project-meteor-server/FFXIVClassic Map Server/packets/send
Filip Maj bcb609e4f6 Merge branch 'inventory_refactor' into develop
# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
2019-05-06 15:59:09 -04:00
..
Actor Merge branch 'inventory_refactor' into develop 2019-05-06 15:59:09 -04:00
events Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored. 2017-10-08 12:26:22 -04:00
groups Merge branch 'inventory_refactor' into develop 2019-05-06 15:59:09 -04:00
login Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
player Cleanup the messy imports. 2019-05-06 13:39:24 -04:00
recruitment Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
search Merge branch 'inventory_refactor' into develop 2019-05-06 15:59:09 -04:00
social Started removing all target actor id references. 2017-06-27 13:23:05 -04:00
supportdesk Cleanup the messy imports. 2019-05-06 13:39:24 -04:00
_0x02Packet.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
_0xE2Packet.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
GameMessagePacket.cs More subpacket cleanup. 2017-06-27 13:52:47 -04:00
LogoutPacket.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
PongPacket.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
QuitPacket.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
SendMessagePacket.cs More subpacket cleanup. 2017-06-27 13:52:47 -04:00
SetDalamudPacket.cs Implemented newly discovered packets (Dalamud, Countdown). 2017-10-01 12:31:45 -04:00
SetMapPacket.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
SetMusicPacket.cs Started removing all target actor id references. 2017-06-27 13:23:05 -04:00
SetWeatherPacket.cs Started removing all target actor id references. 2017-06-27 13:23:05 -04:00