Filip Maj
|
2b780687dd
|
Actor state from a spawn location wasn't being set.
|
2017-04-02 13:48:56 -04:00 |
|
Filip Maj
|
e0c9ca2bc2
|
Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.
|
2017-04-02 12:51:23 -04:00 |
|
Filip Maj
|
6c366110ef
|
Added "CanAcceptQuest" and "IsQuestCompleted" helpers.
|
2017-03-28 18:03:16 -04:00 |
|
Filip Maj
|
6e12668176
|
Fixed the journal entry not clearing on removal.
|
2017-03-20 23:37:05 -04:00 |
|
Filip Maj
|
8f89eb8f23
|
Added quest accept/complete functions, and fixed a bug with removing quests from the DB.
|
2017-03-20 23:31:11 -04:00 |
|
Filip Maj
|
a77d2a9b48
|
Fixed crash.
|
2017-03-20 21:53:43 -04:00 |
|
Filip Maj
|
0a94840419
|
Checks and fixes for lua.
|
2017-03-20 21:51:43 -04:00 |
|
Filip Maj
|
7c25b14640
|
Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
|
2017-03-19 12:35:21 -04:00 |
|
Filip Maj
|
77e0639410
|
Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.
|
2017-03-19 11:39:21 -04:00 |
|
Filip Maj
|
b81141a158
|
More fixings and improvements.
|
2017-03-14 18:33:33 -04:00 |
|
Filip Maj
|
718bc28c57
|
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
|
2017-03-13 14:06:57 -04:00 |
|
Filip Maj
|
0c3f6cc9c4
|
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
|
2017-03-08 09:12:14 -05:00 |
|
Filip Maj
|
e898c045f7
|
Overhaul of the director system and opening quests. Private Areas further implemented as well.
|
2017-03-07 00:09:37 -05:00 |
|
Filip Maj
|
f7482781e5
|
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
|
2017-01-29 11:07:28 -05:00 |
|
Filip Maj
|
ad88c0b28a
|
Added a work value change function for testing.
|
2017-01-24 09:06:28 -05:00 |
|
Filip Maj
|
9372b4bc32
|
Added a thread and update() calls for gamestate changing.
|
2017-01-16 19:14:13 -05:00 |
|
Filip Maj
|
b9c0084080
|
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
|
2017-01-10 23:47:37 -05:00 |
|
Filip Maj
|
fb1d22d731
|
Push command loading implemented.
|
2017-01-10 16:43:03 -05:00 |
|
Filip Maj
|
4b0ffb3882
|
Fixed the last actor speed. It was active mode speed.
|
2017-01-03 19:02:35 -05:00 |
|
Filip Maj
|
5d494255ad
|
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
|
2017-01-02 14:35:11 -05:00 |
|
Filip Maj
|
6ba1f968c3
|
Party leave/disband done.
|
2016-12-22 14:47:24 -05:00 |
|
Filip Maj
|
2b10221a75
|
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
|
2016-12-21 21:49:50 -05:00 |
|
Filip Maj
|
16c9b741bf
|
Kicked/Promote leader added but broke login. D/Cing now.
|
2016-12-21 18:02:50 -05:00 |
|
Filip Maj
|
e89b7557b3
|
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
|
2016-12-21 09:27:51 -05:00 |
|
Filip Maj
|
2bdc238bc2
|
Added party sync packet which will sync member info between world/zone servers.
|
2016-12-20 19:17:50 -05:00 |
|
Filip Maj
|
7036ef363d
|
Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
|
2016-12-18 09:50:23 -05:00 |
|
Filip Maj
|
31446f37fa
|
More cleanup (moved groups to WorldMaster class) and fixed the project file.
|
2016-12-17 09:37:18 -05:00 |
|
Filip Maj
|
feb73a8444
|
Added subclassed groups to auto-set workvalues.
|
2016-12-06 08:26:16 -05:00 |
|
Filip Maj
|
c2a3641d08
|
Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.
|
2016-12-04 11:59:54 -05:00 |
|
Filip Maj
|
f286922974
|
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
|
2016-12-04 10:52:22 -05:00 |
|
Filip Maj
|
0317bea83b
|
Redid the group sending using the new methods.
|
2016-12-04 10:51:27 -05:00 |
|
Filip Maj
|
18e9ee5f63
|
Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
|
2016-12-04 10:18:04 -05:00 |
|
Filip Maj
|
df6e16103c
|
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
|
2016-12-04 09:52:57 -05:00 |
|
Filip Maj
|
3864bf6d85
|
Merge branch 'proxy_server' into develop
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
|
2016-12-03 14:03:13 -05:00 |
|
Filip Maj
|
4ce4647a75
|
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
|
2016-12-03 14:00:24 -05:00 |
|
Filip Maj
|
ebd8ab0580
|
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
|
2016-12-03 13:23:32 -05:00 |
|
Filip Maj
|
e30831fdc5
|
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
|
2016-12-03 12:19:59 -05:00 |
|
Filip Maj
|
5370f13b2b
|
Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
|
2016-09-24 14:17:31 -04:00 |
|
Filip Maj
|
cf38454c8f
|
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
|
2016-08-29 12:37:41 -04:00 |
|
Filip Maj
|
c67f74130f
|
Moved packet structures to common.
|
2016-08-22 10:43:04 -04:00 |
|
Filip Maj
|
b3920f9630
|
Music is faded in on seamless change instead of instant.
|
2016-08-05 18:25:08 -04:00 |
|
Filip Maj
|
5e926bf668
|
Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions.
|
2016-08-05 18:23:59 -04:00 |
|
Filip Maj
|
67928ee875
|
Seamless zoning implemented WOOOO!
|
2016-07-31 23:00:38 -04:00 |
|
Filip Maj
|
b43a6885c5
|
Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.
|
2016-07-31 21:48:17 -04:00 |
|
Filip Maj
|
2939683183
|
Added property flags for actors. Cleaned up NPC constructor.
|
2016-07-24 10:21:45 -04:00 |
|
Filip Maj
|
70b4fc8630
|
Removed some packet debug outputs.
|
2016-07-17 09:21:17 -04:00 |
|
Filip Maj
|
5b7ad2364b
|
Merge branch 'master' into develop
|
2016-07-16 20:04:49 -04:00 |
|
Filip Maj
|
d26b64b458
|
Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
|
2016-07-16 19:52:13 -04:00 |
|
Tahir Akhlaq
|
5fc0e0eeca
|
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
|
2016-06-24 22:13:17 +01:00 |
|
Tahir Akhlaq
|
30b0d4a97d
|
implemented sendpacket and speed commands
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
|
2016-06-24 20:52:30 +01:00 |
|