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|  | d72a2af641 | 
							
								
								
									
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							| @@ -15,7 +15,6 @@ | ||||
| *.userprefs | ||||
|  | ||||
| # Build results | ||||
| [Dd]ebug/ | ||||
| [Dd]ebugPublic/ | ||||
| [Rr]elease/ | ||||
| [Rr]eleases/ | ||||
|   | ||||
| @@ -1,13 +1,35 @@ | ||||
| using System; | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
| 
 | ||||
| This file is part of Project Meteor Server. | ||||
| 
 | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Diagnostics; | ||||
| using System.IO; | ||||
| using System.Runtime.InteropServices; | ||||
| 
 | ||||
| using Ionic.Zlib; | ||||
| using NLog; | ||||
| using NLog.Targets; | ||||
| using Ionic.Zlib; | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     [StructLayout(LayoutKind.Sequential)] | ||||
|     public struct BasePacketHeader | ||||
| @@ -239,7 +261,14 @@ namespace FFXIVClassic.Common | ||||
|             { | ||||
|                 var subpacketData = subpacket.GetBytes(); | ||||
|                 Array.Copy(subpacketData, 0, data, offset, subpacketData.Length); | ||||
|                 offset += (ushort) subpacketData.Length; | ||||
|                 offset += (ushort)subpacketData.Length; | ||||
|             } | ||||
| 
 | ||||
|             //Compress this array into a new one if needed | ||||
|             if (isCompressed) | ||||
|             { | ||||
|                 data = CompressData(data); | ||||
|                 header.packetSize = (ushort)(BASEPACKET_SIZE + data.Length); | ||||
|             } | ||||
| 
 | ||||
|             Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset); | ||||
| @@ -266,7 +295,15 @@ namespace FFXIVClassic.Common | ||||
|             data = new byte[header.packetSize - 0x10]; | ||||
| 
 | ||||
|             //Add Subpackets | ||||
|             var subpacketData = subpacket.GetBytes(); | ||||
|             byte[] subpacketData = subpacket.GetBytes(); | ||||
| 
 | ||||
|             //Compress this array into a new one if needed | ||||
|             if (isCompressed) | ||||
|             { | ||||
|                 subpacketData = CompressData(subpacketData); | ||||
|                 header.packetSize = (ushort)(BASEPACKET_SIZE + data.Length); | ||||
|             } | ||||
| 
 | ||||
|             Array.Copy(subpacketData, 0, data, 0, subpacketData.Length); | ||||
| 
 | ||||
|             Debug.Assert(data != null); | ||||
| @@ -291,6 +328,13 @@ namespace FFXIVClassic.Common | ||||
|             //Get packet size | ||||
|             header.packetSize += (ushort) data.Length; | ||||
| 
 | ||||
|             //Compress this array into a new one if needed | ||||
|             if (isCompressed) | ||||
|             { | ||||
|                 data = CompressData(data); | ||||
|                 header.packetSize = (ushort)(BASEPACKET_SIZE + data.Length); | ||||
|             } | ||||
| 
 | ||||
|             var packet = new BasePacket(header, data); | ||||
|             return packet; | ||||
|         } | ||||
| @@ -390,17 +434,31 @@ namespace FFXIVClassic.Common | ||||
|             { | ||||
|                 zipStream.CopyTo(resultStream); | ||||
|                 packet.data = resultStream.ToArray(); | ||||
|                 packet.header.isCompressed = 0; | ||||
|                 packet.header.packetSize = (ushort)(BASEPACKET_SIZE + packet.data.Length); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static unsafe void CompressPacket(ref BasePacket packet) | ||||
|         public static unsafe BasePacket CompressPacket(BasePacket uncompressedPacket) | ||||
|         { | ||||
|             using (var compressedStream = new MemoryStream(packet.data)) | ||||
|             using (var compressedStream = new MemoryStream(uncompressedPacket.data)) | ||||
|             using (var zipStream = new ZlibStream(compressedStream, Ionic.Zlib.CompressionMode.Compress)) | ||||
|             using (var resultStream = new MemoryStream()) | ||||
|             { | ||||
|                 zipStream.CopyTo(resultStream); | ||||
|                 packet.data = resultStream.ToArray(); | ||||
|                 BasePacket compressedPacket = BasePacket.CreatePacket(resultStream.ToArray(), uncompressedPacket.header.isAuthenticated == 1, true); | ||||
|                 return compressedPacket; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static unsafe byte[] CompressData(byte[] data) | ||||
|         { | ||||
|             using (var compressedStream = new MemoryStream(data)) | ||||
|             using (var zipStream = new ZlibStream(compressedStream, Ionic.Zlib.CompressionMode.Compress)) | ||||
|             using (var resultStream = new MemoryStream()) | ||||
|             { | ||||
|                 zipStream.CopyTo(resultStream); | ||||
|                 return resultStream.ToArray(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| @@ -1,6 +1,27 @@ | ||||
| using System; | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| This file is part of Project Meteor Server. | ||||
| 
 | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
| 
 | ||||
| using System; | ||||
| 
 | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     [global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] | ||||
|     public sealed class BitfieldLengthAttribute : Attribute | ||||
| @@ -60,7 +81,7 @@ namespace FFXIVClassic.Common | ||||
|                     // Calculate a bitmask of the desired length | ||||
|                     long mask = 0; | ||||
|                     for (int i = 0; i < fieldLength; i++) | ||||
|                         mask |= 1 << i; | ||||
|                         mask |= 1L << i; | ||||
| 
 | ||||
|                     r |= ((UInt32)f.GetValue(t) & mask) << offset; | ||||
| 
 | ||||
							
								
								
									
										204
									
								
								Common Class Lib/Bitstream.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										204
									
								
								Common Class Lib/Bitstream.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,204 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Diagnostics; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     public class Bitstream | ||||
|     { | ||||
|         private byte[] Data; | ||||
|  | ||||
|         public Bitstream(uint numBits, bool setAllTrue = false) | ||||
|         { | ||||
|             Debug.Assert(numBits % 8 == 0); | ||||
|             Debug.Assert(numBits % 4 == 0); | ||||
|             Data = new byte[numBits / 8]; | ||||
|  | ||||
|             if (setAllTrue) | ||||
|                 SetAll(true); | ||||
|         } | ||||
|  | ||||
|         public Bitstream(bool[] boolArray) | ||||
|         { | ||||
|             Data = Utils.ConvertBoolArrayToBinaryStream(boolArray); | ||||
|         } | ||||
|  | ||||
|         private Bitstream(byte[] byteArray) | ||||
|         { | ||||
|             Data = byteArray; | ||||
|         } | ||||
|  | ||||
|         public void SetAll(bool to) | ||||
|         { | ||||
|             for (int i = 0; i < Data.Length; i += 4) | ||||
|             { | ||||
|                 Data[i] = Data[i + 1] = Data[i + 2] = Data[i + 3] = (byte)(to ? 0xFF : 0x00); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void SetTo(Bitstream result) | ||||
|         { | ||||
|             Debug.Assert(Data.Length == result.Data.Length); | ||||
|             for (int i = 0; i < result.Data.Length; i += 4) | ||||
|             { | ||||
|                 Data[i] = result.Data[i]; | ||||
|                 Data[i + 1] = result.Data[i + 1]; | ||||
|                 Data[i + 2] = result.Data[i + 2]; | ||||
|                 Data[i + 3] = result.Data[i + 3]; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void SetTo(bool[] result) | ||||
|         { | ||||
|             Debug.Assert(Data.Length == result.Length / 8); | ||||
|             Data = Utils.ConvertBoolArrayToBinaryStream(result); | ||||
|         } | ||||
|  | ||||
|         public bool Get(uint at) | ||||
|         { | ||||
|             return Get((int)at); | ||||
|         } | ||||
|  | ||||
|         public bool Get(int at) | ||||
|         { | ||||
|             int bytePos = at / 8; | ||||
|             int bitPos = at % 8; | ||||
|  | ||||
|             return (Data[bytePos] & (1 << bitPos)) != 0; | ||||
|         } | ||||
|  | ||||
|         public void Set(uint at) | ||||
|         { | ||||
|             Set((int)at); | ||||
|         } | ||||
|  | ||||
|         public void Set(int at) | ||||
|         { | ||||
|             int bytePos = at / 8; | ||||
|             int bitPos = at % 8; | ||||
|             Data[bytePos] |= (byte)(1 << bitPos); | ||||
|         } | ||||
|  | ||||
|         public void Clear(uint at) | ||||
|         { | ||||
|             Clear((int)at); | ||||
|         } | ||||
|  | ||||
|         public void Clear(int at) | ||||
|         { | ||||
|             int bytePos = at / 8; | ||||
|             int bitPos = at % 8; | ||||
|             Data[bytePos] &= (byte)~(1 << bitPos); | ||||
|         } | ||||
|  | ||||
|         public void NOT() | ||||
|         { | ||||
|             for (int i = 0; i < Data.Length; i += 4) | ||||
|             { | ||||
|                 Data[i] = (byte)~Data[i]; | ||||
|                 Data[i + 1] = (byte)~Data[i + 1]; | ||||
|                 Data[i + 2] = (byte)~Data[i + 2]; | ||||
|                 Data[i + 3] = (byte)~Data[i + 3]; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void OR(Bitstream other) | ||||
|         { | ||||
|             Debug.Assert(Data.Length == other.Data.Length); | ||||
|             for (int i = 0; i < Data.Length; i += 4) | ||||
|             { | ||||
|                 Data[i] |= other.Data[i]; | ||||
|                 Data[i + 1] |= other.Data[i + 1]; | ||||
|                 Data[i + 2] |= other.Data[i + 2]; | ||||
|                 Data[i + 3] |= other.Data[i + 3]; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void AND(Bitstream other) | ||||
|         { | ||||
|             Debug.Assert(Data.Length == other.Data.Length); | ||||
|             for (int i = 0; i < Data.Length; i += 4) | ||||
|             { | ||||
|                 Data[i] &= other.Data[i]; | ||||
|                 Data[i + 1] &= other.Data[i + 1]; | ||||
|                 Data[i + 2] &= other.Data[i + 2]; | ||||
|                 Data[i + 3] &= other.Data[i + 3]; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void XOR(Bitstream other) | ||||
|         { | ||||
|             Debug.Assert(Data.Length == other.Data.Length); | ||||
|             for (int i = 0; i < Data.Length; i += 4) | ||||
|             { | ||||
|                 Data[i] ^= other.Data[i]; | ||||
|                 Data[i + 1] ^= other.Data[i + 1]; | ||||
|                 Data[i + 2] ^= other.Data[i + 2]; | ||||
|                 Data[i + 3] ^= other.Data[i + 3]; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public Bitstream Copy() | ||||
|         { | ||||
|             byte[] copy = new byte[Data.Length]; | ||||
|             Array.Copy(Data, copy, Data.Length); | ||||
|             return new Bitstream(copy); | ||||
|         } | ||||
|  | ||||
|         public byte[] GetBytes() | ||||
|         { | ||||
|             return Data; | ||||
|         } | ||||
|  | ||||
|         public byte[] GetSlice(ushort from, ushort to) | ||||
|         { | ||||
|             int remainder = ((to - from) % 8 != 0) ? 1 : 0; | ||||
|             byte[] toReturn = new byte[((to - from) / 8) + remainder + 1]; | ||||
|             toReturn[toReturn.Length - 1] = 0x3; | ||||
|  | ||||
|  | ||||
|             byte curByte = 0; | ||||
|  | ||||
|             int destByteIndx = 0; | ||||
|             int destShiftIndx = 0; | ||||
|             int srcByteIndx = from / 8; | ||||
|             int srcShiftIndx = from % 8; | ||||
|  | ||||
|             for (int i = from; i <= to; i++) | ||||
|             { | ||||
|                 // Skip Zeros | ||||
|                 if (Data[srcByteIndx] == 0) | ||||
|                 { | ||||
|                     srcByteIndx++; | ||||
|                     srcShiftIndx = 0; | ||||
|                     destByteIndx++; | ||||
|                     i += 8; | ||||
|                     continue; | ||||
|                 } | ||||
|  | ||||
|                 bool val = (Data[srcByteIndx] & (1 << srcShiftIndx++)) != 0; | ||||
|  | ||||
|                 curByte |= (byte)((val ? 1 : 0) << destShiftIndx++); | ||||
|                 if (srcShiftIndx == 8) | ||||
|                 { | ||||
|                     srcShiftIndx = 0; | ||||
|                     srcByteIndx++; | ||||
|                 } | ||||
|                 if (destShiftIndx == 8) | ||||
|                 { | ||||
|                     toReturn[destByteIndx++] = curByte; | ||||
|                     destShiftIndx = 0; | ||||
|                     curByte = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             if (destByteIndx == toReturn.Length - 2) | ||||
|                 toReturn[destByteIndx] = curByte; | ||||
|  | ||||
|             return toReturn; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -1,6 +1,27 @@ | ||||
| using System; | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| This file is part of Project Meteor Server. | ||||
| 
 | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
| 
 | ||||
| using System; | ||||
| 
 | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     public class Blowfish | ||||
|     {    | ||||
| @@ -8,9 +8,9 @@ | ||||
|     <ProjectGuid>{3A3D6626-C820-4C18-8C81-64811424F20E}</ProjectGuid> | ||||
|     <OutputType>Library</OutputType> | ||||
|     <AppDesignerFolder>Properties</AppDesignerFolder> | ||||
|     <RootNamespace>FFXIVClassic.Common</RootNamespace> | ||||
|     <AssemblyName>FFXIVClassic.Common</AssemblyName> | ||||
|     <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||||
|     <RootNamespace>Meteor.Common</RootNamespace> | ||||
|     <AssemblyName>Meteor.Common</AssemblyName> | ||||
|     <TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion> | ||||
|     <FileAlignment>512</FileAlignment> | ||||
|     <TargetFrameworkProfile> | ||||
|     </TargetFrameworkProfile> | ||||
| @@ -36,6 +36,27 @@ | ||||
|     <ErrorReport>prompt</ErrorReport> | ||||
|     <WarningLevel>4</WarningLevel> | ||||
|     <Prefer32Bit>false</Prefer32Bit> | ||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||||
|     <DebugSymbols>true</DebugSymbols> | ||||
|     <OutputPath>bin\Debug\</OutputPath> | ||||
|     <DefineConstants>DEBUG;TRACE</DefineConstants> | ||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|     <DebugType>full</DebugType> | ||||
|     <PlatformTarget>x64</PlatformTarget> | ||||
|     <ErrorReport>prompt</ErrorReport> | ||||
|     <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||||
|     <OutputPath>bin\x64\Release\</OutputPath> | ||||
|     <DefineConstants>TRACE</DefineConstants> | ||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|     <Optimize>true</Optimize> | ||||
|     <DebugType>pdbonly</DebugType> | ||||
|     <PlatformTarget>x64</PlatformTarget> | ||||
|     <ErrorReport>prompt</ErrorReport> | ||||
|     <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||||
|   </PropertyGroup> | ||||
|   <ItemGroup> | ||||
|     <Reference Include="DotNetZip"> | ||||
| @@ -46,11 +67,16 @@ | ||||
|       <Private>True</Private> | ||||
|     </Reference> | ||||
|     <Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL"> | ||||
|       <HintPath>..\packages\NLog.4.3.5\lib\net45\NLog.dll</HintPath> | ||||
|       <Private>True</Private> | ||||
|       <HintPath>..\packages\NLog.4.5.0\lib\net45\NLog.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="System" /> | ||||
|     <Reference Include="System.Configuration" /> | ||||
|     <Reference Include="System.Core" /> | ||||
|     <Reference Include="System.IO.Compression" /> | ||||
|     <Reference Include="System.Numerics" /> | ||||
|     <Reference Include="System.Runtime.Serialization" /> | ||||
|     <Reference Include="System.ServiceModel" /> | ||||
|     <Reference Include="System.Transactions" /> | ||||
|     <Reference Include="System.Xml.Linq" /> | ||||
|     <Reference Include="System.Data.DataSetExtensions" /> | ||||
|     <Reference Include="Microsoft.CSharp" /> | ||||
| @@ -61,6 +87,7 @@ | ||||
|   <ItemGroup> | ||||
|     <Compile Include="BasePacket.cs" /> | ||||
|     <Compile Include="Bitfield.cs" /> | ||||
|     <Compile Include="Bitstream.cs" /> | ||||
|     <Compile Include="Blowfish.cs" /> | ||||
|     <Compile Include="EfficientHashTables.cs" /> | ||||
|     <Compile Include="Properties\AssemblyInfo.cs" /> | ||||
| @@ -68,6 +95,7 @@ | ||||
|     <Compile Include="STA_INIFile.cs" /> | ||||
|     <Compile Include="SubPacket.cs" /> | ||||
|     <Compile Include="Utils.cs" /> | ||||
|     <Compile Include="Vector3.cs" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="app.config" /> | ||||
| @@ -1,6 +1,27 @@ | ||||
| using System; | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| This file is part of Project Meteor Server. | ||||
| 
 | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
| 
 | ||||
| using System; | ||||
| 
 | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     namespace EfficientHashTables | ||||
|     { | ||||
| @@ -1,5 +1,4 @@ | ||||
| using System.Reflection; | ||||
| using System.Runtime.CompilerServices; | ||||
| using System.Runtime.InteropServices; | ||||
| 
 | ||||
| // General Information about an assembly is controlled through the following  | ||||
| @@ -3,13 +3,14 @@ | ||||
| // ******************************* | ||||
| // *** (C)2009-2013 S.T.A. snc *** | ||||
| // ******************************* | ||||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Globalization; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| namespace Meteor.Common | ||||
| { | ||||
| 	public class INIFile | ||||
| 	{ | ||||
							
								
								
									
										33
									
								
								Common Class Lib/Sql.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								Common Class Lib/Sql.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,33 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using NLog; | ||||
|  | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     // todo: | ||||
|     // havent decided whether it's worth wrapping every sql class | ||||
|     // so i'll just leave it with logger for now | ||||
|     public class Sql | ||||
|     { | ||||
|         public static Logger Log = LogManager.GetCurrentClassLogger(); | ||||
|     } | ||||
| } | ||||
| @@ -1,10 +1,31 @@ | ||||
| using System; | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
| 
 | ||||
| This file is part of Project Meteor Server. | ||||
| 
 | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
| 
 | ||||
| using System; | ||||
| using System.Runtime.InteropServices; | ||||
| using FFXIVClassic.Common; | ||||
| 
 | ||||
| using NLog; | ||||
| using NLog.Targets; | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     [StructLayout(LayoutKind.Sequential)] | ||||
|     public struct SubPacketHeader | ||||
| @@ -1,12 +1,34 @@ | ||||
| using System; | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
| 
 | ||||
| This file is part of Project Meteor Server. | ||||
| 
 | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
| 
 | ||||
| using System; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
| 
 | ||||
| namespace FFXIVClassic.Common | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     public static class Utils | ||||
|     { | ||||
|         private static readonly uint[] _lookup32 = CreateLookup32(); | ||||
|         private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); | ||||
| 
 | ||||
|         private static uint[] CreateLookup32() | ||||
|         { | ||||
| @@ -84,10 +106,10 @@ namespace FFXIVClassic.Common | ||||
|             return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray()); | ||||
|         } | ||||
| 
 | ||||
|         public static uint UnixTimeStampUTC() | ||||
|         public static uint UnixTimeStampUTC(DateTime? time = null) | ||||
|         { | ||||
|             uint unixTimeStamp; | ||||
|             var currentTime = DateTime.Now; | ||||
|             var currentTime = time ?? DateTime.Now; | ||||
|             var zuluTime = currentTime.ToUniversalTime(); | ||||
|             var unixEpoch = new DateTime(1970, 1, 1); | ||||
|             unixTimeStamp = (uint)zuluTime.Subtract(unixEpoch).TotalSeconds; | ||||
| @@ -95,10 +117,10 @@ namespace FFXIVClassic.Common | ||||
|             return unixTimeStamp; | ||||
|         } | ||||
| 
 | ||||
|         public static ulong MilisUnixTimeStampUTC() | ||||
|         public static ulong MilisUnixTimeStampUTC(DateTime? time = null) | ||||
|         { | ||||
|             ulong unixTimeStamp; | ||||
|             var currentTime = DateTime.Now; | ||||
|             var currentTime = time ?? DateTime.Now; | ||||
|             var zuluTime = currentTime.ToUniversalTime(); | ||||
|             var unixEpoch = new DateTime(1970, 1, 1); | ||||
|             unixTimeStamp = (ulong)zuluTime.Subtract(unixEpoch).TotalMilliseconds; | ||||
| @@ -106,6 +128,11 @@ namespace FFXIVClassic.Common | ||||
|             return unixTimeStamp; | ||||
|         } | ||||
| 
 | ||||
|         public static DateTime UnixTimeStampToDateTime(uint timestamp) | ||||
|         { | ||||
|             return epoch.AddSeconds(timestamp); | ||||
|         } | ||||
| 
 | ||||
|         public static ulong SwapEndian(ulong input) | ||||
|         { | ||||
|             return 0x00000000000000FF & (input >> 56) | | ||||
| @@ -139,6 +166,12 @@ namespace FFXIVClassic.Common | ||||
|             return input; | ||||
|         } | ||||
| 
 | ||||
|         public static ushort SwapEndian(ushort input) | ||||
|         { | ||||
|             return (ushort)(((input << 8) & 0xff00) | | ||||
|                             ((input >> 8) & 0x00ff)); | ||||
|         } | ||||
| 
 | ||||
|         public static uint MurmurHash2(string key, uint seed) | ||||
|         { | ||||
|             // 'm' and 'r' are mixing constants generated offline. | ||||
| @@ -212,7 +245,7 @@ namespace FFXIVClassic.Common | ||||
|             { | ||||
|                 for (var bitCount = 0; bitCount < 8; bitCount++) | ||||
|                 { | ||||
|                     if (i + bitCount >= array.Length) | ||||
|                     if (i + bitCount >= array.Length - 1) | ||||
|                         break; | ||||
|                     data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]); | ||||
|                 } | ||||
| @@ -222,6 +255,26 @@ namespace FFXIVClassic.Common | ||||
|             return data; | ||||
|         } | ||||
| 
 | ||||
|         public static bool[] ConvertBinaryStreamToBoolArray(byte[] bytes) | ||||
|         { | ||||
|             bool[] data = new bool[bytes.Length * 8]; | ||||
| 
 | ||||
|             int boolCounter = 0; | ||||
|             for (int i = 0; i < bytes.Length; i ++) | ||||
|             { | ||||
|                 if (bytes[i] == 0) | ||||
|                 { | ||||
|                     boolCounter += 8; | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 for (int bitCount = 0; bitCount < 8; bitCount++) | ||||
|                     data[boolCounter++] = (bytes[i] >> bitCount & 1) == 1;                 | ||||
|             } | ||||
| 
 | ||||
|             return data; | ||||
|         } | ||||
| 
 | ||||
|         public static string ToStringBase63(int number) | ||||
|         { | ||||
|             var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; | ||||
| @@ -232,6 +285,28 @@ namespace FFXIVClassic.Common | ||||
|             return secondDigit + firstDigit; | ||||
|         } | ||||
| 
 | ||||
|         public static string ReadNullTermString(BinaryReader reader, int maxSize = 0x20) | ||||
|         { | ||||
|             long pos = reader.BaseStream.Position; | ||||
|             int size = 0; | ||||
|             for (int i = 0; i < maxSize; i++) | ||||
|             { | ||||
|                 if (reader.ReadByte() == 0) | ||||
|                 { | ||||
|                     size = i; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|             reader.BaseStream.Seek(pos, SeekOrigin.Begin); | ||||
|             string result =  Encoding.ASCII.GetString(reader.ReadBytes(size)); | ||||
|             reader.BaseStream.Seek(pos + maxSize, SeekOrigin.Begin); | ||||
|             return result; | ||||
|         } | ||||
| 
 | ||||
|         public static void WriteNullTermString(BinaryWriter writer, string value, int maxSize = 0x20) | ||||
|         { | ||||
|             writer.Write(Encoding.ASCII.GetBytes(value), 0, Encoding.ASCII.GetByteCount(value) >= maxSize ? maxSize : Encoding.ASCII.GetByteCount(value)); | ||||
|         } | ||||
| 
 | ||||
|         public static string FFXIVLoginStringDecodeBinary(string path) | ||||
|         { | ||||
| @@ -351,5 +426,95 @@ namespace FFXIVClassic.Common | ||||
|         { | ||||
|             return (value >> bits) | (value << (16 - bits)); | ||||
|         } | ||||
| 
 | ||||
|         public static T Clamp<T>(this T value, T min, T max) where T : IComparable<T> | ||||
|         { | ||||
|             if (value.CompareTo(min) < 0) | ||||
|                 return min; | ||||
|             else if (value.CompareTo(max) > 0) | ||||
|                 return max; | ||||
|             else | ||||
|                 return value; | ||||
|         } | ||||
| 
 | ||||
|         public static T Min<T>(this T value, T min) where T : IComparable<T> | ||||
|         { | ||||
|             if (value.CompareTo(min) > 0) | ||||
|                 return min; | ||||
|             else | ||||
|                 return value; | ||||
|         } | ||||
| 
 | ||||
|         public static T Max<T>(this T value, T max) where T : IComparable<T> | ||||
|         { | ||||
| 
 | ||||
|             if (value.CompareTo(max) < 0) | ||||
|                 return max; | ||||
|             else | ||||
|                 return value; | ||||
|         } | ||||
| 
 | ||||
|         public static float DistanceSquared(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return DistanceSquared(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); | ||||
|         } | ||||
| 
 | ||||
|         public static float Distance(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return Distance(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); | ||||
|         } | ||||
| 
 | ||||
|         public static float Distance(float x, float y, float z, float x2, float y2, float z2) | ||||
|         { | ||||
|             if (x == x2 && y == y2 && z == z2) | ||||
|                 return 0.0f; | ||||
| 
 | ||||
|             return (float)Math.Sqrt(DistanceSquared(x, y, z, x2, y2, z2)); | ||||
|         } | ||||
| 
 | ||||
|         public static float DistanceSquared(float x, float y, float z, float x2, float y2, float z2) | ||||
|         { | ||||
|             if (x == x2 && y == y2 && z == z2) | ||||
|                 return 0.0f; | ||||
| 
 | ||||
|             // todo: my maths is shit | ||||
|             var dx = x - x2; | ||||
|             var dy = y - y2; | ||||
|             var dz = z - z2; | ||||
| 
 | ||||
|             return dx * dx + dy * dy + dz * dz; | ||||
|         } | ||||
| 
 | ||||
|         //Distance of just the x and z valeus, ignoring y | ||||
|         public static float XZDistanceSquared(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return XZDistanceSquared(lhs.X, lhs.Z, rhs.X, rhs.Z); | ||||
|         } | ||||
| 
 | ||||
|         public static float XZDistance(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return XZDistance(lhs.X, lhs.Z, rhs.X, rhs.Z); | ||||
|         } | ||||
| 
 | ||||
|         public static float XZDistance(float x, float z, float x2, float z2) | ||||
|         { | ||||
|             if (x == x2 && z == z2) | ||||
|                 return 0.0f; | ||||
| 
 | ||||
|             return (float)Math.Sqrt(XZDistanceSquared(x, z, x2, z2)); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         public static float XZDistanceSquared(float x, float z, float x2, float z2) | ||||
|         { | ||||
|             if (x == x2 && z == z2) | ||||
|                 return 0.0f; | ||||
| 
 | ||||
|             // todo: mz maths is shit | ||||
|             var dx = x - x2; | ||||
|             var dz = z - z2; | ||||
| 
 | ||||
|             return dx * dx + dz * dz; | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										180
									
								
								Common Class Lib/Vector3.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										180
									
