Filip Maj
108d8be013
Linkshell inviting completed.
2017-01-08 21:42:43 -05:00
Filip Maj
5d494255ad
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
2017-01-02 14:35:11 -05:00
Filip Maj
2b10221a75
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
2016-12-21 21:49:50 -05:00
Filip Maj
16c9b741bf
Kicked/Promote leader added but broke login. D/Cing now.
2016-12-21 18:02:50 -05:00
Filip Maj
e89b7557b3
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
2016-12-21 09:27:51 -05:00
Filip Maj
ae38ee1bc1
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
...
# Conflicts:
# FFXIVClassic Map Server/WorldManager.cs
2016-12-21 08:28:24 -05:00
Filip Maj
bf9095822e
Got party leader working. Added linkshell world/zone requests.
2016-12-21 08:27:23 -05:00
Filip Maj
2bdc238bc2
Added party sync packet which will sync member info between world/zone servers.
2016-12-20 19:17:50 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
4ce4647a75
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
2016-12-03 14:00:24 -05:00
Filip Maj
260878df38
Fixed login breaking due to destinationZone not going to 0 after switch or crash.
2016-12-03 13:33:39 -05:00
Filip Maj
ebd8ab0580
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
d931f71b06
Map server will only load maps it's set to load.
2016-08-29 13:39:50 -04:00
Jordan Maxwell
00e5e4f642
Updated Chocobo Lender script
2016-08-19 17:43:04 -05:00
Filip Maj
63ac56224e
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2016-08-14 08:52:27 -04:00
Filip Maj
595a53ed9e
Forgot to push file for seamless zone change.
2016-08-05 18:25:24 -04:00
Filip Maj
67928ee875
Seamless zoning implemented WOOOO!
2016-07-31 23:00:38 -04:00
Filip Maj
8eb257aba4
Seamless boundries added to DB and loaded by WorldManger.
2016-07-31 22:30:54 -04:00
Filip Maj
b43a6885c5
Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.
2016-07-31 21:48:17 -04:00
Tahir Akhlaq
065fe05795
fixed import script, improved db import times, fixed logging and warp command (should be 5000% legit now)
...
- improved import times for gamedata tables (there's prolly other innodb tables too, i didnt check though)
- fixed issue where player wouldnt be readded to zone on warping if destination wasnt valid
- corrected typo in warp command lua description
- added logger for lua cause i forgot to last time
2016-07-27 17:23:52 +01:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Filip Maj
957a8d89bb
Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
2016-06-12 18:43:41 -04:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Filip Maj
f0d4429f65
Child scripts now loaded by a uniqueId in the spawn table.
2016-06-09 22:58:03 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
TheManii
06606c5f01
*Revert changes to worldmanager.cs, not needed anymore
...
*Made !warp silently catch all exceptions so they dont crash server/don't change player state if invalid
*Moved rest of !warp parsing logic into parseWarp(), doWarp() now purely handles actual act of warping
2016-04-09 12:27:04 -07:00
Filip Maj
1f5788def8
Redundent zoneid was redundent.
2016-04-07 22:32:04 -04:00
TheManii
ecc61ea5f9
Surrounded command chain with region boxes
...
Changed doWarp() to handle in implicit, in-zone only warps
Might have issues with instanced zones, untested
2016-04-07 12:25:28 -07:00
Filip Maj
a615f29e63
Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
2016-03-28 21:00:33 -04:00
Filip Maj
4d57aa72a6
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
2016-03-28 12:14:10 -04:00
Filip Maj
2048d8d188
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
2016-03-20 21:18:46 -04:00
Filip Maj
0876b293e8
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
2016-03-20 19:29:38 -04:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
42ba95b69d
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
2016-02-07 13:05:54 -05:00
Filip Maj
5c8277fbb9
Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
2016-01-28 23:24:20 -05:00
Filip Maj
300748668f
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
2016-01-24 17:11:35 -05:00
Filip Maj
e043be5ca4
Added a way to reset a zone and reload the NPC list.
2016-01-24 03:10:17 -05:00
Filip Maj
7bc3c8c2dd
Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
2016-01-23 22:11:45 -05:00
Filip Maj
ea6b1e33c7
NPCs now spawn and load template from the db.
2016-01-20 23:18:10 -05:00
Filip Maj
02b90edd3f
Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
2016-01-20 00:02:57 -05:00
Filip Maj
0462b790b7
Built a WorldManager to handle zones.
2016-01-19 21:06:41 -05:00
Filip Maj
887da7b503
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
2016-01-17 23:36:34 -05:00