Commit Graph

264 Commits

Author SHA1 Message Date
Filip Maj
9353f77db0 Removed duped battle packet. 2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade Cleaned up inventory packets. 2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196 Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4 More subpacket cleanup. 2017-06-27 13:52:47 -04:00
Filip Maj
c09471ed43 GL completion animation will only play to self now. 2017-06-26 00:14:26 -04:00
Filip Maj
fc96dac7c7 Fixed work values being totally wrong for guildleves. Added Add/Remove GL command. 2017-06-25 23:35:55 -04:00
Filip Maj
b5db036d71 Abandoning/Completing GLs now marks them correctly in the Journal. 2017-06-25 23:02:20 -04:00
Filip Maj
e5afe8791b Implemented the ending portion of the guildleve. 2017-06-25 22:43:15 -04:00
Filip Maj
019e305525 Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors. 2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code. 2017-06-25 14:25:54 -04:00
Filip Maj
c78fa033af Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves. 2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320 Fixed work values not updating. GL UI now shows up though it isn't configured. 2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5 Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later. 2017-06-24 16:29:13 -04:00
Filip Maj
25cd75d40c Added way to instantiate a GL Director. Aetheryte parent now does it. 2017-06-24 15:57:46 -04:00
Filip Maj
8ccd3439c1 Added marker update method for guildleves. 2017-06-24 15:54:02 -04:00
Filip Maj
a80c80454b Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up. 2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89 Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values. 2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417 Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
Filip Maj
44a76c94af Added guildleve helper funcs. 2017-06-24 12:07:27 -04:00
Filip Maj
c1d67538f3 Added item storage packet for armoire. 2017-06-19 22:21:21 -04:00
Filip Maj
b838027cba Partially figured out the SetSpecialEventWork Packet. 2017-06-15 01:18:57 -04:00
Filip Maj
1d9f57a385 Cleaned up the emotes code. 2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9 Fixed emotes, they all work now. 2017-06-15 00:05:14 -04:00
Filip Maj
866e2d3559 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-06-14 22:24:26 -04:00
Filip Maj
d96d5b29a5 Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
CuriousJorge
cfb3a473c1 Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
2017-06-06 17:33:02 -04:00
Tahir Akhlaq
72099e92bb fixed some races 2017-06-06 02:11:45 +01:00
Filip Maj
c67c5f3bdf Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e Added things for testing mapobjs. 2017-05-05 02:37:01 -04:00
Filip Maj
1516e0bc50 Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00
Filip Maj
8c9ecebae6 Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones. 2017-04-29 20:30:54 -04:00
Filip Maj
2de4934c41 Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups! 2017-04-15 16:33:56 -04:00
Filip Maj
0d4ed1d1c8 Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used. 2017-04-09 14:01:15 -04:00
Filip Maj
90e48f9ddd Added npc ls saving/functionality. 2017-04-09 12:48:27 -04:00
Filip Maj
4bb222a47a Current phase wasn't being loaded in. Fixed. 2017-04-04 01:42:34 -04:00
Filip Maj
c71aa0b45e Fixed crash if completionCheck callback wasn't there. 2017-04-04 01:25:08 -04:00
Filip Maj
e38a995574 Fixed a game message not appearing when objectives were completed. 2017-04-04 01:21:06 -04:00
Filip Maj
7fa4a1eb80 Added callbacks to help with quest management. Abandoning a quest now works. 2017-04-04 01:10:26 -04:00
Filip Maj
9d63be52e3 Added the Waste Not Want Not quest. 2017-04-02 23:50:51 -04:00
Filip Maj
c0f7f1b1ad Fixed quest commands not working from Lua. The uint/string overload was confusing it. 2017-04-02 18:44:47 -04:00
Filip Maj
2b780687dd Actor state from a spawn location wasn't being set. 2017-04-02 13:48:56 -04:00
Filip Maj
e0c9ca2bc2 Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one. 2017-04-02 12:51:23 -04:00
Filip Maj
6c366110ef Added "CanAcceptQuest" and "IsQuestCompleted" helpers. 2017-03-28 18:03:16 -04:00
Filip Maj
6e12668176 Fixed the journal entry not clearing on removal. 2017-03-20 23:37:05 -04:00
Filip Maj
8f89eb8f23 Added quest accept/complete functions, and fixed a bug with removing quests from the DB. 2017-03-20 23:31:11 -04:00
Filip Maj
a77d2a9b48 Fixed crash. 2017-03-20 21:53:43 -04:00
Filip Maj
0a94840419 Checks and fixes for lua. 2017-03-20 21:51:43 -04:00
Filip Maj
7c25b14640 Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah. 2017-03-19 12:35:21 -04:00
Filip Maj
77e0639410 Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle. 2017-03-19 11:39:21 -04:00
Filip Maj
b81141a158 More fixings and improvements. 2017-03-14 18:33:33 -04:00
Filip Maj
718bc28c57 Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
Filip Maj
0c3f6cc9c4 Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening. 2017-03-08 09:12:14 -05:00
Filip Maj
