Filip Maj
a77a90578f
Merge branch 'packet_actortarget_rewrite' into guildleve
...
# Conflicts:
# FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
Filip Maj
5dff4cbdd3
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
2017-07-06 21:59:12 -04:00
Tahir Akhlaq
cc1929a9fb
moved getpath crap to pathfinding (or should i keep it in actor?)
...
- stubbed some more crap
2017-07-02 20:01:24 +01:00
Tahir Akhlaq
100f3ae156
fixed an issue causing client to crash
2017-07-01 02:52:05 +01:00
Tahir Akhlaq
e56238a10c
fixed crash on updating controller for npcs
...
- fixed updating player movement
2017-06-30 04:30:36 +01:00
Tahir Akhlaq
62055eff04
stubbed some more functions from kj's ai stuff
...
- fixed some typos
- cleaned some debug code
2017-06-29 21:54:30 +01:00
Tahir Akhlaq
6b023ceb3c
added a status effect container
...
- added status effect container to mobs and player objects (maybe should add to all Characters?)
- todo: handle gain/tick/lose in lua, send packets, everything else
2017-06-29 19:14:07 +01:00
Tahir Akhlaq
637f7f3d95
added status effect class
...
- todo: load info into effects
- todo: create a container, call onGain/onLose/onTick for effects etc
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
c162fb0eab
added super basic hate container class which doesnt actually do anything yet
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf
corrected mob to use correct substate
...
- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985
cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e
added some more ai stubs
...
- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
04890660c0
start of ai based on kjLotus's code on dsp
2017-06-29 19:14:04 +01:00
Tahir Akhlaq
c70cf022b7
moved vector3 to common
...
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
872e56f8f9
navmeshes now super lightweight (<3 u devi)
...
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
b640c87c69
fixed player position updates i think
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
dd552ba69d
adjusted roam radius slightly
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
e09cb197b3
fixed finding random point retardation
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
a62475e81e
moved pathing crap out of actor
...
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
bd97e72774
slightly smaller spawn leash
...
- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
4ad37f1011
fixed LookAt and IsFacing (<3 u devi)
2017-06-29 18:45:42 +01:00
Tahir Akhlaq
d72a2af641
initial navmesh stuff
2017-06-29 18:45:39 +01:00
Filip Maj
fc0c504c28
Merge branch 'packet_actortarget_rewrite' into guildleve
2017-06-29 11:39:02 -04:00
Filip Maj
33e580ed38
Removed redundant queuepacket func.
2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d
Fixed spawning being broken.
2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
4aa3a444d0
Messages for the Aetheryte Node appearing.
2017-06-27 20:17:24 -04:00
Filip Maj
08477780f8
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
Filip Maj
516564a896
Refactored world server.
2017-06-27 17:31:17 -04:00
Filip Maj
9353f77db0
Removed duped battle packet.
2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
c09471ed43
GL completion animation will only play to self now.
2017-06-26 00:14:26 -04:00
Filip Maj
fc96dac7c7
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
2017-06-25 23:35:55 -04:00
Filip Maj
b5db036d71
Abandoning/Completing GLs now marks them correctly in the Journal.
2017-06-25 23:02:20 -04:00
Filip Maj
e5afe8791b
Implemented the ending portion of the guildleve.
2017-06-25 22:43:15 -04:00
Filip Maj
019e305525
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
2017-06-25 14:25:54 -04:00
Filip Maj
c78fa033af
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
2017-06-24 16:29:13 -04:00
Filip Maj
25cd75d40c
Added way to instantiate a GL Director. Aetheryte parent now does it.
2017-06-24 15:57:46 -04:00
Filip Maj
8ccd3439c1
Added marker update method for guildleves.
2017-06-24 15:54:02 -04:00
Filip Maj
a80c80454b
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417
Renamed Item dataobject to ItemData. Added guildleve data.
2017-06-24 14:12:52 -04:00
Filip Maj
44a76c94af
Added guildleve helper funcs.
2017-06-24 12:07:27 -04:00
Filip Maj
c1d67538f3
Added item storage packet for armoire.
2017-06-19 22:21:21 -04:00
Filip Maj
b838027cba
Partially figured out the SetSpecialEventWork Packet.
2017-06-15 01:18:57 -04:00
Filip Maj
1d9f57a385
Cleaned up the emotes code.
2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9
Fixed emotes, they all work now.