								
								Common Class Lib/Vector3.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,180 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
|  | ||||
| namespace Meteor.Common | ||||
| { | ||||
|     public class Vector3 | ||||
|     { | ||||
|         public float X; | ||||
|         public float Y; | ||||
|         public float Z; | ||||
|         public static Vector3 Zero = new Vector3(); | ||||
|  | ||||
|         public Vector3(float x, float y, float z) | ||||
|         { | ||||
|             X = x; | ||||
|             Y = y; | ||||
|             Z = z; | ||||
|         } | ||||
|  | ||||
|         public Vector3() | ||||
|         { | ||||
|             X = 0.0f; | ||||
|             Y = 0.0f; | ||||
|             Z = 0.0f; | ||||
|         } | ||||
|  | ||||
|         public static Vector3 operator +(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             Vector3 newVec = new Vector3(lhs.X, lhs.Y, lhs.Z); | ||||
|             newVec.X += rhs.X; | ||||
|             newVec.Y += rhs.Y; | ||||
|             newVec.Z += rhs.Z; | ||||
|             return newVec; | ||||
|         } | ||||
|  | ||||
|         public static Vector3 operator -(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return new Vector3(lhs.X - rhs.X, lhs.Y - rhs.Y, lhs.Z - rhs.Z); | ||||
|         } | ||||
|  | ||||
|         public static Vector3 operator *(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return new Vector3(lhs.X * rhs.X, lhs.Y * rhs.Y, lhs.Z * rhs.Z); | ||||
|         } | ||||
|  | ||||
|         public static Vector3 operator *(float scalar, Vector3 rhs) | ||||
|         { | ||||
|             return new Vector3(scalar * rhs.X, scalar * rhs.Y, scalar * rhs.Z); | ||||
|         } | ||||
|  | ||||
|         public static Vector3 operator /(Vector3 lhs, float scalar) | ||||
|         { | ||||
|             return new Vector3(lhs.X / scalar, lhs.Y / scalar, lhs.Z / scalar); | ||||
|         } | ||||
|  | ||||
|         public static bool operator !=(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return !(lhs?.X == rhs?.X && lhs?.Y == rhs?.Y && lhs?.Z == rhs?.Z); | ||||
|         } | ||||
|  | ||||
|         public static bool operator ==(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return (lhs?.X == rhs?.X && lhs?.Y == rhs?.Y && lhs?.Z == rhs?.Z); | ||||
|         }      | ||||
|  | ||||
|         public float Length() | ||||
|         { | ||||
|             return (float)Math.Sqrt(this.LengthSquared()); | ||||
|         } | ||||
|  | ||||
|         public float LengthSquared() | ||||
|         { | ||||
|             return (this.X * this.X) + (this.Y * this.Y) + (this.Z * this.Z); | ||||
|         } | ||||
|  | ||||
|         public static float Dot(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return (lhs.X * rhs.X) + (lhs.Y * rhs.Y) + (lhs.Z * rhs.Z); | ||||
|         } | ||||
|  | ||||
|         public static float GetAngle(Vector3 lhs, Vector3 rhs) | ||||
|         { | ||||
|             return GetAngle(lhs.X, lhs.Z, rhs.X, rhs.Z);  | ||||
|         } | ||||
|  | ||||
|         public static float GetAngle(float x, float z, float x2, float z2) | ||||
|         { | ||||
|             if (x == x2) | ||||
|                 return 0.0f; | ||||
|  | ||||
|             var angle = (float)(Math.Atan((z2 - z) / (x2 - x))); | ||||
|             return (float)(x > x2 ? angle + Math.PI : angle); | ||||
|         } | ||||
|  | ||||
|         public Vector3 NewHorizontalVector(float angle, float extents) | ||||
|         { | ||||
|             var newVec = new Vector3(); | ||||
|             newVec.Y = this.Y; | ||||
|             newVec.X = this.X + (float)Math.Cos(angle) * extents; | ||||
|             newVec.Z = this.Z + (float)Math.Sin(angle) * extents; | ||||
|  | ||||
|             return newVec; | ||||
|         } | ||||
|  | ||||
|         public bool IsWithinCircle(Vector3 center, float maxRadius, float minRadius) | ||||
|         { | ||||
|             if (this.X == center.X && this.Z == center.Z) | ||||
|                 return true; | ||||
|  | ||||
|             float diffX = center.X - this.X; | ||||
|             float diffZ = center.Z - this.Z; | ||||
|  | ||||
|             float distance = Utils.XZDistance(center.X, center.Z, X, Z); | ||||
|  | ||||
|             return distance <= maxRadius && distance >= minRadius; | ||||
|         } | ||||
|  | ||||
|         public bool IsWithinBox(Vector3 upperLeftCorner, Vector3 lowerRightCorner) | ||||
|         { | ||||
|             return upperLeftCorner.X <= this.X && | ||||
|                 upperLeftCorner.Y <= this.Y && | ||||
|                 upperLeftCorner.Z <= this.Z && | ||||
|                 lowerRightCorner.X >= this.X && | ||||
|                 lowerRightCorner.Y >= this.Y && | ||||
|                 lowerRightCorner.Z >= this.Z; | ||||
|         } | ||||
|  | ||||
|         //Checks if this vector is in a cone, note it doesn't check for distance | ||||
|         public bool IsWithinCone(Vector3 coneCenter, float coneRotation, float coneAngle) | ||||
|         { | ||||
|             float angleToTarget = GetAngle(coneCenter, this); | ||||
|             float halfAngleOfAoe = (float) (coneAngle * Math.PI / 2); | ||||
|             float rotationToAdd = coneRotation + halfAngleOfAoe; | ||||
|  | ||||
|             //This is the angle relative to the lower angle of the cone | ||||
|             angleToTarget = (angleToTarget + rotationToAdd - (0.5f * (float)Math.PI)) % (2 * (float) Math.PI); | ||||
|  | ||||
|             //If the relative angle is less than the total angle of the cone, the target is inside the cone | ||||
|             return angleToTarget >= 0 && angleToTarget <= (coneAngle * Math.PI); | ||||
|         } | ||||
|  | ||||
|         public override bool Equals(object obj) | ||||
|         { | ||||
|             var vector = obj as Vector3; | ||||
|             return vector != null && | ||||
|                    X == vector.X && | ||||
|                    Y == vector.Y && | ||||
|                    Z == vector.Z; | ||||
|         } | ||||
|  | ||||
|         public override int GetHashCode() | ||||
|         { | ||||
|             var hashCode = -307843816; | ||||
|             hashCode = hashCode * -1521134295 + X.GetHashCode(); | ||||
|             hashCode = hashCode * -1521134295 + Y.GetHashCode(); | ||||
|             hashCode = hashCode * -1521134295 + Z.GetHashCode(); | ||||
|             return hashCode; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -1,9 +1,9 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <configuration> | ||||
|   <system.data> | ||||
|     <DbProviderFactories> | ||||
|       <remove invariant="MySql.Data.MySqlClient" /> | ||||
|       <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" /> | ||||
|       <remove invariant="MySql.Data.MySqlClient"/> | ||||
|       <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d"/> | ||||
|     </DbProviderFactories> | ||||
|   </system.data> | ||||
| </configuration> | ||||
| <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/></startup></configuration> | ||||
| @@ -2,5 +2,5 @@ | ||||
| <packages> | ||||
|   <package id="DotNetZip" version="1.10.1" targetFramework="net45" /> | ||||
|   <package id="MySql.Data" version="6.9.8" targetFramework="net45" /> | ||||
|   <package id="NLog" version="4.3.5" targetFramework="net45" /> | ||||
|   <package id="NLog" version="4.5.0" targetFramework="net451" /> | ||||
| </packages> | ||||
							
								
								
									
										58
									
								
								Data/scripts/ability.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								Data/scripts/ability.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,58 @@ | ||||
| -- todo: add enums for status effects in global.lua | ||||
| require("global") | ||||
| require("battleutils") | ||||
|  | ||||
| --[[ | ||||
|      statId - see BattleTemp.cs | ||||
|      modifier - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) | ||||
|      multiplier -  | ||||
|   ]] | ||||
| function HandleHealingSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) | ||||
|     potency = potency or 1.0; | ||||
|     healAmount = baseAmount; | ||||
|      | ||||
|     -- todo: shit based on mnd | ||||
|     local mind = caster.GetMod(Modifier.Mind); | ||||
| end; | ||||
|  | ||||
| function HandleAttackSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) | ||||
|     -- todo: actually handle this | ||||
|     damage = baseAmount or math.random(1,10) * 10; | ||||
|      | ||||
|     return damage; | ||||
| end; | ||||
|  | ||||
| function HandleStoneskin(caster, target, skill, action, statId, modifierId, damage) | ||||
|     --[[ | ||||
|     if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then | ||||
|         -- todo: damage reduction | ||||
|         return true; | ||||
|     end; | ||||
|     ]] | ||||
|     return false; | ||||
| end; | ||||
|  | ||||
| --For abilities that inflict statuses, like aegis boon or taunt | ||||
| function onStatusAbilityFinish(caster, target, skill, action) | ||||
|     --action.CalcHitType(caster, target, skill); | ||||
|     action.DoAction(caster, target, skill); | ||||
|     action.TryStatus(caster, target, skill, false); | ||||
|  | ||||
|     return action.amount; | ||||
| end; | ||||
|  | ||||
| function onAttackAbilityFinish(caster, target, skill, action) | ||||
|     local damage = math.random(50, 150); | ||||
|     action.amount = damage; | ||||
|     action.DoAction(caster, target, skill); | ||||
|  | ||||
|     return action.amount; | ||||
| end; | ||||
|  | ||||
| function onHealAbilityFinish(caster, target, skill, action) | ||||
|     local amount = math.random(150, 250); | ||||
|     action.amount = amount; | ||||
|     action.DoAction(caster, target, skill); | ||||
|     action.TryStatus(caster, target, skill, true); | ||||
|     return action.amount; | ||||
| end; | ||||
							
								
								
									
										117
									
								
								Data/scripts/ally.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										117
									
								
								Data/scripts/ally.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,117 @@ | ||||
| require ("global") | ||||
| require ("magic") | ||||
| require ("weaponskill") | ||||
|  | ||||
| allyGlobal = | ||||
| { | ||||
| } | ||||
|  | ||||
| function allyGlobal.onSpawn(ally, target) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.onEngage(ally, target) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.onAttack(ally, target, damage) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.onDamageTaken(ally, attacker, damage) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas) | ||||
|     allyGlobal.HelpPlayers(ally, contentGroupCharas) | ||||
| end | ||||
|  | ||||
| function allyGlobal.onDeath(ally, player, lastAttacker) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.onDespawn(ally) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget) | ||||
|     print("helpPlayers"); | ||||
|     if contentGroupCharas and not ally.IsEngaged() then | ||||
|         print("contentGroup exists"); | ||||
|         for chara in contentGroupCharas do | ||||
|             print("looping"); | ||||
|             if chara then | ||||
|                 -- probably a player, or another ally | ||||
|                 -- todo: queue support actions, heal, try pull hate off player etc | ||||
|                 if chara.IsPlayer() then | ||||
|                     print("chara is a player"); | ||||
|                     -- do stuff | ||||
|                     if not ally.IsEngaged() then | ||||
|                         if chara.IsEngaged() then | ||||
|                             allyGlobal.EngageTarget(ally, chara.target, nil); | ||||
|                             break; | ||||
|                         end | ||||
|                     end                     | ||||
|                 elseif chara.IsMonster() and chara.IsEngaged() then | ||||
|                     if not ally.IsEngaged() then | ||||
|                         print("Engaging monster that is engaged"); | ||||
|                         allyGlobal.EngageTarget(ally, chara, nil); | ||||
|                         break; | ||||
|                     end | ||||
|                 end | ||||
|             end | ||||
|         end | ||||
|     end | ||||
| end | ||||
|  | ||||
| function allyGlobal.tryAggro(ally, contentGroupCharas) | ||||
|     local count = 0; | ||||
|     if contentGroupCharas and not ally.IsEngaged() then | ||||
|         for i = 0, #contentGroupCharas - 1 do | ||||
|             if contentGroupCharas[i] and ally then | ||||
|                 if contentGroupCharas[i].IsPlayer() then | ||||
|                     -- probably a player, or another ally | ||||
|                     -- todo: queue support actions, heal, try pull hate off player etc | ||||
|                     if contentGroupCharas[i].target then | ||||
|                         if ally.aiContainer:GetTargetFind():CanTarget(contentGroupCharas[i].target) and contentGroupCharas[i].target.IsMonster() and contentGroupCharas[i].target.hateContainer:HasHateForTarget(contentGroupCharas[i]) then | ||||
|                             -- do stuff | ||||
|                             allyGlobal.EngageTarget(ally, contentGroupCharas[i].target, nil); | ||||
|                             break; | ||||
|                         end | ||||
|                     end | ||||
|                 elseif contentGroupCharas[i].IsMonster() and contentGroupCharas[i].IsEngaged() then | ||||
|                     if not ally.IsEngaged() then | ||||
|                         print("Engaging monster that is engaged"); | ||||
|                         allyGlobal.EngageTarget(ally, contentGroupCharas[i], nil); | ||||
|                         break; | ||||
|                     end | ||||
|                 end | ||||
|             end | ||||
|         end | ||||
|     end | ||||
| end | ||||
|  | ||||
| function allyGlobal.HealPlayer(ally, player) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.SupportAction(ally, player) | ||||
|  | ||||
| end | ||||
|  | ||||
| function allyGlobal.EngageTarget(ally, target, contentGroupCharas) | ||||
|     if contentGroupCharas then | ||||
|         for chara in contentGroupCharas do | ||||
|             if chara.IsMonster() then | ||||
|                 if chara.allegiance ~= ally.allegiance then | ||||
|                     ally.Engage(chara) | ||||
|                     break; | ||||
|                 end | ||||
|             end | ||||
|         end | ||||
|     elseif target then | ||||
|         print("Engaging"); | ||||
|         ally.Engage(target) | ||||
|         ally.hateContainer.AddBaseHate(target); | ||||
|     end | ||||
| end | ||||
							
								
								
									
										19
									
								
								Data/scripts/base/chara/npc/debug/PopulaceMenuMan.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								Data/scripts/base/chara/npc/debug/PopulaceMenuMan.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceMenuMan Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName)     | ||||
|     callClientFunction(player, "debugMenuEvent", player);  | ||||
|     player:endEvent(); | ||||
| end | ||||
|  | ||||
| @@ -0,0 +1,3 @@ | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0, 0, 0;	 | ||||
| end | ||||
							
								
								
									
										9
									
								
								Data/scripts/base/chara/npc/mapobj/MapObjShipPort.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Data/scripts/base/chara/npc/mapobj/MapObjShipPort.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,9 @@ | ||||
| require("global"); | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName)     | ||||
| 	player:EndEvent(); | ||||
| end | ||||
| @@ -1,5 +1,5 @@ | ||||
| require ("global") | ||||
| 
 | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| 	return false, false, 0, 0, 0, 0;	 | ||||
| end | ||||
							
								
								
									
										19
									
								
								Data/scripts/base/chara/npc/object/BgKeepout.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								Data/scripts/base/chara/npc/object/BgKeepout.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| require ("global") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| BgKeepout Script | ||||
|  | ||||
| Used to send a msg to the player that they cannot proceed passed this point. Invisible walls are | ||||
| linked to this object. | ||||
|  | ||||
| ]] | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	player:SendGameMessage(player, GetWorldMaster(), 60001, 0x20); | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										95
									
								
								Data/scripts/base/chara/npc/object/ElevatorStandard.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										95
									
								
								Data/scripts/base/chara/npc/object/ElevatorStandard.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,95 @@ | ||||
| require ("global") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| Elevator Standard Script | ||||
|  | ||||
| Functions:  | ||||
|  | ||||
| elevatorAskLimsa001(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Crow's Head Lift Lvl 1. | ||||
| elevatorAskLimsa002(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Crow's Head Lift Lvl 2. | ||||
| elevatorAskLimsa003(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Crow's Head Lift Lvl 3. | ||||
| elevatorAskUldah001(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Wellhead Lift Lvl 1. | ||||
| elevatorAskUldah002(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Wellhead Lift Lvl 2. | ||||
| elevatorAskUldah003(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Wellhead Lift Lvl 3. | ||||
| elevatorQuestAskEvent(questId) - Special quest related elevator dialog. | ||||
|  | ||||
| Notes: | ||||
|  | ||||
| Script to control the elevators in Limsa Lominsa and Ul'dah. Each elevator entrance has a specific event for it's floor. | ||||
| The only param is used to either show the ask dialog to the player or player the appropriate cutscene given the choice  | ||||
| made. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName) | ||||
| 	local actorClassId = npc.GetActorClassId(); | ||||
| 	 | ||||
| 	-- Limsa; Crow's Lift Level 1 | ||||
| 	if (actorClassId == 1290007) then | ||||
| 		local floorChoice = callClientFunction(player, "elevatorAskLimsa001", 0);	 | ||||
| 		if (floorChoice == 1) then | ||||
| 			callClientFunction(player, "elevatorAskLimsa001", 1); | ||||
| 			endEventAndWarp(player, 133, -447, 40, 220, -1.574);	 | ||||
| 		elseif (floorChoice == 2) then | ||||
| 			callClientFunction(player, "elevatorAskLimsa001", 2);	 | ||||
| 			endEventAndWarp(player, 133, -458, 92, 175, -0.383);	 | ||||
| 		end | ||||
| 	-- Limsa; Crow's Lift Level 2 | ||||
| 	elseif (actorClassId == 1290008) then | ||||
| 		local floorChoice = callClientFunction(player, "elevatorAskLimsa002", 0);	 | ||||
| 		if (floorChoice == 1) then | ||||
| 			callClientFunction(player, "elevatorAskLimsa002", 1);		 | ||||
| 			endEventAndWarp(player, 133, -447, 19, 220, -1.574); | ||||
| 		elseif (floorChoice == 2) then | ||||
| 			callClientFunction(player, "elevatorAskLimsa002", 2);			 | ||||
| 			endEventAndWarp(player, 133, -458, 92, 175, -0.383);	 | ||||
| 		end | ||||
| 	-- Limsa; Crow's Lift Level 3 | ||||
| 	elseif (actorClassId == 1290009) then | ||||
| 		local floorChoice = callClientFunction(player, "elevatorAskLimsa003", 0);	 | ||||
| 		if (floorChoice == 1) then | ||||
| 			callClientFunction(player, "elevatorAskLimsa003", 1); | ||||
| 			endEventAndWarp(player, 133, -447, 19, 220, -1.574); | ||||
| 		elseif (floorChoice == 2) then | ||||
| 			callClientFunction(player, "elevatorAskLimsa003", 2); | ||||
| 			endEventAndWarp(player, 133, -447, 40, 220, -1.574); | ||||
| 		end | ||||
| 	-- Ul'dah; Wellhead Lift Level 1 | ||||
| 	elseif (actorClassId == 1090460) then | ||||
| 		local floorChoice = callClientFunction(player, "elevatorAskUldah001", 0); | ||||
| 		if (floorChoice == 1) then | ||||
| 			callClientFunction(player, "elevatorAskUldah001", 1); | ||||
| 			endEventAndWarp(player, 209, -116.78, 222, 115.7, 2.85); | ||||
| 		elseif (floorChoice == 2) then | ||||
| 			callClientFunction(player, "elevatorAskUldah001", 2); | ||||
| 			endEventAndWarp(player, 209, -121.60, 269.8, 135.28, -0.268); | ||||
| 		end | ||||
| 	-- Ul'dah; Wellhead Lift Level 2 | ||||
| 	elseif (actorClassId == 1090461) then | ||||
| 		local floorChoice = callClientFunction(player, "elevatorAskUldah002", 0);	 | ||||
| 		if (floorChoice == 1) then | ||||
| 			callClientFunction(player, "elevatorAskUldah002", 1); | ||||
| 			endEventAndWarp(player, 175, -116.78, 198, 115.7, -2.8911); | ||||
| 		elseif (floorChoice == 2) then | ||||
| 			callClientFunction(player, "elevatorAskUldah002", 2); | ||||
| 			endEventAndWarp(player, 209, -121.60, 269.8, 135.28, -0.268); | ||||
| 		end | ||||
| 	-- Ul'dah; Wellhead Lift Level 3 | ||||
| 	elseif (actorClassId == 1090462) then | ||||
| 		local floorChoice = callClientFunction(player, "elevatorAskUldah003", 0);	 | ||||
| 		if (floorChoice == 1) then | ||||
| 			callClientFunction(player, "elevatorAskUldah003", 1);		 | ||||
| 			endEventAndWarp(player, 175, -116.78, 198, 115.7, -2.8911); | ||||
| 		elseif (floorChoice == 2) then | ||||
| 			callClientFunction(player, "elevatorAskUldah003", 2); | ||||
| 			endEventAndWarp(player, 209, -116.78, 222, 115.7, 2.85); | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function endEventAndWarp(player, zoneId, x, y, z, rotation) | ||||
| 	player:EndEvent(); | ||||
| 	GetWorldManager():DoZoneChange(player, zoneId, nil, 0, 15, x, y, z, rotation); | ||||
| end | ||||
							
								
								
									
										163
									
								
								Data/scripts/base/chara/npc/object/MarketEntrance.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										163
									
								
								Data/scripts/base/chara/npc/object/MarketEntrance.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,163 @@ | ||||
| --[[ | ||||
|  | ||||
| MarketEntrance Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| Parameters mostly rely on the xtx_placeName sheet for its strings. | ||||
|  | ||||
| eventPushChoiceAreaOrQuest( | ||||
|     exitPlaceName[Fronds, etc],     - Retail only showed it when inside a Market Ward/Office  Set to 0 to hide the menu. | ||||
|     showMarketWards/Houses          - If > 0, client script adds nation-specific Mercentile Houses as well. | ||||
|     gcHQPlaceName,                  - Set to the placeName id for the Grand Company office of that city | ||||
|     questAreaName,                  - Set to the placeName id of applicable quest instance, ex. Sailors Ward. | ||||
|     showItemSearchCounter,          - If true, shows the Item Search menu | ||||
|     itemSearchId                    - If > 0 & showItemSearchCounter = true, displays the item name with a "Stop Searching" | ||||
| ) | ||||
| eventPushStepPrvMarket( | ||||
|     staringWard,                    - Sets the starting placeName id | ||||
|     wardCount,                      - Valid number 1-20. Sets the amount of market ward entries. Client continues sequentially from startingWard id. | ||||
|     excludeWard                     - Hides the ward in the list that matches the id.  Use on the ward you're currently in. | ||||
| )  | ||||
|    | ||||
|    | ||||
| MarketEntrance City TriggerBox details | ||||
| Limsa    - !warp 230 -416.5 40 446              ActorClass Id = 1090238 | ||||
|     bgObj  Id - [0xB3B] 2875 | ||||
|     Layout Id - [0x79 ] 121  (0x29d90001) | ||||
|     Condition - in | ||||
|     reactName - dwti    - Not a typo compared to the other cities | ||||
| Gridania - !warp 206 -192.57 23.48 -1407.58     ActorClass Id = 1090264 | ||||
|  | ||||
|     bgObj  Id - [0xCFA] 3322 | ||||
|     Layout Id - [0x141]  321 (0x29b00001) | ||||
|     Condition - in | ||||
|     reactName - dtwi | ||||
| Ul'dah   - !warp 175 -235 189 50.5              ActorClass Id = 1500394 | ||||
|     bgObj  Id - [0x102F] 4143 | ||||
|     Layout Id - [0x1A5] 421  (0x615a0001) | ||||
|     Condition - in | ||||
|     reactName - dtwi | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0; | ||||
| end | ||||
|  | ||||
|  | ||||
| CITY_INFO = { -- wardPlaceName, exitPlaceName, gcHQPlaceName, questAreaName, wardListStart, wardListCount | ||||
|     {1093, 1087, 1512, 1091, 1261, 20}, -- Limsa | ||||
|     {2099, 2091, 2526, 2095, 2261, 20}, -- Gridania | ||||
|     {3098, 3091, 3514, 3095, 3261, 20}, -- Ul'dah | ||||
| } | ||||
|  | ||||
| -- TO-DO:  Add some X/Z pos jitter to Entrances/Exits when called | ||||
| MARKETWARD_ENTRANCE = { | ||||
|     {134, 160, 0, 135}, -- Limsa Market | ||||
|     {160, 160, 0, 138}, -- Gridania Market | ||||
|     {180, 160, 0, 185}  -- Ul'dah Market | ||||
| } | ||||
|  | ||||
| MARKETWARD_EXIT = { | ||||
|     {230, -420, 41, 435, -3.14},  -- Educated guess for Limsa, need video reference to confirm | ||||
|     {206, -180, 22, -1408, 1.5}, | ||||
|     {175, -210, 190, 25, 0.65} | ||||
| } | ||||
|  | ||||
| GC_ENTRANCE = {  | ||||
|     [1512] = {232, 160, 0, -155}, -- Maelstrom Command | ||||
|     [2526] = {234, 160, 0, -155}, -- Adders' Nest | ||||
|     [3514] = {233, 160, 0, -155}  -- Hall of Flames | ||||
| } | ||||
|  | ||||
| city = { | ||||
|     [1090238] = 1, -- Limsa Market Ward Entrance | ||||
|     [1090264] = 2, -- Gridania Market Ward Entrance | ||||
|     [1090265] = 3, -- Ul'dah Market Ward Entrance | ||||
|     [1500392] = 1, -- Limsa     : M'septha | ||||
|     [1500393] = 2, -- Gridania  : Torsefers | ||||
|     [1500394] = 3, -- Ul'dah    : Edine | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName)	 | ||||
|     local npcCity = city[npc:GetActorClassId()] or 1; | ||||
|     local marketPlaceName = CITY_INFO[npcCity][1];        -- Market Wards category name. Identical in all languages except Japanese | ||||
|     local exitPlaceName = CITY_INFO[npcCity][2];        -- Central Limsa Lominsa / Heartstream / The Fronds | ||||
|     local gcHQPlaceName = CITY_INFO[npcCity][3];        -- Maelstrom Command / Adders' Nest / Hall of Flames | ||||
|     local questPlaceName = CITY_INFO[npcCity][4];   		-- Sailors Ward / Peasants Ward / Merchants Ward | ||||
|     local wardListStart = CITY_INFO[npcCity][5];        -- Starting id for the market wards | ||||
|     local wardListCount = CITY_INFO[npcCity][6];        -- Amount of wards in the list | ||||
|     local showItemSearchCounter = false; | ||||
|     local itemSearchId = 11000125;    | ||||
|      | ||||
|     local worldMaster = GetWorldMaster();  | ||||
|     local pos = player:GetPos(); | ||||
|     local currZone = pos[5]; | ||||
| 	local currRegion = player.CurrentArea.RegionId;	 | ||||
| 	local quests = player:GetQuestsForNpc(npc); | ||||
|      | ||||
| 	-- City entrance specific stuff | ||||
|     if (currRegion == 101 or currRegion == 103 or currRegion == 104) then  | ||||
|         exitPlaceName = 0;  -- If in city, hide city menu option | ||||
| 		 | ||||
| 		-- If no quests attached to this entrence, don't show quest area | ||||
| 		if (#quests == 0) then | ||||
| 			questPlaceName = 0; | ||||
| 		end | ||||
|     end | ||||
| 	 | ||||
| 	-- If in GC Office, hide office menu option | ||||
| 	if (currZone == 232 or currZone == 234 or currZone == 233) then  | ||||
|         gcHQPlaceName = 0;   | ||||
|     end | ||||
|  | ||||
|     choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, marketPlaceName, gcHQPlaceName, questPlaceName, showItemSearchCounter, itemSearchId); | ||||
|          | ||||
|     while (true) do | ||||
|          | ||||
|         if choice == marketPlaceName then -- Market Wards | ||||
|             wardSelect = callClientFunction(player, "eventPushStepPrvMarket", wardListStart, wardListCount, 0); | ||||
|              | ||||
|             if wardSelect and (wardSelect >= wardListStart and wardSelect <= (wardListStart+wardListCount)) then | ||||
|                 player:SendGameMessage(player, worldMaster, 60004, 0x20, wardSelect); | ||||
|                 warp = MARKETWARD_ENTRANCE[npcCity]; | ||||
|                 playerRot = math.random(-3.14, 3.14); | ||||
|                 wait(1); | ||||
|                 GetWorldManager():DoZoneChange(player, warp[1], nil, 0, 0x02, warp[2], warp[3], warp[4], playerRot); | ||||
|                 player:SendDataPacket("attention", worldMaster, "", 60003, wardSelect); | ||||
|                 -- Temp: Pop-up display after Ward zone-in.  Client should automate this with PrivateArea's properly setup | ||||
|  | ||||
|                 break; | ||||
|             end | ||||
|              | ||||
|         elseif (choice == 1519 or choice == 2534 or choice == 3533) then -- Mercentile Wards | ||||
|                 player:SendMessage(0x20, "", "[MarketEntrance] DEBUG: "..choice); | ||||
|         elseif (choice == 1512 or choice == 2526 or choice == 3514) then -- GC Office | ||||
|                 warp = GC_ENTRANCE[choice]; | ||||
|                 player:SendGameMessage(player, worldMaster, 60004, 0x20, choice); | ||||
|                 wait(1); | ||||
|                 GetWorldManager():DoZoneChange(player, warp[1], nil, 0, 0x02, warp[2], warp[3], warp[4], math.pi); | ||||
|                 break; | ||||
|         elseif (choice == 1087 or choice == 2091 or choice == 3091) then -- Exiting to City | ||||
|                 player:SendGameMessage(player, worldMaster, 60004, 0x20, choice); | ||||
|                 warp = MARKETWARD_EXIT[npcCity]; | ||||
|                 wait(1); | ||||
|                 GetWorldManager():DoZoneChange(player, warp[1], nil, 0, 0x02, warp[2], warp[3], warp[4], warp[5]);           | ||||
|                 break; | ||||
| 		elseif (choice == 2095 or choice == 3095) then -- Quest | ||||
| 			quests[1]:OnPush(player, npc, eventName); | ||||
| 			return; | ||||
|         elseif (choice == 0 or choice == -3) then -- Menu Closed | ||||
|             break;   | ||||
|         end  | ||||
|          | ||||
|         choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, marketPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId); | ||||
|            | ||||
|     end | ||||
|      | ||||
| 	player:EndEvent();	 | ||||
|      | ||||
| end | ||||
							
								
								
