Filip Maj
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44a76c94af
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Added guildleve helper funcs.
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2017-06-24 12:07:27 -04:00 |
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Filip Maj
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c1d67538f3
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Added item storage packet for armoire.
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2017-06-19 22:21:21 -04:00 |
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Filip Maj
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b838027cba
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Partially figured out the SetSpecialEventWork Packet.
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2017-06-15 01:18:57 -04:00 |
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Filip Maj
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1d9f57a385
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Cleaned up the emotes code.
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2017-06-15 00:19:18 -04:00 |
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Filip Maj
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0e8de966a9
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Fixed emotes, they all work now.
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2017-06-15 00:05:14 -04:00 |
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Filip Maj
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866e2d3559
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
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2017-06-14 22:24:26 -04:00 |
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Filip Maj
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d96d5b29a5
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Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
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2017-06-14 22:24:09 -04:00 |
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CuriousJorge
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cfb3a473c1
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Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
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2017-06-06 17:33:02 -04:00 |
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Filip Maj
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1516e0bc50
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Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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2017-05-01 22:30:43 -04:00 |
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Filip Maj
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8c9ecebae6
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Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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2017-04-29 20:30:54 -04:00 |
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Filip Maj
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2de4934c41
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Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
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2017-04-15 16:33:56 -04:00 |
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Filip Maj
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0d4ed1d1c8
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Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used.
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2017-04-09 14:01:15 -04:00 |
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Filip Maj
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90e48f9ddd
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Added npc ls saving/functionality.
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2017-04-09 12:48:27 -04:00 |
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Filip Maj
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4bb222a47a
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Current phase wasn't being loaded in. Fixed.
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2017-04-04 01:42:34 -04:00 |
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Filip Maj
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7fa4a1eb80
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Added callbacks to help with quest management. Abandoning a quest now works.
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2017-04-04 01:10:26 -04:00 |
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Filip Maj
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9d63be52e3
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Added the Waste Not Want Not quest.
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2017-04-02 23:50:51 -04:00 |
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Filip Maj
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c0f7f1b1ad
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Fixed quest commands not working from Lua. The uint/string overload was confusing it.
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2017-04-02 18:44:47 -04:00 |
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Filip Maj
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6c366110ef
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Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
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2017-03-28 18:03:16 -04:00 |
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Filip Maj
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6e12668176
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Fixed the journal entry not clearing on removal.
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2017-03-20 23:37:05 -04:00 |
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Filip Maj
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8f89eb8f23
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Added quest accept/complete functions, and fixed a bug with removing quests from the DB.
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2017-03-20 23:31:11 -04:00 |
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Filip Maj
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0a94840419
|
Checks and fixes for lua.
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2017-03-20 21:51:43 -04:00 |
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Filip Maj
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7c25b14640
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Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
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2017-03-19 12:35:21 -04:00 |
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Filip Maj
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b81141a158
|
More fixings and improvements.
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2017-03-14 18:33:33 -04:00 |
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Filip Maj
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718bc28c57
|
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
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2017-03-13 14:06:57 -04:00 |
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Filip Maj
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0c3f6cc9c4
|
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
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2017-03-08 09:12:14 -05:00 |
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Filip Maj
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e898c045f7
|
Overhaul of the director system and opening quests. Private Areas further implemented as well.
|
2017-03-07 00:09:37 -05:00 |
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Filip Maj
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f7482781e5
|
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
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2017-01-29 11:07:28 -05:00 |
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Filip Maj
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9372b4bc32
|
Added a thread and update() calls for gamestate changing.
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2017-01-16 19:14:13 -05:00 |
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Filip Maj
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5d494255ad
|
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
|
2017-01-02 14:35:11 -05:00 |
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Filip Maj
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6ba1f968c3
|
Party leave/disband done.
|
2016-12-22 14:47:24 -05:00 |
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Filip Maj
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2b10221a75
|
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
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2016-12-21 21:49:50 -05:00 |
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Filip Maj
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16c9b741bf
|
Kicked/Promote leader added but broke login. D/Cing now.
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2016-12-21 18:02:50 -05:00 |
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Filip Maj
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e89b7557b3
|
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
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2016-12-21 09:27:51 -05:00 |
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Filip Maj
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2bdc238bc2
|
Added party sync packet which will sync member info between world/zone servers.
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2016-12-20 19:17:50 -05:00 |
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Filip Maj
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7036ef363d
|
Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
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2016-12-18 09:50:23 -05:00 |
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Filip Maj
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feb73a8444
|
Added subclassed groups to auto-set workvalues.
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2016-12-06 08:26:16 -05:00 |
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Filip Maj
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c2a3641d08
|
Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.
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2016-12-04 11:59:54 -05:00 |
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Filip Maj
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f286922974
|
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
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2016-12-04 10:52:22 -05:00 |
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Filip Maj
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0317bea83b
|
Redid the group sending using the new methods.
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2016-12-04 10:51:27 -05:00 |
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Filip Maj
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3864bf6d85
|
Merge branch 'proxy_server' into develop
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
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2016-12-03 14:03:13 -05:00 |
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Filip Maj
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4ce4647a75
|
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
|
2016-12-03 14:00:24 -05:00 |
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Filip Maj
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ebd8ab0580
|
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
|
2016-12-03 13:23:32 -05:00 |
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Filip Maj
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e30831fdc5
|
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
|
2016-12-03 12:19:59 -05:00 |
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Filip Maj
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cf38454c8f
|
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
|
2016-08-29 12:37:41 -04:00 |
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Filip Maj
|
c67f74130f
|
Moved packet structures to common.
|
2016-08-22 10:43:04 -04:00 |
|
Filip Maj
|
b3920f9630
|
Music is faded in on seamless change instead of instant.
|
2016-08-05 18:25:08 -04:00 |
|
Filip Maj
|
67928ee875
|
Seamless zoning implemented WOOOO!
|
2016-07-31 23:00:38 -04:00 |
|
Filip Maj
|
b43a6885c5
|
Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.
|
2016-07-31 21:48:17 -04:00 |
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Filip Maj
|
5b7ad2364b
|
Merge branch 'master' into develop
|
2016-07-16 20:04:49 -04:00 |
|
Filip Maj
|
d26b64b458
|
Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
|
2016-07-16 19:52:13 -04:00 |
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