project-meteor-server/FFXIVClassic Map Server/packets/send/Actor
2016-02-02 00:02:06 -05:00
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events Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
inventory Added new equipment change packet. Renamed ChangeEquipmentPacket to EquipmentChangePacket. Renamed folder Actor to actor. 2015-10-06 11:53:40 -04:00
_0x132Packet.cs Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
_0xFPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ActorDoEmotePacket.cs Fixed emote not working when no target was set. 2015-10-12 10:45:35 -04:00
ActorInstantiatePacket.cs Packet for instantiating actor in lua engine implemented, though first value unknown. 2016-01-02 14:03:28 -05:00
AddActorPacket.cs Started doing multiplayer stuff. 2015-10-13 22:58:21 -04:00
DeleteAllActorsPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
DoBattleActionPacket.cs Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet. 2015-10-13 12:50:23 -04:00
MoveActorToPositionPacket.cs Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments. 2015-10-11 14:57:24 -04:00
RemoveActorPacket.cs Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
SetActorAppearancePacket.cs Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. 2015-10-06 00:39:18 -04:00
SetActorIconPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorIdleAnimationPacket.cs Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
SetActorIsZoningPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorNamePacket.cs Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. 2016-01-16 23:03:04 -05:00
SetActorPositionPacket.cs Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. 2016-01-09 18:52:23 -05:00
SetActorPropetyPacket.cs NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
SetActorSpeedPacket.cs Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
SetActorStatePacket.cs Fixed state being wrong size. Player substate will always be 0xBF. 2016-01-09 00:06:56 -05:00
SetActorStatusAllPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorStatusPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorTargetAnimatedPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
SetActorTargetPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00