e898c045f7 Overhaul of the director system and opening quests. Private Areas further implemented as well. 2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5 Rewrote directors so that they can work in the new system. Began adding content groups to the map server. 2017-01-29 11:07:28 -05:00
Filip Maj
ad88c0b28a Added a work value change function for testing. 2017-01-24 09:06:28 -05:00
Filip Maj
9372b4bc32 Added a thread and update() calls for gamestate changing. 2017-01-16 19:14:13 -05:00
Filip Maj
b9c0084080 Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed. 2017-01-10 23:47:37 -05:00
Filip Maj
fb1d22d731 Push command loading implemented. 2017-01-10 16:43:03 -05:00
Filip Maj
4b0ffb3882 Fixed the last actor speed. It was active mode speed. 2017-01-03 19:02:35 -05:00
Filip Maj
5d494255ad Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!! 2017-01-02 14:35:11 -05:00
Filip Maj
6ba1f968c3 Party leave/disband done. 2016-12-22 14:47:24 -05:00
Filip Maj
2b10221a75 Party sync is done. Finished kick/promote code. Client is now always at the top of pt list. 2016-12-21 21:49:50 -05:00
Filip Maj
16c9b741bf Kicked/Promote leader added but broke login. D/Cing now. 2016-12-21 18:02:50 -05:00
Filip Maj
e89b7557b3 Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
Filip Maj
2bdc238bc2 Added party sync packet which will sync member info between world/zone servers. 2016-12-20 19:17:50 -05:00
Filip Maj
7036ef363d Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent. 2016-12-18 09:50:23 -05:00
Filip Maj
31446f37fa More cleanup (moved groups to WorldMaster class) and fixed the project file. 2016-12-17 09:37:18 -05:00
Filip Maj
feb73a8444 Added subclassed groups to auto-set workvalues. 2016-12-06 08:26:16 -05:00
Filip Maj
c2a3641d08 Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier. 2016-12-04 11:59:54 -05:00
Filip Maj
f286922974 Deleted the list folder and anything in it. This was the old way before I realized how groups work. 2016-12-04 10:52:22 -05:00
Filip Maj
0317bea83b Redid the group sending using the new methods. 2016-12-04 10:51:27 -05:00
Filip Maj
18e9ee5f63 Forgot the "SynchGroupWorkValuesPacket" and some merging stuff. 2016-12-04 10:18:04 -05:00
Filip Maj
df6e16103c Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff. 2016-12-04 09:52:57 -05:00
Filip Maj
3864bf6d85 Merge branch 'proxy_server' into develop
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
4ce4647a75 If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server. 2016-12-03 14:00:24 -05:00
Filip Maj
ebd8ab0580 Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working! 2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5 Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. 2016-12-03 12:19:59 -05:00
Filip Maj
5370f13b2b Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements. 2016-09-24 14:17:31 -04:00
Filip Maj
cf38454c8f Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed. 2016-08-29 12:37:41 -04:00
Filip Maj
0f093235f8 Default speeds were not being set, and on actor load *currentSpeed* wasn't being loaded. 2016-08-28 08:06:10 -04:00
Filip Maj
c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Filip Maj
8725377168 Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender. 2016-08-21 19:51:49 -04:00
Filip Maj
316e326d71 GM tickets can now be in an open/closed state. Added some helper functions for currancy, and added functions to allow changing chocobo appearance. 2016-08-21 18:16:54 -04:00
Jordan Maxwell
46350a0724 Fixed Bugs 2016-08-19 16:32:14 -05:00
Jordan Maxwell
fb18c1fbe4 Added DB Support for Chocobo Lenders 2016-08-19 14:40:43 -05:00
Jordan Maxwell
7c9077beec Added support for Linux/OSX Paths 2016-08-18 22:59:23 -05:00
Filip Maj
b3920f9630 Music is faded in on seamless change instead of instant. 2016-08-05 18:25:08 -04:00
Filip Maj
5e926bf668 Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions. 2016-08-05 18:23:59 -04:00
Filip Maj
67928ee875 Seamless zoning implemented WOOOO! 2016-07-31 23:00:38 -04:00
Filip Maj
b43a6885c5 Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel. 2016-07-31 21:48:17 -04:00
Filip Maj
2939683183 Added property flags for actors. Cleaned up NPC constructor. 2016-07-24 10:21:45 -04:00
Filip Maj
70b4fc8630 Removed some packet debug outputs. 2016-07-17 09:21:17 -04:00
Filip Maj
5b7ad2364b Merge branch 'master' into develop 2016-07-16 20:04:49 -04:00
Filip Maj
d26b64b458 Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message. 2016-07-16 19:52:13 -04:00
Tahir Akhlaq
5fc0e0eeca Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d implemented sendpacket and speed commands
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Filip Maj
97c1fb06cf More script work. 2016-06-19 23:16:31 -04:00
Filip Maj
8743042950 Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones. 2016-06-19 18:52:34 -04:00
Filip Maj
51bbf4ae2e Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands. 2016-06-18 12:26:29 -04:00
Tahir Akhlaq
37d91480f9 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
#	FFXIVClassic Lobby Server/Program.cs
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/Program.cs
#	FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00