									
										63
									
								
								Data/scripts/base/chara/npc/object/ObjectBed.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								Data/scripts/base/chara/npc/object/ObjectBed.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,63 @@ | ||||
| require ("global") | ||||
|  | ||||
| DREAM_ITEM = { | ||||
| 	{[1] = 3010419, [2] = 3010420, [3] = 3010421}, -- Mizzenmast/Roost/Hourglass Biscuit | ||||
| 	3010003, -- Boiled Egg | ||||
| 	3010101, -- Grilled Carp | ||||
| 	3010001, -- Meat Miq'abob | ||||
| 	3010402, -- Ginger Cookie | ||||
| 	3020001, -- Potion | ||||
| 	3020101, -- Ether | ||||
| 	1000003, -- 5x Crystal Shards (Fire) | ||||
| 	1000004, -- 5x Crystal Shards (Ice) | ||||
| 	1000005, -- 5x Crystal Shards (Wind) | ||||
| 	1000006, -- 5x Crystal Shards (Earth) | ||||
| 	1000007, -- 5x Crystal Shards (Lightning) | ||||
| 	1000008  -- 5x Crystal Shards (Water) | ||||
| } | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	local choice = callClientFunction(player, "askLogout", player); | ||||
| 	 | ||||
| 	-- Quit | ||||
| 	if (choice == 2) then | ||||
| 		player:SetSleeping(); | ||||
| 		player:QuitGame(); | ||||
| 	-- Logout | ||||
| 	elseif (choice == 3) then | ||||
| 		player:SetSleeping(); | ||||
| 		player:Logout(); | ||||
| 	-- Heck the bed | ||||
| 	elseif (choice == 4) then | ||||
| 		-- Give items based on dream | ||||
| 		local dreamCode = player:GetLoginDreamCode();		 | ||||
| 		if (dreamCode >= 21 and dreamCode <= 33) then | ||||
| 			local innCode = player:GetInnCode(); | ||||
| 			local itemCode = DREAM_ITEM[dreamCode - 20]; | ||||
| 			 | ||||
| 			-- Get biscuit for inn | ||||
| 			if (dreamCode == 21) then | ||||
| 				itemCode = itemCode[innCode]; | ||||
| 			end | ||||
| 			 | ||||
| 			-- If crystals you get x5 otherwise x1. | ||||
| 			if (dreamCode > = 28 and dreamCode <= 33) then | ||||
| 				player:AddItem(itemCode, 5); | ||||
| 			else | ||||
| 				player:AddItem(itemCode, 1); | ||||
| 			end | ||||
| 			 | ||||
| 			-- Clear the code so they player doesn't keep getting things | ||||
| 			player:SetLoginDreamCode(0); | ||||
| 		else | ||||
| 			-- Otherwise show standard message | ||||
| 			player:SendGameMessage(player, npc, 7, 0x20); | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										52
									
								
								Data/scripts/base/chara/npc/object/ObjectEventDoor.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								Data/scripts/base/chara/npc/object/ObjectEventDoor.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,52 @@ | ||||
| --[[ | ||||
|  | ||||
| ObjectEventDoor Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventDoorMoveAsk() - Shows confirm to move into event | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName)	 | ||||
| 	local choice = callClientFunction(player, "eventDoorMoveAsk"); | ||||
| 	 | ||||
| 	if (choice == 1) then | ||||
| 		local activeQuests = player:GetQuestsForNpc(npc); | ||||
| 		-- Either let the player choose the quest or start it if it's the only one. | ||||
| 		local chosenQuest; | ||||
| 		if (#activeQuests > 1) then | ||||
| 			local currentPage = 0; | ||||
| 			local numPages = math.floor((#activeQuests-1)/4) + 1; | ||||
| 			 | ||||
| 			while (true) do | ||||
| 				local page, index = callClientFunction(player, "switchEvent", activeQuests[currentPage * 4 + 1], activeQuests[currentPage * 4 + 2], possibleQuests[currentPage * 4 + 3], possibleQuests[currentPage * 4 + 4], currentPage + 1, numPages, 0x3F1); | ||||
| 				 | ||||
| 				if (page == 0) then | ||||
| 					chosenQuest = activeQuests[(currentPage * 4) + index]; | ||||
| 					break; | ||||
| 				elseif (page > 0) then | ||||
| 					currentPage = page - 1; | ||||
| 				else | ||||
| 					player:EndEvent(); | ||||
| 					return; | ||||
| 				end | ||||
| 			end			 | ||||
| 		elseif (#activeQuests == 1) then | ||||
| 			chosenQuest = activeQuests[1]; | ||||
| 		end | ||||
| 		 | ||||
| 		if (chosenQuest ~= nil) then | ||||
| 			chosenQuest:OnPush(player, npc, eventName);		 | ||||
| 			return; | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent();	 | ||||
| end | ||||
| @@ -4,7 +4,7 @@ function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
| 
 | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| function onEventStarted(player, npc, eventType, eventName) | ||||
| 	defaultFst = GetStaticActor("DftFst"); | ||||
| 	choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); | ||||
| 	 | ||||
| @@ -31,7 +31,7 @@ function onEventStarted(player, npc, triggerName) | ||||
| 		itemId = callClientFunction(player, "selectStoreItem", nil, categoryChoice); | ||||
| 			 | ||||
| 		if (itemId ~= nil) then | ||||
| 			player:GetInventory(INVENTORY_NORMAL):RemoveItem(itemId, 1); | ||||
| 			player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(itemId, 1); | ||||
| 		end | ||||
| 		 | ||||
| 	elseif (storageChoice == 2) then | ||||
| @@ -44,7 +44,7 @@ function onEventStarted(player, npc, triggerName) | ||||
| 		itemId = callClientFunction(player, "selectReceiveItem", nil, categoryChoice); | ||||
| 		 | ||||
| 		if (itemId ~= nil) then | ||||
| 			player:GetInventory(INVENTORY_NORMAL):AddItem(itemId, 1); | ||||
| 			player:GetItemPackage(INVENTORY_NORMAL):AddItem(itemId, 1); | ||||
| 		end | ||||
| 	 | ||||
| 	end | ||||
| @@ -1,3 +1,5 @@ | ||||
| require("global"); | ||||
| 
 | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
| @@ -7,7 +9,7 @@ function onEventStarted(player, npc, triggerName) | ||||
| 		worldMaster = GetWorldMaster(); | ||||
| 		player:SendGameMessage(player, worldMaster, 34109, 0x20); | ||||
| 	elseif (triggerName == "exit") then | ||||
| 		GetWorldManager():DoPlayerMoveInZone(player, 5); | ||||
| 		GetWorldManager():DoPlayerMoveInZone(player, 356.09, 3.74, -701.62, -1.4); | ||||
| 	end | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										18
									
								
								Data/scripts/base/chara/npc/object/OpeningStoperW0B1.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								Data/scripts/base/chara/npc/object/OpeningStoperW0B1.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,18 @@ | ||||
| require("global"); | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName) | ||||
|  | ||||
|     if (eventType == ETYPE_PUSH) then | ||||
|         if (eventName == "caution") then | ||||
|             worldMaster = GetWorldMaster(); | ||||
|             player:SendGameMessage(player, worldMaster, 34109, 0x20); | ||||
|         elseif (eventName == "exit") then | ||||
|             GetWorldManager():DoPlayerMoveInZone(player, 5.36433, 196, 133.656, -2.84938); | ||||
|         end | ||||
|     end | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										9
									
								
								Data/scripts/base/chara/npc/object/OpeningTown.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Data/scripts/base/chara/npc/object/OpeningTown.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,9 @@ | ||||
| require("global"); | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName)     | ||||
| 	player:EndEvent(); | ||||
| end | ||||
| @@ -0,0 +1,9 @@ | ||||
| require("global"); | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName) | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										37
									
								
								Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,37 @@ | ||||
| require("global"); | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| PrivateAreaPastExit | ||||
|  | ||||
| This object contains the player inside a PrivateAreaPast, stopping them from escaping it's bounds. It is the | ||||
| object that generates the circle graphic on the minimap. This object always has two push triggers, an inner | ||||
| and outer inverted circle. The inner one is named "caution" and the outer one is named "exit". When the player | ||||
| leaves the inner circle a warning is shown and when they leave the outer circle they either leave the instance | ||||
| or get warped back to the center. | ||||
|  | ||||
| ]] | ||||
|  | ||||
| function init(privAreaExit) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, privAreaExit, eventType, eventName) | ||||
| 	player:EndEvent(); | ||||
| 	 | ||||
| 	if (eventName == "caution") then | ||||
| 		player:SendGameMessage(player, GetWorldMaster(), 34109, MESSAGE_TYPE_SYSTEM); -- You are about to leave the instance. | ||||
| 	elseif (eventName == "exit") then | ||||
| 		local area = privAreaExit.CurrentArea; | ||||
| 		if (area.IsPrivate()) then | ||||
| 			-- If you can leave, warp to public zone and show message. | ||||
| 			if (area.CanExitPrivateArea()) then | ||||
| 				player:SendGameMessage(player, GetWorldMaster(), 34110, MESSAGE_TYPE_SYSTEM); -- You have left the instance. | ||||
| 				--GetWorldManager():WarpToPublicArea(player); | ||||
| 			-- Otherwise warp back to the center of the zone. | ||||
| 			else | ||||
| 				--GetWorldManager():WarpToCharaPosition(player, privAreaExit); | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
							
								
								
									
										56
									
								
								Data/scripts/base/chara/npc/object/RetainerFurniture.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								Data/scripts/base/chara/npc/object/RetainerFurniture.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,56 @@ | ||||
| --[[ | ||||
|  | ||||
| RetainerFurniture Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventPushStepOpenRetainerMenu() - Opens menu to choose retainer | ||||
| eventRingBell() - Plays the bell ring animation | ||||
| eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen | ||||
| eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu. | ||||
| eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. | ||||
| eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling. | ||||
| eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. | ||||
| eventTalkRetainerItemList(operationCode) -  Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. | ||||
| eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI. | ||||
| eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20.  | ||||
| eventTalkFinish() - Finishs the talk with retainer | ||||
| eventPlayerTurn(rotation) - Turns the player | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("retainer") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu"); | ||||
| 	 | ||||
| 	if (retainerNumber == nil or retainerNumber == 0) then | ||||
| 		player:EndEvent(); | ||||
| 		return; | ||||
| 	end | ||||
| 	 | ||||
| 	callClientFunction(player, "eventRingBell");	 | ||||
| 	retainer = player:SpawnMyRetainer(npc, retainerNumber); | ||||
| 	 | ||||
| 	while (true) do | ||||
| 		choice = callClientFunction(player, "eventTalkRetainerMenu", false, true); | ||||
| 		if (choice == 1) then | ||||
| 			doItemTrade(player, retainer); | ||||
| 		elseif (choice == 2) then | ||||
| 			doBazaar(player, retainer); | ||||
| 		elseif (choice == 7) then | ||||
| 			callClientFunction(player, "eventTalkRetainerMannequin", 0);		 | ||||
| 		elseif (choice == 8) then | ||||
| 			callClientFunction(player, "eventTalkSelectBazaarStreet", 20); | ||||
| 		else | ||||
| 			break; | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	player:DespawnMyRetainer(); | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										108
									
								
								Data/scripts/base/chara/npc/object/TaskBoard.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										108
									
								
								Data/scripts/base/chara/npc/object/TaskBoard.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,108 @@ | ||||
| --[[ | ||||
|  | ||||
| TaskBoard | ||||
|  | ||||
| Operates the Task Board actor located in each of the Adventurers' Guilds. | ||||
| Calls from the Noc000 static actor, which also applies to specific guild NPCs involved in that as well. | ||||
|  | ||||
| Functions:  (only including those from Noc000 which apply to the Task Board) | ||||
|  | ||||
| pETaskBoardAskLimsa() | ||||
|     Desc: Show guild menu with valid options for Limsa Lominsa. | ||||
|     Params: None | ||||
|     Returns: Value dictating which item on the list was selected. | ||||
|  | ||||
| pETaskBoardAskUldah() | ||||
|     Desc: Show guild menu with valid options for Ul'dah. | ||||
|     Params: None | ||||
|     Returns: Value dictating which item on the list was selected. | ||||
|  | ||||
| pETaskBoardAskGridania() | ||||
|     Desc: Show guild menu with valid options for Gridania. | ||||
|     Params: None | ||||
|     Returns: Value dictating which item on the list was selected. | ||||
|  | ||||
| pETaskBoardGuild(guildId) | ||||
|     Desc: Plays back a message "The following tasks are available:". | ||||
|     Params: * guildId 			- Class Id from xtx_text_jobName.  EN doesn't make use of it, but JP/DE/FR do.  Thanks Koji. | ||||
|      | ||||
| pETaskBoardOrder(recommendedLvl itemId, hq, amount) | ||||
|     Desc: Takes the params and tells the player what the guild still needs turned in. | ||||
|     Params: * recommendedLvl 	- Recommended level the player be at | ||||
|             * itemId  			- Id of the item from xtx_itemName | ||||
|             * hq     			- Quality of item (1 = NQ, 2 = +1, 3 = +2 4 = +3) | ||||
|             * amount 			- Amount needed (The amount the player needs to turn-in, not the amount guild needs overall) | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| local guildItem = {  | ||||
|     -- [guildId] = { (recommendedLvl itemId, hq, amount, 2nd-recommendedLvl 2nd-itemId, 2nd-hq, 2nd-amount) } | ||||
|     [29] = {1, 4100604, 1, 1, 10, 4030706, 1, 1}, -- Carpenters' | ||||
|     [30] = {1, 4040004, 1, 1, 10, 4030004, 1, 1}, -- Blacksmiths' | ||||
|     [31] = {1, 6080009, 1, 1, 10, 8070606, 1, 1}, -- Armorers' | ||||
|     [32] = {1, 5020007, 1, 1, 10,10004103, 1, 1}, -- Goldsmiths' | ||||
|     [33] = {1, 4020107, 1, 1, 10, 8031514, 1, 1}, -- Leatherworkers' | ||||
|     [34] = {1, 8030819, 1, 1, 10, 8030821, 1, 1}, -- Weavers' | ||||
|     [35] = {1, 3011530, 1,12, 10, 3020527, 1, 4}, -- Alchemists' | ||||
|     [36] = {1, 3010103, 1, 6, 10, 3011503, 1, 6}, -- Culinarians' | ||||
|     [39] = {1,10009101, 1,10, 10,10001116, 1,10}, -- Miners' | ||||
|     [40] = {1,10005403, 1,10, 10,10008106, 1,10}, -- Botanists' | ||||
|     [41] = {1, 3011106, 1,10, 10, 3011113, 1,10}  -- Fishermans'  | ||||
| } | ||||
|  | ||||
| local menuToGuild = {          -- Get a guild id from a given task board's Return result | ||||
|     [1] = {0, 30, 31, 36, 41}, -- Limsa | ||||
|     [2] = {0, 29, 33, 40,  0}, -- Gridania | ||||
|     [3] = {0, 32, 34, 35, 39}  -- Ul'dah | ||||
| } | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|      | ||||
|     local questNOC = GetStaticActor("Noc000"); | ||||
|     local npcId = npc:GetActorClassId(); | ||||
|      | ||||
|     while (true) do	 | ||||
| 		local guildId = 0; | ||||
| 	 | ||||
|         if (npcId == 1200193) then -- Limsa | ||||
|             local choice = callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskLimsa"); | ||||
|              | ||||
|             if (choice == 1 or choice == nil) then | ||||
|                 break; -- Exited menu | ||||
|             else | ||||
|                 guildId = menuToGuild[1][choice]; | ||||
|             end             | ||||
|         elseif (npcId == 1200194) then -- Ul'dah    | ||||
|             local choice = callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskUldah"); | ||||
|              | ||||
|             if (choice == 1 or choice == nil) then | ||||
|                 break; -- Exited menu | ||||
|             else | ||||
|                 guildId = menuToGuild[3][choice];  | ||||
|             end         | ||||
|         else -- Gridania | ||||
|             local choice = callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskGridania"); | ||||
|                      | ||||
|             if (choice == 1 or choice == nil) then | ||||
|                 break; -- Exited menu | ||||
|             else | ||||
|                 guildId = menuToGuild[2][choice];  | ||||
|             end    | ||||
|         end  | ||||
|                  | ||||
|         if (guildId > 0) then | ||||
|             callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardGuild", guildId); | ||||
|             local gItem = guildItem[guildId] | ||||
|             callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardOrder", unpack(gItem, 1, 4)); | ||||
|             callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardOrder", unpack(gItem, 5, 8));    | ||||
|         end | ||||
|     end | ||||
|      | ||||
|     player:EndEvent();   | ||||
| end | ||||
| @@ -107,7 +107,7 @@ function doLevequestInit(player, aetheryte) | ||||
| 			 | ||||
| 				player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); | ||||
| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				 | ||||
| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				director = player.CurrentArea:CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId) | ||||
| 			 | ||||
| @@ -33,6 +33,30 @@ end | ||||
| 
 | ||||
| function onEventStarted(player, aetheryte, triggerName) | ||||
| 	 | ||||
| 	-- Main Scenario Intro Quests | ||||
| 	if (player:HasQuest(110002) == true) then | ||||
| 		require ("quests/man/man0l1"); | ||||
| 		local quest = player:GetQuest("Man0l1"); | ||||
| 		if (quest:GetSequence() == SEQ_003) then			 | ||||
| 			callClientFunction(player, "delegateEvent", player, quest, "processEvent025"); | ||||
| 			quest:StartSequence(SEQ_005); | ||||
| 		end | ||||
| 	elseif (player:HasQuest(110006) == true) then | ||||
| 		require ("quests/man/man0g1"); | ||||
| 		local quest = player:GetQuest("Man0g1"); | ||||
| 		if (quest:GetSequence() == SEQ_005) then			 | ||||
| 			callClientFunction(player, "delegateEvent", player, quest, "processEvent013"); | ||||
| 			--quest:StartSequence(???); | ||||
| 		end | ||||
| 	elseif (player:HasQuest(110010) == true) then | ||||
| 		require ("quests/man/man0u1"); | ||||
| 		local quest = player:GetQuest("Man0u1"); | ||||
| 		if (quest:GetSequence() == SEQ_005) then			 | ||||
| 			callClientFunction(player, "delegateEvent", player, quest, "processEvent013"); | ||||
| 			quest:StartSequence(SEQ_010); | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	if (player:GetGuildleveDirector() ~= nil) then | ||||
| 		doGuildleveMenu(player, aetheryte); | ||||
| 	else | ||||
| @@ -142,7 +166,7 @@ function doLevequestInit(player, aetheryte) | ||||
| 							 | ||||
| 				player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); | ||||
| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				 | ||||
| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				director = player.CurrentArea:CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId); | ||||
| 				 | ||||
							
								
								
									
										159
									
								
								Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										159
									
								
								Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,159 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceBlackMarketeer Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome(player)                        - Start Text | ||||
| eventSellItemAsk(player, itemName, tradePrice)  - Requires GC Affiliation. Trade menu for Commemorative Coin | ||||
| eventAskMainMenu(player, index)                 - Shows menu prompt to purchase with gil or with GC seals | ||||
| eventTalkBye(player)                            - Says bye text | ||||
| eventTalkStepBreak()                            - Ends talk, NPC turns to face original position | ||||
|  | ||||
| eventSealShopMenuOpen()                         - Opens menu for purchasing with grand company seals | ||||
| eventSealShopMenuAsk()                          - Returns two values, one that seems to always be true, and an index of purchased item | ||||
| eventSealShopMenuClose()                        - Closes seal menu | ||||
| eventGilShopMenuOpen()                          - Opens menu for purchasing with gil | ||||
| eventGilShopMenuAsk()                           - Returns two values, one that seems to always be true, and an index of purchased item | ||||
| eventGilShopMenuClose()                         - Closes gil menu | ||||
|  | ||||
| Class applies to only three NPCs | ||||
| Actorclass Id - 1500293 : Momoroon, Limsa Lominsa | ||||
| Actorclass Id - 1500294 : Gagaroon, Gridania | ||||
| Actorclass Id - 1500295 : Lalaroon, Ul'dah | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("shop") | ||||
|  | ||||
| shopInfo = { -- [ index ] = { itemId, gilPrice, sealPrice, city, itemCategory } | ||||
| [1001] = {3020202, 100, 10000, 1, 1}, | ||||
| [1002] = {3020509, 400, 40000, 1, 1}, | ||||
| [1003] = {3020510, 400, 40000, 1, 1}, | ||||
| [1004] = {3020504, 1000, 100000, 1, 1}, | ||||
| [1005] = {3020505, 1000, 100000, 1, 1}, | ||||
| [1101] = {9040018, 1500, 150000, 1, 2}, | ||||
| [1102] = {9010025, 2000, 200000, 1, 2}, | ||||
| [1301] = {2001014, 4000, 400000, 1, 4}, | ||||
| [2001] = {3020203, 100, 10000, 2, 1}, | ||||
| [2002] = {3020509, 400, 40000, 2, 1}, | ||||
| [2003] = {3020510, 400, 40000, 2, 1}, | ||||
| [2004] = {3020504, 1000, 100000, 2, 1}, | ||||
| [2005] = {3020505, 1000, 100000, 2, 1}, | ||||
| [2101] = {9040018, 1500, 150000, 2, 2}, | ||||
| [2102] = {9010025, 2000, 200000, 2, 2}, | ||||
| [2301] = {2001015, 4000, 400000, 2, 4}, | ||||
| [3001] = {3020204, 100, 10000, 3, 1}, | ||||
| [3002] = {3020509, 400, 40000, 3, 1}, | ||||
| [3003] = {3020510, 400, 40000, 3, 1}, | ||||
| [3004] = {3020504, 1000, 100000, 3, 1}, | ||||
| [3005] = {3020505, 1000, 100000, 3, 1}, | ||||
| [3101] = {9040018, 1500, 150000, 3, 2}, | ||||
| [3102] = {9010025, 2000, 200000, 3, 2}, | ||||
| [3301] = {2001016, 4000, 400000, 3, 4}, | ||||
| } | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
|     commemorativeCoin = 10011251; | ||||
|     commemorativeCoinValue = 25000; | ||||
|     gilCurrency = 1000001; | ||||
|     playerGC = player.gcCurrent | ||||
|     playerGCSeal = 1000200 + playerGC; | ||||
|  | ||||
| 	callClientFunction(player, "eventTalkWelcome", player); | ||||
| 	 | ||||
|     if player:GetItemPackage(INVENTORY_NORMAL):HasItem(commemorativeCoin) and playerGC > 0 then | ||||
|         -- Checks for player having a commemorative coin, show window trade option if so. | ||||
|         coinChoice = callClientFunction(player, "eventSellItemAsk", player, commemorativeCoin, commemorativeCoinValue); | ||||
|         if coinChoice == 1 then | ||||
|             currencyType = callClientFunction(player, "eventAskMainMenu", player); | ||||
|         elseif coinChoice == 2 then | ||||
|             -- You trade <itemQuantity1> <itemName1> <itemQuality1> for <itemQuantity2> <itemName2> <itemQuality2>. | ||||
|             player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, commemorativeCoin, 1, playerGCSeal, 1, 1, commemorativeCoinValue); | ||||
|             player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(commemorativeCoin, 1); | ||||
|             player:GetItemPackage(INVENTORY_CURRENCY):addItem(playerGCSeal, 25000, 1) | ||||
|             -- TODO: Add handling for checking GC seals limit and not going over it | ||||
|         end | ||||
|     else | ||||
|         -- If no grand company alignment, go straight to the shop that uses gil, otherwise show gc seal option. | ||||
|         if playerGC == 0 then | ||||
|             processGilShop(player);    | ||||
|         else | ||||
|             currencyType = callClientFunction(player, "eventAskMainMenu", player); | ||||
|             if currencyType == 1 then | ||||
|                 processGilShop(player);     | ||||
|             elseif currencyType == 2 then | ||||
|                 processSealShop(player);  | ||||
|             end | ||||
|         end | ||||
|     end | ||||
|      | ||||
|     callClientFunction(player, "eventTalkBye", player); | ||||
| 	callClientFunction(player, "eventTalkStepBreak", player); | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
|  | ||||
| function processGilShop(player) | ||||
|  | ||||
|     callClientFunction(player, "eventGilShopMenuOpen", player); | ||||
|  | ||||
|     while (true) do      | ||||
|         unk1, buyResult = callClientFunction(player, "eventGilShopMenuAsk", player); | ||||
|         printf(unk1); | ||||
|         if (buyResult == 0 or buyResult == -1) then | ||||
|             callClientFunction(player, "eventGilShopMenuClose", player);                  | ||||
|             break; | ||||
|         else | ||||
|             if shopInfo[buyResult] == nil then | ||||
|                 -- Prevent server crash from someone trying to buy a non-existent item via packet injection. | ||||
|                 break; | ||||
|             else | ||||
|                 -- TODO: Add handling to check you're on the right NPC to prevent packet injecting a purchase from anything in the list | ||||
|                 if shopInfo[buyResult][5] == 4 then | ||||
|                     location = INVENTORY_KEYITEMS; | ||||
|                 else     | ||||
|                     location = INVENTORY_NORMAL;   | ||||
|                 end | ||||
|                  | ||||
|                 purchaseItem(player, location, shopInfo[buyResult][1], 1, 1, shopInfo[buyResult][3], gilCurrency);   | ||||
|             end | ||||
|         end    | ||||
|     end | ||||
| end | ||||
|  | ||||
|  | ||||
| function processSealShop(player) | ||||
|  | ||||
|     callClientFunction(player, "eventSealShopMenuOpen", player); | ||||
|      | ||||
|     while (true) do      | ||||
|         unk1, buyResult = callClientFunction(player, "eventSealShopMenuAsk", player);   | ||||
|          | ||||
|         if (buyResult == 0 or buyResult == -1) then | ||||
|             callClientFunction(player, "eventSealShopMenuClose", player); | ||||
|             break; | ||||
|         else | ||||
|             if shopInfo[buyResult] == nil then | ||||
|                 -- Prevent server crash from someone trying to buy a non-existent item via packet injection. | ||||
|                 break; | ||||
|             else | ||||
|                 -- TODO: Add handling to check you're on the right NPC to prevent packet injecting a purchase from anything in the list | ||||
|                 if shopInfo[buyResult][5] == 4 then | ||||
|                     location = INVENTORY_KEYITEMS; | ||||
|                 else     | ||||
|                     location = INVENTORY_NORMAL;   | ||||
|                 end | ||||
|              | ||||
|                 purchaseItem(player, location, shopInfo[buyResult][1], 1, 1, shopInfo[buyResult][2], playerGCSeal);   | ||||
|             end | ||||
|         end    | ||||
|     end | ||||
| end | ||||
|  | ||||
| @@ -0,0 +1,26 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceBranchVendor Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome(player) - Starts talk turn and  | ||||
| eventSearchItemAsk(nil, stopSearchingItemId) -  | ||||
| eventTalkStepBreak() - Finishes the talk turn. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	 | ||||
| 	callClientFunction(player, "eventTalkWelcome", player);	 | ||||
| 	callClientFunction(player, "eventSearchItemAsk", nil, 0);	 | ||||
| 	callClientFunction(player, "eventTalkStepBreak", player);	 | ||||
| 	player:EndEvent(); | ||||
| 	 | ||||
| end | ||||
| @@ -0,0 +1,41 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCaravanAdviser Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| adviserDeffault()       - Not a typo.  NPC dialog talking about a chocobo.  Resets their sight on you, perhaps used on closing dialog? | ||||
| adviserAsk()            - Brings up a menu for caravan info, or purchasing gysahl greens | ||||
| adviserAdvise()         - NPC dialog discussing feeding chocobos | ||||
| adviserSales(price)     - Gysahl purchase dialog and prompt | ||||
| adviserBuy()            - Dialog to play after purchasing gysahl greens | ||||
| adviserBuyNG()          - NPC plays /shrug animation.   | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	local gysahlPrice = 20; | ||||
| 	local choice = callClientFunction(player, "adviserAsk"); | ||||
|      | ||||
|     if choice == 1 then | ||||
|         callClientFunction(player, "adviserAdvise"); | ||||
|     elseif choice == 2 then | ||||
|         local purchaseChoice = callClientFunction(player, "adviserSales", gysahlPrice); | ||||
|          | ||||
|         if purchaseChoice == 1 then | ||||
|             callClientFunction(player, "adviserBuy"); | ||||
|         elseif purchaseChoice == 2 then | ||||
|             callClientFunction(player, "adviserBuyNG"); | ||||
|         end | ||||
|     elseif choice == 3 then | ||||
|         callClientFunction(player, "adviserDeffault") | ||||
|     end | ||||
|  | ||||
| 	player:EndEvent(); | ||||
| end | ||||
| @@ -0,0 +1,68 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCaravanGuide Script | ||||
|  | ||||
| This script handles the caravan guide class, which is for the actor who escorts the chocobos behind them during Caravan Security events.   | ||||
|  | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| caravanGuardCancel()                                        - Menu prompt to abandon the caravan | ||||
|  | ||||
| caravanGuardReward(cargo, nil, areaName, playerGC, killCount, areaName2)       | ||||
|                                                             - Reward dialog for completing the caravan | ||||
|                                                             - cargo = 0 (none) through 9 (all) for varying degrees of success dialog | ||||
|                                                             - If playerGC doesn't match the GC of the areaName region, NPC mentions you don't need their seals. | ||||
|                                                             - killCount shows an extra dialog if 40-49 enemies were slain, and a different one at 50+ | ||||
|                                                              | ||||
| caravanGuardNotReward()                                     - Dialog stating you didn't contribute to the event at all | ||||
| caravanGuardFailReward(areaName, areaName2)                 - Failure dialog, NPC offers free gysahl green, then offers free teleport back to aetheryte | ||||
| caravanGuardThanks(name1, name2, name3)                     - Dialog for joining the caravan.  NPC names the three chocobos. Name IDs from xtx_displayName | ||||
| caravanGuardOffer(areaName, areaName2, playerGC)            - Dialog for who to talk to for joining the caravan. | ||||
| caravanGuardAmple(areaName, areaName2)                      - Dialog for NPC taking a break? | ||||
| caravanGuardSuccess()                                       - Dialog when you reached destination? | ||||
| caravanGuardFailure(areaName, areaName2)                    - Failure dialog for mentioned area. | ||||
| caravanGuardIgnore()                                        - Resets NPC state for player?  Or used for players not flagged for the event. | ||||
| caravanGuardBonusReward(nil, isBonus?)                      - NPC says variation on a piece of dialog from the boolean passed | ||||
| caravanGuardNotBonusReward()                                - Inventory full flavour dialog | ||||
|  | ||||
|  | ||||
| Notes: | ||||
| Functions employing areaName/areaName2 add their value together in the client's script to get the area name.  Said area values are...  | ||||
| 1 = Wineport, 2 = Quarrymill, 3 = Silver Bazaar, 4 = Aleport, 5 = Hyrstmill, 6 = Golden Bazaar | ||||
|  | ||||
| areaName will always be 1-3 for caravanGuardReward to function as expected for GC-related dialog | ||||
| areaName2 will always be either 0 or 3.  0 for the lower level caravan area name, 3 for the higher level. | ||||
|  | ||||
| populaceCaravanGuide sheet: | ||||
| ID  Dialog                                                                                Comment | ||||
| 6	It is time. Come, let us ride.                                                      - Caravan begins. | ||||
| 12	We've arrived at last! Come and speak to me when you're ready to claim your reward. - Caravan completed. | ||||
| 23	We're under attack! The chocobos! Protect the chocobos!                             - Caravan aggros monsters | ||||
| 27	Gods, have we already come this far? At this pace, we stand to make good time.      - Says between 50% & 90% of the way to desgination? Can be said more than once per run | ||||
| 28	Well fought, friend. I thank the gods you're with us. Come, onward!                 - Cleared monsters that caravan aggro'd | ||||
|  | ||||
| TO-DO: | ||||
| Document actors involved.  Should be six of them. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	local areaName = 1; | ||||
|     local areaName2 = 3; | ||||
|     local playerGC = 1; | ||||
|     local cargo = 9; | ||||
|     local killCount = 50; | ||||
|     callClientFunction(player, "caravanGuardOffer", areaName, areaName2, playerGC); | ||||
|     --callClientFunction(player, "caravanGuardReward", cargo, nil, areaName, playerGC, killCount, areaName2);    | ||||
|     --player:SendGameMessageLocalizedDisplayName(npc, 6, MESSAGE_TYPE_SAY, npc.displayNameId); | ||||
|      | ||||
|      | ||||
| 	player:EndEvent(); | ||||
| end | ||||
| @@ -0,0 +1,49 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCaravanManager Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| caravanGuardEntry(areaGC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCountRequired, levelRequired)  | ||||
|        - Dialog for signing up for caravan. areaGC(1-3) & areaName(0 or 3) added together to get location name.   | ||||
|        - If difficulty => 40 on areaGC 1-3 & areaName 0, NPC mentions it's be a tougher trip | ||||
|         | ||||
| caravanGuardQuestion(areaName1, areaName2, escortMax, isSameGC?, playerGC?) - Ask about the caravan escort | ||||
| caravanGuardJoinOK(areaName1, areaName2, playerGC)   - Dialog for successfully joining the caravan | ||||
| caravanGuardJoinNG(nil, maxEscorts, playerGC)        - Dialog dictating how many escorts total filled the run.   | ||||
| caravanGuardAmple(nil, playerGC, playerGC)           - Dialog for caravan escort being full. | ||||
| caravanGuardOther(npcGC)                             - Dialog where NPC mentions you're not part of the given Grand Company parameter | ||||
| caravanGuardSigh()                                   - NPC does a shrug animation | ||||
| caravanGuardHuh()                                    - NPC does /huh | ||||
| caravanGuardCancel(nil, playerGC)                    - Dialog for canceling caravan escort.  | ||||
|  | ||||
|  | ||||
| Notes: | ||||
| Some NPC dialog address you differently if your GC rank is Chief Sergeant (id 27) or higher, but only in non-English languages. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	local GC = 3; | ||||
|     local playerGC = 1;  | ||||
|     local areaName = 0; | ||||
|     local level = 25; | ||||
|     local playerCount = 8; | ||||
|     local difficulty = 41; | ||||
|     local hasRoomForGCSeals = false; | ||||
| 	local isSameGC = true; | ||||
|     local escortMax = 8; | ||||
|     areaName1 = 1; | ||||
|     areaName2 = 3; | ||||
|      | ||||
|    -- callClientFunction(player, "caravanGuardCancel", nil, 3); | ||||
|      | ||||
|     callClientFunction(player, "caravanGuardEntry", GC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCount, level); | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										136
									
