Tahir Akhlaq
9bb298b2f3
added modifier class
...
- added auto attack animation (<3 showmoltti)
- added thing to send battle packet from lua
2017-08-24 05:12:30 +01:00
Tahir Akhlaq
cbbfa4ed95
fixed mobs not pathing
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- fixed roaming (todo: should probably move to attackstate too or something)
2017-08-23 19:31:03 +01:00
Tahir Akhlaq
54af893570
add some more locks, fixed typo in AddHP, add missing ability
2017-08-23 03:22:17 +01:00
yogurt
35f9251056
Split update hotbar function into seperate command and recast functions, fixed recast packet spam, recast timers now reset when commands are added to the hotbar and when changing classes, and are now saved in the databse correctly and sent on login. Merged demo's changes.
2017-08-22 14:50:53 -05:00
Tahir Akhlaq
86bf0eec81
filled out abilities table (todo: range needs correcting)
...
- changed target find stuff to use windower's (need to check it actually works..)
2017-08-22 19:57:52 +01:00
Tahir Akhlaq
ebd295bfa4
add abilities table
2017-08-21 03:37:35 +01:00
Tahir Akhlaq
a89fc64555
fix crash in gm command thing, commit stupid shit i havent figured out yet
2017-08-21 00:40:41 +01:00
Tahir Akhlaq
1856cc0634
(badly) ported dsp's pathfind code
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- added distance for vectors
- todo: why does it go retard
2017-08-16 17:25:32 +01:00
Tahir Akhlaq
68657e1edc
stubbed some more states
...
- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
2017-08-02 23:09:04 +01:00
Tahir Akhlaq
c7b87c0d89
effect timers now display (<3 ion)
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- added source/target to effects
- todo: send battle packet crap
2017-07-27 22:19:20 +01:00
Tahir Akhlaq
8bebba64b3
fixed some timers
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- status icons now display (<3 u ion)
- todo: populate status tables, figure out why effect wont tick down for me
2017-07-27 03:58:42 +01:00
Tahir Akhlaq
ddad27a5f9
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
2017-07-18 04:54:05 +01:00
Tahir Akhlaq
53207a9ff0
added status effect saving
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- added some of the packets to add/remove effects (todo: battle packet too)
2017-07-18 00:55:03 +01:00
Tahir Akhlaq
d9d185d7e6
added status effect loading
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- todo: populate table (and test this doesnt break everything ever), send charawork and message packets
2017-07-15 22:11:22 +01:00
Tahir Akhlaq
13af16ec0e
Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai
...
shitty line ending conflicts
# Conflicts:
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-12 18:48:44 +01:00
Tahir Akhlaq
f4687942af
stubbed some more stuff, forgot to pass args to function
2017-07-12 18:46:39 +01:00
Tahir Akhlaq
7c08420206
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
2017-07-11 20:52:43 +01:00
yogurt
3734f22fc2
Merged in skeletonhorn/ffxiv-classic-server-ai-fork/ai-open (pull request #1 )
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equip ability functions
2017-07-11 19:52:04 +00:00
Tahir Akhlaq
7ab40a30f1
stubbed some more functions
2017-07-11 20:49:38 +01:00
yogurt
4032258e76
More merge fixes!
2017-07-11 11:52:54 -05:00
yogurt
4dee26e136
Fixing more merge errors. I'm bad at this
2017-07-11 09:50:54 -05:00
yogurt
86a2e4aff3
Fixing merge error
2017-07-11 09:45:11 -05:00
yogurt
b2e86d282a
Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open
2017-07-11 09:40:10 -05:00
yogurt
efdec5e472
Add equip ability functions
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Fix EquipAbility SQL query
2017-07-11 09:08:50 -05:00
Tahir Akhlaq
84d5eee1fc
cleaned targetfind some
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- added character allegiance types
2017-07-11 01:54:15 +01:00
Tahir Akhlaq
59fab08230
added some more targetfind stuff to handle pets (needs testing)
2017-07-10 23:52:31 +01:00
Tahir Akhlaq
1637bba167
added target finding within box (thanks kjLotus!)
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- added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?)
