Commit Graph

612 Commits

Author SHA1 Message Date
Filip Maj 25e55bf6df Merged in takhlaq/ffxiv-classic-server/linux (pull request #29)
fixed linux build and import script
2016-12-05 13:46:02 +00:00
Filip Maj c2a3641d08 Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier. 2016-12-04 11:59:54 -05:00
Filip Maj f286922974 Deleted the list folder and anything in it. This was the old way before I realized how groups work. 2016-12-04 10:52:22 -05:00
Filip Maj 0317bea83b Redid the group sending using the new methods. 2016-12-04 10:51:27 -05:00
Filip Maj 18e9ee5f63 Forgot the "SynchGroupWorkValuesPacket" and some merging stuff. 2016-12-04 10:18:04 -05:00
Filip Maj 52703537e9 Forgot the "GroupCreatedPacket". 2016-12-04 10:12:33 -05:00
Filip Maj df6e16103c Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff. 2016-12-04 09:52:57 -05:00
Filip Maj 3864bf6d85 Merge branch 'proxy_server' into develop
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj 4ce4647a75 If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server. 2016-12-03 14:00:24 -05:00
Filip Maj 260878df38 Fixed login breaking due to destinationZone not going to 0 after switch or crash. 2016-12-03 13:33:39 -05:00
Filip Maj ebd8ab0580 Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working! 2016-12-03 13:23:32 -05:00
Filip Maj e30831fdc5 Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. 2016-12-03 12:19:59 -05:00
Filip Maj 58fda93b45 Began working on server zone changes. 2016-09-26 16:20:01 -04:00
Filip Maj 5370f13b2b Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements. 2016-09-24 14:17:31 -04:00
Filip Maj d931f71b06 Map server will only load maps it's set to load. 2016-08-29 13:39:50 -04:00
Filip Maj 62daa4db89 Removed duplicate CommandProcessor. It is held by the Server object now. GetSession by name now ignores case. 2016-08-29 12:48:23 -04:00
Filip Maj e106eafb6c Server.cs Cleanup2 2016-08-29 12:41:33 -04:00
Filip Maj c9feef07b7 Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs. 2016-08-29 12:40:47 -04:00
Filip Maj cf38454c8f Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed. 2016-08-29 12:37:41 -04:00
Filip Maj 06e7ea59f4 Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
Filip Maj 6bffe69b21 More work on the world server. Modified map server to communicate with it. 2016-08-29 08:17:14 -04:00
Filip Maj 0f093235f8 Default speeds were not being set, and on actor load *currentSpeed* wasn't being loaded. 2016-08-28 08:06:10 -04:00
Tahir Akhlaq 92be59d020 fixed linux build and import script 2016-08-27 03:50:02 +01:00
Filip Maj c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Filip Maj 8725377168 Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender. 2016-08-21 19:51:49 -04:00
Filip Maj 316e326d71 GM tickets can now be in an open/closed state. Added some helper functions for currancy, and added functions to allow changing chocobo appearance. 2016-08-21 18:16:54 -04:00
Filip Maj 685fe7dd5a Fixed and improved a bunch of the recently commit Support Desk tables and database accessors. Removed a file that doesn't exist added from last commit. 2016-08-20 19:16:33 -04:00
Jordan Maxwell 00e5e4f642 Updated Chocobo Lender script 2016-08-19 17:43:04 -05:00
Jordan Maxwell 46350a0724 Fixed Bugs 2016-08-19 16:32:14 -05:00
Jordan Maxwell fb18c1fbe4 Added DB Support for Chocobo Lenders 2016-08-19 14:40:43 -05:00
Jordan Maxwell 270d4ce436 Fixed MySQL Syntax issues 2016-08-18 23:36:04 -05:00
Jordan Maxwell 7c9077beec Added support for Linux/OSX Paths 2016-08-18 22:59:23 -05:00
Jordan Maxwell d7166cadc0 Added GM Ticket support on the DB 2016-08-18 22:58:09 -05:00
Filip Maj b6c3c7f71c Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table. 2016-08-14 09:45:06 -04:00
Filip Maj 63ac56224e Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2016-08-14 08:52:27 -04:00
Filip Maj d5f0cbef8c Merge branch 'master' into develop 2016-08-09 14:22:27 -04:00
Filip Maj 595a53ed9e Forgot to push file for seamless zone change. 2016-08-05 18:25:24 -04:00
Filip Maj b3920f9630 Music is faded in on seamless change instead of instant. 2016-08-05 18:25:08 -04:00
Filip Maj 5e926bf668 Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions. 2016-08-05 18:23:59 -04:00
Filip Maj 67928ee875 Seamless zoning implemented WOOOO! 2016-07-31 23:00:38 -04:00
Filip Maj 8eb257aba4 Seamless boundries added to DB and loaded by WorldManger. 2016-07-31 22:30:54 -04:00
Filip Maj b43a6885c5 Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel. 2016-07-31 21:48:17 -04:00
Filip Maj 63edbe81f3 Added code to generate lua files from db. 2016-07-31 21:07:37 -04:00
Filip Maj 205136d661 Improved trigger box packet. 2016-07-31 21:07:26 -04:00
Tahir Akhlaq 065fe05795 fixed import script, improved db import times, fixed logging and warp command (should be 5000% legit now)
- improved import times for gamedata tables (there's prolly other innodb tables too, i didnt check though)
- fixed issue where player wouldnt be readded to zone on warping if destination wasnt valid
- corrected typo in warp command lua description
- added logger for lua cause i forgot to last time
2016-07-27 17:23:52 +01:00
Filip Maj 2939683183 Added property flags for actors. Cleaned up NPC constructor. 2016-07-24 10:21:45 -04:00
Filip Maj 4ef62a16ec Merge branch 'master' into develop 2016-07-17 13:06:56 -04:00
Filip Maj 70b4fc8630 Removed some packet debug outputs. 2016-07-17 09:21:17 -04:00
Filip Maj 2c30b7dfc1 Merged in xdemolish/ffxiv-classic-server/lua_commands (pull request #17)
derped with some debug logging (thought i pushed this earlier)
2016-07-17 09:20:13 -04:00
Tahir Akhlaq 59f3cfa2f1 derped with some debug logging (thought i pushed this earlier) 2016-07-17 11:34:37 +01:00