								
								Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										136
									
								
								Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,136 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceChocoboLender Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome(player) - Start Text | ||||
| eventAskMainMenu(player, curLevel, hasFundsForRent, isPresentChocoboIssuance, isSummonMyChocobo, isChangeBarding, currentChocoboWare) - Shows the main menu | ||||
| eventTalkMyChocobo(player) - Starts the cutscene for getting a chocobo | ||||
| eventSetChocoboName(true) - Opens the set name dialog | ||||
| eventAfterChocoboName(player) - Called if player done naming chocobo, shows cutscene, returns state and waits to teleport outside city. | ||||
| eventCancelChocoboName(player) - Called if player cancels naming chocobo, returns state.  | ||||
| eventTalkStepBreak(player) - Finishes talkTurn and says a goodbye | ||||
|  | ||||
| Notes: | ||||
|  | ||||
| * Rent price and time seems to be hardcoded into the client. Price is always 800gil and time is 10m. | ||||
| * The func eventSetChocoboName *requires* the actor with id `1080101` to be present in the client instance or it will crash (thanks Jorge for finding that). | ||||
| * Special spawn codes must be sent for getting your chocobo or renting for it to work properly. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| local rentalPrice = 800; | ||||
| local rentalTime = 10; | ||||
|  | ||||
| local gcIssuances = { | ||||
| 	[1500006] = 2001004, | ||||
| 	[1500061] = 2001005, | ||||
| 	[1000840] = 2001006, | ||||
| 	[1500059] = 0 | ||||
| }; | ||||
|  | ||||
| local startAppearances = { | ||||
| 	[1500006] = CHOCOBO_LIMSA1, | ||||
| 	[1500061] = CHOCOBO_GRIDANIA1, | ||||
| 	[1000840] = CHOCOBO_ULDAH1 | ||||
| }; | ||||
|  | ||||
| local cityExits = { | ||||
| 	[1500006] = {133, -6.032, 46.356, 132.572, 3.034}, | ||||
| 	[1500061] = {150, 333.271, 5.889, -943.275, 0.794}, | ||||
| 	[1000840] = {170, -26.088, 181.846, -79.438, 2.579}, | ||||
|     [1500059] = {172, -2133.028, 15.476, -421.471, 1.5} | ||||
| }; | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName)	 | ||||
|     local classId = npc:GetActorClassId(); | ||||
| 	local curLevel = 20; -- TODO: pull from character | ||||
| 	local hasIssuance = player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(gcIssuances[classId]); | ||||
| 	local hasChocobo = player.hasChocobo; | ||||
| 	 | ||||
| 	if (hasChocobo == false) then -- Let GMs auto have the issuance for debugging  | ||||
| 		hasIssuance = true; | ||||
| 	end	 | ||||
|  | ||||
| 	local hasFunds = (player:GetCurrentGil() >= rentalPrice); | ||||
|      | ||||
|      | ||||
|      | ||||
|     if ((classId == 1000840) and (player:HasQuest(110009))) then -- Cross-script Man0u0 dialog | ||||
|         local sequence = player:GetQuest(110009):getSequence(); | ||||
|          | ||||
|         if (sequence == 0) then | ||||
|             callClientFunction(player, "delegateEvent", player, GetStaticActor("Man0u0"), "processEvent000_13");  | ||||
|         elseif (sequence == 10) then | ||||
|             callClientFunction(player, "delegateEvent", player, GetStaticActor("Man0u0"), "processEvent020_7");  | ||||
|         else | ||||
|             player:EndEvent(); | ||||
|         end | ||||
|     else | ||||
|         callClientFunction(player, "eventTalkWelcome", player); | ||||
|          | ||||
|         local menuChoice = callClientFunction(player, "eventAskMainMenu", player, curLevel, hasFunds, hasIssuance, hasChocobo, hasChocobo, 0); | ||||
|      | ||||
|         if (menuChoice == 1) then -- Issuance option | ||||
|          | ||||
|             callClientFunction(player, "eventTalkMyChocobo", player); | ||||
|             local nameResponse = callClientFunction(player, "eventSetChocoboName", true); | ||||
|      | ||||
|             if (nameResponse == "") then -- Cancel Chocobo naming | ||||
|                 callClientFunction(player, "eventCancelChocoboName", player); | ||||
|                 callClientFunction(player, "eventTalkStepBreak", player); | ||||
|                 player:EndEvent(); | ||||
|                 return; | ||||
|             else		 | ||||
|                 local appearance = startAppearances[classId];			 | ||||
|                 player:IssueChocobo(appearance, nameResponse); | ||||
|                  | ||||
|                 callClientFunction(player, "eventAfterChocoboName", player);			 | ||||
|      | ||||
|                 --Add Chocobo License and remove issuance | ||||
|                 if (player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(2001007) == false) then | ||||
|                     player:GetItemPackage(INVENTORY_KEYITEMS):AddItem(2001007); | ||||
|                 end | ||||
|                 player:GetItemPackage(INVENTORY_KEYITEMS):RemoveItem(gcIssuances[classId], 1); | ||||
|                  | ||||
|                 --Warp with the special chocobo warp mode. | ||||
|                 mountChocobo(player);			 | ||||
|                 GetWorldManager():DoZoneChange(player, cityExits[classId][1], nil, 0, SPAWN_CHOCOBO_GET, cityExits[classId][2], cityExits[classId][3], cityExits[classId][4], cityExits[classId][5]);		 | ||||
|             end | ||||
|                      | ||||
|         elseif(menuChoice == 2) then -- Summon Bird | ||||
|             mountChocobo(player); | ||||
|             GetWorldManager():DoZoneChange(player, cityExits[classId][1], nil, 0, SPAWN_NO_ANIM, cityExits[classId][2], cityExits[classId][3], cityExits[classId][4], cityExits[classId][5]);		 | ||||
|         elseif(menuChoice == 3) then -- Change Barding | ||||
|             callClientFunction(player, "eventTalkStepBreak", player); | ||||
|         elseif(menuChoice == 5) then -- Rent Bird | ||||
|             mountChocobo(player, true, 10); | ||||
|             GetWorldManager():DoZoneChange(player, cityExits[classId][1], nil, 0, SPAWN_CHOCOBO_RENTAL, cityExits[classId][2], cityExits[classId][3], cityExits[classId][4], cityExits[classId][5]); | ||||
|         else | ||||
|             callClientFunction(player, "eventTalkStepBreak", player); | ||||
|         end | ||||
|     end | ||||
|      | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
| function mountChocobo(player, isRental, rentalMinutes) | ||||
| 	if (isRental) then		 | ||||
| 		player:ChangeMusic(64);		 | ||||
| 		player:StartChocoboRental(rentalMinutes); | ||||
| 	else | ||||
| 		player:ChangeMusic(83); | ||||
| 	end | ||||
| 	 | ||||
| 	player:SendMountAppearance(); | ||||
| 	player:SetMountState(1); | ||||
| 	player:ChangeSpeed(0.0, 3.6, 9.0, 9.0); | ||||
| 	player:ChangeState(15);	 | ||||
| end | ||||
| @@ -0,0 +1,43 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyBuffer Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome(player, boolean)       - Welcome dialog.  Boolean seems to be related to rank? | ||||
| eventTalkBufEffect()                    - Dialog for applying Sanction | ||||
| eventTalkBufEffectAfter(player)         - Dialog after applying Sanction | ||||
| eventTalkStepBreak()                    - Returns to NPC's neutral state | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| local gcRep = {  | ||||
|     [1500388] = 1, -- Maelstrom Representative | ||||
|     [1500389] = 2, -- Adder Representative | ||||
|     [1500390] = 3, -- Flame Representative | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     local playerGC = player.gcCurrent; | ||||
|     local playerGCRanks = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; | ||||
|      | ||||
|     local choice = callClientFunction(player, "eventTalkWelcome", player, true); | ||||
|      | ||||
|     if (choice == 1 and playerGCRanks[playerGC] > 10 and playerGCRanks[playerGC] < 112) then | ||||
|         callClientFunction(player, "eventTalkBufEffect"); | ||||
|         callClientFunction(player, "eventTalkBufEffectAfter", player); | ||||
|         -- TODO: Add Sanction buff | ||||
|     else | ||||
|         player:SendMessage(0x20, "", "Quit hex editing your memory."); | ||||
|     end | ||||
|     | ||||
|     callClientFunction(player, "eventTalkStepBreak");  | ||||
|     player:endEvent(); | ||||
| end | ||||
|  | ||||
| @@ -0,0 +1,66 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyGLPublisher Script | ||||
|  | ||||
| xtx_gcRank for GC Rank values | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| talkOutsider()                              - Dialog for no affiliated with GC.  Seems to always read Maelstrom? | ||||
| talkOfferWelcome(unk1)                      - Errors | ||||
| askCompanyLeve()                            - Errors | ||||
| askLeveDetail(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8)                             - Errors | ||||
|  | ||||
| eventGLDifficulty()                         - Difficulty window, returns player choice | ||||
| eventGLStart(leveName, difficulty, unk1)    - leveName from xtx_guildleve | ||||
|  | ||||
| talkAfterOffer() | ||||
| talkOfferLimit() | ||||
|  | ||||
| finishTalkTurn()                                            - Resets NPC target/facing | ||||
|  | ||||
| eventGLPlay(leveName, guardianFavor, favorCost, difficulty) - Menu for active levequest | ||||
| eventGLShinpu(guardianFavor, favorCost)                     - Menu to accept favor buff.  evenGLPlay() calls it | ||||
| eventGLThanks()                                             - Errors | ||||
|  | ||||
| eventGLReward(                      -- Leve reward screen | ||||
|     guildleveId,  | ||||
|     clearTime,  | ||||
|     missionBonus,  | ||||
|     difficultyBonus,  | ||||
|     factionNumber,  | ||||
|     factionBonus,  | ||||
|     factionCredit,  | ||||
|     glRewardItem,  | ||||
|     glRewardNumber,  | ||||
|     glRewardSubItem,  | ||||
|     glRewardSubNumber,  | ||||
|     difficulty | ||||
| ) | ||||
|  | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| gcOfficer = {  | ||||
| [1500222] = 1, -- Storm Sergeant Hammil  | ||||
| [1500223] = 1, -- Storm Sergeant Sternn  | ||||
| [1500224] = 2, -- Serpent Sergeant Cordwyk  | ||||
| [1500225] = 2, -- Serpent Sergeant Lodall   | ||||
| [1500226] = 3, -- Flame Sergeant Byrne   | ||||
| [1500227] = 3, -- Flame Sergeant Dalvag | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
|     callClientFunction(player, "talkOutsider"); | ||||
|  | ||||
|     callClientFunction(player, "finishTalkTurn"); | ||||
|     player:endEvent(); | ||||
| end | ||||
|  | ||||
| @@ -0,0 +1,45 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyGuide Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome()                              - Dialog for new recruits | ||||
| eventTalkProvisional()                          - Message for when rank isn't high enough? | ||||
| eventTalkExclusive()                            - Message for wrong GC. | ||||
| eventTalkComMember(nil, npc, isFoundationDay)   - Information menus for various GC related activities | ||||
| eventTalkStepBreak()                            - Returns to NPC's neutral state | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| local gcRep = {  | ||||
|     [1001737] = 1, -- Maelstrom Representative | ||||
|     [1001738] = 2, -- Adder Representative | ||||
|     [1001739] = 3, -- Flame Representative | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     local playerGC = player.gcCurrent; | ||||
|     local playerGCRanks = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; | ||||
|     local npcGC = gcRep[npc:GetActorClassId()];     | ||||
|      | ||||
|     if (playerGC ~= npcGC and playerGCRanks[playerGC] == 127) then | ||||
|         callClientFunction(player, "eventTalkWelcome"); | ||||
|     elseif (playerGC == npcGC and playerGCRanks[playerGC] == 127) then | ||||
|         callClientFunction(player, "eventTalkProvisional"); | ||||
|     elseif (playerGC ~= npcGC and playerGCRanks[playerGC] ~= 127) then | ||||
|         callClientFunction(player, "eventTalkExclusive"); | ||||
|     elseif (playerGC == npcGC and playerGCRanks[playerGC] > 10 and playerGCRanks[playerGC] < 112) then | ||||
|         callClientFunction(player, "eventTalkComMember", nil, npc, true); | ||||
|     end | ||||
|  | ||||
|     callClientFunction(player, "eventTalkStepBreak");  | ||||
|     player:endEvent(); | ||||
| end | ||||
|  | ||||
| @@ -0,0 +1,77 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyOfficer Script | ||||
|  | ||||
| xtx_gcRank for GC Rank values | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome()                              - Welcome dialog | ||||
| eventTalkWelcomeQuest()                         - Same as Welcome dialog? | ||||
| eventTalkPreJoin()                              - Dialog for starting GC rank? | ||||
| eventTalkExclusive()                            - Dialog to play when you're not of that GC? | ||||
| eventTalkJoinedOnly()                           - Reads like chat-end dialog for your GC. | ||||
| eventTalkJoined(gcRank, gcRank,  isCanAfford, isShowPromotion)  - Menu to ask about/for promotion | ||||
|  | ||||
| eventDoRankUp(gcRank, gcRank)                   - Plays rank-up animation and opens GC window.  | ||||
| eventRankUpDone(???, ???)                       - Has your character do the GC salute?  Values seem to do nothing? | ||||
| eventRankCategoryUpBefore(gcRank)               - 11/21/31  - Mentions which GC quest you need to clear to continue promotion | ||||
| eventRankCategoryUpAfter()                      - Follow-up dialog after ranking up | ||||
| eventTalkQuestUncomplete()                      - Quest prerequisite dialog for ranking up to Second Lieutenant (1.23b rank cap) | ||||
| eventTalkFestival()                             - Foundation Day 2011 event dialog.  Server needs to reward 1000 GC seals after. | ||||
| eventTalkFestival2()                            - Foundation Day 2011 event dialog.  Seems to reward more seals, unsure how many. | ||||
| eventTalkFestival2012(value)                    - Foundation Day 2012 event dialog.  Rewards amount of seals dictated by value, retail used 5000. | ||||
|  | ||||
| eventTalkStepBreak()                            - Resets NPC target/facing | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| gcOfficer = {  | ||||
| [1500199] = 1, -- Limsa Officer | ||||
| [1500200] = 2, -- Grid Officer | ||||
| [1500198] = 3, -- Flame Officer | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
|     playerGC = player.gcCurrent; | ||||
|     playerGCSeal = 1000200 + playerGC; | ||||
|     playerCurrentRank = 13; | ||||
|     playerRankUpCost = 1500; | ||||
|     playerNextRank = 15; | ||||
|     currentRankCap = 31; -- Second Lieutenant | ||||
|     npcId = npc:GetActorClassId(); | ||||
|      | ||||
|     if playerGC == gcOfficer[npcId] then | ||||
|         callClientFunction(player, "eventTalkWelcome"); | ||||
|         if playerCurrentRank < currentRankCap then | ||||
|             if player:GetItemPackage(INVENTORY_CURRENCY):HasItem(playerGCSeal, playerRankUpCost) then | ||||
|                 -- Show Promotion window, allow paying | ||||
|                 local choice = callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, true, true); | ||||
|                  | ||||
|                 -- If promotion accepted | ||||
|                 if choice == 1 then | ||||
|                     callClientFunction(player, "eventDoRankUp", playerNextRank, playerNextRank); | ||||
|                    -- TODO: Table GC info or get it in source/sql.  Handle actual upgrade of GC rank/seal cap/cost/etc. | ||||
|                 end | ||||
|     | ||||
|             else | ||||
|                 -- Show Promotion window, show dialog you can't afford promotion | ||||
|                 callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, false, true); | ||||
|             end | ||||
|         else | ||||
|             callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank); | ||||
|         end | ||||
|          | ||||
|         callClientFunction(player, "eventTalkJoinedOnly"); | ||||
|     else | ||||
|         callClientFunction(player, "eventTalkExclusive"); | ||||
|     end | ||||
|     callClientFunction(player, "eventTalkStepBreak"); | ||||
|     player:endEvent(); | ||||
| end | ||||
							
								
								
