Filip Maj
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08c5980b22
|
Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods.
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2017-12-10 15:13:33 -05:00 |
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Filip Maj
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f5ea82f735
|
Added the UpdateItemPackage packet used to signal the server to send bazaar item info. Added a transaction method in WorldManager. Fixed some inventory bugs. InvItems now track what player, itempackage, and itemslot they are in... and may have their quantity set from there. Fixed DB SetQuantity bug.
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2017-12-10 13:38:53 -05:00 |
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Filip Maj
|
b2e273d7cf
|
Finished fixing bugs in the bazaar code.
|
2017-12-04 22:58:18 -05:00 |
|
Filip Maj
|
e8c9904e1d
|
More refactoring. Adding to bazaar now works for selling and seeking by gil.
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2017-11-11 17:05:07 -05:00 |
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Filip Maj
|
bbac4b0fce
|
Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.
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2017-11-11 13:46:12 -05:00 |
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Filip Maj
|
3850860440
|
Added seek nameplate code. Added bazaar transaction stuff to WorldManager and DB. Added Item Gamedata to InventoryItem class.
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2017-11-11 10:56:15 -05:00 |
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Filip Maj
|
59e3b2379a
|
Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored.
|
2017-10-08 12:26:22 -04:00 |
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Filip Maj
|
94491903f7
|
More trade work.
|
2017-10-01 12:23:54 -04:00 |
|
Filip Maj
|
c7e38b8b00
|
Implemented trade invitation code.
|
2017-09-17 15:04:29 -04:00 |
|
Filip Maj
|
74ce5a2fe1
|
Merge branch 'master' into develop
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
|
2017-08-26 13:53:23 -04:00 |
|
Filip Maj
|
5dff4cbdd3
|
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
|
2017-07-06 21:59:12 -04:00 |
|
Filip Maj
|
3370309dd0
|
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
|
2017-06-27 21:08:30 -04:00 |
|
Filip Maj
|
7c4091a196
|
Finished refactoring Map Server. Clear of syntax errors.
|
2017-06-27 16:55:14 -04:00 |
|
Filip Maj
|
019e305525
|
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
|
2017-06-25 14:52:32 -04:00 |
|
Filip Maj
|
875b76634a
|
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
|
2017-06-25 14:25:54 -04:00 |
|
Filip Maj
|
f00e878dd0
|
Fixed session issue. Still a stopgap until d/cing is implemented.
|
2017-06-19 23:11:24 -04:00 |
|
Filip Maj
|
d96d5b29a5
|
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
|
2017-06-14 22:24:09 -04:00 |
|
Filip Maj
|
8c9ecebae6
|
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
|
2017-04-29 20:30:54 -04:00 |
|
Filip Maj
|
2de4934c41
|
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
|
2017-04-15 16:33:56 -04:00 |
|
Filip Maj
|
248ea0cce1
|
Merge branch 'develop' into lua_waiters
|
2017-04-02 14:29:37 -04:00 |
|
Tahir Akhlaq
|
6dd8bdda0c
|
Merged in takhlaq/ffxiv-classic-server/null (pull request #38)
added db launch args and improved import time on gamedata_actor_class.sql
|
2017-03-27 16:57:02 +00:00 |
|
Tahir Akhlaq
|
a2a30003e0
|
added db launch args and improved import time on gamedata_actor_class.sql
|
2017-03-25 04:36:19 +00:00 |
|
Filip Maj
|
718bc28c57
|
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
|
2017-03-13 14:06:57 -04:00 |
|
Filip Maj
|
0c3f6cc9c4
|
Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
|
2017-03-08 09:12:14 -05:00 |
|
Filip Maj
|
e898c045f7
|
Overhaul of the director system and opening quests. Private Areas further implemented as well.
|
2017-03-07 00:09:37 -05:00 |
|
Filip Maj
|
f7482781e5
|
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
|
2017-01-29 11:07:28 -05:00 |
|
Filip Maj
|
9372b4bc32
|
Added a thread and update() calls for gamestate changing.
|
2017-01-16 19:14:13 -05:00 |
|
Filip Maj
|
b9c0084080
|
Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.
|
2017-01-10 23:47:37 -05:00 |
|
Filip Maj
|
fb1d22d731
|
Push command loading implemented.
|
2017-01-10 16:43:03 -05:00 |
|
Filip Maj
|
9bc3fc8dd7
|
Setting the active linkshell now works.
|
2017-01-09 23:12:56 -05:00 |
|
Filip Maj
|
771b5b6d81
|
LS kicking and leaving work.
|
2017-01-09 00:12:11 -05:00 |
|
Filip Maj
|
61e4effd74
|
Started implementing LS management. Rank change works.
|
2017-01-08 23:13:15 -05:00 |
|
Filip Maj
|
108d8be013
|
Linkshell inviting completed.
|
2017-01-08 21:42:43 -05:00 |
|
Filip Maj
|
5d494255ad
|
Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
|
2017-01-02 14:35:11 -05:00 |
|
Filip Maj
|
2b10221a75
|
Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
|
2016-12-21 21:49:50 -05:00 |
|
Filip Maj
|
16c9b741bf
|
Kicked/Promote leader added but broke login. D/Cing now.
|
2016-12-21 18:02:50 -05:00 |
|
Filip Maj
|
e89b7557b3
|
Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
|
2016-12-21 09:27:51 -05:00 |
|
Filip Maj
|
ae38ee1bc1
|
Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
# Conflicts:
# FFXIVClassic Map Server/WorldManager.cs
|
2016-12-21 08:28:24 -05:00 |
|
Filip Maj
|
bf9095822e
|
Got party leader working. Added linkshell world/zone requests.
|
2016-12-21 08:27:23 -05:00 |
|
Filip Maj
|
2bdc238bc2
|
Added party sync packet which will sync member info between world/zone servers.
|
2016-12-20 19:17:50 -05:00 |
|
Filip Maj
|
3864bf6d85
|
Merge branch 'proxy_server' into develop
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
|
2016-12-03 14:03:13 -05:00 |
|
Filip Maj
|
4ce4647a75
|
If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
|
2016-12-03 14:00:24 -05:00 |
|
Filip Maj
|
260878df38
|
Fixed login breaking due to destinationZone not going to 0 after switch or crash.
|
2016-12-03 13:33:39 -05:00 |
|
Filip Maj
|
ebd8ab0580
|
Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
|
2016-12-03 13:23:32 -05:00 |
|
Filip Maj
|
e30831fdc5
|
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
|
2016-12-03 12:19:59 -05:00 |
|
Filip Maj
|
d931f71b06
|
Map server will only load maps it's set to load.
|
2016-08-29 13:39:50 -04:00 |
|
Jordan Maxwell
|
00e5e4f642
|
Updated Chocobo Lender script
|
2016-08-19 17:43:04 -05:00 |
|
Filip Maj
|
63ac56224e
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
|
2016-08-14 08:52:27 -04:00 |
|
Filip Maj
|
595a53ed9e
|
Forgot to push file for seamless zone change.
|
2016-08-05 18:25:24 -04:00 |
|
Filip Maj
|
67928ee875
|
Seamless zoning implemented WOOOO!
|
2016-07-31 23:00:38 -04:00 |
|