Filip Maj
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9c28e966f7
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Added director code to player class and actor namespace.
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2016-03-23 01:27:12 -04:00 |
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Filip Maj
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49a13effca
|
Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor.
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2016-03-21 11:42:27 -04:00 |
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Filip Maj
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2048d8d188
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Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
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2016-03-20 21:18:46 -04:00 |
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Filip Maj
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0876b293e8
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Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
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2016-03-20 19:29:38 -04:00 |
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Filip Maj
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335ec414d6
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Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.
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2016-03-19 19:21:16 -04:00 |
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Filip Maj
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1f60bcf4fc
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Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
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2016-03-19 18:43:02 -04:00 |
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Filip Maj
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a93843510e
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Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing.
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2016-03-19 10:22:20 -04:00 |
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Filip Maj
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f71b4ef031
|
Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class.
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2016-03-12 10:01:41 -05:00 |
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Filip Maj
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e851c767df
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
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Filip Maj
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44e5430fdc
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Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
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2016-03-06 17:55:42 -05:00 |
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Filip Maj
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c9116005d6
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Changed untradeable to itemType (since it's used for bazaar as well).
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2016-02-22 22:33:52 -05:00 |
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Filip Maj
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c2f0b9d999
|
Equipment now working. Still need to write database saving/loading.
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2016-02-20 21:20:54 -05:00 |
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Filip Maj
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b7fd3e442c
|
Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
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2016-02-20 16:51:35 -05:00 |
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Filip Maj
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a47d5f96a5
|
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
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2016-02-18 22:38:54 -05:00 |
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Filip Maj
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c6ac8b2f14
|
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
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2016-02-16 22:53:53 -05:00 |
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Filip Maj
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cb4171f1fd
|
Bunch of bugfixes and final tweaking to get inventory working.
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2016-02-14 12:09:18 -05:00 |
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Filip Maj
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1f3cd8eaf3
|
Added the two new datatypes to get the inventory commands to parse properly.
|
2016-02-13 16:33:33 -05:00 |
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Filip Maj
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69b34fdce7
|
Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
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2016-02-13 14:12:05 -05:00 |
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Filip Maj
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df2ac1fb32
|
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
|
2016-02-11 22:14:40 -05:00 |
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Filip Maj
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42ba95b69d
|
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
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2016-02-07 13:05:54 -05:00 |
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Filip Maj
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c83b4a12b9
|
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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2016-02-03 00:45:11 -05:00 |
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Filip Maj
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cfb29b912f
|
Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
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2016-02-02 00:02:06 -05:00 |
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Filip Maj
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789df97d48
|
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
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2016-01-25 01:10:43 -05:00 |
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Filip Maj
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300748668f
|
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
|
2016-01-24 17:11:35 -05:00 |
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Filip Maj
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f1025f89d3
|
Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
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2016-01-23 23:28:12 -05:00 |
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Filip Maj
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ea6b1e33c7
|
NPCs now spawn and load template from the db.
|
2016-01-20 23:18:10 -05:00 |
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Filip Maj
|
02b90edd3f
|
Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
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2016-01-20 00:02:57 -05:00 |
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Filip Maj
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d90dc0cb80
|
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
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2016-01-19 21:47:59 -05:00 |
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Filip Maj
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0462b790b7
|
Built a WorldManager to handle zones.
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2016-01-19 21:06:41 -05:00 |
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Filip Maj
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887da7b503
|
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
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2016-01-17 23:36:34 -05:00 |
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Filip Maj
|
db62b05fdc
|
Merge branch 'database_work' into scripting
# Conflicts:
# FFXIVClassic Map Server/actors/chara/Character.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
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2016-01-17 11:53:52 -05:00 |
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Filip Maj
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724445a54a
|
Achievements are now loaded from the database. Cleaned up login packets.
|
2016-01-16 18:38:49 -05:00 |
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Filip Maj
|
f7702bca13
|
Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code.
|
2016-01-16 11:26:35 -05:00 |
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Filip Maj
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2bf532a6db
|
Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit.
|
2016-01-12 01:20:09 -05:00 |
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Filip Maj
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e47904dc30
|
Got commands working. Wrong ID for one of em.
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2016-01-12 00:43:52 -05:00 |
|
Filip Maj
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aebaa1b70e
|
Changed param constants.
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2016-01-10 23:21:06 -05:00 |
|
Filip Maj
|
d9e274eb09
|
Quests and Leves now load from the db.
|
2016-01-10 14:15:46 -05:00 |
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Filip Maj
|
5b5b99bb4b
|
Got most of the properties getting set. Commands and General Parameters broken.
|
2016-01-10 13:36:36 -05:00 |
|
Filip Maj
|
bea796ec85
|
Removed old db stuff.
|
2016-01-10 03:05:22 -05:00 |
|
Filip Maj
|
625ee299f7
|
Added more defaults.
|
2016-01-10 02:59:16 -05:00 |
|
Filip Maj
|
3205bd1c83
|
Added property init function which should get everything working. Added defaults to some properties.
|
2016-01-10 02:44:32 -05:00 |
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Filip Maj
|
9fc4101812
|
Fixed all errors with player loader from db. DBAppearance is redundent and was removed.
|
2016-01-10 01:19:46 -05:00 |
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Filip Maj
|
4dec77aa69
|
Added a load player character function to the database class. As I went through, changed the various properties to their correct datatype. Also added Work object to Character.
|
2016-01-09 23:22:10 -05:00 |
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Filip Maj
|
44c45c4ad2
|
Cleanup.
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2016-01-09 21:35:45 -05:00 |
|
Filip Maj
|
c9f35a207b
|
Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
|
2016-01-09 18:52:23 -05:00 |
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Filip Maj
|
315ec1f220
|
Fixed state being wrong size. Player substate will always be 0xBF.
|
2016-01-09 00:06:56 -05:00 |
|
Filip Maj
|
fac9d28529
|
Got warp working. BROKE ACTOR SPAWNING!
|
2016-01-08 21:37:09 -05:00 |
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Filip Maj
|
360d72b376
|
Implemented the player portion of the new actor system.
|
2016-01-02 18:17:03 -05:00 |
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Filip Maj
|
04faf9d753
|
Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
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