									
										510
									
								
								Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										510
									
								
								Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,510 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyShop Script | ||||
|  | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkStepCantUse()      -- When player tries to buy from another GC's shop | ||||
| eventTalkPreJoin()          -- Dialog for the shop | ||||
| eventTalkPreJoinQuest()     -- Tutorial dialog for the shop? | ||||
| eventTalkJoined(???)        -- Dialog for the shop, they salute.  Orphaned parameter? | ||||
|  | ||||
| eventTalkFestival()         -- Festival Day Event Dialog | ||||
| eventTalkFestival2()        -- Festival Day Event Follow-up Dialog | ||||
|  | ||||
| eventTalkMainMenu(???, ???) -- Shop menu for picking GC items | ||||
| eventShopMenuOpen()         -- Sets up shop menu.  Calls getSpecialEventWork, value 8 shows GC firework & 11 a Patriot's Choker | ||||
| eventShopMenuAsk()          -- Opens up the shop menu. | ||||
| eventShopMenuClose() | ||||
|  | ||||
| eventGuideChocoboWhistle(???)   -- Tutorial dialog after purchasing Chocobo issuance slip.  Orphaned parameter? | ||||
| eventGuideTownTransport(index)  -- Tutorial dialog after purchasing an aetherpass.  Index is item ID. | ||||
| eventAskChocoboCustomize(index, price)  -- Chocobo Barding purchase dialog.  Index is item ID. | ||||
| eventChocoboCustomize()                 -- Follow-up dialog if you purchase Chocobo Barding. | ||||
|  | ||||
| getGrandCompanyNumber()         -- Returns GC value of the NPC | ||||
| getShopItemStartIndex(index)    -- Gets starting index value based on GC shop | ||||
| getShopItemEndIndex(index)      -- Gets ending index value based on GC shop | ||||
| getShopSellingItemMax(???)      -- | ||||
| getShopSellingItemDetail(player, ???, ???) | ||||
|  | ||||
| eventTalkStepBreak()            -- Returns NPC to their starting direction | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("shop") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| gcOfficer = {  | ||||
| [1500202] = 1, -- Limsa Shop | ||||
| [1500203] = 2, -- Grid Shop | ||||
| [1500201] = 3, -- Flame Shop | ||||
| } | ||||
|  | ||||
| shopInfo = { -- [index] = { itemID, itemQuality, itemQuantity, itemCost, gcRank, city, special, itemCategory } | ||||
| [100001] = {3010403, 1, 10, 20, 0, 1, 0, 1}, | ||||
| [100002] = {3010402, 1, 10, 30, 0, 1, 0, 1}, | ||||
| [100003] = {3020202, 1, 1, 50, 0, 1, 0, 1}, | ||||
| [100004] = {3020406, 1, 20, 10, 0, 1, 0, 1}, | ||||
| [100005] = {3020403, 1, 10, 15, 0, 1, 0, 1}, | ||||
| [100006] = {3020402, 1, 5, 60, 0, 1, 0, 1}, | ||||
| [100007] = {3020404, 1, 5, 100, 0, 1, 0, 1}, | ||||
| [100008] = {3020528, 1, 5, 50, 0, 1, 0, 1}, | ||||
| [100009] = {3020516, 1, 5, 50, 0, 1, 0, 1}, | ||||
| [100010] = {3020411, 1, 1, 15, 0, 1, 0, 1}, | ||||
| [100011] = {3020412, 1, 1, 200, 0, 1, 0, 1}, | ||||
| [100012] = {3020509, 1, 1, 200, 0, 1, 0, 1}, | ||||
| [100013] = {3020510, 1, 1, 200, 0, 1, 0, 1}, | ||||
| [100014] = {10013001, 1, 20, 5, 0, 1, 0, 1}, | ||||
| [100015] = {10013002, 1, 20, 25, 0, 1, 0, 1}, | ||||
| [100016] = {10013003, 1, 20, 45, 0, 1, 0, 1}, | ||||
| [100017] = {10013004, 1, 20, 100, 0, 1, 0, 1}, | ||||
| [100018] = {10013005, 1, 20, 150, 0, 1, 0, 1}, | ||||
| [100019] = {3910402, 1, 99, 85, 0, 1, 0, 1}, | ||||
| [100020] = {3910103, 1, 99, 120, 0, 1, 0, 1}, | ||||
| [100021] = {3910203, 1, 99, 120, 0, 1, 0, 1}, | ||||
| [100022] = {3910305, 1, 99, 85, 0, 1, 0, 1}, | ||||
| [100023] = {3920004, 1, 999, 50, 0, 1, 0, 1}, | ||||
| [100024] = {3920006, 1, 999, 70, 0, 1, 0, 1}, | ||||
| [100025] = {3920003, 1, 999, 115, 0, 1, 0, 1}, | ||||
| [100026] = {3910005, 1, 99, 75, 0, 1, 0, 1}, | ||||
| [100027] = {3910006, 1, 99, 90, 0, 1, 0, 1}, | ||||
| [100028] = {3940011, 1, 20, 20, 0, 1, 0, 1}, | ||||
| [100029] = {3940010, 1, 20, 30, 0, 1, 0, 1}, | ||||
| [100030] = {3020504, 1, 1, 400, 15, 1, 0, 1}, | ||||
| [100031] = {3020505, 1, 1, 400, 15, 1, 0, 1}, | ||||
| [100032] = {3020506, 1, 1, 300, 31, 1, 0, 1}, | ||||
| [101001] = {4040010, 1, 1, 500, 0, 1, 0, 2}, | ||||
| [101002] = {4040110, 1, 1, 1000, 0, 1, 0, 2}, | ||||
| [101003] = {4040205, 1, 1, 1400, 0, 1, 0, 2}, | ||||
| [101004] = {4040305, 1, 1, 3000, 0, 1, 0, 2}, | ||||
| [101005] = {4040204, 1, 1, 4000, 0, 1, 0, 2}, | ||||
| [101006] = {4080304, 1, 1, 950, 0, 1, 0, 2}, | ||||
| [101007] = {4080211, 1, 1, 1000, 0, 1, 0, 2}, | ||||
| [101008] = {4080106, 1, 1, 2000, 0, 1, 0, 2}, | ||||
| [101009] = {4080303, 1, 1, 4000, 0, 1, 0, 2}, | ||||
| [101010] = {5020010, 1, 1, 900, 0, 1, 0, 2}, | ||||
| [101011] = {5020209, 1, 1, 1000, 0, 1, 0, 2}, | ||||
| [101012] = {5020213, 1, 1, 1600, 0, 1, 0, 2}, | ||||
| [101013] = {5020305, 1, 1, 4000, 0, 1, 0, 2}, | ||||
| [101014] = {8030350, 1, 1, 750, 0, 1, 0, 2}, | ||||
| [101015] = {8030447, 1, 1, 750, 0, 1, 0, 2}, | ||||
| [101016] = {8031223, 1, 1, 750, 0, 1, 0, 2}, | ||||
| [101017] = {8032008, 1, 1, 750, 0, 1, 0, 2}, | ||||
| [101018] = {9050029, 1, 1, 900, 0, 1, 0, 2}, | ||||
| [101019] = {9050044, 1, 1, 1900, 0, 1, 0, 2}, | ||||
| [101020] = {9040032, 1, 1, 950, 0, 1, 0, 2}, | ||||
| [101021] = {9040025, 1, 1, 1500, 0, 1, 0, 2}, | ||||
| [101022] = {8013201, 1, 1, 1000, 11, 1, 0, 2}, | ||||
| [101023] = {8032601, 1, 1, 1000, 11, 1, 0, 2}, | ||||
| [101024] = {8071301, 1, 1, 1000, 11, 1, 0, 2}, | ||||
| [101025] = {8081701, 1, 1, 1000, 11, 1, 0, 2}, | ||||
| [101026] = {8050620, 1, 1, 1200, 11, 1, 0, 2}, | ||||
| [101027] = {8050243, 1, 1, 1200, 11, 1, 0, 2}, | ||||
| [101028] = {8050344, 1, 1, 1200, 11, 1, 0, 2}, | ||||
| [101029] = {8050028, 1, 1, 1200, 11, 1, 0, 2}, | ||||
| [101030] = {8090706, 1, 1, 1200, 11, 1, 0, 2}, | ||||
| [101031] = {4030205, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101032] = {4020306, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101033] = {4040014, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101034] = {4080408, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101035] = {4070310, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101036] = {5030307, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101037] = {5020112, 1, 1, 2500, 13, 1, 0, 2}, | ||||
| [101038] = {4100205, 1, 1, 2000, 13, 1, 0, 2}, | ||||
| [101039] = {8011609, 1, 1, 3000, 15, 1, 0, 2}, | ||||
| [101040] = {8032311, 1, 1, 3000, 15, 1, 0, 2}, | ||||
| [101041] = {8071017, 1, 1, 3000, 15, 1, 0, 2}, | ||||
| [101042] = {8050132, 1, 1, 3000, 15, 1, 0, 2}, | ||||
| [101043] = {8081123, 1, 1, 3000, 15, 1, 0, 2}, | ||||
| [101044] = {4030117, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101045] = {4020210, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101046] = {4040406, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101047] = {4080107, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101048] = {4070108, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101049] = {5030111, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101050] = {5020013, 1, 1, 4500, 17, 1, 0, 2}, | ||||
| [101051] = {4100405, 1, 1, 4000, 17, 1, 0, 2}, | ||||
| [101052] = {8011610, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101053] = {8032312, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101054] = {8071018, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101055] = {8050133, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101056] = {8050769, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101057] = {8081124, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101058] = {8080565, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101059] = {8090609, 1, 1, 5000, 21, 1, 0, 2}, | ||||
| [101060] = {9050021, 1, 1, 1000, 21, 1, 0, 2}, | ||||
| [101061] = {9050022, 1, 1, 1000, 21, 1, 0, 2}, | ||||
| [101062] = {9010025, 1, 1, 1000, 21, 1, 0, 2}, | ||||
| [101063] = {4100804, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101064] = {8013614, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101065] = {8032820, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101066] = {8051516, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101067] = {8071520, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101068] = {9030060, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101069] = {9050067, 1, 1, 5500, 23, 1, 0, 2}, | ||||
| [101070] = {8013615, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101071] = {8013616, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101072] = {8032821, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101073] = {8071521, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101074] = {8081914, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101075] = {9040065, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101076] = {9010061, 1, 1, 6000, 25, 1, 0, 2}, | ||||
| [101077] = {4100805, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101078] = {4020408, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101079] = {4040508, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101080] = {4080508, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101081] = {4070408, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101082] = {5030408, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101083] = {5020408, 1, 1, 6500, 27, 1, 0, 2}, | ||||
| [101084] = {4030604, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101085] = {4020404, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101086] = {4040504, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101087] = {4080504, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101088] = {4070404, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101089] = {5030404, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101090] = {5020404, 1, 1, 25000, 31, 1, 0, 2}, | ||||
| [101091] = {8013204, 1, 1, 6000, 31, 1, 0, 2}, | ||||
| [101092] = {8032604, 1, 1, 6000, 31, 1, 0, 2}, | ||||
| [101093] = {8071304, 1, 1, 6000, 31, 1, 0, 2}, | ||||
| [101094] = {8081704, 1, 1, 6000, 31, 1, 0, 2}, | ||||
| [102001] = {3020601, 1, 20, 5, 0, 1, 8, 3}, | ||||
| [102002] = {9040018, 1, 1, 1000, 11, 1, 11, 3}, | ||||
| [103001] = {2001004, 1, 1, 3000, 11, 1, 0, 4}, | ||||
| [103002] = {2001014, 1, 1, 3000, 15, 1, 0, 4}, | ||||
| [103003] = {2001017, 1, 1, 2000, 21, 1, 0, 4}, | ||||
| [103004] = {2001018, 1, 1, 3000, 21, 1, 0, 4}, | ||||
| [103005] = {2001019, 1, 1, 4000, 21, 1, 0, 4}, | ||||
| [103006] = {2001026, 1, 1, 25000, 27, 1, 0, 4}, | ||||
| [200001] = {3010403, 1, 10, 20, 0, 2, 0, 1}, | ||||
| [200002] = {3010402, 1, 10, 30, 0, 2, 0, 1}, | ||||
| [200003] = {3020203, 1, 1, 50, 0, 2, 0, 1}, | ||||
| [200004] = {3020406, 1, 20, 10, 0, 2, 0, 1}, | ||||
| [200005] = {3020403, 1, 10, 15, 0, 2, 0, 1}, | ||||
| [200006] = {3020402, 1, 5, 60, 0, 2, 0, 1}, | ||||
| [200007] = {3020404, 1, 5, 100, 0, 2, 0, 1}, | ||||
| [200008] = {3020528, 1, 5, 50, 0, 2, 0, 1}, | ||||
| [200009] = {3020516, 1, 5, 50, 0, 2, 0, 1}, | ||||
| [200010] = {3020411, 1, 1, 15, 0, 2, 0, 1}, | ||||
| [200011] = {3020412, 1, 1, 200, 0, 2, 0, 1}, | ||||
| [200012] = {3020509, 1, 1, 200, 0, 2, 0, 1}, | ||||
| [200013] = {3020510, 1, 1, 200, 0, 2, 0, 1}, | ||||
| [200014] = {10013001, 1, 20, 5, 0, 2, 0, 1}, | ||||
| [200015] = {10013002, 1, 20, 25, 0, 2, 0, 1}, | ||||
| [200016] = {10013003, 1, 20, 45, 0, 2, 0, 1}, | ||||
| [200017] = {10013004, 1, 20, 100, 0, 2, 0, 1}, | ||||
| [200018] = {10013005, 1, 20, 150, 0, 2, 0, 1}, | ||||
| [200019] = {3910402, 1, 99, 85, 0, 2, 0, 1}, | ||||
| [200020] = {3910103, 1, 99, 120, 0, 2, 0, 1}, | ||||
| [200021] = {3910203, 1, 99, 120, 0, 2, 0, 1}, | ||||
| [200022] = {3910305, 1, 99, 85, 0, 2, 0, 1}, | ||||
| [200023] = {3920004, 1, 999, 50, 0, 2, 0, 1}, | ||||
| [200024] = {3920006, 1, 999, 70, 0, 2, 0, 1}, | ||||
| [200025] = {3920003, 1, 999, 115, 0, 2, 0, 1}, | ||||
| [200026] = {3910005, 1, 99, 75, 0, 2, 0, 1}, | ||||
| [200027] = {3910006, 1, 99, 90, 0, 2, 0, 1}, | ||||
| [200028] = {3940011, 1, 20, 20, 0, 2, 0, 1}, | ||||
| [200029] = {3940010, 1, 20, 30, 0, 2, 0, 1}, | ||||
| [200030] = {3020504, 1, 1, 400, 15, 2, 0, 1}, | ||||
| [200031] = {3020505, 1, 1, 400, 15, 2, 0, 1}, | ||||
| [200032] = {3020506, 1, 1, 300, 31, 2, 0, 1}, | ||||
| [201001] = {5030107, 1, 1, 350, 0, 2, 0, 2}, | ||||
| [201002] = {5030207, 1, 1, 750, 0, 2, 0, 2}, | ||||
| [201003] = {5030206, 1, 1, 1000, 0, 2, 0, 2}, | ||||
| [201004] = {5030029, 1, 1, 1500, 0, 2, 0, 2}, | ||||
| [201005] = {5030031, 1, 1, 2400, 0, 2, 0, 2}, | ||||
| [201006] = {5030209, 1, 1, 3000, 0, 2, 0, 2}, | ||||
| [201007] = {5030028, 1, 1, 4000, 0, 2, 0, 2}, | ||||
| [201008] = {4020109, 1, 1, 800, 0, 2, 0, 2}, | ||||
| [201009] = {4020106, 1, 1, 1000, 0, 2, 0, 2}, | ||||
| [201010] = {4020008, 1, 1, 2200, 0, 2, 0, 2}, | ||||
| [201011] = {4020305, 1, 1, 4000, 0, 2, 0, 2}, | ||||
| [201012] = {4100005, 1, 1, 1000, 0, 2, 0, 2}, | ||||
| [201013] = {4100109, 1, 1, 4000, 0, 2, 0, 2}, | ||||
| [201014] = {8030035, 1, 1, 750, 0, 2, 0, 2}, | ||||
| [201015] = {8030919, 1, 1, 750, 0, 2, 0, 2}, | ||||
| [201016] = {8031821, 1, 1, 750, 0, 2, 0, 2}, | ||||
| [201017] = {8032220, 1, 1, 750, 0, 2, 0, 2}, | ||||
| [201018] = {9050029, 1, 1, 900, 0, 2, 0, 2}, | ||||
| [201019] = {9050044, 1, 1, 1900, 0, 2, 0, 2}, | ||||
| [201020] = {9040035, 1, 1, 950, 0, 2, 0, 2}, | ||||
| [201021] = {9040025, 1, 1, 1500, 0, 2, 0, 2}, | ||||
| [201022] = {8013202, 1, 1, 1000, 11, 2, 0, 2}, | ||||
| [201023] = {8032602, 1, 1, 1000, 11, 2, 0, 2}, | ||||
| [201024] = {8071302, 1, 1, 1000, 11, 2, 0, 2}, | ||||
| [201025] = {8081702, 1, 1, 1000, 11, 2, 0, 2}, | ||||
| [201026] = {8050148, 1, 1, 1200, 11, 2, 0, 2}, | ||||
| [201027] = {8050244, 1, 1, 1200, 11, 2, 0, 2}, | ||||
| [201028] = {8051222, 1, 1, 1200, 11, 2, 0, 2}, | ||||
| [201029] = {8050029, 1, 1, 1200, 11, 2, 0, 2}, | ||||
| [201030] = {8090707, 1, 1, 1200, 11, 2, 0, 2}, | ||||
| [201031] = {4030710, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201032] = {4020211, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201033] = {4040407, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201034] = {4080213, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201035] = {4070215, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201036] = {5030113, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201037] = {5020014, 1, 1, 2500, 13, 2, 0, 2}, | ||||
| [201038] = {4100608, 1, 1, 2000, 13, 2, 0, 2}, | ||||
| [201039] = {8010566, 1, 1, 3000, 15, 2, 0, 2}, | ||||
| [201040] = {8030625, 1, 1, 3000, 15, 2, 0, 2}, | ||||
| [201041] = {8070724, 1, 1, 3000, 15, 2, 0, 2}, | ||||
| [201042] = {8050618, 1, 1, 3000, 15, 2, 0, 2}, | ||||
| [201043] = {8080715, 1, 1, 3000, 15, 2, 0, 2}, | ||||
| [201044] = {4030016, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201045] = {4020012, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201046] = {4040111, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201047] = {4080010, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201048] = {4070013, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201049] = {5030308, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201050] = {5020113, 1, 1, 4500, 17, 2, 0, 2}, | ||||
| [201051] = {4100507, 1, 1, 4000, 17, 2, 0, 2}, | ||||
| [201052] = {8010567, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201053] = {8030626, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201054] = {8070725, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201055] = {8050619, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201056] = {8050768, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201057] = {8080716, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201058] = {8080564, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201059] = {8090506, 1, 1, 5000, 21, 2, 0, 2}, | ||||
| [201060] = {9050025, 1, 1, 1000, 21, 2, 0, 2}, | ||||
| [201061] = {9050026, 1, 1, 1000, 21, 2, 0, 2}, | ||||
| [201062] = {9010025, 1, 1, 1000, 21, 2, 0, 2}, | ||||
| [201063] = {4100806, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201064] = {8013617, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201065] = {8032822, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201066] = {8051517, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201067] = {8071522, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201068] = {9030061, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201069] = {9050068, 1, 1, 5500, 23, 2, 0, 2}, | ||||
| [201070] = {8013618, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201071] = {8013619, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201072] = {8032823, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201073] = {8071523, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201074] = {8081915, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201075] = {9040066, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201076] = {9010062, 1, 1, 6000, 25, 2, 0, 2}, | ||||
| [201077] = {4100807, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201078] = {4020409, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201079] = {4040509, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201080] = {4080509, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201081] = {4070409, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201082] = {5030409, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201083] = {5020409, 1, 1, 6500, 27, 2, 0, 2}, | ||||
| [201084] = {4030605, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201085] = {4020405, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201086] = {4040505, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201087] = {4080505, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201088] = {4070405, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201089] = {5030405, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201090] = {5020405, 1, 1, 25000, 31, 2, 0, 2}, | ||||
| [201091] = {8013205, 1, 1, 6000, 31, 2, 0, 2}, | ||||
| [201092] = {8032605, 1, 1, 6000, 31, 2, 0, 2}, | ||||
| [201093] = {8071305, 1, 1, 6000, 31, 2, 0, 2}, | ||||
| [201094] = {8081705, 1, 1, 6000, 31, 2, 0, 2}, | ||||
| [202001] = {3020603, 1, 20, 5, 0, 2, 8, 3}, | ||||
| [202002] = {9040018, 1, 1, 1000, 11, 2, 11, 3}, | ||||
| [203001] = {2001005, 1, 1, 3000, 11, 2, 0, 4}, | ||||
| [203002] = {2001015, 1, 1, 3000, 15, 2, 0, 4}, | ||||
| [203003] = {2001020, 1, 1, 2000, 21, 2, 0, 4}, | ||||
| [203004] = {2001021, 1, 1, 3000, 21, 2, 0, 4}, | ||||
| [203005] = {2001022, 1, 1, 4000, 21, 2, 0, 4}, | ||||
| [203006] = {2001026, 1, 1, 25000, 27, 2, 0, 4}, | ||||
| [300001] = {3010403, 1, 10, 20, 0, 3, 0, 1}, | ||||
| [300002] = {3010402, 1, 10, 30, 0, 3, 0, 1}, | ||||
| [300003] = {3020204, 1, 1, 50, 0, 3, 0, 1}, | ||||
| [300004] = {3020406, 1, 20, 10, 0, 3, 0, 1}, | ||||
| [300005] = {3020403, 1, 10, 15, 0, 3, 0, 1}, | ||||
| [300006] = {3020402, 1, 5, 60, 0, 3, 0, 1}, | ||||
| [300007] = {3020404, 1, 5, 100, 0, 3, 0, 1}, | ||||
| [300008] = {3020528, 1, 5, 50, 0, 3, 0, 1}, | ||||
| [300009] = {3020516, 1, 5, 50, 0, 3, 0, 1}, | ||||
| [300010] = {3020411, 1, 1, 15, 0, 3, 0, 1}, | ||||
| [300011] = {3020412, 1, 1, 200, 0, 3, 0, 1}, | ||||
| [300012] = {3020509, 1, 1, 200, 0, 3, 0, 1}, | ||||
| [300013] = {3020510, 1, 1, 200, 0, 3, 0, 1}, | ||||
| [300014] = {10013001, 1, 20, 5, 0, 3, 0, 1}, | ||||
| [300015] = {10013002, 1, 20, 25, 0, 3, 0, 1}, | ||||
| [300016] = {10013003, 1, 20, 45, 0, 3, 0, 1}, | ||||
| [300017] = {10013004, 1, 20, 100, 0, 3, 0, 1}, | ||||
| [300018] = {10013005, 1, 20, 150, 0, 3, 0, 1}, | ||||
| [300019] = {3910402, 1, 99, 85, 0, 3, 0, 1}, | ||||
| [300020] = {3910103, 1, 99, 120, 0, 3, 0, 1}, | ||||
| [300021] = {3910203, 1, 99, 120, 0, 3, 0, 1}, | ||||
| [300022] = {3910305, 1, 99, 85, 0, 3, 0, 1}, | ||||
| [300023] = {3920004, 1, 999, 50, 0, 3, 0, 1}, | ||||
| [300024] = {3920006, 1, 999, 70, 0, 3, 0, 1}, | ||||
| [300025] = {3920003, 1, 999, 115, 0, 3, 0, 1}, | ||||
| [300026] = {3910005, 1, 99, 75, 0, 3, 0, 1}, | ||||
| [300027] = {3910006, 1, 99, 90, 0, 3, 0, 1}, | ||||
| [300028] = {3940011, 1, 20, 20, 0, 3, 0, 1}, | ||||
| [300029] = {3940010, 1, 20, 30, 0, 3, 0, 1}, | ||||
| [300030] = {3020504, 1, 1, 400, 15, 3, 0, 1}, | ||||
| [300031] = {3020505, 1, 1, 400, 15, 3, 0, 1}, | ||||
| [300032] = {3020506, 1, 1, 300, 31, 3, 0, 1}, | ||||
| [301001] = {4030006, 1, 1, 400, 0, 3, 0, 2}, | ||||
| [301002] = {4030015, 1, 1, 1000, 0, 3, 0, 2}, | ||||
| [301003] = {4030405, 1, 1, 1600, 0, 3, 0, 2}, | ||||
| [301004] = {4030506, 1, 1, 3200, 0, 3, 0, 2}, | ||||
| [301005] = {4030505, 1, 1, 4000, 0, 3, 0, 2}, | ||||
| [301006] = {4070011, 1, 1, 550, 0, 3, 0, 2}, | ||||
| [301007] = {4070105, 1, 1, 1000, 0, 3, 0, 2}, | ||||
| [301008] = {4070212, 1, 1, 1500, 0, 3, 0, 2}, | ||||
| [301009] = {4070211, 1, 1, 4000, 0, 3, 0, 2}, | ||||
| [301010] = {4100710, 1, 1, 450, 0, 3, 0, 2}, | ||||
| [301011] = {4100403, 1, 1, 1000, 0, 3, 0, 2}, | ||||
| [301012] = {4100404, 1, 1, 1900, 0, 3, 0, 2}, | ||||
| [301013] = {4100306, 1, 1, 4000, 0, 3, 0, 2}, | ||||
| [301014] = {8030248, 1, 1, 750, 0, 3, 0, 2}, | ||||
| [301015] = {8030548, 1, 1, 750, 0, 3, 0, 2}, | ||||
| [301016] = {8031021, 1, 1, 750, 0, 3, 0, 2}, | ||||
| [301017] = {8031513, 1, 1, 750, 0, 3, 0, 2}, | ||||
| [301018] = {9050029, 1, 1, 900, 0, 3, 0, 2}, | ||||
| [301019] = {9050044, 1, 1, 1900, 0, 3, 0, 2}, | ||||
| [301020] = {9040036, 1, 1, 950, 0, 3, 0, 2}, | ||||
| [301021] = {9040025, 1, 1, 1500, 0, 3, 0, 2}, | ||||
| [301022] = {8013203, 1, 1, 1000, 11, 3, 0, 2}, | ||||
| [301023] = {8032603, 1, 1, 1000, 11, 3, 0, 2}, | ||||
| [301024] = {8071303, 1, 1, 1000, 11, 3, 0, 2}, | ||||
| [301025] = {8081703, 1, 1, 1000, 11, 3, 0, 2}, | ||||
| [301026] = {8050520, 1, 1, 1200, 11, 3, 0, 2}, | ||||
| [301027] = {8051024, 1, 1, 1200, 11, 3, 0, 2}, | ||||
| [301028] = {8050345, 1, 1, 1200, 11, 3, 0, 2}, | ||||
| [301029] = {8050449, 1, 1, 1200, 11, 3, 0, 2}, | ||||
| [301030] = {8090708, 1, 1, 1200, 11, 3, 0, 2}, | ||||
| [301031] = {4030305, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301032] = {4020011, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301033] = {4040208, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301034] = {4080306, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301035] = {4070012, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301036] = {5030037, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301037] = {5020217, 1, 1, 2500, 13, 3, 0, 2}, | ||||
| [301038] = {4100112, 1, 1, 2000, 13, 3, 0, 2}, | ||||
| [301039] = {8011522, 1, 1, 3000, 15, 3, 0, 2}, | ||||
| [301040] = {8030744, 1, 1, 3000, 15, 3, 0, 2}, | ||||
| [301041] = {8070361, 1, 1, 3000, 15, 3, 0, 2}, | ||||
| [301042] = {8050766, 1, 1, 3000, 15, 3, 0, 2}, | ||||
| [301043] = {8080562, 1, 1, 3000, 15, 3, 0, 2}, | ||||
| [301044] = {4030408, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301045] = {4020113, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301046] = {4040306, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301047] = {4080409, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301048] = {4070311, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301049] = {5030210, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301050] = {5020307, 1, 1, 4500, 17, 3, 0, 2}, | ||||
| [301051] = {4100712, 1, 1, 4000, 17, 3, 0, 2}, | ||||
| [301052] = {8011523, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301053] = {8030745, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301054] = {8070362, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301055] = {8050811, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301056] = {8050767, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301057] = {8080015, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301058] = {8080563, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301059] = {8090709, 1, 1, 5000, 21, 3, 0, 2}, | ||||
| [301060] = {9050023, 1, 1, 1000, 21, 3, 0, 2}, | ||||
| [301061] = {9050024, 1, 1, 1000, 21, 3, 0, 2}, | ||||
| [301062] = {9010025, 1, 1, 1000, 21, 3, 0, 2}, | ||||
| [301063] = {4100808, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301064] = {8013620, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301065] = {8032824, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301066] = {8051518, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301067] = {8071524, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301068] = {9030062, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301069] = {9050069, 1, 1, 5500, 23, 3, 0, 2}, | ||||
| [301070] = {8013621, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301071] = {8013622, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301072] = {8032825, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301073] = {8071525, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301074] = {8081916, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301075] = {9040067, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301076] = {9010063, 1, 1, 6000, 25, 3, 0, 2}, | ||||
| [301077] = {4100809, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301078] = {4020410, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301079] = {4040510, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301080] = {4080510, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301081] = {4070410, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301082] = {5030410, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301083] = {5020410, 1, 1, 6500, 27, 3, 0, 2}, | ||||
| [301084] = {4030606, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301085] = {4020406, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301086] = {4040506, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301087] = {4080506, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301088] = {4070406, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301089] = {5030406, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301090] = {5020406, 1, 1, 25000, 31, 3, 0, 2}, | ||||
| [301091] = {8013206, 1, 1, 6000, 31, 3, 0, 2}, | ||||
| [301092] = {8032606, 1, 1, 6000, 31, 3, 0, 2}, | ||||
| [301093] = {8071306, 1, 1, 6000, 31, 3, 0, 2}, | ||||
| [301094] = {8081706, 1, 1, 6000, 31, 3, 0, 2}, | ||||
| [302001] = {3020602, 1, 20, 5, 0, 3, 8, 3}, | ||||
| [302002] = {9040018, 1, 1, 1000, 11, 3, 11, 3}, | ||||
| [303001] = {2001006, 1, 1, 3000, 11, 3, 0, 4}, | ||||
| [303002] = {2001016, 1, 1, 3000, 15, 3, 0, 4}, | ||||
| [303003] = {2001023, 1, 1, 2000, 21, 3, 0, 4}, | ||||
| [303004] = {2001024, 1, 1, 3000, 21, 3, 0, 4}, | ||||
| [303005] = {2001025, 1, 1, 4000, 21, 3, 0, 4}, | ||||
| [303006] = {2001026, 1, 1, 25000, 27, 3, 0, 4}, | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     skipGCcheck = 0; -- 0 No,  1 Yes | ||||
|     playerGC = player.gcCurrent; | ||||
|     playerGCSeal = 1000200 + playerGC; | ||||
|     playerCurrentRank = 13; | ||||
|     npcId = npc:GetActorClassId();  | ||||
|        | ||||
|     if (playerGC == gcOfficer[npcId] or  skipGCcheck == 1) then | ||||
|         callClientFunction(player, "eventTalkPreJoin"); | ||||
|         --player:SendMessage(0x20, "", "[Info]: Client takes awhile to load GC shops"); | ||||
|         while (true) do | ||||
|              | ||||
|             eventTalkChoice = callClientFunction(player, "eventTalkMainMenu", 8, 11); | ||||
|             --player:SendMessage(0x20, "", "eventTalkMainMenu: " .. tostring(eventTalkChoice)); | ||||
|  | ||||
|             if (eventTalkChoice == 1) then  | ||||
|                 t1, t2, t3 = callClientFunction(player, "eventShopMenuOpen"); | ||||
|                  | ||||
|                 --player:SendMessage(0x20, "", "eventShopMenuOpen: " .. tostring(t1) .. ", ".. tostring(t2) .. ", ".. tostring(t3)); | ||||
|  | ||||
|                 while (true) do | ||||
|                     -- TODO:  ADD RANK CHECK, CITY CHECK, AND ITEM-RANGE CHECK | ||||
|                      | ||||
|                     buyResult, buyIndex = callClientFunction(player, "eventShopMenuAsk"); | ||||
|                      | ||||
|                     if (buyIndex == -1) then | ||||
|                         callClientFunction(player, "eventShopMenuClose"); | ||||
|                         break; | ||||
|                     else | ||||
|                         -- [index] = { itemID, itemQuality, itemQuantity, itemCost gcRank, city, special, itemCategory } | ||||
|                         if (shopInfo[buyIndex][8] == 4) then | ||||
|                             location = INVENTORY_KEYITEMS; | ||||
|                         else     | ||||
|                             location = INVENTORY_NORMAL;   | ||||
|                         end | ||||
|                     end | ||||
|              | ||||
|                     purchaseItem(player, location, shopInfo[buyIndex][1], shopInfo[buyIndex][3], shopInfo[buyIndex][2], shopInfo[buyIndex][4], playerGCSeal);   | ||||
|                 end | ||||
|                  | ||||
|                 --player:SendMessage(0x20, "", "Player picked an item at gcSealShopIndex " .. tostring(buyResult) .. ", ".. tostring(buyIndex)); | ||||
|              | ||||
|             elseif (eventTalkChoice == -1) then | ||||
|                 break; | ||||
|             end | ||||
|         end | ||||
|     else | ||||
|         callClientFunction(player, "eventTalkStepCantUse"); | ||||
|     end         | ||||
|     callClientFunction(player, "eventTalkStepBreak"); | ||||
|     player:endEvent(); | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
							
								
								
