Filip Maj
a77d2a9b48
Fixed crash.
2017-03-20 21:53:43 -04:00
Filip Maj
0a94840419
Checks and fixes for lua.
2017-03-20 21:51:43 -04:00
Filip Maj
7c25b14640
Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
2017-03-19 12:35:21 -04:00
Filip Maj
77e0639410
Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.
2017-03-19 11:39:21 -04:00
Filip Maj
ce13827bce
Fixed args being all wrong.
2017-03-14 23:13:54 -04:00
Filip Maj
b81141a158
More fixings and improvements.
2017-03-14 18:33:33 -04:00
Filip Maj
718bc28c57
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
Filip Maj
0c3f6cc9c4
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
2017-03-08 09:12:14 -05:00
Filip Maj
eb324062da
Phasese are now saved.
2017-03-07 21:44:57 -05:00
Franz Renatus
23ce361801
Fixed Map Server build script to copy scripts folder.
...
Added world_config.ini to World Server build script.
Adjusted characters.sql to make the lobby server happy again.
2017-03-07 09:16:55 -08:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
2017-01-29 11:07:28 -05:00
Filip Maj
ad88c0b28a
Added a work value change function for testing.
2017-01-24 09:06:28 -05:00
Filip Maj
9372b4bc32
Added a thread and update() calls for gamestate changing.
2017-01-16 19:14:13 -05:00
Filip Maj
8b4eb8c57e
Added retainer push command and fixed a bug with kickEvent (kinda???)
2017-01-10 23:59:25 -05:00
Filip Maj
b9c0084080
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
2017-01-10 23:47:37 -05:00
Filip Maj
fb1d22d731
Push command loading implemented.
2017-01-10 16:43:03 -05:00
Filip Maj
9bc3fc8dd7
Setting the active linkshell now works.
2017-01-09 23:12:56 -05:00
Filip Maj
79de4fd1ff
Merge branch 'develop' into group_work
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# Conflicts:
# FFXIVClassic Map Server/ConfigConstants.cs
2017-01-09 00:19:39 -05:00
Filip Maj
771b5b6d81
LS kicking and leaving work.
2017-01-09 00:12:11 -05:00
Filip Maj
61e4effd74
Started implementing LS management. Rank change works.
2017-01-08 23:13:15 -05:00
Filip Maj
68772a2011
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
2017-01-08 21:43:04 -05:00
Filip Maj
108d8be013
Linkshell inviting completed.
2017-01-08 21:42:43 -05:00
Filip Maj
4b0ffb3882
Fixed the last actor speed. It was active mode speed.
2017-01-03 19:02:35 -05:00
Filip Maj
5d494255ad
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
2017-01-02 14:35:11 -05:00
Filip Maj
5af1f6dba6
Relation group work.
2017-01-02 11:47:14 -05:00
Filip Maj
6ba1f968c3
Party leave/disband done.
2016-12-22 14:47:24 -05:00
Filip Maj
2b10221a75
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
2016-12-21 21:49:50 -05:00
Filip Maj
506bcbaf87
Added missing opcodes.
2016-12-21 20:04:33 -05:00
Filip Maj
16c9b741bf
Kicked/Promote leader added but broke login. D/Cing now.
2016-12-21 18:02:50 -05:00
Filip Maj
e89b7557b3
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
2016-12-21 09:27:51 -05:00
Filip Maj
ae38ee1bc1
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
...
# Conflicts:
# FFXIVClassic Map Server/WorldManager.cs
2016-12-21 08:28:24 -05:00
Filip Maj
bf9095822e
Got party leader working. Added linkshell world/zone requests.
2016-12-21 08:27:23 -05:00
Filip Maj
2bdc238bc2
Added party sync packet which will sync member info between world/zone servers.
2016-12-20 19:17:50 -05:00
Filip Maj
7036ef363d
Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
2016-12-18 09:50:23 -05:00
Filip Maj
31446f37fa
More cleanup (moved groups to WorldMaster class) and fixed the project file.
2016-12-17 09:37:18 -05:00
Filip Maj
fd2df829de
Forgot stuff.
2016-12-12 19:05:06 -05:00
Filip Maj
09e1e31e79
Added packet 0xda
2016-12-12 10:11:27 -05:00
Filip Maj
b2c1c2895d
Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
2016-12-11 23:31:13 -05:00
Filip Maj
feb73a8444
Added subclassed groups to auto-set workvalues.
2016-12-06 08:26:16 -05:00
Tahir Akhlaq
ca44400048
cleaned up some spacing
2016-12-05 14:36:40 +00:00
Tahir Akhlaq
4a320d7096
added launch args for ip/port and default config loading
...
- fixed char create issues by adding default values to fields (todo: fix actual query)
- added post build command to copy scripts folder to bin
2016-12-05 14:26:20 +00:00
Filip Maj
c2a3641d08
Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.
2016-12-04 11:59:54 -05:00
Filip Maj
f286922974
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
2016-12-04 10:52:22 -05:00
Filip Maj
0317bea83b
Redid the group sending using the new methods.
2016-12-04 10:51:27 -05:00
Filip Maj
18e9ee5f63
Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
2016-12-04 10:18:04 -05:00
Filip Maj
52703537e9
Forgot the "GroupCreatedPacket".
2016-12-04 10:12:33 -05:00
Filip Maj
df6e16103c
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
2016-12-04 09:52:57 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
4ce4647a75
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
2016-12-03 14:00:24 -05:00
Filip Maj
260878df38
Fixed login breaking due to destinationZone not going to 0 after switch or crash.
