Filip Maj
110a112328 Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity). 2016-02-13 21:14:49 -05:00
Filip Maj
73732ac542 Fully implemented Lua Param Data Type 9. 2016-02-13 16:39:33 -05:00
Filip Maj
1f3cd8eaf3 Added the two new datatypes to get the inventory commands to parse properly. 2016-02-13 16:33:33 -05:00
Filip Maj
69b34fdce7 Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
Filip Maj
df2ac1fb32 Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
Filip Maj
c4dea467e3 Fixed missing seek, added battle packet 0x13C. 2016-02-07 15:43:32 -05:00
Filip Maj
0d880b6b75 Figured out most of the battle action packets; 0x139, 0x13a, 0x13b. 2016-02-07 15:28:08 -05:00
Filip Maj
6d8064aa6c Began work on the battle action packet. 2016-02-07 13:06:04 -05:00
Filip Maj
42ba95b69d Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances. 2016-02-07 13:05:54 -05:00
Filip Maj
c83b4a12b9 Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
Filip Maj
cfb29b912f Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
Filip Maj
fe69f069ea Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. 2016-01-31 12:23:12 -05:00
Filip Maj
45b9f9a064 Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer. 2016-01-28 23:25:11 -05:00
Filip Maj
5c8277fbb9 Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00
Filip Maj
789df97d48 More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Filip Maj
300748668f Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. 2016-01-24 17:11:35 -05:00
Filip Maj
74be19c51d Moved lua engine into server. 2016-01-24 10:32:37 -05:00
Filip Maj
e043be5ca4 Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00
Filip Maj
f1025f89d3 Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Filip Maj
7bc3c8c2dd Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
Filip Maj
3b48ed1f74 Added actor event packets. 2016-01-23 20:12:04 -05:00
Filip Maj
ea6b1e33c7 NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
Filip Maj
02b90edd3f Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets. 2016-01-20 00:02:57 -05:00
Filip Maj
3fcc9eea49 Moved the warp and send packet code out of packet processor and into the server object. Rewrote the warp command to use the world manager (still working on it). Add a playmusic command. 2016-01-19 22:07:29 -05:00
Filip Maj
d90dc0cb80 Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet. 2016-01-19 21:47:59 -05:00
Filip Maj
093d3b7c15 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server 2016-01-19 21:06:50 -05:00
Filip Maj
0462b790b7 Built a WorldManager to handle zones. 2016-01-19 21:06:41 -05:00
Filip Maj
5d11a0b356 Changed isEncrypted to isCompressed in basepacket. After speaking with another dev, game packets are not encrypted... just compressed. Figured out that byte 3 of basepacket is the connection type when handshaking with the map server. 2016-01-19 13:31:24 -05:00
Filip Maj
887da7b503 Moving zone/login stuff away from packetprocessor into a "WorldManager" class. 2016-01-17 23:36:34 -05:00