Commit Graph

186 Commits

Author SHA1 Message Date
Filip Maj 4bb222a47a Current phase wasn't being loaded in. Fixed. 2017-04-04 01:42:34 -04:00
Filip Maj 7fa4a1eb80 Added callbacks to help with quest management. Abandoning a quest now works. 2017-04-04 01:10:26 -04:00
Filip Maj 9d63be52e3 Added the Waste Not Want Not quest. 2017-04-02 23:50:51 -04:00
Filip Maj c0f7f1b1ad Fixed quest commands not working from Lua. The uint/string overload was confusing it. 2017-04-02 18:44:47 -04:00
Filip Maj 6c366110ef Added "CanAcceptQuest" and "IsQuestCompleted" helpers. 2017-03-28 18:03:16 -04:00
Filip Maj 6e12668176 Fixed the journal entry not clearing on removal. 2017-03-20 23:37:05 -04:00
Filip Maj 8f89eb8f23 Added quest accept/complete functions, and fixed a bug with removing quests from the DB. 2017-03-20 23:31:11 -04:00
Filip Maj 0a94840419 Checks and fixes for lua. 2017-03-20 21:51:43 -04:00
Filip Maj 7c25b14640 Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah. 2017-03-19 12:35:21 -04:00
Filip Maj b81141a158 More fixings and improvements. 2017-03-14 18:33:33 -04:00
Filip Maj 718bc28c57 Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
Filip Maj 0c3f6cc9c4 Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening. 2017-03-08 09:12:14 -05:00
Filip Maj e898c045f7 Overhaul of the director system and opening quests. Private Areas further implemented as well. 2017-03-07 00:09:37 -05:00
Filip Maj f7482781e5 Rewrote directors so that they can work in the new system. Began adding content groups to the map server. 2017-01-29 11:07:28 -05:00
Filip Maj 9372b4bc32 Added a thread and update() calls for gamestate changing. 2017-01-16 19:14:13 -05:00
Filip Maj 5d494255ad Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!! 2017-01-02 14:35:11 -05:00
Filip Maj 6ba1f968c3 Party leave/disband done. 2016-12-22 14:47:24 -05:00
Filip Maj 2b10221a75 Party sync is done. Finished kick/promote code. Client is now always at the top of pt list. 2016-12-21 21:49:50 -05:00
Filip Maj 16c9b741bf Kicked/Promote leader added but broke login. D/Cing now. 2016-12-21 18:02:50 -05:00
Filip Maj e89b7557b3 Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
Filip Maj 2bdc238bc2 Added party sync packet which will sync member info between world/zone servers. 2016-12-20 19:17:50 -05:00
Filip Maj 7036ef363d Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent. 2016-12-18 09:50:23 -05:00
Filip Maj feb73a8444 Added subclassed groups to auto-set workvalues. 2016-12-06 08:26:16 -05:00
Filip Maj c2a3641d08 Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier. 2016-12-04 11:59:54 -05:00
Filip Maj f286922974 Deleted the list folder and anything in it. This was the old way before I realized how groups work. 2016-12-04 10:52:22 -05:00
Filip Maj 0317bea83b Redid the group sending using the new methods. 2016-12-04 10:51:27 -05:00
Filip Maj 3864bf6d85 Merge branch 'proxy_server' into develop
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj 4ce4647a75 If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server. 2016-12-03 14:00:24 -05:00
Filip Maj ebd8ab0580 Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working! 2016-12-03 13:23:32 -05:00
Filip Maj e30831fdc5 Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. 2016-12-03 12:19:59 -05:00
Filip Maj cf38454c8f Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed. 2016-08-29 12:37:41 -04:00
Filip Maj 0f093235f8 Default speeds were not being set, and on actor load *currentSpeed* wasn't being loaded. 2016-08-28 08:06:10 -04:00
Filip Maj c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Filip Maj 8725377168 Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender. 2016-08-21 19:51:49 -04:00
Filip Maj 316e326d71 GM tickets can now be in an open/closed state. Added some helper functions for currancy, and added functions to allow changing chocobo appearance. 2016-08-21 18:16:54 -04:00
Jordan Maxwell 46350a0724 Fixed Bugs 2016-08-19 16:32:14 -05:00
Jordan Maxwell fb18c1fbe4 Added DB Support for Chocobo Lenders 2016-08-19 14:40:43 -05:00
Filip Maj b3920f9630 Music is faded in on seamless change instead of instant. 2016-08-05 18:25:08 -04:00
Filip Maj 67928ee875 Seamless zoning implemented WOOOO! 2016-07-31 23:00:38 -04:00
Filip Maj b43a6885c5 Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel. 2016-07-31 21:48:17 -04:00
Filip Maj 5b7ad2364b Merge branch 'master' into develop 2016-07-16 20:04:49 -04:00
Filip Maj d26b64b458 Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message. 2016-07-16 19:52:13 -04:00
Tahir Akhlaq 5fc0e0eeca Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq 30b0d4a97d implemented sendpacket and speed commands
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Filip Maj 97c1fb06cf More script work. 2016-06-19 23:16:31 -04:00
Filip Maj 8743042950 Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones. 2016-06-19 18:52:34 -04:00
Filip Maj 51bbf4ae2e Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands. 2016-06-18 12:26:29 -04:00
Tahir Akhlaq 37d91480f9 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
#	FFXIVClassic Lobby Server/Program.cs
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/Program.cs
#	FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq 1ad2b5d7d0 more work on commands
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Filip Maj 4e69022072 New style of scripting for better complex menus. 2016-06-17 23:17:24 -04:00