TheManii
|
7c0594b749
|
Cherrypick *b16ea7b Disable login10/11
|
2016-04-07 10:37:14 -07:00 |
|
TheManii
|
b16ea7bc44
|
Disable login10/11
|
2016-04-07 10:21:04 -07:00 |
|
TheManii
|
4cf005467a
|
Moved most of the strings to external resource file
|
2016-04-06 19:55:12 -07:00 |
|
TheManii
|
cd8cb1acb3
|
Made give/removecurrency consistant with help description
|
2016-04-06 16:28:24 -07:00 |
|
TheManii
|
26f5e1be28
|
Fix spelling
|
2016-04-06 15:34:04 -07:00 |
|
TheManii
|
ea1e16aea7
|
Make Getters more case consistant
|
2016-04-06 15:29:24 -07:00 |
|
TheManii
|
cdcdd6a584
|
Split off ingame commands from server
|
2016-04-06 15:22:26 -07:00 |
|
TheManii
|
c74e40f7d0
|
Merge 23aef8c Removed need for the login2.bin packet file.
Merge 49a4bf1 Fixed the SQL schema to work with the map server as well as updated the server id in the config file to match that in the database
|
2016-04-06 10:51:12 -07:00 |
|
TheManii
|
1ef3e350c0
|
Fix line endings
|
2016-04-05 16:13:16 -07:00 |
|
TheManii
|
7a8e53a8ac
|
Add in ingame help system
|
2016-04-05 16:06:38 -07:00 |
|
TheManii
|
5892887e4c
|
Merged Ioncannon/ffxiv-classic-server into master
|
2016-04-05 18:33:46 -04:00 |
|
Filip Maj
|
23aef8cc46
|
Removed need for the login2.bin packet file.
|
2016-04-05 17:34:34 -04:00 |
|
TheManii
|
1a43f15800
|
Fix partial copies post compile
|
2016-04-05 13:03:46 -07:00 |
|
TheManii
|
5d3f25f1a8
|
Don't Clobber existing files
|
2016-04-05 11:08:02 -07:00 |
|
TheManii
|
ddf4d0d202
|
Consolidated server data and automatically place them in approporate directories post build
|
2016-04-05 10:42:42 -07:00 |
|
Filip Maj
|
b68d13ea7f
|
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
|
2016-04-02 17:56:01 -04:00 |
|
Filip Maj
|
e501d5b796
|
Merge branch 'develop'
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2016-04-01 23:50:29 -04:00 |
|
Filip Maj
|
4c391f64bc
|
Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though.
|
2016-04-01 23:50:17 -04:00 |
|
Filip Maj
|
91842ab08a
|
Merge branch 'develop'
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
|
2016-04-01 23:27:34 -04:00 |
|
Filip Maj
|
6c3918ac2f
|
Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
|
2016-04-01 23:24:14 -04:00 |
|
Filip Maj
|
cf73522291
|
Reversed change to output folder that was done in previous pull request merge.
|
2016-03-30 20:49:37 -04:00 |
|
Filip Maj
|
8da3a6ff9c
|
Merge branch 'develop'
# Conflicts:
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
|
2016-03-30 20:18:28 -04:00 |
|
Filip Maj
|
597a800599
|
More work trying to get the opening cutscene to fire right away.
|
2016-03-30 20:15:21 -04:00 |
|
Andrew Babbitt
|
eaafba79e2
|
Updated .gitignore and changed all projects to build in a central directory at the root of the project.
|
2016-03-29 17:38:41 -06:00 |
|
Filip Maj
|
48f1fbc8f5
|
Implemented the emote and notice event conditions.
|
2016-03-29 17:09:16 -04:00 |
|
Filip Maj
|
1dccc0530e
|
Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
|
2016-03-28 23:05:19 -04:00 |
|
Filip Maj
|
b33b0b1bc4
|
When zoning into a inn, cutscene packet will be sent as well.
|
2016-03-28 22:00:11 -04:00 |
|
Filip Maj
|
b69e18ff3c
|
Companion name was off by 1.
|
2016-03-28 21:52:02 -04:00 |
|
Filip Maj
|
a615f29e63
|
Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
|
2016-03-28 21:00:33 -04:00 |
|
Filip Maj
|
4d57aa72a6
|
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
|
2016-03-28 12:14:10 -04:00 |
|
Filip Maj
|
a30311d12a
|
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
|
2016-03-28 11:31:21 -04:00 |
|
Filip Maj
|
f8ab0cd86d
|
Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
|
2016-03-28 11:30:02 -04:00 |
|
Filip Maj
|
9c28e966f7
|
Added director code to player class and actor namespace.