									
										464
									
								
								Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										464
									
								
								Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,464 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanySupply Script | ||||
|  | ||||
| This class handles the menus for player's delivering specific items in exchange for grand company seals.   | ||||
| The supply/provision schedule runs on a weekly rotation, which resets Monday at 12AM JST, with eight rotations total to cycle through. | ||||
| Each desired item has a server-wide max that it can be turned in, and when that is fulfilled, it moves to the next item in that week's list to work on. | ||||
|  | ||||
| NPCs involved in the script use the Noc001 script for dialog and menu interactions. | ||||
|  | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkPreJoin()                              - Dialog when you're not affiliated | ||||
| eventTalkExclusive()                            - Dialog when you're part of a GC but not the one of the actor? | ||||
| eventTalkJoined()                               - Salutes then softlocks the client due to removed dialog strings. Obsolete function. | ||||
|  | ||||
| eventQuestItemMenuOpen(itemId, itemPrice, itemPriceHq, supplyType) - supplyType: 1 = Supply, 2 = Provisioning,  3 = Totorak, 4 = Dzmael, 5 = Primal, 6 = NM drops | ||||
| eventQuestItemMenuSelect(quantity, quality, unk) - Brings up the shop-style menu for viewing item detail and confirming item delivery.  Args appear to do nothing on client? | ||||
| eventQuestItemMenuClose()                                    - Closes menu | ||||
|  | ||||
| eventQuestSupplyItemActor(unk1)     -- Client calls this automatically for setting up Expeditionary window in some manner | ||||
| eventQuestSupplyItemID(unk1, unk2)  -- eventQuestSupplyItemActor() calls this to sets item ranges based on category | ||||
|  | ||||
| getEventQuestSupplyMode()                       - Returns current supply mode set by eventQuestItemMenuOpen() | ||||
| eventTalkStepBreak()                            - Resets actor engage state | ||||
|  | ||||
|  | ||||
| Noc001 Functions: | ||||
|  | ||||
| pENPCAskSupplyWelcome(npcGC)  -- Welcome dialog | ||||
| pENPCAskSupply(npcGC)         -- Brings up the delivery selection menu | ||||
| eventQuestAskExWelcome(npcGC) -- Dialog when you pick Expeditionary | ||||
| eventQuestAskExArea(npcGC)    -- Brings up the Expeditionary selection menu | ||||
| pENPCAskNowTalk(npcGC)        -- Dialog for picking Delivery Status from pENPCAskSupply() | ||||
|  | ||||
| nowSup(itemId1, current1, max1, itemId2, current2, max2, itemId3, current3, max3) -- Says current 3 items and current amount delivered vs. max it'll take | ||||
| nowSupAddItem(itemId, current, max)                                               -- Lists bonus item | ||||
| pItem(itemId1, unk1, itemId2, unk2, itemId3, unk3, itemId4, unk4) -- Lists which item(s) you want to delivery. Fourth item is the bonus, set 0 for hidden. | ||||
|  | ||||
| showSupplyLimit(minutes, seconds, current, required)   -- Shows time remaining to finish delivery, shows current/required amount | ||||
| eventShowPrizeMessage(npcGC)                           -- Reward dialog for handing something in? | ||||
|  | ||||
| pELimitErr()                                           -- Error msg for GC no longer accepting items.  | ||||
| pETradeErr()                                           -- Transaction error.  Inventory error? | ||||
| pETradeErrLimit(minutes, seconds, current, required)   -- Transaction error.  Shows time remaining and current/required amount | ||||
| pESuppylMaxErrKeyWait(isShowLimit, minutes, seconds, current, required) -- Error msg for delivery quota already filled.  Optional timer/amount display | ||||
| pESuppylSealMaxErr()                                                    -- Error msg for capped on GC seals, transaction incomplete | ||||
|  | ||||
| eventQuestCantEx(npcGC)      -- Dialog explaining you need to be Private Second Class to do Expeditionary missions | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("shop") | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| local gcRep = {  | ||||
|     [1500210] = 1, -- Maelstrom Representative | ||||
|     [1500211] = 2, -- Adder Representative | ||||
|     [1500212] = 3, -- Flame Representative | ||||
| } | ||||
|  | ||||
| local gcItems = { -- Debug purposes.  Static item list with seal value and max turn-in. | ||||
|     [111] = {id = 10002015, seals = 8, cap = 1900}, | ||||
|     [112] = {id = 8031419, seals = 68, cap = 300}, | ||||
|     [113] = {id = 3010011, seals = 3, cap = 5000}, | ||||
|     [114] = {id = 8011108, seals = 89, cap = 400}, | ||||
|  | ||||
|     [115] = {id = 10004001, seals = 5, cap = 3000}, | ||||
|     [116] = {id = 10008109, seals = 3, cap = 5000}, | ||||
|     [117] = {id = 12000180, seals = 5, cap = 3000}, | ||||
|     [118] = {id = 10004026, seals = 9, cap = 3400}, | ||||
|  | ||||
|     [121] = {id = 10008211, seals = 5, cap = 3000}, | ||||
|     [122] = {id = 3020407, seals = 5, cap = 2500}, | ||||
|     [123] = {id = 8030220, seals = 92, cap = 200}, | ||||
|     [124] = {id = 8030922, seals = 99, cap = 400}, | ||||
|  | ||||
|     [125] = {id = 10001014, seals = 3, cap = 5000}, | ||||
|     [126] = {id = 10008007, seals = 5, cap = 3000}, | ||||
|     [127] = {id = 3011217, seals = 3, cap = 5000}, | ||||
|     [128] = {id = 3011207, seals = 3, cap = 6000}, | ||||
|  | ||||
|     [131] = {id = 4030204, seals = 69, cap = 300}, | ||||
|     [132] = {id = 10004103, seals = 9, cap = 1700}, | ||||
|     [133] = {id = 10009208, seals = 6, cap = 3000}, | ||||
|     [134] = {id = 1, seals = 1, cap = 1}, -- Unknown | ||||
|  | ||||
|     [135] = {id = 10004008, seals = 9, cap = 1700}, | ||||
|     [136] = {id = 10008007, seals = 5, cap = 3000}, | ||||
|     [137] = {id = 3011201, seals = 5, cap = 3000}, | ||||
|     [138] = {id = 10009401, seals = 6, cap = 6000}, | ||||
|  | ||||
|     [211] = {id = 10002012, seals = 5, cap = 3000}, | ||||
|     [212] = {id = 4100007, seals = 51, cap = 300}, | ||||
|     [213] = {id = 3010108, seals = 2, cap = 3000}, | ||||
|     [214] = {id = 8080825, seals = 42, cap = 800}, | ||||
|  | ||||
|     [215] = {id = 10004003, seals = 5, cap = 3000}, | ||||
|     [216] = {id = 10002012, seals = 3, cap = 5000}, | ||||
|     [217] = {id = 3011104, seals = 2, cap = 3000}, | ||||
|     [218] = {id = 3011107, seals = 3, cap = 6000}, | ||||
|  | ||||
| }  | ||||
|  | ||||
|  | ||||
| local gcWeek = {     -- Debug purposes. Static weekly item lists.  [week] = { [city] =  {[category] = { info } } } | ||||
|     [1] = { | ||||
|         [1] = { -- Limsa | ||||
|             [1] = { -- Supply | ||||
|                 gcItems[111], | ||||
|                 gcItems[112], | ||||
|                 gcItems[113], | ||||
|                 gcItems[114], | ||||
|             }, | ||||
|             [2] = { -- Provision | ||||
|                 gcItems[115], | ||||
|                 gcItems[116], | ||||
|                 gcItems[117], | ||||
|                 gcItems[118],        | ||||
|             } | ||||
|         }, | ||||
|         [2] = { -- Gridania | ||||
|             [1] = { -- Supply | ||||
|                 gcItems[121], | ||||
|                 gcItems[122], | ||||
|                 gcItems[123], | ||||
|                 gcItems[124], | ||||
|             }, | ||||
|             [2] = { -- Provision | ||||
|                 gcItems[125], | ||||
|                 gcItems[126], | ||||
|                 gcItems[127], | ||||
|                 gcItems[128],        | ||||
|             } | ||||
|         }, | ||||
|         [3] = { -- Ul'dah | ||||
|             [1] = { -- Supply | ||||
|                 gcItems[131], | ||||
|                 gcItems[132], | ||||
|                 gcItems[133], | ||||
|                 gcItems[134], | ||||
|             }, | ||||
|             [2] = { -- Provision | ||||
|                 gcItems[135], | ||||
|                 gcItems[136], | ||||
|                 gcItems[137], | ||||
|                 gcItems[138],        | ||||
|             } | ||||
|         } | ||||
|     }, | ||||
|          | ||||
|     [2] = { | ||||
|         [1] = { -- Limsa | ||||
|             [1] = { -- Supply | ||||
|                 gcItems[211], | ||||
|                 gcItems[212], | ||||
|                 gcItems[213], | ||||
|                 gcItems[214], | ||||
|             }, | ||||
|             [2] = { -- Provision | ||||
|                 gcItems[215], | ||||
|                 gcItems[216], | ||||
|                 gcItems[217], | ||||
|                 gcItems[218],        | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
|  | ||||
| local gcDelivery  = { -- Debug purposes.  Holds values for current turned in amount and 4th item bonus status. | ||||
|     week = 1, | ||||
|     currentCount = { | ||||
|         { | ||||
|             {49, 81, 5000, 5}, {2402, 4779, 589, 2}     -- Limsa Supply/Provision | ||||
|         },   | ||||
|         { | ||||
|             {1, 2, 3, 4}, {5, 6, 7, 8}                  -- Gridania Supply/Provision | ||||
|         }, | ||||
|         { | ||||
|             {10, 32, 9, 18}, {23, 49, 9, 300}           -- Ul'dah Supply/Provision | ||||
|         } | ||||
|     },     | ||||
|     bonus = { {1, 1}, {0,1}, {0,1} }; -- City -> {Supply, Provision} | ||||
|     timeRemainingMinutes = 99, | ||||
|     timeRemainingSeconds = 59, | ||||
| } | ||||
|  | ||||
| local supplyQuest = GetStaticActor("Noc001"); | ||||
| local skipGCcheck = false;    -- Debug  | ||||
| local skipRankCheck = false;  -- Debug | ||||
| local gcCheckProceed = false; -- Debug | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     local playerGC = player.gcCurrent; | ||||
|     local limsaRank = player.gcRankLimsa; | ||||
|     local gridaniaRank = player.gcRankGridania; | ||||
|     local uldahRank = player.gcRankUldah; | ||||
|     local playerGCSeal = 1000200 + playerGC; | ||||
|      | ||||
|     local npcId = npc:GetActorClassId(); | ||||
|     local npcGC = gcRep[npcId];  | ||||
|      | ||||
|     if (skipGCcheck == true) then | ||||
|         gcCheckProceed = true; | ||||
|     end | ||||
|          | ||||
|     if ((playerGC ~= npcGC) and skipGCcheck == false)  then | ||||
|         if (playerGC == 0) then | ||||
|             callClientFunction(player, "eventTalkPreJoin"); | ||||
|         else | ||||
|             callClientFunction(player, "eventTalkExclusive"); | ||||
|         end | ||||
|     else | ||||
|         gcCheckProceed = true; | ||||
|     end | ||||
|      | ||||
|     if gcCheckProceed then | ||||
|         callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskSupplyWelcome", gcRep[npcId]); | ||||
|         while (true) do | ||||
|          | ||||
|             local choice = callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskSupply", gcRep[npcId]); | ||||
|              | ||||
|             if (choice == 2) then -- Supply | ||||
|                 deliveryMenuInfo(player, npcGC, 1); | ||||
|                  | ||||
|             elseif (choice == 3) then -- Provision | ||||
|                 deliveryMenuInfo(player, npcGC, 2); | ||||
|  | ||||
|             elseif (choice == 4) then -- Expeditionary | ||||
|                 local proceed = false; | ||||
|                  | ||||
|                 if (skipRankCheck == true) then | ||||
|                     proceed = true; | ||||
|                 else | ||||
|                     if (playerGC == 1 and limsaRank >= 13 and limsaRank <= 111)  | ||||
|                     or (playerGC == 2 and gridaniaRank >= 13 and gridaniaRank <= 111)  | ||||
|                     or (playerGC == 3 and uldahRank >= 13 and uldahRank <= 111) then | ||||
|                         proceed = true | ||||
|                     end | ||||
|                 end | ||||
|  | ||||
|                 if proceed == true then | ||||
|                     callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestAskExWelcome", gcRep[npcId]);  | ||||
|                     while (true) do | ||||
|                         local exChoice = callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestAskExArea", gcRep[npcId]);  | ||||
|                          | ||||
|                         if (exChoice >= 3) then | ||||
|                             deliveryMenuOpen(player, npc, 0,0,0, exChoice); | ||||
|                         else | ||||
|                             break; | ||||
|                         end | ||||
|                     end | ||||
|                 else | ||||
|                     callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestCantEx",gcRep[npcId]); | ||||
|                 end | ||||
|  | ||||
|             elseif (choice == 5) then -- Requested item | ||||
|                 deliveryStatus(player, npcGC); | ||||
|             else | ||||
|                 break; | ||||
|             end | ||||
|              | ||||
|             wait(1); | ||||
|         end | ||||
|     end | ||||
|  | ||||
|     callClientFunction(player, "eventTalkStepBreak");  | ||||
|     player:endEvent() | ||||
|  | ||||
| end | ||||
|  | ||||
|  | ||||
| function deliveryMenuInfo(player, city, category) | ||||
|  | ||||
|     local gcContents = getWeeklyItems(city, category); | ||||
|     local gcCurrent = getCurrentCount(city, category); | ||||
|     local supplyChoice = 0; | ||||
|      | ||||
|     while (true) do  | ||||
|      | ||||
|         if gcDelivery.bonus[city][category] == 1 then     -- Show fourth item if condition is met, otherwise show three. | ||||
|              | ||||
|             supplyChoice = callClientFunction | ||||
|             ( | ||||
|                 player,  | ||||
|                 "delegateEvent",  | ||||
|                 player,  | ||||
|                 supplyQuest,  | ||||
|                 "pItem",  | ||||
|                 gcContents[1].id,  | ||||
|                 1,  | ||||
|                 gcContents[2].id,  | ||||
|                 1,  | ||||
|                 gcContents[3].id,  | ||||
|                 1,  | ||||
|                 gcContents[4].id,  | ||||
|                 1 | ||||
|             ); | ||||
|         else | ||||
|             supplyChoice = callClientFunction | ||||
|             ( | ||||
|                 player,  | ||||
|                 "delegateEvent",  | ||||
|                 player,  | ||||
|                 supplyQuest,  | ||||
|                 "pItem",  | ||||
|                 gcContents[1].id,  | ||||
|                 1,  | ||||
|                 gcContents[2].id,  | ||||
|                 1,  | ||||
|                 gcContents[3].id,   | ||||
|                 1,  | ||||
|                 0,  | ||||
|                 0 | ||||
|             ); | ||||
|         end | ||||
|          | ||||
|         if supplyChoice >= 2 then | ||||
|          | ||||
|             if gcCurrent[supplyChoice-1] < gcContents[supplyChoice-1].cap then | ||||
|                 local hqPrice = math.ceil(gcContents[supplyChoice-1].seals * 1.5); | ||||
|                  | ||||
|                 deliveryMenuOpen | ||||
|                 ( | ||||
|                     player,  | ||||
|                     npc,  | ||||
|                     gcContents[supplyChoice-1].id,  | ||||
|                     gcContents[supplyChoice-1].seals,  | ||||
|                     hqPrice,  | ||||
|                     category | ||||
|                 ); | ||||
|                  | ||||
|             else | ||||
|                 callClientFunction(player, "delegateEvent", player, supplyQuest, "pESuppylMaxErrKeyWait"); | ||||
|             end | ||||
|         elseif supplyChoice == 1 then | ||||
|             break; | ||||
|         end | ||||
|         wait(1); | ||||
|     end | ||||
| end | ||||
|  | ||||
|  | ||||
| function deliveryMenuOpen(player, npc, itemId, price, hqPrice, supplyType) | ||||
|  | ||||
|     callClientFunction(player, "eventQuestItemMenuOpen", itemId, price, hqPrice, supplyType); | ||||
|  | ||||
|     while (true) do | ||||
|      | ||||
|         local choice, quantity, quality, itemSlot, Type7Param = callClientFunction(player, "eventQuestItemMenuSelect"); | ||||
|            | ||||
|         if choice == false then | ||||
|             callClientFunction(player, "eventQuestItemMenuClose"); | ||||
|             break; | ||||
|         end | ||||
|          | ||||
|         --[[ | ||||
|         player:SendMessage(0x20, "", "Choice: " .. tostring(choice)); | ||||
|         player:SendMessage(0x20, "", "Quantity: " .. tostring(quantity)); | ||||
|         player:SendMessage(0x20, "", "Quality: " .. tostring(quality)); | ||||
|         player:SendMessage(0x20, "", "Slot: " .. tostring(itemSlot));   -- Broke at some point, always return 0, investigate sometime | ||||
|         player:SendMessage(0x20, "", "Type7Param: " .. tostring(Type7Param.slot)); | ||||
|         --]] | ||||
|          | ||||
|         pickedItem = GetItemGamedata(player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(Type7Param.slot).itemId).name; | ||||
|         player:SendMessage(0x20, "", "Player tried to deliver " .. quantity .. " " ..  pickedItem); | ||||
|          | ||||
|         -- TODO: Add error handling for capped seals, no-long-available-to-deliver, etc | ||||
|         wait(1); | ||||
|     end | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
| function deliveryStatus(player, city) | ||||
|     local gcContents = getWeeklyItems(city, 1); | ||||
|     local gcCurrent = getCurrentCount(city, 1); | ||||
|  | ||||
|     callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskNowTalk", gcRep[npcId]); | ||||
|     callClientFunction | ||||
|     ( | ||||
|         player,  | ||||
|         "delegateEvent",  | ||||
|         player,  | ||||
|         supplyQuest,  | ||||
|         "nowSup",  | ||||
|         gcContents[1].id,  | ||||
|         gcCurrent[1],  | ||||
|         gcContents[1].cap, | ||||
|         gcContents[2].id,  | ||||
|         gcCurrent[2],  | ||||
|         gcContents[2].cap, | ||||
|         gcContents[3].id,  | ||||
|         gcCurrent[3],  | ||||
|         gcContents[3].cap | ||||
|     ); | ||||
|     if gcDelivery.bonus[city][1] == 1 then | ||||
|         callClientFunction | ||||
|         ( | ||||
|             player,  | ||||
|             "delegateEvent",  | ||||
|             player,  | ||||
|             supplyQuest,  | ||||
|             "nowSupAddItem",  | ||||
|             gcContents[4].id,  | ||||
|             gcCurrent[4],  | ||||
|             gcContents[4].cap | ||||
|         ); | ||||
|     end; | ||||
|      | ||||
|     gcContents = getWeeklyItems(city, 2); | ||||
|     gcCurrent = getCurrentCount(city, 2); | ||||
|      | ||||
|     callClientFunction | ||||
|     ( | ||||
|         player,  | ||||
|         "delegateEvent",  | ||||
|         player,  | ||||
|         supplyQuest,  | ||||
|         "nowSup",  | ||||
|         gcContents[1].id,  | ||||
|         gcCurrent[1],  | ||||
|         gcContents[1].cap, | ||||
|         gcContents[2].id,  | ||||
|         gcCurrent[2],  | ||||
|         gcContents[2].cap, | ||||
|         gcContents[3].id,  | ||||
|         gcCurrent[3],  | ||||
|         gcContents[3].cap | ||||
|     ); | ||||
|     if gcDelivery.bonus[city][2] == 1 then | ||||
|         callClientFunction | ||||
|         ( | ||||
|             player,  | ||||
|             "delegateEvent",  | ||||
|             player,  | ||||
|             supplyQuest,  | ||||
|             "nowSupAddItem",  | ||||
|             gcContents[4].id,  | ||||
|             gcCurrent[4],  | ||||
|             gcContents[4].cap | ||||
|         ); | ||||
|     end; | ||||
|     | ||||
|     callClientFunction(player, "delegateEvent", player, supplyQuest, "showSupplyLimit", gcDelivery.timeRemainingMinutes, gcDelivery.timeRemainingSeconds, 2, 8); | ||||
| end | ||||
|  | ||||
|  | ||||
| function getWeeklyItems(city, category) | ||||
|    return gcWeek[gcDelivery.week][city][category] | ||||
| end | ||||
|  | ||||
| function getCurrentCount(city, category) | ||||
|     return gcDelivery.currentCount[city][category]; | ||||
| end | ||||
|  | ||||
							
								
								
									
										131
									
								
								Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,131 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyWarp Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome(player)        - Start Text | ||||
| eventAskMainMenu(player, index) - Shows teleport menu, hides the teleport location at index value to prevent warping to the spot you're at | ||||
| eventAfterWarpOtherZone(player) - Fades out for warp | ||||
| eventTalkStepBreak()            - Holds the client up for whatever reason? | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| warpNpc = | ||||
| { --[actorId] = {warpIndex, cityId}   -- ()s around name indicate missing NPC + Aethernet | ||||
|     [1500321] = {1, 1}, -- (Storm Private Gardner)       | ||||
|     [1500331] = {2, 1}, -- (Storm Private Rich) | ||||
|     [1500323] = {3, 1}, -- (Storm Private Potter) | ||||
|     [1500330] = {4, 1}, -- (Storm Private Hunt) | ||||
|     [1500322] = {5, 1}, -- (Storm Private Abel) | ||||
|     [1500332] = {6, 1}, -- (Storm Private Stone) | ||||
|     [1500339] = {7, 1}, -- (Storm Private Holt) | ||||
|     [1500324] = {1, 2}, -- serpent_private_white | ||||
|     [1500334] = {2, 2}, -- serpent_private_hill   | ||||
|     [1500326] = {3, 2}, -- serpent_private_carver     | ||||
|     [1500333] = {4, 2}, -- serpent_private_stone | ||||
|     [1500325] = {5, 2}, -- serpent_private_holmes | ||||
|     [1500335] = {6, 2}, -- serpent_private_kirk | ||||
|     [1500327] = {1, 3}, -- flame_private_newton | ||||
|     [1500337] = {2, 3}, -- (Flame Private Tanner) | ||||
|     [1500329] = {3, 3}, -- (Flame Private Morning) | ||||
|     [1500336] = {4, 3}, -- (Flame Private Covey) | ||||
|     [1500328] = {5, 3}, -- flame_private_allen     | ||||
|     [1500338] = {6, 3}, -- (Flame Private Yar) | ||||
| } | ||||
|  | ||||
| aethernet =  | ||||
| { | ||||
|     {   -- 1: Limsa | ||||
|         {zone = 230, x = -424.140, y = 42.000, z = 371.988, r = -2.472},        -- 1 - Aetheryte Plaza | ||||
|         {zone = 133, x = -439.744, y = 40.000, z = 234.376, r = 0.287},         -- 2 - Drowning Wench | ||||
|         {zone = 230, x = -498.131, y = 43.622, z = 60.818,  r = 0.254},         -- 3 - The Bismarck | ||||
|         {zone = 230, x = -759.331, y = 12.000, z = 239.413, r = -0.869},        -- 4 - Ferry Docks   | ||||
|         {zone = 230, x = -623.582, y = 4.000,  z = 369.318, r = 1.736},         -- 5 - Fisherman's Bottom         | ||||
|         {zone = 230, x = -525.536, y = 18.000, z = 173.735, r = 3.082},         -- 6 - The Octant | ||||
|         {zone = 133, x = -231.711, y = 12.000, z = 193.573, r = -0.786},        -- 7 - Procession of Terns | ||||
|         {zone = 128, x = -20.783,  y = 42.214, z = 146.946, r = 2.046},         -- 8 - Zephyr Gate | ||||
|     }, | ||||
|     {   -- 2: Gridania | ||||
|         {zone = 206, x = -107.878,  y = 17.524, z = -1343.871, r = 0.657},      -- 1 - Aetheryte Plaza | ||||
|         {zone = 155, x =  96.868,   y = 3.480,  z = -1211.040, r = 2.582},      -- 2 - Carline Canopy | ||||
|         {zone = 206, x =  86.942,   y = 19.789, z = -1420.891, r = 2.965},      -- 3 - Atelier Fen-Yil | ||||
|         {zone = 206, x =  -84.621,  y = 19.061, z = -1502.665, r = 0.756},      -- 4 - Whistling Miller | ||||
|         {zone = 206, x =  205.101,  y = 9.526,  z = -1245.405, r = -1.749},     -- 5 - Quiver's Hold | ||||
|         {zone = 206, x =  160.578,  y = 25.061, z = -1556.662, r = 1.896},      -- 6 - Wailing Barracks | ||||
|         {zone = 150, x = 318.838,   y = 4.036,  z = -992.071,  r = -0.307},     -- 7 - Mistalle Bridges | ||||
|         {zone = 206, x = -192.167,  y = 4.466,  z = -1061.777, r = -0.026},     -- 8 - Berlends Bridges | ||||
|     }, | ||||
|     {   -- 3: Ul'dah | ||||
|         {zone = 175, x = -190.574,  y = 190.000, z = 18.086,  r = 2.190},       -- 1 - Aetheryte Plaza | ||||
|         {zone = 175, x = -36.513,   y = 192.000, z = 37.130,  r = -0.490},      -- 2 - Quicksand | ||||
|         {zone = 209, x = -192.971,  y = 230.000, z = 209.348, r = 2.860},       -- 3 - Frondale's Phrontistery | ||||
|         {zone = 209, x = -60.243,   y = 200.000, z = 257.718, r = -1.276},      -- 4 - Onyx Lane | ||||
|         {zone = 209, x = -147.633,  y = 198.000, z = 160.064, r = -1.600},      -- 5 - Gold Court | ||||
|         {zone = 209, x = -263.776,  y = 202.000, z = 206.699, r = -3.135},      -- 6 - Arrzaneth Ossuary | ||||
|         {zone = 170, x = -29.721,   y = 182.635, z = -76.313, r = 2.625},       -- 7 - Gate of Nald | ||||
|         {zone = 170, x = 129.957,   y = 183.862, z = 220.719, r = 1.515},       -- 8 - Gate of Thal | ||||
|     }      | ||||
| } | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     local passLimsa = 2001014; | ||||
|     local passGrid  = 2001015; | ||||
|     local passUldah = 2001016; | ||||
|     passCheck = 1;  -- 0 = Check player for Aetherpass keyitem.  1 = Ignore it. | ||||
|      | ||||
|     npcId = npc:GetActorClassId(); | ||||
|     city = warpNpc[npcId][2]; | ||||
|      | ||||
|     if (city == 1) then | ||||
|         if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passLimsa) then | ||||
|             passCheck = 1; | ||||
|         else | ||||
|             if (passCheck == 0) then callClientFunction(player, "eventTalkWelcome", player); end | ||||
|         end; | ||||
|     elseif (city == 2) then | ||||
|       --  if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passGrid) then | ||||
|             passCheck = 1; | ||||
|        -- else | ||||
|          --  if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end | ||||
|         --end; | ||||
|     elseif (city == 3) then | ||||
|         if (player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passUldah)) then | ||||
|             passCheck = 1; | ||||
|         else | ||||
|             if (passCheck == 0) then callClientFunction(player, "eventTalkWelcome", player); end | ||||
|         end | ||||
|     end | ||||
|      | ||||
|      | ||||
|     if (passCheck == 1) then | ||||
|         choice = callClientFunction(player, "eventAskMainMenu", player, warpNpc[npcId][1]); | ||||
|      | ||||
|          | ||||
|         if (choice ~= 0) then | ||||
|              | ||||
|              | ||||
|             | ||||
|            callClientFunction(player, "eventAfterWarpOtherZone", player); | ||||
|            wait(1); | ||||
|            player:EndEvent(); | ||||
|             local player_zone = player:GetPos()[5]; | ||||
|             spawnType = 0x0A; | ||||
|             if (player_zone == aethernet[city][choice].zone) then | ||||
|                  | ||||
|                 GetWorldManager():DoPlayerMoveInZone(player, aethernet[city][choice].x, aethernet[city][choice].y, aethernet[city][choice].z, aethernet[city][choice].r, spawnType);     | ||||
|             else | ||||
|                 GetWorldManager():DoZoneChange(player, aethernet[city][choice].zone, nil, 0, spawnType, aethernet[city][choice].x, aethernet[city][choice].y, aethernet[city][choice].z, aethernet[city][choice].r);     | ||||
|             end; | ||||
|         else | ||||
|             player:EndEvent(); | ||||
|         end | ||||
|     end | ||||
|      | ||||
|      | ||||
| end | ||||
							
								
								
