Filip Maj
e8c9904e1d
More refactoring. Adding to bazaar now works for selling and seeking by gil.
2017-11-11 17:05:07 -05:00
Filip Maj
bbac4b0fce
Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.
2017-11-11 13:46:12 -05:00
Filip Maj
3850860440
Added seek nameplate code. Added bazaar transaction stuff to WorldManager and DB. Added Item Gamedata to InventoryItem class.
2017-11-11 10:56:15 -05:00
Filip Maj
fe4b9cb2bf
Added more helper methods and constants for inventory item.
2017-10-21 11:29:28 -04:00
Filip Maj
95b003cc2b
More inventory item refactoring.
2017-10-15 23:56:04 -04:00
Filip Maj
59e3b2379a
Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored.
2017-10-08 12:26:22 -04:00
Filip Maj
94491903f7
More trade work.
2017-10-01 12:23:54 -04:00
Filip Maj
64006d2351
Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget.
2017-09-09 14:11:35 -04:00
Filip Maj
81d82cd7a8
Rewrote the inventory code, splitting the packet updates from the list updates.
2017-09-05 14:44:06 -04:00
Filip Maj
f437b36f5a
Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
2017-09-05 12:37:23 -04:00
Filip Maj
ce2d22d984
Added sellprice assignment to ItemData.cs. Forgot it!
2017-08-26 14:24:39 -04:00
Filip Maj
77d6cb2e43
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
2017-07-09 11:39:17 -04:00
Filip Maj
151756329c
Removed oooold test code.
2017-07-06 22:10:19 -04:00
Filip Maj
5dff4cbdd3
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
2017-07-06 21:59:12 -04:00
Filip Maj
33e580ed38
Removed redundant queuepacket func.
2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d
Fixed spawning being broken.
2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
2017-06-24 16:29:13 -04:00
Filip Maj
a80c80454b
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417
Renamed Item dataobject to ItemData. Added guildleve data.
2017-06-24 14:12:52 -04:00
Filip Maj
e89b7557b3
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
2016-12-21 09:27:51 -05:00
Filip Maj
31446f37fa
More cleanup (moved groups to WorldMaster class) and fixed the project file.
2016-12-17 09:37:18 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
ebd8ab0580
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
5370f13b2b
Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
2016-09-24 14:17:31 -04:00
Filip Maj
c9feef07b7
Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs.
2016-08-29 12:40:47 -04:00
Filip Maj
cf38454c8f
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
2016-08-29 12:37:41 -04:00
Filip Maj
6bffe69b21
More work on the world server. Modified map server to communicate with it.
2016-08-29 08:17:14 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
8eb257aba4
Seamless boundries added to DB and loaded by WorldManger.
2016-07-31 22:30:54 -04:00
Tahir Akhlaq
5fc0e0eeca
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d
implemented sendpacket and speed commands
...
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Filip Maj
4e69022072
New style of scripting for better complex menus.
2016-06-17 23:17:24 -04:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
fc51b7f564
Modified scripts to work with new system.
2016-05-29 16:03:24 -04:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
a30311d12a
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
2016-03-28 11:31:21 -04:00
Filip Maj
e851c767df
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
2016-03-12 02:52:34 -05:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
c9116005d6
Changed untradeable to itemType (since it's used for bazaar as well).
2016-02-22 22:33:52 -05:00
Filip Maj
83fb9badd7
Finished writing the query and editing the inventory methods to use the gamedata.
2016-02-21 21:44:11 -05:00