Filip Maj
b3920f9630
Music is faded in on seamless change instead of instant.
2016-08-05 18:25:08 -04:00
Filip Maj
5e926bf668
Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions.
2016-08-05 18:23:59 -04:00
Filip Maj
67928ee875
Seamless zoning implemented WOOOO!
2016-07-31 23:00:38 -04:00
Filip Maj
b43a6885c5
Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.
2016-07-31 21:48:17 -04:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Filip Maj
70b4fc8630
Removed some packet debug outputs.
2016-07-17 09:21:17 -04:00
Filip Maj
5b7ad2364b
Merge branch 'master' into develop
2016-07-16 20:04:49 -04:00
Filip Maj
d26b64b458
Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
2016-07-16 19:52:13 -04:00
Tahir Akhlaq
5fc0e0eeca
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d
implemented sendpacket and speed commands
...
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Filip Maj
97c1fb06cf
More script work.
2016-06-19 23:16:31 -04:00
Filip Maj
8743042950
Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
2016-06-19 18:52:34 -04:00
Filip Maj
51bbf4ae2e
Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands.
2016-06-18 12:26:29 -04:00
Tahir Akhlaq
37d91480f9
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
# FFXIVClassic Lobby Server/Program.cs
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/Program.cs
# FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Filip Maj
4e69022072
New style of scripting for better complex menus.
2016-06-17 23:17:24 -04:00
Tahir Akhlaq
57b9d5ab99
start of work moving commands to lua
2016-06-17 02:44:57 +01:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Tahir Akhlaq
2b81660dce
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
Tahir Akhlaq
ba13d5798d
derp
2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Filip Maj
d1c8987091
Scripted almost all of lower limsa.
2016-06-13 21:26:19 -04:00
Filip Maj
a4ea5f024b
Merge branch 'actor_instancing' into develop
...
# Conflicts:
# sql/gamedata_actor_class.sql
2016-06-12 18:52:30 -04:00
Filip Maj
957a8d89bb
Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
2016-06-12 18:43:41 -04:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Filip Maj
f0d4429f65
Child scripts now loaded by a uniqueId in the spawn table.
2016-06-09 22:58:03 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
23b6ede128
Designed the new script system for npcs. Added missing appearance info.
2016-06-09 00:46:17 -04:00
Filip Maj
fc51b7f564
Modified scripts to work with new system.
2016-05-29 16:03:24 -04:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Filip Maj
f0ec2125ac
Found out the second weather packet value is a transition time.
2016-05-09 22:19:57 -04:00
Filip Maj
8df79c9e6f
Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions.
2016-05-09 20:48:18 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
108f5aa677
Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
2016-04-11 22:49:05 -04:00
Filip Maj
fe111ab6ca
Quest data is now saved/loaded from the DB.
2016-04-10 13:11:12 -04:00
Filip Maj
b8a3d4f1e0
Added quest director class.
2016-04-10 11:14:36 -04:00
TheManii
c38fbc0c09
*Revert ea1e16a
, should be done globally and not simply here
2016-04-09 12:35:29 -07:00
TheManii
dbbd1fa0d8
Fix merge
2016-04-08 10:03:35 -07:00
TheManii
de2ec984e4
Revert "Fix merge"
...
This reverts commit 29228a0c11
.
2016-04-08 09:59:56 -07:00
TheManii
29228a0c11
Fix merge
2016-04-08 09:57:40 -07:00
TheManii
fc07d2e24d
Merge ingame_help into master
2016-04-07 22:25:58 -07:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
TheManii
b17d193a59
Fix previous commit
2016-04-07 11:41:56 -07:00
TheManii
7c0594b749
Cherrypick *b16ea7b Disable login10/11
2016-04-07 10:37:14 -07:00
TheManii
b16ea7bc44
Disable login10/11
2016-04-07 10:21:04 -07:00