CuriousJorge
324ebab2d2
Inventory.cs - GetItemQuantity() added
...
- AddItem functions to cast INV_ERROR to INT for LUA
- Fixed unique item check. It was checking for Rare flag, not EX
Scripts :
Base
- shop.lua : Functions for buying/selling from a variety of shop scripts
Commands
- EmoteStandardCommand.lua fixed not being able to use emotes when sitting
- DiceCommand.lua fixed. No arguments sets default value of 100 as per the ingame description.
Max value raised from 999 to 1000.
GM Commands
- speed.lua fixed when using single argument
- nudge.lua fixed sanitizing. Made arguments reversible to allow !nudge up 10 & !nudge 10 up
- giveitem.lua added inv_error handling. Need to do to rest of item commands at some point
- givecurrency.lua changed to have you enter a regex'd name of item rather than item ID.
Eg. "!givecurrency fire_crystal 10". Added inv_error handling to it.
- warpplayer.lua added. Moves yourself to name of player, or moves first player to second player
- warpid.lua added. For warping to the first instance of an actor's uniqueId the server comes across.
- quest.lua added. For adding/adjusting quests for debugging them.
Class Scripts
- PopulaceBlackMarketeer.lua updated to utilize shop.lua
- PopulaceShopSalesman.lua updated to utilize shop.lua
- PopulaceCompanyShop.lua updated to utilize shop.lua
- PopulaceCompanyBuffer.lua added and documented along with menu layout. Needs working status effect to finish.
- PopulaceCompanyGLPublisher.lua added. Mostly documented, barely functional.
- PopulaceCompanyGuide.lua added. Documented, fully functional.
- PopulaceCompanyOfficer.lua added. Documented. Menus work. Needs GC rank table at some point
for documenting GC ranks/seal caps.
- PopulaceCompanySupply.lua added and mostly documented. Read-only basic menu flow, static LUA tables
used to set it up, will need SQL tables at some point to replace them with.
Some guesswork on what menus show since no video reference could be found.
- PopulaceGuildShop.lua updated. Mostly documented. Read-only shop menus.
2017-10-09 23:40:38 -04:00
Filip Maj
441c1a6383
Implemented countdowns.
2017-10-01 12:39:46 -04:00
Filip Maj
58334a0e5f
Implemented newly discovered packets (Dalamud, Countdown).
2017-10-01 12:31:45 -04:00
Filip Maj
9649d755a9
Fixed a bug in inventories. If no null gap was found endOfListIndex would go to -1.
2017-09-16 13:57:16 -04:00
Filip Maj
e581727625
Added errors to AddItem so a script writer knows if the inventory was full or not.
2017-09-16 13:28:37 -04:00
Filip Maj
a309e651da
Fixed issues Jorge found.
2017-09-09 16:30:29 -04:00
Filip Maj
64006d2351
Added retainer inventory code. Renamed CURRENCY inv type to CURRENCY_CRYSTALS so I don't forget.
2017-09-09 14:11:35 -04:00
Filip Maj
52c707d66e
More cleanup.
2017-09-09 12:42:00 -04:00
Filip Maj
9174801fdb
Moved all DB update code into it's own method.
2017-09-09 12:37:24 -04:00
Filip Maj
8755ca4f33
Fixed a bunch of SQL errors. Added checks for quality so a remove command didn't take out items regardless of quality. Fixed errors.
2017-09-09 12:21:37 -04:00
Filip Maj
bc95c139de
Implement DB updates for player. Cleaned up DB calls. No longer track slot, it's ordered by index id (no concept of slots anyway in client).
2017-09-09 11:25:58 -04:00
Filip Maj
76f073d85f
Got retainer meeting group working and cleaned up retainer instancing. Added a RemoveItemAtSlot with quantity.
2017-09-09 10:54:40 -04:00
Filip Maj
5bec522c8e
Fixed bugs in the new inventory code.
2017-09-05 15:35:33 -04:00
Filip Maj
81d82cd7a8
Rewrote the inventory code, splitting the packet updates from the list updates.
2017-09-05 14:44:06 -04:00
Filip Maj
f437b36f5a
Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
2017-09-05 12:37:23 -04:00
Filip Maj
e5a9658b5a
Added Parley code to experiment with.
2017-08-26 16:59:15 -04:00
Filip Maj
52da0a671f
Updated method names of "RemoveItem" as Lua hates overloads.
2017-08-26 14:21:54 -04:00
Filip Maj
74ce5a2fe1
Merge branch 'master' into develop
...
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Filip Maj
ff93dc41ef
Added casting bar functions.
2017-08-26 12:33:37 -04:00
Filip Maj
546908acde
Some fixes and missing scripts.
2017-08-26 10:23:13 -04:00
Filip Maj
69f7fb5e47
Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.
2017-07-09 18:38:01 -04:00
Filip Maj
24c46c0480
Fixed issue where any actor < -1000 Z position would appear anyways.
2017-07-09 12:58:22 -04:00
Filip Maj
77d6cb2e43
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
2017-07-09 11:39:17 -04:00
Filip Maj
caf254fd95
More old test code removed.
2017-07-06 22:11:14 -04:00
Filip Maj
a77a90578f
Merge branch 'packet_actortarget_rewrite' into guildleve
...
# Conflicts:
# FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
Filip Maj
5dff4cbdd3
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
2017-07-06 21:59:12 -04:00
Filip Maj
fc0c504c28
Merge branch 'packet_actortarget_rewrite' into guildleve
2017-06-29 11:39:02 -04:00
Filip Maj
33e580ed38
Removed redundant queuepacket func.
2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d
Fixed spawning being broken.
2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
4aa3a444d0
Messages for the Aetheryte Node appearing.
2017-06-27 20:17:24 -04:00
Filip Maj
08477780f8
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
Filip Maj
516564a896
Refactored world server.
2017-06-27 17:31:17 -04:00
Filip Maj
9353f77db0
Removed duped battle packet.
2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
c09471ed43
GL completion animation will only play to self now.
2017-06-26 00:14:26 -04:00
Filip Maj
fc96dac7c7
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
2017-06-25 23:35:55 -04:00
Filip Maj
b5db036d71
Abandoning/Completing GLs now marks them correctly in the Journal.
2017-06-25 23:02:20 -04:00
Filip Maj
e5afe8791b
Implemented the ending portion of the guildleve.
2017-06-25 22:43:15 -04:00
Filip Maj
019e305525
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
2017-06-25 14:25:54 -04:00
Filip Maj
c78fa033af
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
2017-06-24 16:29:13 -04:00
Filip Maj
25cd75d40c
Added way to instantiate a GL Director. Aetheryte parent now does it.
2017-06-24 15:57:46 -04:00
Filip Maj
8ccd3439c1
Added marker update method for guildleves.
2017-06-24 15:54:02 -04:00
Filip Maj
a80c80454b
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
2017-06-24 15:31:42 -04:00