									
										68
									
								
								Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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								Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,68 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceFlyingShip Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventIn(player, hasTicket, nil?, travelPrice) - If hasTicket == nil, say no money text. | ||||
| eventOut(isAborting) - Set isAborting to 30010 if player didn't "use" the airship. Shows no refund warning. | ||||
| eventNG(player) - Message said when player is talking to the wrong npc. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	 | ||||
| 	-- Special case for A Slippery Stone and Cutthroat Prices | ||||
| 	if (player:HasQuest(110737) == true) then | ||||
| 		require ("quests/etc/etc3g3"); | ||||
| 		local quest = player:GetQuest("Etc3g3"); | ||||
| 		if (quest:GetSequence() == SEQ_000) then			 | ||||
| 			local choice = callClientFunction(player, "delegateEvent", player, quest, "processEvent_005"); | ||||
| 			if (choice == 1) then | ||||
| 				quest:StartSequence(SEQ_001); | ||||
| 				addPlayerToAirship(player, 2); | ||||
| 			end						 | ||||
| 			player:EndEvent(); | ||||
| 			return; | ||||
| 		end | ||||
| 	elseif (player:HasQuest(110728) == true) then | ||||
| 		require ("quests/etc/etc3u3"); | ||||
| 		local quest = player:GetQuest("Etc3u3"); | ||||
| 		if (quest:GetSequence() == SEQ_000) then			 | ||||
| 			local choice = callClientFunction(player, "delegateEvent", player, quest, "processEvent_005"); | ||||
| 			if (choice == 1) then | ||||
| 				quest:StartSequence(SEQ_001); | ||||
| 				addPlayerToAirship(player, 3); | ||||
| 			end						 | ||||
| 			player:EndEvent(); | ||||
| 			return; | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	-- Otherwise normal operation | ||||
| 	callClientFunction(player, "eventIn", player, false, nil, 5); | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
| function addPlayerToAirship(player, city) | ||||
| 	if (city == 1) then | ||||
| 		-- Limsa Airship | ||||
| 		GetWorldManager():WarpToPosition(player, -764.519, -3.146, 384.154, 1.575); | ||||
| 		--GetWorldManager():AddPlayerToShipList(player, 2); | ||||
| 	elseif (city == 2) then | ||||
| 		-- Gridania Airship | ||||
| 		GetWorldManager():WarpToPosition(player, 54.47, -7, -1198.54, -0.02); | ||||
| 		--GetWorldManager():AddPlayerToShipList(player, 3); | ||||
| 	elseif (city == 3) then | ||||
| 		-- Ul'dah Airship | ||||
| 		GetWorldManager():WarpToPosition(player, -126.580, 271.2, 156.435, -1.35); | ||||
| 		--GetWorldManager():AddPlayerToShipList(player, 4); | ||||
| 	end | ||||
| end | ||||
| @@ -0,0 +1,51 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceItemRepairer Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| talkWelcome(player, sayWelcomeText, currentLevel?, changes 1500243 from "welcome" to "well met") - Opens the main menu | ||||
| selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - Select item slot. | ||||
| confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair. | ||||
| confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k? | ||||
| finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek) | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName)	 | ||||
| 	 | ||||
| 	result = callClientFunction(player, "talkWelcome", player, true, 20, false); | ||||
| 	 | ||||
| 	if (result == 1) then	 | ||||
| 		local currentPage = 1; | ||||
| 		local slotToRepair = nil; | ||||
| 		 | ||||
| 		while (true) do | ||||
| 			slot, page, listIndx = callClientFunction(player, "selectItem", nil, currentPage, 4, 2, 55, 55, 55, 55); | ||||
| 			 | ||||
| 			if (slot == nil and page ~= nil) then | ||||
| 				currentPage = page;				 | ||||
| 			else | ||||
| 				slotToRepair = slot; | ||||
| 				break; | ||||
| 			end			 | ||||
| 		end | ||||
| 		 | ||||
| 		if (slotToRepair ~= nil) then | ||||
| 			callClientFunction(player, "confirmRepairItem", player, 100, 8032827, 0); | ||||
| 		end | ||||
| 		 | ||||
| 	elseif (result == 2) then	 | ||||
| 		callClientFunction(player, "confirmUseFacility", player); | ||||
| 	end | ||||
| 	 | ||||
| 	callClientFunction(player, "finishTalkTurn"); | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
| @@ -0,0 +1,72 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceLinkshellManager Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkStep1(noLinkshellActive) - Says intro. If noLinkshellActive = true, say newbie stuff. | ||||
| eventTalkStep2(noLinkshellActive) - Shows menu, if noLinkshellActive = true, only give ability to make linkshell. | ||||
| eventTalkStepMakeupDone() - Confirm when creating LS | ||||
| eventTalkStepModifyDone() - Confirm when modding LS | ||||
| eventTalkStepBreakDone() - Confirm when deleting LS | ||||
|  | ||||
| Text IDs: | ||||
|  | ||||
| 25121 - That [@SWITCH($E8(1),linkshell,company)] name is already being used. | ||||
| 25122 - That [@SWITCH($E8(1),linkshell,company)] name cannot be used. | ||||
| 25123 - The [@SWITCH($E8(1),linkshell,company)] “[@STRING($EA(2))]” has been [@SWITCH($E8(1),created,founded)]. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0; | ||||
| end | ||||
|  | ||||
| function createLinkshell(player, name, crest) | ||||
| 	GetWorldManager():RequestWorldLinkshellCreate(player, name, crest); | ||||
| 	return waitForSignal("ls_result");	 | ||||
| end | ||||
|  | ||||
| function modifyLinkshell(player, name, crest) | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function disbandLinkshell(player, name, crest) | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	local hasNoActiveLS = false; | ||||
| 	 | ||||
| 	callClientFunction(player, "eventTalkStep1", hasNoActiveLS); | ||||
| 	local command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS); | ||||
| 	 | ||||
| 	--Create | ||||
| 	if (command == 3) then	 | ||||
| 		local result = createLinkshell(player, lsName, crestId); | ||||
| 		if (result == 0) then | ||||
| 			callClientFunction(player, "eventTalkStepMakeupDone"); | ||||
| 		elseif (result == 1) then | ||||
| 			player:SendGameMessage(player, GetWorldMaster(), 25121, 0x20); --LS already exists | ||||
| 			callClientFunction(player, "eventTalkStepBreakDone"); | ||||
| 		elseif (result == 2) then | ||||
| 			player:SendGameMessage(player, GetWorldMaster(), 25122, 0x20); --Cannot use this name (reserved/banned) | ||||
| 			callClientFunction(player, "eventTalkStepBreakDone"); | ||||
| 		elseif (result == 3) then | ||||
| 		end | ||||
| 	--Modify | ||||
| 	elseif (command == 4) then | ||||
| 		modifyLinkshell(player, lsName, crestId); | ||||
| 		callClientFunction(player, "eventTalkStepModifyDone");		 | ||||
| 	--Disband | ||||
| 	elseif (command == 5) then | ||||
| 		disbandLinkshell(player, lsName, crestId); | ||||
| 		callClientFunction(player, "eventTalkStepBreakDone");	 | ||||
| 	end | ||||
| 		 | ||||
| 	player:endEvent(); | ||||
| 		 | ||||
| end | ||||
| @@ -0,0 +1,381 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulacePassiveGLPublisher | ||||
|  | ||||
| Operates the Local Levequest selection menus. | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| askOfferPack(player)  | ||||
|     Desc: Show class selection menu. | ||||
|     Params: * player		- The player actor. | ||||
|     Returns: Value dictating which item on the list was selected (1-8 for class, nil if exited/canceled) | ||||
|  | ||||
| askOfferRank(player) | ||||
|     Desc: Show Level selection menu. | ||||
|     Params: * player		- The player actor. | ||||
|     Returns: Value dictating which item on the list was selected (1 = Lv01, 2 = Lv20, 3 = Lv40, nil if exited/canceled) | ||||
|  | ||||
| askOfferQuest(player, ?, questId1, questId2, questId3, questId4, questId5, questId6, questId7, questId8) | ||||
|     Desc: Show Leve quest selection menu with up to 8 questId entries | ||||
|     Params: * player		- The player actor. | ||||
| 			* ?				- Unused param. Capture has a 2. | ||||
| 			* questId 1-8	- The local levequests available up to 8 quests. | ||||
|     Returns: 1 through 8 for an accepted leve in the order sent, -1 for hitting "Return", and Nil for "Cancel" | ||||
|      | ||||
| confirmOffer(player, questId) | ||||
|     Desc: Opens prompt asking whether to activate the leve and begin it. | ||||
|     Params: * player		- The player actor. | ||||
| 			* questId		- The quest being confirmed. | ||||
|     Returns: Boolean - True on Yes, false on No or hitting escape. | ||||
|  | ||||
| confirmMaxOffer(player) | ||||
|     Desc: Opens ask widget stating you'll be capped on leves after accepting. | ||||
|     Params: * player		- The player actor. Unused. | ||||
|     Returns: Boolean - True on Accept, false on "Quit" or hitting escape. | ||||
|      | ||||
| talkOfferWelcome(player, numAllowance) | ||||
|     Desc: NPC intro dialog as well as stating your available leve allowances. | ||||
|     Params: * player		- The player actor. | ||||
| 			* numAllowance	- The number of leve allowances the player still has. | ||||
|  | ||||
| talkOfferDecide() | ||||
|     Desc: Makes the NPC say dialog following the acceptance of a leve. | ||||
|     Params: None | ||||
|   | ||||
| talkOfferMaxOver() | ||||
|     Desc: Makes the NPC say dialog stating the player is carrying too many leves currently. | ||||
|     Params: None | ||||
| 	     | ||||
| finishTalkTurn() | ||||
| 	Desc: Ends the npc actor's turn towards you. Call this at the end of the script or the  | ||||
| 		  npc will be stuck "facing" the player. | ||||
| 	Params: None | ||||
|      | ||||
| selectDiscardGuildleve() | ||||
|     Desc: Opens the Journal widget to select a leve to discard. This is a follow-up to askDiscardGuildleve(). | ||||
|     Params: None | ||||
|     Returns: Quest Actor | ||||
|      | ||||
| confirmJournal(questId, difficulty, unused, itemsCompleted, remainingMats, hasMaterials, unused) | ||||
|     Desc: Opens askJournalDetailWidget displaying current status of the leve. | ||||
|     Params: * questId		- The current quest being confirmed. | ||||
| 			* difficulty	- The difficulty of the quest. | ||||
| 			* unused		- Unused param. | ||||
| 			* itemsComplete	- Sets the number of items crafted. | ||||
| 			* remainingMats	- Sets the remaining materials. | ||||
| 			* hasMaterials	- If set to 1, shows the progress section. | ||||
| 			* unused		- While loaded into widget, it doesn't do anything with this journalType (13). | ||||
|     Returns: True on "Exchange", Nil on "Return" or hitting Escape key   | ||||
|  | ||||
| askDiscardGuildleve() | ||||
|     Desc: Opens an ask widget, stating the player cannot accept any more guildleves and if they'd want to return one to make room. | ||||
|     Params: None | ||||
|     Returns: Boolean | ||||
|  | ||||
| confirmDiscardGuildleve(?, questId, guildleveId) | ||||
|     Desc: Opens an ask widget, confirming the returning of the selected guildleve. | ||||
|     Params: * ?				- Most likely a player actor, but unused. | ||||
| 			* questId		- The dialog is "Returning <quest>. Are you certain?". This is the questId being returned. | ||||
| 			* guildleveId	- This is mostly unused, Japanese localization has a weird switch to use this. Can be nil. | ||||
|     Returns: Boolean | ||||
|      | ||||
| askRetryRegionalleve(questId, numAllowance)  | ||||
|     Desc: Opens an ask widget to re-attempt leve questId while showing leveAllowances.  If no is selected, a second widget appears to confirm abandoning it.  | ||||
|     Params: * questId		- The questId being retried. | ||||
| 			* numAllowance	- The number of leve allowances the player still has. | ||||
|     Returns: Menu1 -  Is 1 if yes is selected, 2 if no.  Nil if Escape is hit (resend function in this case?) | ||||
|              Menu2 -  Is 1 if yes is selected (leve abandoned), 2 if no.  Nil if Menu1 isn't set to 2 | ||||
| 			  | ||||
| Notes: | ||||
|  | ||||
| 50141 - You have <num> leve allowances remaining. | ||||
| 50142 - You have run out of leve allowances. You cannot accept any more levequests at this time. | ||||
| 50143 - You cannot accept any more levequests at this time. | ||||
|  | ||||
| Local Leves: | ||||
|  | ||||
| ~~Limsa~~ | ||||
|  | ||||
| CRP: Baderon's New Counter (120007) | ||||
| 	 The Mad Fisher (120017) | ||||
| 	 Building Bridges (120039) | ||||
| 	 High Stakes (120047) | ||||
| 	 Training and Trees (120061) | ||||
|  | ||||
| BSM: Baderon's New Sword (120005) | ||||
| 	 Got Ingots (120013) | ||||
| 	 Ship Shape (120014) | ||||
| 	 A Want of Weapons (120015) | ||||
| 	 Skull Valley Delivery (120035) | ||||
| 	 Fruit's of a Vintner's Whinings (120043) | ||||
| 	 Premiums Paid (120051) | ||||
| 	 Training and Trading (120059) | ||||
| 	 Waiting on Weapons (120067) | ||||
| 	  | ||||
| ARM: Baderon's New Barbuts (120009) | ||||
| 	 Seeing Sallets to the See (120019) | ||||
| 	 A Step Ahead (120020) | ||||
| 	 Mailed Sailors (120021) | ||||
| 	 Running Rings (120036) | ||||
| 	 Watching the Shore (120044) | ||||
| 	 Watching the Knoll (120052) | ||||
| 	 Rings Around the Rock (120063) | ||||
| 	 Dead Ringers (120068) | ||||
| 	  | ||||
| GSM: Baderon's New Bands (120010) | ||||
| 	 2 x 2 Eyes (120022) | ||||
| 	 Going Brandanas (120041) | ||||
| 	 Brand New Brands (120049) | ||||
| 	 Staves to Fashion (120064) | ||||
| 	  | ||||
| LTW: Baderon's New Shoes (120008) | ||||
| 	 The Mad Tanner (120018) | ||||
| 	 Under Foot (120040) | ||||
| 	 Shoeing the Shore (120048) | ||||
| 	 Training and Tanning (120062) | ||||
| 	  | ||||
|  | ||||
| WVR: Baderon's New Clothes (120006) | ||||
| 	 The Mad Hatter (120016) | ||||
| 	 Wear and Tear (120038) | ||||
| 	 Outfitting the Shore (120046) | ||||
| 	 Training and Tailoring (120060) | ||||
| 	  | ||||
| ALC: Baderon's New Soles (120011) | ||||
| 	 A Sticky Situation (120023) | ||||
| 	 Feeding Trainees (120042) | ||||
| 	 Suffering Soldiers (120050) | ||||
| 	 Training and Eating (120065) | ||||
|  | ||||
|  | ||||
| CUL: Baderon's New Breakfast (120012) | ||||
| 	 Tall, Cool One (120024) | ||||
| 	 The Captain's Cravings (120025) | ||||
| 	 A Feast Fit for an Admiral (120026) | ||||
| 	 Supper at the Skull (120037) | ||||
| 	 The Last Supper (120045) | ||||
| 	 A Meal to Remember (120053) | ||||
| 	 Just Desserts (120066) | ||||
| 	 A Job Well Done (120069) | ||||
|  | ||||
| ~~Gridania~~ | ||||
|  | ||||
| CRP: A Mother's Carpentry (120203) | ||||
| 	 Shields for the Masses (120211) | ||||
| 	 Canes for the Citizens (120212) | ||||
| 	 High Tension (120213) | ||||
| 	 Bowing to Pressure (120223) | ||||
| 	 Pole Positioning (120229) | ||||
| 	 Driving up the Wall (120237) | ||||
| 	 Restocking the Stockade (120245) | ||||
| 	 Plinks Aplenty (120247) | ||||
| 	  | ||||
| BSM: A Mother's Metallurgy (120201) | ||||
| 	 It's All in the File (120209) | ||||
| 	 Training in Bentbranch (120221) | ||||
| 	 Re-crating the Scene (120231) | ||||
| 	 Training in Emerald Moss (120239) | ||||
| 	  | ||||
| ARM: A Mother's Foundry (120205) | ||||
| 	 Tending to Tendons (120217) | ||||
| 	 A Little Rusty (120225) | ||||
| 	 Springripple Rising (120233) | ||||
| 	 In Sod We Rust (120241) | ||||
| 	  | ||||
| GSM: A Mother's Jewelry (120206) | ||||
| 	 The Band's Bands (120218) | ||||
| 	 Dusting the Knuckles (120226) | ||||
| 	 In Arm's Reach (120234) | ||||
| 	 Knuckling Down (120242) | ||||
| 	  | ||||
| LTW: A Mother's Booties (120204) | ||||
| 	 Strapped for Straps (120214) | ||||
| 	 Fire and Hide (120215) | ||||
| 	 Choke Hold (120216) | ||||
| 	 Work of Friction (120224) | ||||
| 	 Hungry Like the Wolves (120230) | ||||
| 	 Back in the Harness (120238) | ||||
| 	 Morbol Measures (120246) | ||||
| 	 Harnessing Help (120248) | ||||
|  | ||||
| WVR: A Mother's Frippery (120202) | ||||
| 	 Quelling Bloody Rumors (120210) | ||||
| 	 Clearing Bentbranch (120222) | ||||
|  	 Clearing Nine Ivies (120232) | ||||
|  	 Clearing Emerald Moss (120240) | ||||
|  | ||||
| ALC: A Mother's Delicacies (120207) | ||||
| 	 Mixing It Up (120219) | ||||
| 	 Keeping It Green (120227) | ||||
| 	 Arboreal Alchemy (120235) | ||||
| 	 Growing Strains (120243) | ||||
|  | ||||
| CUL: A Mother's Muselix (120208) | ||||
| 	 Better Baker's Bounty (120220) | ||||
| 	 On a Full Belly (120228) | ||||
| 	 A Well-Deserved Dinner (120236) | ||||
| 	 Seafood Smorgasbord (120244) | ||||
|  | ||||
| ~~Uldah~~ | ||||
|  | ||||
| CRP: Momodi's Sturdy Supports (120403) | ||||
| 	 The Walk of Death (120413) | ||||
| 	 Pointed Ambitions (120425) | ||||
| 	 Off With Their Heads (120435) | ||||
| 	 Act of Pure Weevil (120443) | ||||
|  | ||||
| BSM: Momodi's Dancing Daggers (120401) | ||||
| 	 Pointy Props (120409) | ||||
| 	 Hammering the Point (120423) | ||||
| 	 Molten Metal (120434) | ||||
| 	 Looking to Horizon (120442) | ||||
|  | ||||
| ARM: Momodi's Sturdy Suits (120405) | ||||
| 	 Battered and Bent (120415) | ||||
| 	 Arming the Unarmed (120427) | ||||
| 	 Provisioning Drybone (120437) | ||||
| 	 Buckling Under (120445) | ||||
|  | ||||
| GSM: Momodi's Radiant Rings (120406) | ||||
| 	 A Scarcity of Scepters (120416) | ||||
| 	 Pleasure and Pain (120417) | ||||
| 	 In the Sultana's Wake (120418) | ||||
| 	 A Shining Example (120428) | ||||
| 	 A Drybone Induction (120432) | ||||
| 	 A Horizon Promotion (120440) | ||||
| 	 A Bluefog Induction (120448) | ||||
| 	 A Broken Water Promotion (120451) | ||||
|  | ||||
| LTW: Momodi's Sashed Shoes (120404) | ||||
| 	 Showing Some Leg (120414) | ||||
| 	 World-weary Souls (120426) | ||||
| 	 Camp Drybone Cares (120436) | ||||
| 	 I Would Walk 500 Malms (120444) | ||||
|  | ||||
| WVR: Momodi's Budget Breeches (120402) | ||||
| 	 Just for Kecks (120410) | ||||
| 	 Pants Make the Man (120411) | ||||
| 	 Holes in Their Defense (120412) | ||||
| 	 Hanging by a Thread (120424) | ||||
| 	 Exposed to the Elements (120433) | ||||
| 	 Busier Than the Blades (120441) | ||||
| 	 A Spot in the Shade (120449) | ||||
| 	 Fire on the Water (120452) | ||||
|  | ||||
| ALC: Momodi's Condiment Conundrum (120407) | ||||
| 	 Exports of Import (120419) | ||||
| 	 Fertile Lies (120420) | ||||
| 	 A Blind Fool (120421) | ||||
| 	 Saint Allene's Fire (120429) | ||||
| 	 Treating Steel (120431) | ||||
| 	 Blue in the Eye (120439) | ||||
| 	 Preserving the Region (120447) | ||||
| 	 Provisioning Broken Water (120450) | ||||
|  | ||||
| CUL: Momodi's Breakfast Bread (120408) | ||||
| 	 Finger Food (120422) | ||||
| 	 Irrational Behavior (120430) | ||||
| 	 Tender Victuals (120438) | ||||
| 	 Some Like It Wet (120446) | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| 	  | ||||
| local limsaLocalLeves = { | ||||
| 	{120007, 120017, 120039, 120047, 120061},									--CRP | ||||
| 	{120005, 120013, 120014, 120015, 120035, 120043, 120051, 120059, 120067},	--BSM | ||||
| 	{120009, 120019, 120020, 120021, 120036, 120044, 120052, 120063, 120068},	--ARM | ||||
| 	{120010, 120022, 120041, 120049, 120064},									--GSM | ||||
| 	{120008, 120018, 120040, 120048, 120062},									--LTW | ||||
| 	{120006, 120016, 120038, 120046, 120060},									--WVR | ||||
| 	{120011, 120023, 120042, 120050, 120065},									--ALC | ||||
| 	{120012, 120024, 120025, 120026, 120037, 120045, 120053, 120066, 120069}	--CUL | ||||
| }; | ||||
|  | ||||
| local gridaniaLocalLeves = { | ||||
| 	{120203, 120211, 120212, 120213, 120223, 120229, 120237, 120245, 120247},	--CRP | ||||
| 	{120201, 120209, 120221, 120231, 120239},									--BSM | ||||
| 	{120205, 120217, 120225, 120233, 120241},									--ARM | ||||
| 	{120206, 120218, 120226, 120234, 120242},									--GSM | ||||
| 	{120204, 120214, 120215, 120216, 120224, 120230, 120238, 120246, 120248},	--LTW | ||||
| 	{120202, 120210, 120222, 120232, 120240},									--WVR | ||||
| 	{120207, 120219, 120227, 120235, 120243},									--ALC | ||||
| 	{120208, 120220, 120228, 120236, 120244}									--CUL | ||||
| }; | ||||
|  | ||||
| local uldahLocalLeves = { | ||||
| 	{120403, 120413, 120425, 120435, 120443},									--CRP | ||||
| 	{120401, 120409, 120423, 120434, 120442},									--BSM | ||||
| 	{120405, 120415, 120427, 120437, 120445},									--ARM | ||||
| 	{120406, 120416, 120417, 120418, 120428, 120432, 120440, 120448, 120451},	--GSM | ||||
| 	{120404, 120414, 120426, 120436, 120444},									--LTW | ||||
| 	{120402, 120410, 120411, 120412, 120424, 120433, 120441, 120449, 120452},	--WVR | ||||
| 	{120407, 120419, 120420, 120421, 120429, 120431, 120439, 120447, 120450},	--ALC | ||||
| 	{120408, 120422, 120430, 120438, 120446}									--CUL | ||||
| }; | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
|     local leveAllowances = 16; | ||||
|     local quest = 120438; | ||||
| 	 | ||||
|     callClientFunction(player, "confirmJournal", quest, 1); | ||||
| 	callClientFunction(player, "confirmJournal", quest, 2); | ||||
| 	callClientFunction(player, "confirmJournal", quest, 3); | ||||
| 	callClientFunction(player, "confirmJournal", quest, 4); | ||||
| 	--[[callClientFunction(player, "talkOfferWelcome", player, leveAllowances); | ||||
|      | ||||
|     while (true) do         | ||||
|         -- Class Menu | ||||
|         local classChoice = callClientFunction(player, "askOfferPack"); | ||||
|       | ||||
|         if (classChoice != nil) then             | ||||
|             while (true) do | ||||
|                 -- Level Difficulty Menu | ||||
|                 local levelChoice = callClientFunction(player, "askOfferRank"); | ||||
|                  | ||||
|                 if levelChoice != nil then | ||||
|                     if levelChoice == 1 then | ||||
|                         local levequest = callClientFunction(player, "askOfferQuest", player, 1, 120438, 120025); | ||||
|                         if (levequest != nil and levequest > 0) then | ||||
|                             player:SendMessage(0x20, "", "[DEBUG] Leve : " .. tostring(pickedLeve)); | ||||
|                             player:SendGameMessage(GetWorldMaster(), 50141, 0x20, leveAllowances); | ||||
|                         end | ||||
|                          | ||||
|                     elseif levelChoice == 2 then | ||||
|                         pickedLeve = callClientFunction(player, "askOfferQuest", player, 1, 120026, 120027); | ||||
|                         if (pickedLeve != nil) or (pickedLeve != -1) then | ||||
|                             player:SendMessage(0x20, "", "[DEBUG] Leve : " .. tostring(pickedLeve)); | ||||
|                             player:SendGameMessage(GetWorldMaster(), 50141, 0x20, leveAllowances); | ||||
|                         end | ||||
|                          | ||||
|                     elseif levelChoice == 3 then | ||||
|                         pickedLeve = callClientFunction(player, "askOfferQuest", player, 1, 120028, 120029); | ||||
|                         if (pickedLeve != nil) or (pickedLeve != -1) then | ||||
|                             player:SendMessage(0x20, "", "[DEBUG] Leve : " .. tostring(pickedLeve)); | ||||
|                             player:SendGameMessage(GetWorldMaster(), 50141, 0x20, leveAllowances) | ||||
|                         end | ||||
|                          | ||||
|                     end | ||||
|                 else     | ||||
|                     break | ||||
|                 end | ||||
|             end             | ||||
|         else | ||||
|             break; | ||||
|         end | ||||
|     end]]-- | ||||
|      | ||||
|     callClientFunction(player, "finishTalkTurn"); | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
| function getAvailableLeves(class, rank) | ||||
| 	 | ||||
| end | ||||
							
								
								
									
										145
									
								
								Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										145
									
								
								Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,145 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceRetainerManager Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkStep1(true) - Intro tutorial if no retainer | ||||
| newEventTalkStep1(sayIntro) - Seems to be a post-Tanaka version of the intro???? | ||||
| eventTalkStep2() - Choose retainer yourself (go to race select) or let npc do it | ||||
| eventTaklSelectCutSeane(cutsceneName, actorClassId1, actorClassId2, actorClassId3, actorClassId4, actorClassId5) - Starts the advance cutscene to choose a retainer. 5 retainer actorClassId's are given. | ||||
| eventTalkStep4(actorClassId) - Opens up the retainer naming dialog | ||||
| eventTalkStepFinalAnswer(actorClassId) - Confirm Dialog | ||||
| eventTalkStepError(errorCode) - Error dialog, 1: No Extra Retainers, 2: Server Busy. | ||||
| eventTalkStepFinish() | ||||
|  | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|      | ||||
|     local npcActorClass = npc:GetActorClassId() | ||||
|     local retainerIndex = 3001100; | ||||
|     local cutscene = "rtn0l010" -- Defaulting to Limsa for now for testing | ||||
|      | ||||
|     if npcActorClass == 1000166 then | ||||
|         cutscene = "rtn0l010"; | ||||
|         retainerIndex = 3001101; | ||||
|     elseif npcActorClass == 1000865 then | ||||
|         cutscene = "rtn0u010"; | ||||
|         retainerIndex = 3002101;         | ||||
|     elseif npcActorClass == 1001184 then | ||||
|         cutscene = "rtn0g010"; | ||||
|         retainerIndex = 3003101; | ||||
|     else | ||||
|         return; | ||||
|     end | ||||
|    | ||||
|  | ||||
|     introChoice = callClientFunction(player, "newEventTalkStep1", false); | ||||
|      | ||||
|     if (introChoice == 1) then           | ||||
|          | ||||
|         -- Choose Retainer or Random | ||||
|         raceChoice = callClientFunction(player, "eventTalkStep2");   | ||||
|          | ||||
|         while (true) do  | ||||
|  | ||||
|              | ||||
|             if (retainerChoice == 0) then            | ||||
|                 raceChoice = callClientFunction(player, "eventTalkStep22");  | ||||
|             end | ||||
|                  | ||||
|              | ||||
|             if (raceChoice == 0) then  | ||||
|                 --Choose random actorId from a valid set for the city | ||||
|                  | ||||
|                 math.randomseed(os.time()); | ||||
|                 local randomRetainer = math.random(retainerIndex, (retainerIndex+74)); | ||||
|                  | ||||
|                 retainerName = callClientFunction(player, "eventTalkStep4", randomRetainer); | ||||
|  | ||||
|                 if (retainerName ~= "") then | ||||
|                     confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", randomRetainer); | ||||
|  | ||||
|                     if (confirmChoice == 1) then | ||||
|                         callClientFunction(player, "eventTalkStepFinish"); | ||||
|                         player:EndEvent(); | ||||
|                         return; | ||||
|                     elseif (confirmChoice == 3) then | ||||
|                         raceChoice = 0; | ||||
|                     else | ||||
|                         player:EndEvent(); | ||||
|                         return; | ||||
|                     end | ||||
|                 else | ||||
|                     callClientFunction(player, "eventTalkStepBreak"); | ||||
|                     raceChoice = -1; | ||||
|                 end  | ||||
|  | ||||
|  | ||||
|             elseif (raceChoice > 0) and (raceChoice < 16) then                         | ||||
|                 --Choose 5 random but correct actor ids for the city and race/tribe | ||||
|                  | ||||
|                 local retainerRace = ((retainerIndex) + (5*(raceChoice-1))); | ||||
|                 local retainerRaceChoices = {retainerRace, retainerRace+1, retainerRace+2, retainerRace+3, retainerRace+4}; | ||||
|                  | ||||
|                 -- Randomize the appearance order of the available five | ||||
|                 shuffle(retainerRaceChoices); | ||||
|                  | ||||
|                 retainerChoice = callClientFunction(player, "eventTaklSelectCutSeane", cutscene, retainerRaceChoices[1], retainerRaceChoices[2], retainerRaceChoices[3], retainerRaceChoices[4], retainerRaceChoices[5]); | ||||
|                  | ||||
|                 if (retainerChoice == -1) then | ||||
|                     player:EndEvent(); | ||||
|                     return;              | ||||
|                 elseif (retainerChoice > 0) then                 | ||||
|                     --Retainer chosen, choose name               | ||||
|                     retainerName = callClientFunction(player, "eventTalkStep4", retainerRaceChoices[retainerChoice]); | ||||
|                      | ||||
|                     if (retainerName ~= "") then | ||||
|                         confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", retainerRaceChoices[retainerChoice]); | ||||
|                          | ||||
|                         if (confirmChoice == 1) then | ||||
|                             callClientFunction(player, "eventTalkStepFinish"); | ||||
|                             player:EndEvent(); | ||||
|                             return; | ||||
|                         elseif (confirmChoice == 3) then | ||||
|                             retainerChoice = 0; | ||||
|                         else | ||||
|                             player:EndEvent(); | ||||
|                             return; | ||||
|                         end | ||||
|                     else | ||||
|                         callClientFunction(player, "eventTalkStepBreak"); | ||||
|                         raceChoice = -1;        | ||||
|                     end | ||||
|                      | ||||
|                 end  | ||||
|             else | ||||
|                 break; | ||||
|             end  | ||||
|          | ||||
|                  | ||||
|         end | ||||
|          | ||||
|     end | ||||
|      | ||||
|     player:EndEvent(); | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
| function shuffle(tbl) | ||||
|   for i = #tbl, 2, -1 do | ||||
|     local j = math.random(i) | ||||
|     tbl[i], tbl[j] = tbl[j], tbl[i] | ||||
|   end | ||||
|   return tbl | ||||
| end | ||||
| @@ -0,0 +1,83 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceSpecialEventCryer Script | ||||
|  | ||||
| Actor Class script to handle the 6 NPCs (technically 3, the actors were duped) involved in the Foundation Day 2011 & 2012 events.   | ||||
| In 2011 they appear to be used for recruitment information for their respective Grand Company. | ||||
| In 2012, they were used for exchanging Over-aspected Crystals/Clusters for GC seals as part of the ongoing Atomos event. | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| For 2011. | ||||
| eventTalkStep0(joined)      - NPC dialog about joining their cause to fight back Imperials. joined = 0 or 1. Function has hardcoded actor IDs, won't work with 2012 versions | ||||
| eventTalkNotGCmenber(npcGC) - NPC dialog when you're not part of their grand company. | ||||
|  | ||||
| For 2012. | ||||
| eventTalkCrystalExchange(player, npcGC, hasCrystal) - NPC dialog explaining they want over-aspected crystals. Brings up crystal exchange prompt if hasCrystal = 1. | ||||
| eventTalkCsOverflow(player, npcGC)                  - Error message that you can't hold the seals being offered. | ||||
| eventTalkCrystalExchange2(player, npcGC)            - NPC dialog for accepting exchange of crystals for seals | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
|  | ||||
| local gcRep = {  | ||||
|     [1001619] = 1, -- Maelstrom Representative 2011 | ||||
|     [1002105] = 1, -- Maelstrom Representative 2012 | ||||
|     [1001623] = 2, -- Adder Representative 2011 | ||||
|     [1002109] = 2, -- Adder Representative 2012 | ||||
|     [1001627] = 3, -- Flame Representative 2011 | ||||
|     [1002113] = 3, -- Flame Representative 2012 | ||||
| } | ||||
|  | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     local playerGC = player.gcCurrent; | ||||
|     local npcId = npc:GetActorClassId(); | ||||
|     local npcGC = gcRep[npcId];  | ||||
|     local npcGCSeal = 1000200 + npcGC; | ||||
|     local hasCrystal = 1; | ||||
|     local crystal = 3020537; | ||||
|     local cluster = 3020413; | ||||
|     local eventMode = 2012; | ||||
|      | ||||
|     if eventMode == 2011 then | ||||
|         if playerGC == 0 then | ||||
|             callClientFunction(player, "eventTalkStep0", 0); | ||||
|         elseif playerGC == npcGC then | ||||
|             callClientFunction(player, "eventTalkStep0", 1);  | ||||
|         else | ||||
|             callClientFunction(player, "eventTalkNotGCmenber", npcGC); | ||||
|         end | ||||
|      | ||||
|     elseif eventMode == 2012 then | ||||
|         choice = callClientFunction(player, "eventTalkCrystalExchange", player, npcGC, hasCrystal); | ||||
|          | ||||
|         if choice == 1 then | ||||
|             --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); | ||||
|             player:SendMessage(0x20, "", "You pretend to hand over four over-aspected crystals."); | ||||
|             callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);  | ||||
|             | ||||
|             local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 1000, 1); | ||||
|             if invCheck == INV_ERROR_SUCCESS then | ||||
|                 player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, crystal, 1, npcGCSeal, 1, 4, 1000); | ||||
|             end | ||||
|         elseif choice == 2 then | ||||
|             player:SendMessage(0x20, "", "You pretend to hand over an over-aspected cluster."); | ||||
|             --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); | ||||
|             callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);  | ||||
|              | ||||
|             local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 3000, 1); | ||||
|             if invCheck == INV_ERROR_SUCCESS then | ||||
|                 player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, cluster, 1, npcGCSeal, 1, 1, 3000); | ||||
|             end             | ||||
|         end | ||||
|     end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										97
									
