Filip Maj
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880b1f3066
|
Fixed the crash when class change is to a level 0 class. Now autosets to level 1.
|
2018-04-07 15:34:11 -04:00 |
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Filip Maj
|
0b13b590a0
|
Renamed Inventory class to ItemPackage to reflect client naming.
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2018-04-07 14:48:43 -04:00 |
|
Filip Maj
|
29e3f61b6b
|
Fixed my lua fuckery some more.
|
2018-04-07 14:24:33 -04:00 |
|
Filip Maj
|
bbd4fcef3b
|
Reversed all my lua fuckery.
|
2018-04-07 14:04:22 -04:00 |
|
Filip Maj
|
611140568e
|
Fixed broken KickEvent. Cleaned up Retainers to use the ItemPacakageUpdate packet. Fixed db references for retainer inventory.
|
2018-04-07 13:47:31 -04:00 |
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Filip Maj
|
7e2246e8d8
|
If kickEvent is fired, the current event is popped. Commited Inventory changes.
|
2018-04-07 13:46:37 -04:00 |
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Filip Maj
|
127ac15936
|
Fixed bazaar flags for seek item. Finished seek item trading.
|
2017-12-10 23:52:10 -05:00 |
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Filip Maj
|
c0312079ef
|
Added broadcast packet list to Player. Fixed bazaar flags not working. Added the seeking item trade code.
|
2017-12-10 22:53:37 -05:00 |
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Filip Maj
|
a9d4e621e3
|
Events are now pushed onto a stack and popped off. Turns out multiple events *CAN* happen. Fixed quantity bugs when saving to DB. Fixed buying stacks.
|
2017-12-10 22:32:24 -05:00 |
|
Filip Maj
|
08c5980b22
|
Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods.
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2017-12-10 15:13:33 -05:00 |
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Filip Maj
|
f5ea82f735
|
Added the UpdateItemPackage packet used to signal the server to send bazaar item info. Added a transaction method in WorldManager. Fixed some inventory bugs. InvItems now track what player, itempackage, and itemslot they are in... and may have their quantity set from there. Fixed DB SetQuantity bug.
|
2017-12-10 13:38:53 -05:00 |
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Filip Maj
|
e8c9904e1d
|
More refactoring. Adding to bazaar now works for selling and seeking by gil.
|
2017-11-11 17:05:07 -05:00 |
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Filip Maj
|
bbac4b0fce
|
Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.
|
2017-11-11 13:46:12 -05:00 |
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Filip Maj
|
3850860440
|
Added seek nameplate code. Added bazaar transaction stuff to WorldManager and DB. Added Item Gamedata to InventoryItem class.
|
2017-11-11 10:56:15 -05:00 |
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Filip Maj
|
59e3b2379a
|
Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored.
|
2017-10-08 12:26:22 -04:00 |
|
Filip Maj
|
94491903f7
|
More trade work.
|
2017-10-01 12:23:54 -04:00 |
|
Filip Maj
|
64006d2351
|
Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget.
|
2017-09-09 14:11:35 -04:00 |
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Filip Maj
|
76f073d85f
|
Got retainer meeting group working and cleaned up retainer instancing. Added a RemoveItemAtSlot with quantity.
|
2017-09-09 10:54:40 -04:00 |
|
Filip Maj
|
81d82cd7a8
|
Rewrote the inventory code, splitting the packet updates from the list updates.
|
2017-09-05 14:44:06 -04:00 |
|
Filip Maj
|
f437b36f5a
|
Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
|
2017-09-05 12:37:23 -04:00 |
|
Filip Maj
|
e5a9658b5a
|
Added Parley code to experiment with.
|
2017-08-26 16:59:15 -04:00 |
|
Filip Maj
|
74ce5a2fe1
|
Merge branch 'master' into develop
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
|
2017-08-26 13:53:23 -04:00 |
|
Filip Maj
|
ff93dc41ef
|
Added casting bar functions.
|
2017-08-26 12:33:37 -04:00 |
|
Filip Maj
|
546908acde
|
Some fixes and missing scripts.
|
2017-08-26 10:23:13 -04:00 |
|
Filip Maj
|
77d6cb2e43
|
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
|
2017-07-09 11:39:17 -04:00 |
|
Filip Maj
|
5dff4cbdd3
|
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
|
2017-07-06 21:59:12 -04:00 |
|
Filip Maj
|
33e580ed38
|
Removed redundant queuepacket func.
|
2017-06-27 21:40:49 -04:00 |
|
Filip Maj
|
ab3e152b7d
|
Fixed spawning being broken.
|
2017-06-27 21:30:32 -04:00 |
|
Filip Maj
|
3370309dd0
|
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
|
2017-06-27 21:08:30 -04:00 |
|
Filip Maj
|
7c4091a196
|
Finished refactoring Map Server. Clear of syntax errors.
|
2017-06-27 16:55:14 -04:00 |
|
Filip Maj
|
d8ac8216c4
|
More subpacket cleanup.
|
2017-06-27 13:52:47 -04:00 |
|
Filip Maj
|
fc96dac7c7
|
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
|
2017-06-25 23:35:55 -04:00 |
|
Filip Maj
|
b5db036d71
|
Abandoning/Completing GLs now marks them correctly in the Journal.
|
2017-06-25 23:02:20 -04:00 |
|
Filip Maj
|
019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
|
2017-06-25 14:52:32 -04:00 |
|
Filip Maj
|
875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
|
2017-06-25 14:25:54 -04:00 |
|
Filip Maj
|
eb17da1c89
|
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
|
2017-06-24 15:31:42 -04:00 |
|
Filip Maj
|
2d7d10a417
|
Renamed Item dataobject to ItemData. Added guildleve data.
|
2017-06-24 14:12:52 -04:00 |
|
Filip Maj
|
44a76c94af
|
Added guildleve helper funcs.
|
2017-06-24 12:07:27 -04:00 |
|
Filip Maj
|
c1d67538f3
|
Added item storage packet for armoire.
|
2017-06-19 22:21:21 -04:00 |
|
Filip Maj
|
b838027cba
|
Partially figured out the SetSpecialEventWork Packet.
|
2017-06-15 01:18:57 -04:00 |
|
Filip Maj
|
1d9f57a385
|
Cleaned up the emotes code.
|
2017-06-15 00:19:18 -04:00 |
|
Filip Maj
|
0e8de966a9
|
Fixed emotes, they all work now.
|
2017-06-15 00:05:14 -04:00 |
|
Filip Maj
|
866e2d3559
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2017-06-14 22:24:26 -04:00 |
|
Filip Maj
|
d96d5b29a5
|
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
|
2017-06-14 22:24:09 -04:00 |
|
CuriousJorge
|
cfb3a473c1
|
Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
|
2017-06-06 17:33:02 -04:00 |
|
Filip Maj
|
1516e0bc50
|
Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
|
2017-05-01 22:30:43 -04:00 |
|
Filip Maj
|
8c9ecebae6
|
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
|
2017-04-29 20:30:54 -04:00 |
|
Filip Maj
|
2de4934c41
|
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
|
2017-04-15 16:33:56 -04:00 |
|
Filip Maj
|
0d4ed1d1c8
|
Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used.
|
2017-04-09 14:01:15 -04:00 |
|
Filip Maj
|
90e48f9ddd
|
Added npc ls saving/functionality.
|
2017-04-09 12:48:27 -04:00 |
|