Filip Maj
08477780f8
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
Filip Maj
516564a896
Refactored world server.
2017-06-27 17:31:17 -04:00
Filip Maj
9353f77db0
Removed duped battle packet.
2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
a264745207
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
Filip Maj
c78fa033af
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
1d9f57a385
Cleaned up the emotes code.
2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9
Fixed emotes, they all work now.
2017-06-15 00:05:14 -04:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e
Added things for testing mapobjs.
2017-05-05 02:37:01 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
4b0ffb3882
Fixed the last actor speed. It was active mode speed.
2017-01-03 19:02:35 -05:00
Filip Maj
09e1e31e79
Added packet 0xda
2016-12-12 10:11:27 -05:00
Filip Maj
b2c1c2895d
Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
2016-12-11 23:31:13 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
205136d661
Improved trigger box packet.
2016-07-31 21:07:26 -04:00
Tahir Akhlaq
ba13d5798d
derp
2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
6c3918ac2f
Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
2016-04-01 23:24:14 -04:00
Filip Maj
597a800599
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
Filip Maj
2048d8d188
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
2016-03-20 21:18:46 -04:00
Filip Maj
08fd862939
Implemented the emote and notice event conditions.
2016-03-20 19:34:39 -04:00
Filip Maj
0876b293e8
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
2016-03-20 19:29:38 -04:00
Filip Maj
1f60bcf4fc
Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
2016-03-19 18:43:02 -04:00
Filip Maj
e851c767df
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
2016-03-12 02:52:34 -05:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
d2ac603efa
Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
2016-02-21 14:06:23 -05:00
Filip Maj
b7fd3e442c
Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
2016-02-20 16:51:35 -05:00
Filip Maj
a47d5f96a5
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
2016-02-18 22:38:54 -05:00
Filip Maj
cb4171f1fd
Bunch of bugfixes and final tweaking to get inventory working.
2016-02-14 12:09:18 -05:00
Filip Maj
69b34fdce7
Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
2016-02-13 14:12:05 -05:00
Filip Maj
df2ac1fb32
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
2016-02-11 22:14:40 -05:00
Filip Maj
c4dea467e3
Fixed missing seek, added battle packet 0x13C.
2016-02-07 15:43:32 -05:00
Filip Maj
0d880b6b75
Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
2016-02-07 15:28:08 -05:00
Filip Maj
6d8064aa6c
Began work on the battle action packet.
2016-02-07 13:06:04 -05:00
Filip Maj
42ba95b69d
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
2016-02-07 13:05:54 -05:00
Filip Maj
c83b4a12b9
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
2016-02-03 00:45:11 -05:00
Filip Maj
cfb29b912f
Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
2016-02-02 00:02:06 -05:00
Filip Maj
f1025f89d3
Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
2016-01-23 23:28:12 -05:00
Filip Maj
7bc3c8c2dd
Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
2016-01-23 22:11:45 -05:00