- added function to return all actors in Area
- actually added documentation to TargetFind stuff (kill me pls)
- todo: actually test this..
2017-07-10 02:31:37 +01:00
Filip Maj
69f7fb5e47
Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.
2017-07-09 18:38:01 -04:00
Filip Maj
24c46c0480
Fixed issue where any actor < -1000 Z position would appear anyways.
2017-07-09 12:58:22 -04:00
Filip Maj
77d6cb2e43
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
2017-07-09 11:39:17 -04:00
Tahir Akhlaq
4ed8f3e5e2
added a bit of targetfind stuff
2017-07-09 00:27:15 +01:00
Tahir Akhlaq
c55c0b327d
forgot to fix this on conflict resolving
2017-07-08 04:53:06 +01:00
Tahir Akhlaq
4695193aa0
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
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# Conflicts:
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/dataobjects/Session.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Tahir Akhlaq
247b5ca709
missed some files from previous commit
2017-07-08 00:20:55 +01:00
Tahir Akhlaq
d895357182
renamed mob stuff to battlenpc
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- stubbed spawn/die/despawn functions
2017-07-07 22:08:48 +01:00
dude22072
5a5c0a3a5f
Fixed the "pretty borders" inconsistency.
2017-07-06 22:30:03 -05:00
Filip Maj
caf254fd95
More old test code removed.
2017-07-06 22:11:14 -04:00
Filip Maj
151756329c
Removed oooold test code.
2017-07-06 22:10:19 -04:00
Filip Maj
a77a90578f
Merge branch 'packet_actortarget_rewrite' into guildleve
...
# Conflicts:
# FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
Filip Maj
5dff4cbdd3
Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
2017-07-06 21:59:12 -04:00
Tahir Akhlaq
cc1929a9fb
moved getpath crap to pathfinding (or should i keep it in actor?)
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- stubbed some more crap
2017-07-02 20:01:24 +01:00
Tahir Akhlaq
100f3ae156
fixed an issue causing client to crash
2017-07-01 02:52:05 +01:00
Tahir Akhlaq
e56238a10c
fixed crash on updating controller for npcs
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- fixed updating player movement
2017-06-30 04:30:36 +01:00
Tahir Akhlaq
62055eff04
stubbed some more functions from kj's ai stuff
...
- fixed some typos
- cleaned some debug code
2017-06-29 21:54:30 +01:00
Tahir Akhlaq
6b023ceb3c
added a status effect container
...
- added status effect container to mobs and player objects (maybe should add to all Characters?)
- todo: handle gain/tick/lose in lua, send packets, everything else
2017-06-29 19:14:07 +01:00
Tahir Akhlaq
637f7f3d95
added status effect class
...
- todo: load info into effects
- todo: create a container, call onGain/onLose/onTick for effects etc
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
c162fb0eab
added super basic hate container class which doesnt actually do anything yet
2017-06-29 19:14:06 +01:00
Tahir Akhlaq
2c9ae60bbf
corrected mob to use correct substate
...
- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
b9bfe5e985
cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
3bcaa4cc3e
added some more ai stubs
...
- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it)
2017-06-29 19:14:05 +01:00
Tahir Akhlaq
04890660c0
start of ai based on kjLotus's code on dsp
2017-06-29 19:14:04 +01:00
Tahir Akhlaq
c70cf022b7
moved vector3 to common
...
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
872e56f8f9
navmeshes now super lightweight (<3 u devi)
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- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
b640c87c69
fixed player position updates i think
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
dd552ba69d
adjusted roam radius slightly
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
e09cb197b3
fixed finding random point retardation
2017-06-29 19:14:02 +01:00
Tahir Akhlaq
a62475e81e
moved pathing crap out of actor
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- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
bd97e72774
slightly smaller spawn leash
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- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
4ad37f1011
fixed LookAt and IsFacing (<3 u devi)
2017-06-29 18:45:42 +01:00
Tahir Akhlaq
d72a2af641
initial navmesh stuff
2017-06-29 18:45:39 +01:00
Filip Maj
fc0c504c28
Merge branch 'packet_actortarget_rewrite' into guildleve
2017-06-29 11:39:02 -04:00
Filip Maj
33e580ed38
Removed redundant queuepacket func.