2016-12-03 13:33:39 -05:00
Filip Maj
ebd8ab0580
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
58fda93b45
Began working on server zone changes.
2016-09-26 16:20:01 -04:00
Filip Maj
5370f13b2b
Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
2016-09-24 14:17:31 -04:00
Filip Maj
d931f71b06
Map server will only load maps it's set to load.
2016-08-29 13:39:50 -04:00
Filip Maj
62daa4db89
Removed duplicate CommandProcessor. It is held by the Server object now. GetSession by name now ignores case.
2016-08-29 12:48:23 -04:00
Filip Maj
e106eafb6c
Server.cs Cleanup2
2016-08-29 12:41:33 -04:00
Filip Maj
c9feef07b7
Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs.
2016-08-29 12:40:47 -04:00
Filip Maj
cf38454c8f
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
2016-08-29 12:37:41 -04:00
Filip Maj
06e7ea59f4
Fixed NLog config for map server. Added some debug printouts while testing.
2016-08-29 09:03:48 -04:00
Filip Maj
6bffe69b21
More work on the world server. Modified map server to communicate with it.
2016-08-29 08:17:14 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
b6c3c7f71c
Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table.
2016-08-14 09:45:06 -04:00
Filip Maj
63ac56224e
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2016-08-14 08:52:27 -04:00
Filip Maj
d5f0cbef8c
Merge branch 'master' into develop
2016-08-09 14:22:27 -04:00
Filip Maj
595a53ed9e
Forgot to push file for seamless zone change.
2016-08-05 18:25:24 -04:00
Filip Maj
b3920f9630
Music is faded in on seamless change instead of instant.
2016-08-05 18:25:08 -04:00
Filip Maj
5e926bf668
Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions.
2016-08-05 18:23:59 -04:00
Filip Maj
67928ee875
Seamless zoning implemented WOOOO!
2016-07-31 23:00:38 -04:00
Filip Maj
8eb257aba4
Seamless boundries added to DB and loaded by WorldManger.
2016-07-31 22:30:54 -04:00
Filip Maj
b43a6885c5
Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.
2016-07-31 21:48:17 -04:00
Filip Maj
63edbe81f3
Added code to generate lua files from db.
2016-07-31 21:07:37 -04:00
Filip Maj
205136d661
Improved trigger box packet.
2016-07-31 21:07:26 -04:00
Tahir Akhlaq
065fe05795
fixed import script, improved db import times, fixed logging and warp command (should be 5000% legit now)
...
- improved import times for gamedata tables (there's prolly other innodb tables too, i didnt check though)
- fixed issue where player wouldnt be readded to zone on warping if destination wasnt valid
- corrected typo in warp command lua description
- added logger for lua cause i forgot to last time
2016-07-27 17:23:52 +01:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Filip Maj
4ef62a16ec
Merge branch 'master' into develop
2016-07-17 13:06:56 -04:00
Filip Maj
70b4fc8630
Removed some packet debug outputs.
2016-07-17 09:21:17 -04:00
Filip Maj
2c30b7dfc1
Merged in xdemolish/ffxiv-classic-server/lua_commands (pull request #17 )
...
derped with some debug logging (thought i pushed this earlier)
2016-07-17 09:20:13 -04:00
Tahir Akhlaq
59f3cfa2f1
derped with some debug logging (thought i pushed this earlier)
2016-07-17 11:34:37 +01:00
Filip Maj
136ced3aae
Added all the shop keeper scripts in Ul'dah. Fixed some broken populace scripts. Changed .ini files, wrong default. Fixed a syntax error in CommandProcessor.cs.
2016-07-16 20:12:04 -04:00
Filip Maj
5b7ad2364b
Merge branch 'master' into develop
2016-07-16 20:04:49 -04:00
Filip Maj
d26b64b458
Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
2016-07-16 19:52:13 -04:00
Tahir Akhlaq
5fc0e0eeca
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d
implemented sendpacket and speed commands
...
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
deviltti
7a25c818f2
demo...srs?
2016-06-21 21:52:40 -04:00
Tahir Akhlaq
bb02f94d38
changed date formatting for logging
2016-06-22 02:31:05 +01:00
deviltti
b8a563f9d7
Lobby and game server packet ConsoleColor to NLog cleanup.
2016-06-21 21:13:01 -04:00
deviltti
0c197f34a1
Okay now.
2016-06-21 18:58:33 -04:00
deviltti
590ad3e002
Reimplemented ConsoleColor for packets in NLog.
2016-06-21 18:52:20 -04:00
Tahir Akhlaq
0aac675b30
cleaned up previous commit
2016-06-21 21:47:07 +01:00
Filip Maj
97c1fb06cf
More script work.
2016-06-19 23:16:31 -04:00
Filip Maj
8743042950
Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
2016-06-19 18:52:34 -04:00
Filip Maj
51bbf4ae2e
Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands.
2016-06-18 12:26:29 -04:00
Tahir Akhlaq
37d91480f9
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
# FFXIVClassic Lobby Server/Program.cs
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/Program.cs
# FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Filip Maj
4e69022072
New style of scripting for better complex menus.
2016-06-17 23:17:24 -04:00
Tahir Akhlaq
57b9d5ab99
start of work moving commands to lua
2016-06-17 02:44:57 +01:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Filip Maj
8eaa920751
Fixed logs on map.
2016-06-15 20:09:53 -04:00