Filip Maj
|
1c5f8b3d0b
|
Fixed a character appearance bug when making a character. Current zone now shown. Added a utility for setting new gear appearance.
|
2016-02-20 00:11:51 -05:00 |
|
Filip Maj
|
23dcc1dafe
|
Reorganized the packets to follow the format the map server follows.
|
2016-02-18 23:55:03 -05:00 |
|
Filip Maj
|
a47d5f96a5
|
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
|
2016-02-18 22:38:54 -05:00 |
|
Filip Maj
|
8c73f6e926
|
Ported over the network code from the map server. A lot of backedlogged changes are here as well.
|
2016-02-16 23:35:21 -05:00 |
|
Filip Maj
|
c6ac8b2f14
|
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
|
2016-02-16 22:53:53 -05:00 |
|
Filip Maj
|
cb4171f1fd
|
Bunch of bugfixes and final tweaking to get inventory working.
|
2016-02-14 12:09:18 -05:00 |
|
Filip Maj
|
47be08fbf7
|
Finished remove item code. Inventory Add/Remove should be complete.
|
2016-02-13 22:25:40 -05:00 |
|
Filip Maj
|
110a112328
|
Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity).
|
2016-02-13 21:14:49 -05:00 |
|
Filip Maj
|
73732ac542
|
Fully implemented Lua Param Data Type 9.
|
2016-02-13 16:39:33 -05:00 |
|
Filip Maj
|
1f3cd8eaf3
|
Added the two new datatypes to get the inventory commands to parse properly.
|
2016-02-13 16:33:33 -05:00 |
|
Filip Maj
|
69b34fdce7
|
Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
|
2016-02-13 14:12:05 -05:00 |
|
Filip Maj
|
df2ac1fb32
|
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
|
2016-02-11 22:14:40 -05:00 |
|
Filip Maj
|
c4dea467e3
|
Fixed missing seek, added battle packet 0x13C.
|
2016-02-07 15:43:32 -05:00 |
|
Filip Maj
|
0d880b6b75
|
Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
|
2016-02-07 15:28:08 -05:00 |
|
Filip Maj
|
6d8064aa6c
|
Began work on the battle action packet.
|
2016-02-07 13:06:04 -05:00 |
|
Filip Maj
|
42ba95b69d
|
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
|
2016-02-07 13:05:54 -05:00 |
|
Filip Maj
|
c83b4a12b9
|
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
|
2016-02-03 00:45:11 -05:00 |
|
Filip Maj
|
cfb29b912f
|
Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
|
2016-02-02 00:02:06 -05:00 |
|
Filip Maj
|
fe69f069ea
|
Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed.
|
2016-01-31 12:23:12 -05:00 |
|
Filip Maj
|
45b9f9a064
|
Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer.
|
2016-01-28 23:25:11 -05:00 |
|
Filip Maj
|
5c8277fbb9
|
Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
|
2016-01-28 23:24:20 -05:00 |
|
Filip Maj
|
789df97d48
|
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
|
2016-01-25 01:10:43 -05:00 |
|
Filip Maj
|
300748668f
|
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
|
2016-01-24 17:11:35 -05:00 |
|
Filip Maj
|
74be19c51d
|
Moved lua engine into server.
|
2016-01-24 10:32:37 -05:00 |
|
Filip Maj
|
e043be5ca4
|
Added a way to reset a zone and reload the NPC list.
|
2016-01-24 03:10:17 -05:00 |
|
Filip Maj
|
f1025f89d3
|
Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
|
2016-01-23 23:28:12 -05:00 |
|
Filip Maj
|
7bc3c8c2dd
|
Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
|
2016-01-23 22:11:45 -05:00 |
|
Filip Maj
|
3b48ed1f74
|
Added actor event packets.
|
2016-01-23 20:12:04 -05:00 |
|
Filip Maj
|
ea6b1e33c7
|
NPCs now spawn and load template from the db.
|
2016-01-20 23:18:10 -05:00 |
|
Filip Maj
|
02b90edd3f
|
Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
|
2016-01-20 00:02:57 -05:00 |
|
Filip Maj
|
3fcc9eea49
|
Moved the warp and send packet code out of packet processor and into the server object. Rewrote the warp command to use the world manager (still working on it). Add a playmusic command.
|
2016-01-19 22:07:29 -05:00 |
|
Filip Maj
|
d90dc0cb80
|
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
|
2016-01-19 21:47:59 -05:00 |
|
Filip Maj
|
093d3b7c15
|
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server
|
2016-01-19 21:06:50 -05:00 |
|
Filip Maj
|
0462b790b7
|
Built a WorldManager to handle zones.
|
2016-01-19 21:06:41 -05:00 |
|
Filip Maj
|
5d11a0b356
|
Changed isEncrypted to isCompressed in basepacket. After speaking with another dev, game packets are not encrypted... just compressed. Figured out that byte 3 of basepacket is the connection type when handshaking with the map server.
|
2016-01-19 13:31:24 -05:00 |
|
Filip Maj
|
887da7b503
|
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
|
2016-01-17 23:36:34 -05:00 |
|
Filip Maj
|
a640e08fe1
|
Merge branch 'scripting'
|
2016-01-17 11:54:27 -05:00 |
|
Filip Maj
|
db62b05fdc
|
Merge branch 'database_work' into scripting
# Conflicts:
# FFXIVClassic Map Server/actors/chara/Character.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
|
2016-01-17 11:53:52 -05:00 |
|
Filip Maj
|
d77344b725
|
Multiple zones are now stored on the server and accessed properly.
|
2016-01-17 11:48:55 -05:00 |
|
Filip Maj
|
0e85e2bddf
|
Implementing zone settings from DB.
|
2016-01-17 01:51:02 -05:00 |
|
Filip Maj
|
9d67718060
|
Added utils to generate sql tables from game data.
|
2016-01-17 01:50:38 -05:00 |
|
Filip Maj
|
1c845e62e3
|
Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
|
2016-01-16 23:03:04 -05:00 |
|
Filip Maj
|
724445a54a
|
Achievements are now loaded from the database. Cleaned up login packets.
|
2016-01-16 18:38:49 -05:00 |
|
Filip Maj
|
f7702bca13
|
Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code.
|
2016-01-16 11:26:35 -05:00 |
|
Filip Maj
|
2bf532a6db
|
Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit.
|
2016-01-12 01:20:09 -05:00 |
|
Filip Maj
|
e47904dc30
|
Got commands working. Wrong ID for one of em.
|
2016-01-12 00:43:52 -05:00 |
|
Filip Maj
|
aebaa1b70e
|
Changed param constants.
|
2016-01-10 23:21:06 -05:00 |
|
Filip Maj
|
d9e274eb09
|
Quests and Leves now load from the db.
|
2016-01-10 14:15:46 -05:00 |
|
Filip Maj
|
5b5b99bb4b
|
Got most of the properties getting set. Commands and General Parameters broken.
|
2016-01-10 13:36:36 -05:00 |
|
Filip Maj
|
d42dac543f
|
Fixed wrong values sent for the setactorproperty packet. Initialized commandSlot_compatibility which was null.
|
2016-01-10 11:47:22 -05:00 |
|