yogurt
efdec5e472
Add equip ability functions
...
Fix EquipAbility SQL query
2017-07-11 09:08:50 -05:00
Tahir Akhlaq
247b5ca709
missed some files from previous commit
2017-07-08 00:20:55 +01:00
Tahir Akhlaq
d895357182
renamed mob stuff to battlenpc
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- stubbed spawn/die/despawn functions
2017-07-07 22:08:48 +01:00
Tahir Akhlaq
cc1929a9fb
moved getpath crap to pathfinding (or should i keep it in actor?)
...
- stubbed some more crap
2017-07-02 20:01:24 +01:00
Tahir Akhlaq
100f3ae156
fixed an issue causing client to crash
2017-07-01 02:52:05 +01:00
Tahir Akhlaq
62055eff04
stubbed some more functions from kj's ai stuff
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- fixed some typos
- cleaned some debug code
2017-06-29 21:54:30 +01:00
Tahir Akhlaq
6b023ceb3c
added a status effect container
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- added status effect container to mobs and player objects (maybe should add to all Characters?)
- todo: handle gain/tick/lose in lua, send packets, everything else
2017-06-29 19:14:07 +01:00
Tahir Akhlaq
c162fb0eab
added super basic hate container class which doesnt actually do anything yet
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf
corrected mob to use correct substate
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- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985
cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e
added some more ai stubs
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- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
d72a2af641
initial navmesh stuff
2017-06-29 18:45:39 +01:00
Filip Maj
d96d5b29a5
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
2017-06-14 22:24:09 -04:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00
Filip Maj
08b3564d7e
Added things for testing mapobjs.
2017-05-05 02:37:01 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
2de4934c41
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
2017-04-15 16:33:56 -04:00
Filip Maj
2b780687dd
Actor state from a spawn location wasn't being set.
2017-04-02 13:48:56 -04:00
Filip Maj
a77d2a9b48
Fixed crash.
2017-03-20 21:53:43 -04:00
Filip Maj
0a94840419
Checks and fixes for lua.
2017-03-20 21:51:43 -04:00
Filip Maj
718bc28c57
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
9372b4bc32
Added a thread and update() calls for gamestate changing.
2017-01-16 19:14:13 -05:00
Filip Maj
b9c0084080
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
2017-01-10 23:47:37 -05:00
Filip Maj
fb1d22d731
Push command loading implemented.
2017-01-10 16:43:03 -05:00
Filip Maj
2bdc238bc2
Added party sync packet which will sync member info between world/zone servers.
2016-12-20 19:17:50 -05:00
Filip Maj
31446f37fa
More cleanup (moved groups to WorldMaster class) and fixed the project file.
2016-12-17 09:37:18 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
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# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
5370f13b2b
Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
2016-09-24 14:17:31 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
5e926bf668
Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions.
2016-08-05 18:23:59 -04:00
Filip Maj
2939683183
Added property flags for actors. Cleaned up NPC constructor.
2016-07-24 10:21:45 -04:00
Filip Maj
70b4fc8630
Removed some packet debug outputs.
2016-07-17 09:21:17 -04:00
Filip Maj
5b7ad2364b
Merge branch 'master' into develop
2016-07-16 20:04:49 -04:00
Filip Maj
d26b64b458
Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
2016-07-16 19:52:13 -04:00
Tahir Akhlaq
5fc0e0eeca
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
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# Conflicts:
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Filip Maj
4e69022072
New style of scripting for better complex menus.
2016-06-17 23:17:24 -04:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
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# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Filip Maj
d1c8987091
Scripted almost all of lower limsa.
2016-06-13 21:26:19 -04:00
Filip Maj
957a8d89bb
Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
2016-06-12 18:43:41 -04:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
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- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Filip Maj
f0d4429f65
Child scripts now loaded by a uniqueId in the spawn table.
2016-06-09 22:58:03 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
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- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
23b6ede128
Designed the new script system for npcs. Added missing appearance info.
2016-06-09 00:46:17 -04:00
Filip Maj
fc51b7f564
Modified scripts to work with new system.
2016-05-29 16:03:24 -04:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00