2017-06-27 21:40:49 -04:00
Filip Maj
ab3e152b7d
Fixed spawning being broken.
2017-06-27 21:30:32 -04:00
Filip Maj
3370309dd0
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
2017-06-27 21:08:30 -04:00
Filip Maj
4aa3a444d0
Messages for the Aetheryte Node appearing.
2017-06-27 20:17:24 -04:00
Filip Maj
08477780f8
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
Filip Maj
516564a896
Refactored world server.
2017-06-27 17:31:17 -04:00
Filip Maj
9353f77db0
Removed duped battle packet.
2017-06-27 17:12:34 -04:00
Filip Maj
1339975ade
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
d8ac8216c4
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
Filip Maj
a264745207
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
Filip Maj
c09471ed43
GL completion animation will only play to self now.
2017-06-26 00:14:26 -04:00
Filip Maj
fc96dac7c7
Fixed work values being totally wrong for guildleves. Added Add/Remove GL command.
2017-06-25 23:35:55 -04:00
Filip Maj
b5db036d71
Abandoning/Completing GLs now marks them correctly in the Journal.
2017-06-25 23:02:20 -04:00
Filip Maj
e5afe8791b
Implemented the ending portion of the guildleve.
2017-06-25 22:43:15 -04:00
Filip Maj
c071b9d684
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
2017-06-25 15:11:35 -04:00
Filip Maj
019e305525
Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
2017-06-25 14:52:32 -04:00
Filip Maj
875b76634a
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
2017-06-25 14:25:54 -04:00
Filip Maj
c78fa033af
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
2017-06-24 17:14:18 -04:00
Filip Maj
8fb4910320
Fixed work values not updating. GL UI now shows up though it isn't configured.
2017-06-24 16:58:02 -04:00
Filip Maj
186d5b5cc5
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
2017-06-24 16:29:13 -04:00
Filip Maj
25cd75d40c
Added way to instantiate a GL Director. Aetheryte parent now does it.
2017-06-24 15:57:46 -04:00
Filip Maj
8ccd3439c1
Added marker update method for guildleves.
2017-06-24 15:54:02 -04:00
Filip Maj
a80c80454b
Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
2017-06-24 15:47:53 -04:00
Filip Maj
eb17da1c89
Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.
2017-06-24 15:31:42 -04:00
Filip Maj
2d7d10a417
Renamed Item dataobject to ItemData. Added guildleve data.
2017-06-24 14:12:52 -04:00
Filip Maj
44a76c94af
Added guildleve helper funcs.
2017-06-24 12:07:27 -04:00
Filip Maj
f00e878dd0
Fixed session issue. Still a stopgap until d/cing is implemented.
2017-06-19 23:11:24 -04:00
Filip Maj
0c8642d6ab
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2017-06-19 22:24:45 -04:00
Filip Maj
c1d67538f3
Added item storage packet for armoire.
2017-06-19 22:21:21 -04:00
Filip Maj
dbaea65c19
Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
2017-06-19 16:30:04 -04:00
Filip Maj
b838027cba
Partially figured out the SetSpecialEventWork Packet.
2017-06-15 01:18:57 -04:00
Filip Maj
1d9f57a385
Cleaned up the emotes code.
2017-06-15 00:19:18 -04:00
Filip Maj
0e8de966a9
Fixed emotes, they all work now.
2017-06-15 00:05:14 -04:00
Filip Maj
866e2d3559
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2017-06-14 22:24:26 -04:00
Filip Maj
d96d5b29a5
Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs.
2017-06-14 22:24:09 -04:00
CuriousJorge
cfb3a473c1
Applying bugfix from Master to Develop.
...
Fixes the issue where actors are spawning in with default movement speed instead of their current.
2017-06-06 17:33:02 -04:00
Tahir Akhlaq
72099e92bb
fixed some races
2017-06-06 02:11:45 +01:00
Filip Maj
c67c5f3bdf
Bug fix on broadcast packet method, filled out what 0x144 does.
2017-05-16 23:43:53 -04:00