2017-06-15 00:05:14 -04:00
Filip Maj
866e2d3559
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2017-06-14 22:24:26 -04:00
Filip Maj
d96d5b29a5
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
2017-06-14 22:24:09 -04:00
CuriousJorge
cfb3a473c1
Applying bugfix from Master to Develop.
...
Fixes the issue where actors are spawning in with default movement speed instead of their current.
2017-06-06 17:33:02 -04:00
Tahir Akhlaq
72099e92bb
fixed some races
2017-06-06 02:11:45 +01:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e
Added things for testing mapobjs.
2017-05-05 02:37:01 -04:00
Filip Maj
1516e0bc50
Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
2017-05-01 22:30:43 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
2de4934c41
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
2017-04-15 16:33:56 -04:00
Filip Maj
0d4ed1d1c8
Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used.
2017-04-09 14:01:15 -04:00
Filip Maj
90e48f9ddd
Added npc ls saving/functionality.
2017-04-09 12:48:27 -04:00
Filip Maj
4bb222a47a
Current phase wasn't being loaded in. Fixed.
2017-04-04 01:42:34 -04:00
Filip Maj
c71aa0b45e
Fixed crash if completionCheck callback wasn't there.
2017-04-04 01:25:08 -04:00
Filip Maj
e38a995574
Fixed a game message not appearing when objectives were completed.
2017-04-04 01:21:06 -04:00
Filip Maj
7fa4a1eb80
Added callbacks to help with quest management. Abandoning a quest now works.
2017-04-04 01:10:26 -04:00
Filip Maj
9d63be52e3
Added the Waste Not Want Not quest.
2017-04-02 23:50:51 -04:00
Filip Maj
c0f7f1b1ad
Fixed quest commands not working from Lua. The uint/string overload was confusing it.
2017-04-02 18:44:47 -04:00
Filip Maj
2b780687dd
Actor state from a spawn location wasn't being set.
2017-04-02 13:48:56 -04:00
Filip Maj
e0c9ca2bc2
Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.
2017-04-02 12:51:23 -04:00
Filip Maj
6c366110ef
Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
2017-03-28 18:03:16 -04:00
Filip Maj
6e12668176
Fixed the journal entry not clearing on removal.
2017-03-20 23:37:05 -04:00
Filip Maj
8f89eb8f23
Added quest accept/complete functions, and fixed a bug with removing quests from the DB.
2017-03-20 23:31:11 -04:00
Filip Maj
a77d2a9b48
Fixed crash.
2017-03-20 21:53:43 -04:00
Filip Maj
0a94840419
Checks and fixes for lua.
2017-03-20 21:51:43 -04:00
Filip Maj
7c25b14640
Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
2017-03-19 12:35:21 -04:00
Filip Maj
77e0639410
Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.
2017-03-19 11:39:21 -04:00
Filip Maj
b81141a158
More fixings and improvements.
2017-03-14 18:33:33 -04:00
Filip Maj
718bc28c57
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
Filip Maj
0c3f6cc9c4
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
2017-03-08 09:12:14 -05:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
2017-01-29 11:07:28 -05:00
Filip Maj
ad88c0b28a
Added a work value change function for testing.
2017-01-24 09:06:28 -05:00
Filip Maj
9372b4bc32
Added a thread and update() calls for gamestate changing.
2017-01-16 19:14:13 -05:00
Filip Maj
b9c0084080
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
2017-01-10 23:47:37 -05:00
Filip Maj
fb1d22d731
Push command loading implemented.
2017-01-10 16:43:03 -05:00
Filip Maj
4b0ffb3882
Fixed the last actor speed. It was active mode speed.
2017-01-03 19:02:35 -05:00
Filip Maj
5d494255ad
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
2017-01-02 14:35:11 -05:00
Filip Maj
6ba1f968c3
Party leave/disband done.
2016-12-22 14:47:24 -05:00
Filip Maj
2b10221a75
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
2016-12-21 21:49:50 -05:00
Filip Maj
16c9b741bf
Kicked/Promote leader added but broke login. D/Cing now.
2016-12-21 18:02:50 -05:00
Filip Maj
e89b7557b3
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
2016-12-21 09:27:51 -05:00
Filip Maj
2bdc238bc2
Added party sync packet which will sync member info between world/zone servers.
2016-12-20 19:17:50 -05:00
Filip Maj
7036ef363d
Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
2016-12-18 09:50:23 -05:00
Filip Maj
31446f37fa
More cleanup (moved groups to WorldMaster class) and fixed the project file.
