project-meteor-server/FFXIVClassic Map Server/actors
2016-02-02 00:02:06 -05:00
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area Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
chara Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
command NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
debug More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
director More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
judge NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
quest More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
world More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Actor.cs Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
EventList.cs Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
StaticActors.cs Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00