|
2016-03-23 01:27:12 -04:00 |
|
Filip Maj
|
49a13effca
|
Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor.
|
2016-03-21 11:42:27 -04:00 |
|
Filip Maj
|
2048d8d188
|
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
|
2016-03-20 21:18:46 -04:00 |
|
Filip Maj
|
08fd862939
|
Implemented the emote and notice event conditions.
|
2016-03-20 19:34:39 -04:00 |
|
Filip Maj
|
0876b293e8
|
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
|
2016-03-20 19:29:38 -04:00 |
|
Filip Maj
|
67fed3dba5
|
Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId.
|
2016-03-20 12:43:20 -04:00 |
|
Filip Maj
|
335ec414d6
|
Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.
|
2016-03-19 19:21:16 -04:00 |
|
Filip Maj
|
1f60bcf4fc
|
Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
|
2016-03-19 18:43:02 -04:00 |
|
Filip Maj
|
d2a5eaa2c8
|
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server
|
2016-03-19 10:23:20 -04:00 |
|
Filip Maj
|
a93843510e
|
Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing.
|
2016-03-19 10:22:20 -04:00 |
|
Filip Maj
|
f92d9ea2f3
|
Added lobby to the solution. Cleaning up dependencies.
|
2016-03-16 17:07:48 -04:00 |
|
Filip Maj
|
01eceee58f
|
Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes.
|
2016-03-12 10:54:08 -05:00 |
|
Filip Maj
|
f71b4ef031
|
Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class.
|
2016-03-12 10:01:41 -05:00 |
|
Filip Maj
|
e851c767df
|
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
|
2016-03-12 02:52:34 -05:00 |
|
Filip Maj
|
44e5430fdc
|
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
|
2016-03-06 17:55:42 -05:00 |
|
Filip Maj
|
c9116005d6
|
Changed untradeable to itemType (since it's used for bazaar as well).
|
2016-02-22 22:33:52 -05:00 |
|
Filip Maj
|
83fb9badd7
|
Finished writing the query and editing the inventory methods to use the gamedata.
|
2016-02-21 21:44:11 -05:00 |
|
Filip Maj
|
4bebeb387a
|
Fixed use to isUsable in utility function.
|
2016-02-21 20:48:54 -05:00 |
|
Filip Maj
|
0e4b9f4263
|
Finished writing final datastructure for items. Did some cleanup in server.
|
2016-02-21 20:48:07 -05:00 |
|
Filip Maj
|
e72f1d3dcf
|
Finished the structure of the database item loader. Added the graphics portion of the reader.
|
2016-02-21 16:34:29 -05:00 |
|
Filip Maj
|
2f3f677ec4
|
Wrote item loaders for gamedata.
|
2016-02-21 16:13:35 -05:00 |
|
Filip Maj
|
d66d2908ec
|
Added in all the utility functions from the Item script.
|
2016-02-21 15:00:49 -05:00 |
|
Filip Maj
|
d2ac603efa
|
Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
|
2016-02-21 14:06:23 -05:00 |
|
Filip Maj
|
c2f0b9d999
|
Equipment now working. Still need to write database saving/loading.
|
2016-02-20 21:20:54 -05:00 |
|
Filip Maj
|
b7fd3e442c
|
Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
|
2016-02-20 16:51:35 -05:00 |
|
Filip Maj
|
a47d5f96a5
|
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
|
2016-02-18 22:38:54 -05:00 |
|
Filip Maj
|
c6ac8b2f14
|
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
|
2016-02-16 22:53:53 -05:00 |
|
Filip Maj
|
cb4171f1fd
|
Bunch of bugfixes and final tweaking to get inventory working.
|
2016-02-14 12:09:18 -05:00 |
|
Filip Maj
|
47be08fbf7
|
Finished remove item code. Inventory Add/Remove should be complete.
|
2016-02-13 22:25:40 -05:00 |
|
Filip Maj
|
110a112328
|
Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity).
|
2016-02-13 21:14:49 -05:00 |
|
Filip Maj
|
73732ac542
|
Fully implemented Lua Param Data Type 9.
|
2016-02-13 16:39:33 -05:00 |
|
Filip Maj
|
1f3cd8eaf3
|
Added the two new datatypes to get the inventory commands to parse properly.
|
2016-02-13 16:33:33 -05:00 |
|
Filip Maj
|
69b34fdce7
|
Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
|
2016-02-13 14:12:05 -05:00 |
|
Filip Maj
|
df2ac1fb32
|
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
|
2016-02-11 22:14:40 -05:00 |
|
Filip Maj
|
c4dea467e3
|
Fixed missing seek, added battle packet 0x13C.