2016-12-17 09:37:18 -05:00
Filip Maj
feb73a8444
Added subclassed groups to auto-set workvalues.
2016-12-06 08:26:16 -05:00
Filip Maj
c2a3641d08
Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.
2016-12-04 11:59:54 -05:00
Filip Maj
f286922974
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
2016-12-04 10:52:22 -05:00
Filip Maj
0317bea83b
Redid the group sending using the new methods.
2016-12-04 10:51:27 -05:00
Filip Maj
18e9ee5f63
Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
2016-12-04 10:18:04 -05:00
Filip Maj
df6e16103c
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
2016-12-04 09:52:57 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
4ce4647a75
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
2016-12-03 14:00:24 -05:00
Filip Maj
ebd8ab0580
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
5370f13b2b
Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
2016-09-24 14:17:31 -04:00
Filip Maj
cf38454c8f
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
2016-08-29 12:37:41 -04:00
Filip Maj
0f093235f8
Default speeds were not being set, and on actor load *currentSpeed* wasn't being loaded.
2016-08-28 08:06:10 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
8725377168
Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender.
2016-08-21 19:51:49 -04:00
Filip Maj
316e326d71
GM tickets can now be in an open/closed state. Added some helper functions for currancy, and added functions to allow changing chocobo appearance.
2016-08-21 18:16:54 -04:00
Jordan Maxwell
46350a0724
Fixed Bugs
2016-08-19 16:32:14 -05:00
Jordan Maxwell
fb18c1fbe4
Added DB Support for Chocobo Lenders
2016-08-19 14:40:43 -05:00
Jordan Maxwell
7c9077beec
Added support for Linux/OSX Paths
2016-08-18 22:59:23 -05:00
Filip Maj
b3920f9630
Music is faded in on seamless change instead of instant.
2016-08-05 18:25:08 -04:00
Filip Maj
5e926bf668
Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions.
2016-08-05 18:23:59 -04:00
Filip Maj
67928ee875
Seamless zoning implemented WOOOO!
2016-07-31 23:00:38 -04:00
Filip Maj
b43a6885c5
Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.
2016-07-31 21:48:17 -04:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Filip Maj
70b4fc8630
Removed some packet debug outputs.
2016-07-17 09:21:17 -04:00
Filip Maj
5b7ad2364b
Merge branch 'master' into develop
2016-07-16 20:04:49 -04:00
Filip Maj
d26b64b458
Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
2016-07-16 19:52:13 -04:00
Tahir Akhlaq
5fc0e0eeca
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d
implemented sendpacket and speed commands
...
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Filip Maj
97c1fb06cf
More script work.
2016-06-19 23:16:31 -04:00
Filip Maj
8743042950
Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
2016-06-19 18:52:34 -04:00
Filip Maj
51bbf4ae2e
Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands.
2016-06-18 12:26:29 -04:00
Tahir Akhlaq
37d91480f9
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
# FFXIVClassic Lobby Server/Program.cs
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/Program.cs
# FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Filip Maj
4e69022072
New style of scripting for better complex menus.
2016-06-17 23:17:24 -04:00
Tahir Akhlaq
57b9d5ab99
start of work moving commands to lua
2016-06-17 02:44:57 +01:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Tahir Akhlaq
2b81660dce
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
Tahir Akhlaq
ba13d5798d
derp
2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Filip Maj
d1c8987091
Scripted almost all of lower limsa.
2016-06-13 21:26:19 -04:00
Filip Maj
a4ea5f024b
Merge branch 'actor_instancing' into develop
...
# Conflicts:
# sql/gamedata_actor_class.sql
2016-06-12 18:52:30 -04:00
Filip Maj
957a8d89bb
Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
2016-06-12 18:43:41 -04:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Filip Maj
f0d4429f65
Child scripts now loaded by a uniqueId in the spawn table.
2016-06-09 22:58:03 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
23b6ede128
Designed the new script system for npcs. Added missing appearance info.
2016-06-09 00:46:17 -04:00
Filip Maj
fc51b7f564
Modified scripts to work with new system.
2016-05-29 16:03:24 -04:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Filip Maj
f0ec2125ac
Found out the second weather packet value is a transition time.
2016-05-09 22:19:57 -04:00
Filip Maj
8df79c9e6f
Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions.
2016-05-09 20:48:18 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
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# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
108f5aa677
Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
2016-04-11 22:49:05 -04:00
Filip Maj
fe111ab6ca
Quest data is now saved/loaded from the DB.
