Commit Graph

153 Commits

Author SHA1 Message Date
Filip Maj
9372b4bc32 Added a thread and update() calls for gamestate changing. 2017-01-16 19:14:13 -05:00
Filip Maj
b9c0084080 Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed. 2017-01-10 23:47:37 -05:00
Filip Maj
fb1d22d731 Push command loading implemented. 2017-01-10 16:43:03 -05:00
Filip Maj
4b0ffb3882 Fixed the last actor speed. It was active mode speed. 2017-01-03 19:02:35 -05:00
Filip Maj
5d494255ad Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!! 2017-01-02 14:35:11 -05:00
Filip Maj
6ba1f968c3 Party leave/disband done. 2016-12-22 14:47:24 -05:00
Filip Maj
2b10221a75 Party sync is done. Finished kick/promote code. Client is now always at the top of pt list. 2016-12-21 21:49:50 -05:00
Filip Maj
16c9b741bf Kicked/Promote leader added but broke login. D/Cing now. 2016-12-21 18:02:50 -05:00
Filip Maj
e89b7557b3 Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
Filip Maj
2bdc238bc2 Added party sync packet which will sync member info between world/zone servers. 2016-12-20 19:17:50 -05:00
Filip Maj
7036ef363d Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent. 2016-12-18 09:50:23 -05:00
Filip Maj
31446f37fa More cleanup (moved groups to WorldMaster class) and fixed the project file. 2016-12-17 09:37:18 -05:00
Filip Maj
feb73a8444 Added subclassed groups to auto-set workvalues. 2016-12-06 08:26:16 -05:00
Filip Maj
c2a3641d08 Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier. 2016-12-04 11:59:54 -05:00
Filip Maj
f286922974 Deleted the list folder and anything in it. This was the old way before I realized how groups work. 2016-12-04 10:52:22 -05:00
Filip Maj
0317bea83b Redid the group sending using the new methods. 2016-12-04 10:51:27 -05:00
Filip Maj
18e9ee5f63 Forgot the "SynchGroupWorkValuesPacket" and some merging stuff. 2016-12-04 10:18:04 -05:00
Filip Maj
df6e16103c Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff. 2016-12-04 09:52:57 -05:00
Filip Maj
3864bf6d85 Merge branch 'proxy_server' into develop
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
4ce4647a75 If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server. 2016-12-03 14:00:24 -05:00
Filip Maj
ebd8ab0580 Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working! 2016-12-03 13:23:32 -05:00
Filip Maj
e30831fdc5 Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent. 2016-12-03 12:19:59 -05:00
Filip Maj
5370f13b2b Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements. 2016-09-24 14:17:31 -04:00
Filip Maj
cf38454c8f Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed. 2016-08-29 12:37:41 -04:00
Filip Maj
c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Filip Maj
b3920f9630 Music is faded in on seamless change instead of instant. 2016-08-05 18:25:08 -04:00
Filip Maj
5e926bf668 Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions. 2016-08-05 18:23:59 -04:00
Filip Maj
67928ee875 Seamless zoning implemented WOOOO! 2016-07-31 23:00:38 -04:00
Filip Maj
b43a6885c5 Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel. 2016-07-31 21:48:17 -04:00
Filip Maj
2939683183 Added property flags for actors. Cleaned up NPC constructor. 2016-07-24 10:21:45 -04:00
Filip Maj
70b4fc8630 Removed some packet debug outputs. 2016-07-17 09:21:17 -04:00
Filip Maj
5b7ad2364b Merge branch 'master' into develop 2016-07-16 20:04:49 -04:00
Filip Maj
d26b64b458 Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message. 2016-07-16 19:52:13 -04:00
Tahir Akhlaq
5fc0e0eeca Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua
2016-06-24 22:13:17 +01:00
Tahir Akhlaq
30b0d4a97d implemented sendpacket and speed commands
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
Filip Maj
97c1fb06cf More script work. 2016-06-19 23:16:31 -04:00
Filip Maj
8743042950 Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones. 2016-06-19 18:52:34 -04:00
Filip Maj
51bbf4ae2e Non-npc stuff is now also using script system. Wrote new scripts for all sidemenu commands. 2016-06-18 12:26:29 -04:00
Tahir Akhlaq
37d91480f9 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
#	FFXIVClassic Lobby Server/Program.cs
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/Program.cs
#	FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0 more work on commands
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Filip Maj
4e69022072 New style of scripting for better complex menus. 2016-06-17 23:17:24 -04:00
Tahir Akhlaq
57b9d5ab99 start of work moving commands to lua 2016-06-17 02:44:57 +01:00
Tahir Akhlaq
ac01224769 fixed derps causing client/server crashes 2016-06-16 03:49:58 +01:00
Tahir Akhlaq
2b81660dce accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
Tahir Akhlaq
ba13d5798d derp 2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd mass replaced all methods to pascal case 2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7 added nlog logging (todo: custom logger for packets) 2016-06-14 19:06:55 +01:00
Filip Maj
d1c8987091 Scripted almost all of lower limsa. 2016-06-13 21:26:19 -04:00
Filip Maj
a4ea5f024b Merge branch 'actor_instancing' into develop
# Conflicts:
#	sql/gamedata_actor_class.sql
2016-06-12 18:52:30 -04:00