|
2016-02-07 15:43:32 -05:00 |
|
Filip Maj
|
0d880b6b75
|
Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
|
2016-02-07 15:28:08 -05:00 |
|
Filip Maj
|
6d8064aa6c
|
Began work on the battle action packet.
|
2016-02-07 13:06:04 -05:00 |
|
Filip Maj
|
42ba95b69d
|
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
|
2016-02-07 13:05:54 -05:00 |
|
Filip Maj
|
c83b4a12b9
|
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
|
2016-02-03 00:45:11 -05:00 |
|
Filip Maj
|
cfb29b912f
|
Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
|
2016-02-02 00:02:06 -05:00 |
|
Filip Maj
|
fe69f069ea
|
Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed.
|
2016-01-31 12:23:12 -05:00 |
|
Filip Maj
|
45b9f9a064
|
Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer.
|
2016-01-28 23:25:11 -05:00 |
|
Filip Maj
|
5c8277fbb9
|
Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
|
2016-01-28 23:24:20 -05:00 |
|
Filip Maj
|
789df97d48
|
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
|
2016-01-25 01:10:43 -05:00 |
|
Filip Maj
|
300748668f
|
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
|
2016-01-24 17:11:35 -05:00 |
|
Filip Maj
|
74be19c51d
|
Moved lua engine into server.
|
2016-01-24 10:32:37 -05:00 |
|
Filip Maj
|
e043be5ca4
|
Added a way to reset a zone and reload the NPC list.
|
2016-01-24 03:10:17 -05:00 |
|
Filip Maj
|
f1025f89d3
|
Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
|
2016-01-23 23:28:12 -05:00 |
|
Filip Maj
|
7bc3c8c2dd
|
Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
|
2016-01-23 22:11:45 -05:00 |
|
Filip Maj
|
3b48ed1f74
|
Added actor event packets.
|
2016-01-23 20:12:04 -05:00 |
|
Filip Maj
|
ea6b1e33c7
|
NPCs now spawn and load template from the db.
|
2016-01-20 23:18:10 -05:00 |
|
Filip Maj
|
02b90edd3f
|
Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
|
2016-01-20 00:02:57 -05:00 |
|
Filip Maj
|
3fcc9eea49
|
Moved the warp and send packet code out of packet processor and into the server object. Rewrote the warp command to use the world manager (still working on it). Add a playmusic command.
|
2016-01-19 22:07:29 -05:00 |
|
Filip Maj
|
d90dc0cb80
|
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
|
2016-01-19 21:47:59 -05:00 |
|
Filip Maj
|
093d3b7c15
|
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server
|
2016-01-19 21:06:50 -05:00 |
|
Filip Maj
|
0462b790b7
|
Built a WorldManager to handle zones.
|
2016-01-19 21:06:41 -05:00 |
|
Filip Maj
|
5d11a0b356
|
Changed isEncrypted to isCompressed in basepacket. After speaking with another dev, game packets are not encrypted... just compressed. Figured out that byte 3 of basepacket is the connection type when handshaking with the map server.
|
2016-01-19 13:31:24 -05:00 |
|
Filip Maj
|
887da7b503
|
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
|
2016-01-17 23:36:34 -05:00 |
|
Filip Maj
|
db62b05fdc
|
Merge branch 'database_work' into scripting
# Conflicts:
# FFXIVClassic Map Server/actors/chara/Character.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
|
2016-01-17 11:53:52 -05:00 |
|
Filip Maj
|
d77344b725
|
Multiple zones are now stored on the server and accessed properly.
|
2016-01-17 11:48:55 -05:00 |
|
Filip Maj
|
0e85e2bddf
|
Implementing zone settings from DB.
|
2016-01-17 01:51:02 -05:00 |
|
Filip Maj
|
9d67718060
|
Added utils to generate sql tables from game data.
|
2016-01-17 01:50:38 -05:00 |
|
Filip Maj
|
1c845e62e3
|
Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
|
2016-01-16 23:03:04 -05:00 |
|
Filip Maj
|
724445a54a
|
Achievements are now loaded from the database. Cleaned up login packets.
|
2016-01-16 18:38:49 -05:00 |
|
Filip Maj
|
f7702bca13
|
Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code.
|
2016-01-16 11:26:35 -05:00 |
|
Filip Maj
|
2bf532a6db
|
Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit.
|
2016-01-12 01:20:09 -05:00 |
|
Filip Maj
|
e47904dc30
|
Got commands working. Wrong ID for one of em.
|
2016-01-12 00:43:52 -05:00 |
|
Filip Maj
|
aebaa1b70e
|
Changed param constants.
|
2016-01-10 23:21:06 -05:00 |
|