2016-04-10 13:11:12 -04:00
Filip Maj
b8a3d4f1e0
Added quest director class.
2016-04-10 11:14:36 -04:00
TheManii
c38fbc0c09
*Revert ea1e16a
, should be done globally and not simply here
2016-04-09 12:35:29 -07:00
TheManii
dbbd1fa0d8
Fix merge
2016-04-08 10:03:35 -07:00
TheManii
de2ec984e4
Revert "Fix merge"
...
This reverts commit 29228a0c11
.
2016-04-08 09:59:56 -07:00
TheManii
29228a0c11
Fix merge
2016-04-08 09:57:40 -07:00
TheManii
fc07d2e24d
Merge ingame_help into master
2016-04-07 22:25:58 -07:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
TheManii
b17d193a59
Fix previous commit
2016-04-07 11:41:56 -07:00
TheManii
7c0594b749
Cherrypick *b16ea7b Disable login10/11
2016-04-07 10:37:14 -07:00
TheManii
b16ea7bc44
Disable login10/11
2016-04-07 10:21:04 -07:00
TheManii
26f5e1be28
Fix spelling
2016-04-06 15:34:04 -07:00
TheManii
ea1e16aea7
Make Getters more case consistant
2016-04-06 15:29:24 -07:00
Filip Maj
b68d13ea7f
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
2016-04-02 17:56:01 -04:00
Filip Maj
e501d5b796
Merge branch 'develop'
2016-04-01 23:50:29 -04:00
Filip Maj
4c391f64bc
Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though.
2016-04-01 23:50:17 -04:00
Filip Maj
91842ab08a
Merge branch 'develop'
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# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
2016-04-01 23:27:34 -04:00
Filip Maj
6c3918ac2f
Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
2016-04-01 23:24:14 -04:00
Filip Maj
8da3a6ff9c
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
Filip Maj
597a800599
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
Filip Maj
48f1fbc8f5
Implemented the emote and notice event conditions.
2016-03-29 17:09:16 -04:00
Filip Maj
1dccc0530e
Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
2016-03-28 23:05:19 -04:00
Filip Maj
b33b0b1bc4
When zoning into a inn, cutscene packet will be sent as well.
2016-03-28 22:00:11 -04:00
Filip Maj
a615f29e63
Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
2016-03-28 21:00:33 -04:00
Filip Maj
4d57aa72a6
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
2016-03-28 12:14:10 -04:00
Filip Maj
a30311d12a
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
2016-03-28 11:31:21 -04:00
Filip Maj
9c28e966f7
Added director code to player class and actor namespace.
2016-03-23 01:27:12 -04:00
Filip Maj
49a13effca
Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor.
2016-03-21 11:42:27 -04:00
Filip Maj
2048d8d188
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
2016-03-20 21:18:46 -04:00
Filip Maj
08fd862939
Implemented the emote and notice event conditions.
2016-03-20 19:34:39 -04:00
Filip Maj
0876b293e8
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
2016-03-20 19:29:38 -04:00
Filip Maj
67fed3dba5
Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId.
2016-03-20 12:43:20 -04:00
Filip Maj
335ec414d6
Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.
2016-03-19 19:21:16 -04:00
Filip Maj
1f60bcf4fc
Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
2016-03-19 18:43:02 -04:00
Filip Maj
a93843510e
Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing.
2016-03-19 10:22:20 -04:00
Filip Maj
f71b4ef031
Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class.
2016-03-12 10:01:41 -05:00
Filip Maj
e851c767df
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
2016-03-12 02:52:34 -05:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
c9116005d6
Changed untradeable to itemType (since it's used for bazaar as well).
2016-02-22 22:33:52 -05:00
Filip Maj
83fb9badd7
Finished writing the query and editing the inventory methods to use the gamedata.
2016-02-21 21:44:11 -05:00
Filip Maj
d2ac603efa
Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
2016-02-21 14:06:23 -05:00
Filip Maj
c2f0b9d999
Equipment now working. Still need to write database saving/loading.
2016-02-20 21:20:54 -05:00
Filip Maj
b7fd3e442c
Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
2016-02-20 16:51:35 -05:00
Filip Maj
a47d5f96a5
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
2016-02-18 22:38:54 -05:00
Filip Maj
c6ac8b2f14
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
2016-02-16 22:53:53 -05:00
Filip Maj
cb4171f1fd
Bunch of bugfixes and final tweaking to get inventory working.
2016-02-14 12:09:18 -05:00