Commit Graph

101 Commits

Author SHA1 Message Date
Filip Maj
10017b7e8c Cleaned up some warnings. 2019-05-04 20:53:08 -04:00
Filip Maj
1e4a1cf263 Merge branch 'ai-open' into develop
# Conflicts:
#	FFXIVClassic Lobby Server/Database.cs
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic World Server/Server.cs
2019-05-04 20:13:29 -04:00
yogurt
c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00
yogurt
b8d6a943aa Combat changes and bug fixes
Added the combo and proc systems
Added scripts for most weaponskill and spells as well as some abilities and status effects
Added support for multihit attacks
Added AbilityState for abilities
Added hiteffects that change based on an attack's parameters
Added positionals

Changed how targeting works for battlecommands

Fixed bug that occurred when moving or swapping hotbar commands
Fixed bug that occurred when losing status effects
2018-02-15 13:20:46 -06:00
yogurt
837c7a9223 Health updating fix, temp r0 fix 2017-12-10 09:20:42 -06:00
yogurt
1275c8b5da Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update 2017-12-08 00:58:39 -06:00
Tahir Akhlaq
da621dfc0e added pool/spawn/genus mod loading
- moved ai helper classes to own folder
2017-09-12 01:24:02 +01:00
Filip Maj
64006d2351 Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget. 2017-09-09 14:11:35 -04:00
Filip Maj
81d82cd7a8 Rewrote the inventory code, splitting the packet updates from the list updates. 2017-09-05 14:44:06 -04:00
Filip Maj
f437b36f5a Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts. 2017-09-05 12:37:23 -04:00
Tahir Akhlaq
c5cc7c2f00 fixed auto attack messing up cast anim
- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00
Tahir Akhlaq
f4016e1a12 renamed tables for consistency
- added magic.lua (todo: enumerate modifiers and stuff)
- moved aggro handling to session position update
- some cleanup
2017-08-29 01:15:12 +01:00
Filip Maj
ce2d22d984 Added sellprice assignment to ItemData.cs. Forgot it! 2017-08-26 14:24:39 -04:00
Tahir Akhlaq
1856cc0634 (badly) ported dsp's pathfind code
- added distance for vectors
- todo: why does it go retard
2017-08-16 17:25:32 +01:00
Tahir Akhlaq
68657e1edc stubbed some more states
- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
2017-08-02 23:09:04 +01:00
Tahir Akhlaq
7c08420206 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai 2017-07-11 20:52:43 +01:00
Filip Maj
77d6cb2e43 Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully. 2017-07-09 11:39:17 -04:00
Tahir Akhlaq
c55c0b327d forgot to fix this on conflict resolving 2017-07-08 04:53:06 +01:00
Tahir Akhlaq
4695193aa0 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Filip Maj
151756329c Removed oooold test code. 2017-07-06 22:10:19 -04:00
Filip Maj
5dff4cbdd3 Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue. 2017-07-06 21:59:12 -04:00
Tahir Akhlaq
100f3ae156 fixed an issue causing client to crash 2017-07-01 02:52:05 +01:00
Tahir Akhlaq
e56238a10c fixed crash on updating controller for npcs
- fixed updating player movement
2017-06-30 04:30:36 +01:00
Tahir Akhlaq
872e56f8f9 navmeshes now super lightweight (<3 u devi)
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
a62475e81e moved pathing crap out of actor
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
bd97e72774 slightly smaller spawn leash
- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
d72a2af641 initial navmesh stuff 2017-06-29 18:45:39 +01:00
Filip Maj
33e580ed38 Removed redundant queuepacket func. 2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d Fixed spawning being broken. 2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0 Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Filip Maj
7c4091a196 Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4 More subpacket cleanup. 2017-06-27 13:52:47 -04:00
Filip Maj
8fb4910320 Fixed work values not updating. GL UI now shows up though it isn't configured. 2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5 Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later. 2017-06-24 16:29:13 -04:00
Filip Maj
a80c80454b Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up. 2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89 Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values. 2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417 Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
Filip Maj
e89b7557b3 Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
Filip Maj
31446f37fa More cleanup (moved groups to WorldMaster class) and fixed the project file. 2016-12-17 09:37:18 -05:00
Filip Maj
3864bf6d85 Merge branch 'proxy_server' into develop
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
ebd8ab0580 Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working! 2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5 Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. 2016-12-03 12:19:59 -05:00
Filip Maj
5370f13b2b Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements. 2016-09-24 14:17:31 -04:00
Filip Maj
c9feef07b7 Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs. 2016-08-29 12:40:47 -04:00
Filip Maj
cf38454c8f Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed. 2016-08-29 12:37:41 -04:00
Filip Maj
6bffe69b21 More work on the world server. Modified map server to communicate with it. 2016-08-29 08:17:14 -04:00
Filip Maj
c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Filip Maj
8eb257aba4 Seamless boundries added to DB and loaded by WorldManger. 2016-07-31 22:30:54 -04:00
Tahir Akhlaq
5fc0e0eeca Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d implemented sendpacket and speed commands
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00