								
								Data/scripts/base/chara/npc/populace/PopulaceStandard.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										97
									
								
								Data/scripts/base/chara/npc/populace/PopulaceStandard.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,97 @@ | ||||
| require("global"); | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| Populace Standard Script | ||||
|  | ||||
| Functions:  | ||||
|  | ||||
| eventSwitch(questId1, questId2, questId3, questId4, currentPage, maxPages, titleId)	- Shows a dialog box with which quest to trigger  | ||||
| 																					  when more than one quest is active for this npc. | ||||
|  | ||||
| Notes: | ||||
|  | ||||
| This scripts fires for all normal standard ENpcs in the world. Because of how the FFXIV dialog system works, everything is technically | ||||
| a quest; including the DefaultTalk responses. This script checks both static default quests and any relevant ones for that actor class | ||||
| id. If only one exists; it is automatically triggered otherwise a dialog box will appear for the player to choose what quest to do. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName) | ||||
| 	local chosenQuest = nil; | ||||
|  | ||||
| 	if (eventType == 1) then | ||||
| 		local defaultTalk = player:GetDefaultTalkQuest(npc); | ||||
| 		local tutorialTalk = player:GetTutorialQuest(npc); | ||||
| 		local activeQuests = player:GetQuestsForNpc(npc); | ||||
| 		local possibleQuests = {}; | ||||
| 		 | ||||
| 		-- Create the switch table for this npc | ||||
| 		if (defaultTalk ~= nil and eventType == ETYPE_TALK) then | ||||
| 			table.insert(possibleQuests, defaultTalk); | ||||
| 		end | ||||
| 		if (tutorialTalk ~= nil and eventType == ETYPE_TALK) then | ||||
| 			table.insert(possibleQuests, tutorialTalk); | ||||
| 		end | ||||
| 		if (activeQuests ~= nil) then | ||||
| 			for i=1,#activeQuests do | ||||
| 				table.insert(possibleQuests, activeQuests[i]); | ||||
| 			end | ||||
| 		end | ||||
| 		 | ||||
| 		-- Either let the player choose the quest or start it if it's the only one. | ||||
| 		if (#possibleQuests > 1) then | ||||
| 			local currentPage = 0; | ||||
| 			local numPages = math.floor((#possibleQuests-1)/4) + 1; | ||||
| 			 | ||||
| 			while (true) do | ||||
| 				local page, index = callClientFunction(player, "switchEvent", possibleQuests[currentPage * 4 + 1], possibleQuests[currentPage * 4 + 2], possibleQuests[currentPage * 4 + 3], possibleQuests[currentPage * 4 + 4], currentPage + 1, numPages, 0x3F1); | ||||
| 				 | ||||
| 				if (page == 0) then | ||||
| 					chosenQuest = possibleQuests[(currentPage * 4) + index]; | ||||
| 					break; | ||||
| 				elseif (page > 0) then | ||||
| 					currentPage = page - 1; | ||||
| 				else | ||||
| 					player:EndEvent(); | ||||
| 					return; | ||||
| 				end | ||||
| 			end			 | ||||
| 		elseif (#possibleQuests == 1) then | ||||
| 			chosenQuest = possibleQuests[1]; | ||||
| 		end | ||||
| 	else | ||||
| 		local activeQuests = player:GetQuestsForNpc(npc); | ||||
| 		if (#activeQuests != 0) then | ||||
| 			chosenQuest = activeQuests[1]; | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	-- Run the quest event or tell the devs it's missing. | ||||
| 	if (chosenQuest ~= nil) then | ||||
| 		doQuestEvent(player, npc, chosenQuest, eventType, eventName); | ||||
| 	else | ||||
| 		local msg = string.format("ERROR: This PopulaceStandard actor has no defaultTalk or quest set. \nActor Class Id: %s\nEvent Name: %s", tostring(npc:GetActorClassId()), eventName); | ||||
| 		printf(msg); | ||||
| 		player:SendMessage(0x20, "", msg); | ||||
| 		player:EndEvent(); | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function doQuestEvent(player, npc, quest, eventType, eventName) | ||||
| 	if (eventType == 0) then | ||||
| 		quest:OnCommand(player, npc, eventName); | ||||
| 	elseif (eventType == 1) then | ||||
| 		quest:OnTalk(player, npc); | ||||
| 	elseif (eventType == 2) then | ||||
| 		quest:OnPush(player, npc, eventName); | ||||
| 	elseif (eventType == 3) then | ||||
| 		quest:OnEmote(player, npc, eventName); | ||||
| 	elseif (eventType == 5) then | ||||
| 		quest:OnNotice(player, npc, eventName); | ||||
| 	end | ||||
| end | ||||
| @@ -0,0 +1,56 @@ | ||||
| --[[ | ||||
|  | ||||
| InstanceRaidGuide Script | ||||
|  | ||||
| Functions; | ||||
| askEnterInstanceRaid(arg1)   -- Opens a widget asking to enter the given Raid id. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
|      | ||||
|     if ((npc == 1002090) or (npc == 1002091))  then | ||||
|         -- This won't work due to how init() works, but old scripts had it, keeping it here for now | ||||
|         return false, false, 0, 0, 491, 2;	 | ||||
|     else | ||||
|         return false, false, 0, 0; | ||||
|     end | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, eventType, eventName) | ||||
|  | ||||
|     npcId = npc:GetActorClassId() | ||||
|      | ||||
|     if (npcId == 1002090) then -- Serpent Private Hodder (Stewart) : Gcl107 | ||||
|      | ||||
|         callClientFunction(player, "delegateEvent", player, GetStaticActor("DftFst"), "defaultTalkWithStewart_001"); -- "defaultTalkWithStewart_002" -- Post-Raid dialog? | ||||
|          | ||||
|         --[[ | ||||
|         choice = callClientFunction(player, "delegateEvent", player, GetStaticActor("Gcl107"), "processEventStewart", 15); | ||||
|          | ||||
|         if (choice == 1) then | ||||
|             callClientFunction(player, "askEnterInstanceRaid", 15); -- Rivenroad | ||||
|         end | ||||
|         --]] | ||||
|     elseif (npcId == 1002091) then -- Serpent Private Dauremant (Trisselle) : Sum6w0 | ||||
|          | ||||
|         callClientFunction(player, "delegateEvent", player, GetStaticActor("DftFst"), "defaultTalkWithTrisselle_001"); -- "defaultTalkWithTrisselle_002" -- No idea for context. | ||||
|          | ||||
|         --[[ | ||||
|         choice = callClientFunction(player, "delegateEvent", player, GetStaticActor("Sum6w0"), "processEventTrisselle", 16) | ||||
|          | ||||
|         if (choice == 1) then | ||||
|             callClientFunction(player, "askEnterInstanceRaid", 16);  -- Rivenroad (Hard) | ||||
|         end | ||||
|         --]] | ||||
|     elseif (npcId == 1060022) then -- Louisoix  | ||||
|         callClientFunction(player, "delegateEvent", player, GetStaticActor("DftFst"), "defaultTalkLouisoix_001"); | ||||
|     end | ||||
|          | ||||
|  | ||||
|          | ||||
|          | ||||
| 	player:EndEvent(); | ||||
| end | ||||
							
								
								
									
										107
									
								
								Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,107 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceGuildShop Script | ||||
|  | ||||
| In 1.20, the devs removed Guild Marks as acquirable.  In 1.21, this class was set up to allow exchanging them for  | ||||
| a variety of materia/crystals/gil, as well as refunding traits purchased with marks.  Traits used to be purchased | ||||
| to slot in, where-as with late-XIV they are just automatically unlocked once the appropriate level is met. | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| cashbackTalkCommand(arg1 through arg10)             -- Dialog for refunding purchased skills prior to Job update.  Args are xtx_command values for command names. | ||||
| cashbackTalk(nil, refundAmount, arg3 through arg10) -- Dialog for refunding treaties to guild marks.  Arg3 through 10 use xtx_itemName values. | ||||
| selectMode(nil, npcId, isShowExchange, guildCurrency, unk) -- Menus for exchanging leftover marks, undoing class points, and learning about guild.  Unk seems related to point resetting | ||||
|  | ||||
| maskShopListIndex(shopPack?, isSomething)           -- Presumably hides an item in the shop list.  Needs to be called after openShopBuy or errors client. | ||||
| guildExplain(npcId, player)                         -- Guild Mark tutorial dialog.  selectMode calls this on its own | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("shop") | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| guildShopInfo = { -- [actor id] = { saySheetId, guildmarkCurrency } | ||||
| [1000157] = {9,  1000103}, -- Marauder, S'raemha | ||||
| [1000158] = {24, 1000120}, -- Culinarian, Noline | ||||
| [1000162] = {18, 1000114}, -- Blacksmith, Qhas Chalahko | ||||
| [1000164] = {16, 1000123}, -- Fishermen, Faucillien  | ||||
| [1000459] = {21, 1000117}, -- Leatherworker, Gallia | ||||
| [1000460] = {13, 1000111}, -- Conjurer, Hetzkin | ||||
| [1000461] = {15, 1000122}, -- Botanist, Kipopo | ||||
| [1000462] = {11, 1000107}, -- Lancer, Clarembald | ||||
| [1000464] = {10, 1000106}, -- Archer, Cassandra | ||||
| [1000466] = {17, 1000113}, -- Carpenter, Frances | ||||
| [1000631] = {8,  1000102}, -- Gladiator, Coynach | ||||
| [1000632] = {7,  1000101}, -- Pugilist, Moruith | ||||
| [1000633] = {12, 1000110}, -- Thaumaturge, Nyunoeya | ||||
| [1000634] = {23, 1000119}, -- Alchemist, Kylene | ||||
| [1000635] = {20, 1000116}, -- Goldsmith, Hnaufrid | ||||
| [1000636] = {22, 1000118}, -- Weaver, Lafla Morfla | ||||
| [1000637] = {14, 1000121}, -- Miner, Shilgen | ||||
| [1001461] = {19, 1000115}, -- Armorer, Notrelchamps | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|  | ||||
|     local npcId = npc:GetActorClassId(); | ||||
|     local saySheetId = guildShopInfo[npcId][1]; | ||||
|     local shopCurrency = guildShopInfo[npcId][2]; | ||||
|     local gilCurrency = 1000001; | ||||
|     local keepersHymn = 3020410; | ||||
|     local shopPack = 0; | ||||
|      | ||||
|     callClientFunction(player, "welcomeTalk", nil, saySheetId, player); | ||||
|  | ||||
|     while (true) do  | ||||
|         local choice = callClientFunction(player, "selectMode", nil, npcId, true, shopCurrency, 100); | ||||
|  | ||||
|         if (choice == 3) then       -- Undo Point Allotment | ||||
|             -- TODO: Add point reset handling | ||||
|         elseif (choice == 4) then   -- Leave menu selected | ||||
|             player:EndEvent(); | ||||
|             break; | ||||
|         elseif (choice == nil) then -- Escape key hit to leave menu | ||||
|             player:EndEvent(); | ||||
|             break | ||||
|         elseif (choice >= 102 and choice <= 120) then -- Exchange marks for Materia | ||||
|             shopPack = choice + 18;     -- Index offset | ||||
|             if (choice == 119) then      | ||||
|                 shopPack = shopPack + 1; | ||||
|             elseif (choice == 120) then  -- Exchange marks for Crystals | ||||
|                 shopPack = 144; | ||||
|             end; | ||||
|             processGuildShop(player, shopPack, shopCurrency); | ||||
|         elseif (choice == 121) then -- Exchange marks for Gil.  1 mark = 4 gil | ||||
|             local markAmount = player:GetItemPackage(INVENTORY_CURRENCY):GetItemQuantity(shopCurrency); | ||||
|             purchaseItem(player, INVENTORY_CURRENCY, gilCurrency, markAmount*4, 1, markAmount, shopCurrency); | ||||
|              | ||||
|         end | ||||
|     end | ||||
|      | ||||
|     player:EndEvent() | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
| function processGuildShop(player, choice, currency) | ||||
|  | ||||
|         callClientFunction(player, "openShopBuy", player, choice, currency); | ||||
|         --callClientFunction(player, "maskShopListIndex", 137, true); | ||||
|  | ||||
|         while (true) do      | ||||
|             buyResult, quantity = callClientFunction(player, "selectShopBuy", player); | ||||
|              | ||||
|             if (buyResult == 0) then | ||||
|                 callClientFunction(player, "closeShopBuy", player);                  | ||||
|                 break; | ||||
|             else  | ||||
|               player:SendMessage(0x20, "", string.format("Player purchased %s item(s) at index %s in shopPack %s.", quantity, buyResult, choice)); | ||||
|             end | ||||
|         end      | ||||
| end | ||||
| @@ -0,0 +1,655 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceShopSalesman Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| welcomeTalk(sheetId, player) - Start Message | ||||
| selectMode(askMode) - Shows buy/sell modes. If askmode > 0 show guild tutorial. If askmode == -7/-8/-9 show nothing. Else show affinity/condition tutorials. | ||||
| selectModeOfClassVendor() - Opens categories for class weapons and gear | ||||
| selectModeOfMultiWeaponVendor(consumptionmenuId) - Opens categories for weapons/tools (war/magic/land/hand). Arg consumptionmenuId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa  | ||||
| selectModeOfMultiArmorVendor(consumptionmenuId) - Opens categories for armor in different slots. Arg consumptionmenuId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa  | ||||
|  | ||||
| openShopBuy(player, shopPack, CurrencyItemId) - ShopPack: Items to appear in window. CurrencyItemId: What is being used to buy these items. | ||||
| selectShopBuy(player) - Call after openShopBuy() to open widget | ||||
| closeShopBuy(player) - Closes the buy window | ||||
|  | ||||
| openShopSell(player) - Call this to open sell window | ||||
| selectShopSell(player) - Call after openShopSell() | ||||
| closeShopSell(player) - Closes the sell window | ||||
|  | ||||
| confirmSellingItem(itemId, quality, quantity, gil) - Simple Sell confirmation window | ||||
|  | ||||
| selectFacility(?, sheetId, 3) - Opens the facility chooser. | ||||
| confirmUseFacility(player, cost) - Facility cost confirm | ||||
|  | ||||
| informSellPrice(1, chosenItem, price) - Shows sell confirm window. ChosenItem must be correct. | ||||
|  | ||||
| startTutorial(nil, menuId) - Opens up a tutorial menu for each guild type based on menuId | ||||
|  | ||||
| finishTalkTurn() - Done at the end. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("shop") | ||||
|  | ||||
| shopInfo = {  | ||||
| --[[  | ||||
|     [actorclass id] =  | ||||
|         {  | ||||
|             welcomeText   - Dialog for the NPC to speak when interacting | ||||
|             menuId,       - Displays certain menu/dialog.  29-36 = DoH Facilities menus.  -1 Ul'dah, -2 Gridania, -3 Limsa.  -7/-8/-9/nil show nothing | ||||
|             shopMode,     - Type of shop. 0 = Single shop pack, 1 = Class vendor, 2 = Weapon vendor, 3 = Armor vendor, 4 = Hamlet vendor | ||||
|             shopPack{s},  - The item table index to send the client containing the list of items to display, shopmode 2/3 have a static list | ||||
|         } | ||||
| --]] | ||||
| [1000159] = {34, 36, 0, 1016}, | ||||
| [1000163] = {49, 31, 0, 1017}, | ||||
| [1000165] = {74, -8, 0, 1019}, | ||||
| [1001458] = {44, 30, 0, 1018}, | ||||
| [1500142] = {266, -1, 0, 5001}, | ||||
| [1500143] = {267, -1, 0, 5002}, | ||||
| [1500144] = {268, -1, 0, 5003}, | ||||
| [1500145] = {269, -1, 0, 5004}, | ||||
| [1500146] = {269, -1, 0, 5005}, | ||||
| [1500147] = {270, -1, 0, 5006}, | ||||
| [1500150] = {266, -8, 0, 5001}, | ||||
| [1500151] = {267, -8, 0, 5002}, | ||||
| [1500152] = {268, -8, 0, 5003}, | ||||
| [1500153] = {269, -8, 0, 5004}, | ||||
| [1500154] = {269, -8, 0, 5005}, | ||||
| [1500155] = {270, -8, 0, 5006}, | ||||
| [1500158] = {266, -8, 0, 5001}, | ||||
| [1500159] = {267, -8, 0, 5002}, | ||||
| [1500160] = {268, -8, 0, 5003}, | ||||
| [1500161] = {269, -8, 0, 5004}, | ||||
| [1500162] = {269, -8, 0, 5005}, | ||||
| [1500163] = {270, -8, 0, 5006}, | ||||
| [1500401] = {317, -8, 0, 1013}, | ||||
| [1500405] = {320, -8, 0, 1013}, | ||||
| [1500407] = {321, -8, 0, 1012}, | ||||
| [1500411] = {322, -8, 0, 2017}, | ||||
| [1500414] = {324, -8, 0, 1012}, | ||||
| [1500419] = {327, -8, 0, 1012}, | ||||
| [1500422] = {332, -8, 0, 1013}, | ||||
| [1500423] = {331, -8, 0, 2017}, | ||||
| [1500429] = {328, -8, 0, 2017}, | ||||
| [1500430] = {281, -8, 4, 5122}, | ||||
| [1500431] = {281, -8, 4, 5118}, | ||||
| [1500432] = {281, -8, 4, 5120}, | ||||
| [1600001] = {6, -8, 0, 1006}, | ||||
| [1600002] = {7, -8, 0, 1007}, | ||||
| [1600003] = {8, -8, 0, 1008}, | ||||
| [1600004] = {9, -8, 0, 1009}, | ||||
| [1600005] = {10, -8, 0, 1010}, | ||||
| [1600006] = {11, -8, 0, 1011}, | ||||
| [1600007] = {12, -8, 0, 1012}, | ||||
| [1600008] = {13, -8, 0, 1013}, | ||||
| [1600009] = {14, -8, 0, 1014}, | ||||
| [1600010] = {15, -8, 0, 1015}, | ||||
| [1600011] = {1, -8, 0, 1001}, | ||||
| [1600012] = {2, -8, 0, 1002}, | ||||
| [1600013] = {3, -8, 0, 1003}, | ||||
| [1600014] = {4, -8, 0, 1004}, | ||||
| [1600016] = {5, -8, 0, 1005}, | ||||
| [1600017] = {39, 29, 0, 2020}, | ||||
| [1600018] = {59, 33, 0, 2021}, | ||||
| [1600019] = {75, -8, 0, 2022}, | ||||
| [1600020] = {77, -8, 0, 2010}, | ||||
| [1600021] = {78, -8, 0, 2011}, | ||||
| [1600022] = {79, -8, 0, 2012}, | ||||
| [1600023] = {80, -8, 0, 2013}, | ||||
| [1600024] = {81, -8, 0, 2014}, | ||||
| [1600025] = {82, -8, 0, 2015}, | ||||
| [1600026] = {83, -8, 0, 2016}, | ||||
| [1600027] = {84, -8, 0, 2017}, | ||||
| [1600028] = {85, -8, 0, 2018}, | ||||
| [1600029] = {86, -8, 0, 2019}, | ||||
| [1600030] = {87, -8, 0, 2001}, | ||||
| [1600031] = {88, -8, 0, 2003}, | ||||
| [1600032] = {89, -8, 0, 2002}, | ||||
| [1600033] = {90, -8, 0, 2004}, | ||||
| [1600034] = {91, -8, 0, 2005}, | ||||
| [1600035] = {92, -8, 0, 2006}, | ||||
| [1600036] = {93, -8, 0, 2007}, | ||||
| [1600037] = {94, -8, 0, 2008}, | ||||
| [1600039] = {69, 35, 0, 3020}, | ||||
| [1600040] = {54, 32, 0, 3019}, | ||||
| [1600041] = {64, 34, 0, 3021}, | ||||
| [1600042] = {76, -8, 0, 3022}, | ||||
| [1600043] = {96, -8, 0, 3009}, | ||||
| [1600044] = {97, -8, 0, 3010}, | ||||
| [1600045] = {98, -8, 0, 3011}, | ||||
| [1600046] = {99, -8, 0, 3012}, | ||||
| [1600047] = {100, -8, 0, 3013}, | ||||
| [1600048] = {101, -8, 0, 3014}, | ||||
| [1600049] = {102, -8, 0, 3016}, | ||||
| [1600050] = {103, -8, 0, 3015}, | ||||
| [1600051] = {104, -8, 0, 3017}, | ||||
| [1600052] = {105, -8, 0, 3004}, | ||||
| [1600053] = {106, -8, 0, 3007}, | ||||
| [1600054] = {107, -8, 0, 3018}, | ||||
| [1600055] = {108, -8, 0, 3006}, | ||||
| [1600056] = {109, -8, 0, 3005}, | ||||
| [1600057] = {110, -8, 0, 3002}, | ||||
| [1600058] = {111, -8, 0, 3003}, | ||||
| [1600059] = {112, -8, 0, 3001}, | ||||
| [1600061] = {95, -8, 0, 2009}, | ||||
| [1600062] = {113, -8, 0, 3008}, | ||||
| [1600063] = {114, -8, 0, 4001}, | ||||
| [1600064] = {235, -8, 0, 2023}, | ||||
| [1600065] = {236, -8, 0, 1020}, | ||||
| [1600066] = {237, -8, 0, 3023}, | ||||
| [1600067] = {238, -8, 0, 5007}, | ||||
| [1600068] = {239, -8, 0, 5007}, | ||||
| [1600069] = {240, -1, 0, 5007}, | ||||
| [1600070] = {241, -8, 0, 5008}, | ||||
| [1600071] = {242, -8, 0, 5008}, | ||||
| [1600072] = {243, -8, 0, 5008}, | ||||
| [1600073] = {244, -8, 1, 5009},  | ||||
| [1600074] = {245, -8, 1, 5015}, | ||||
| [1600075] = {246, -8, 1, 5021}, | ||||
| [1600076] = {247, -8, 1, 5027}, | ||||
| [1600077] = {248, -8, 1, 5033}, | ||||
| [1600078] = {249, -8, 1, 5039}, | ||||
| [1600079] = {250, -8, 1, 5045}, | ||||
| [1600080] = {251, -8, 1, 5051}, | ||||
| [1600081] = {252, -8, 1, 5057}, | ||||
| [1600082] = {253, -8, 1, 5063}, | ||||
| [1600083] = {254, -8, 1, 5069}, | ||||
| [1600084] = {255, -8, 1, 5075}, | ||||
| [1600085] = {256, -8, 1, 5081}, | ||||
| [1600086] = {257, -8, 1, 5087}, | ||||
| [1600087] = {258, -8, 1, 5093}, | ||||
| [1600088] = {259, -8, 1, 5099}, | ||||
| [1600089] = {260, -8, 1, 5105}, | ||||
| [1600090] = {261, -8, 1, 5111}, | ||||
| [1600092] = {263, -8, 0, 2024}, | ||||
| [1600093] = {264, -8, 0, 1021}, | ||||
| [1600094] = {265, -8, 0, 3024}, | ||||
| [1600095] = {281, -8, 0, 1005}, | ||||
| [1600096] = {281, -8, 0, 2009}, | ||||
| [1600097] = {281, -8, 0, 4001}, | ||||
| [1600098] = {281, -8, 0, 4002}, | ||||
| [1600099] = {281, -8, 0, 2009}, | ||||
| [1600100] = {281, -2, 2, 0}, | ||||
| [1600101] = {281, -8, 0, 2009}, | ||||
| [1600103] = {281, -8, 0, 3008}, | ||||
| [1600104] = {281, -8, 0, 3008}, | ||||
| [1600107] = {281, -8, 3, 0}, | ||||
| [1600108] = {281, -8, 0, 3008}, | ||||
| [1600109] = {281, -3, 2, 0}, | ||||
| [1600110] = {281, -8, 0, 4001}, | ||||
| [1600111] = {281, -8, 0, 2009}, | ||||
| [1600112] = {281, -8, 0, 4002}, | ||||
| [1600113] = {281, -8, 0, 4001}, | ||||
| [1600117] = {281, -8, 0, 2009}, | ||||
| [1600119] = {281, -2, 3, 0}, | ||||
| [1600120] = {281, -8, 0, 3008}, | ||||
| [1600121] = {281, -8, 0, 2009}, | ||||
| [1600122] = {281, -8, 0, 3008}, | ||||
| [1600125] = {281, -8, 0, 1005}, | ||||
| [1600126] = {281, -8, 0, 3008}, | ||||
| [1600129] = {281, -1, 3, 0}, | ||||
| [1600130] = {281, -8, 0, 4001}, | ||||
| [1600133] = {281, -1, 2, 0}, | ||||
| [1600137] = {281, -8, 0, 1005}, | ||||
| [1600142] = {281, -8, 0, 1005}, | ||||
|  | ||||
| } | ||||
|  | ||||
|  | ||||
| shopRange = {  --shopRangeStart, shopRangeEnd | ||||
| [101] = {101001, 101010}; | ||||
| [102] = {102001, 102010}; | ||||
| [103] = {103001, 103010}; | ||||
| [104] = {104001, 104010}; | ||||
| [105] = {105001, 105010}; | ||||
| [106] = {106001, 106010}; | ||||
| [107] = {107001, 107010}; | ||||
| [108] = {108001, 108017}; | ||||
| [109] = {109001, 109015}; | ||||
| [110] = {110001, 110018}; | ||||
| [111] = {111001, 111018}; | ||||
| [112] = {112001, 112018}; | ||||
| [113] = {113001, 113019}; | ||||
| [114] = {114001, 114015}; | ||||
| [115] = {115001, 115015}; | ||||
| [116] = {116001, 116010}; | ||||
| [117] = {117001, 117010}; | ||||
| [118] = {118001, 118010}; | ||||
| [120] = {120001, 120012}; | ||||
| [121] = {121001, 121012}; | ||||
| [122] = {122001, 122012}; | ||||
| [123] = {123001, 123012}; | ||||
| [124] = {124001, 124012}; | ||||
| [125] = {125001, 125012}; | ||||
| [126] = {126001, 126012}; | ||||
| [127] = {127001, 127012}; | ||||
| [128] = {128001, 128012}; | ||||
| [129] = {129001, 129016}; | ||||
| [130] = {130001, 130012}; | ||||
| [131] = {131001, 131012}; | ||||
| [132] = {132001, 132012}; | ||||
| [133] = {133001, 133012}; | ||||
| [134] = {134001, 134016}; | ||||
| [135] = {135001, 135012}; | ||||
| [136] = {136001, 136012}; | ||||
| [137] = {137001, 137012}; | ||||
| [138] = {138001, 138012}; | ||||
| [139] = {139001, 139012}; | ||||
| [140] = {140001, 140012}; | ||||
| [141] = {141001, 141012}; | ||||
| [142] = {142001, 142012}; | ||||
| [143] = {143001, 143016}; | ||||
| [144] = {144001, 144018}; | ||||
| [145] = {1071001, 1071002}; | ||||
| [146] = {1072001, 1072006}; | ||||
| [1001] = {1001001, 1001008}; | ||||
| [1002] = {1002001, 1002008}; | ||||
| [1003] = {1003001, 1003007}; | ||||
| [1004] = {1004001, 1004002}; | ||||
| [1005] = {1005001, 1005017}; | ||||
| [1006] = {1006001, 1006006}; | ||||
| [1007] = {1007001, 1007010}; | ||||
| [1008] = {1008001, 1008009}; | ||||
| [1009] = {1009001, 1009012}; | ||||
| [1010] = {1010001, 1010014}; | ||||
| [1011] = {1011001, 1011010}; | ||||
| [1012] = {1012001, 1012007}; | ||||
| [1013] = {1013001, 1013011}; | ||||
| [1014] = {1014001, 1014006}; | ||||
| [1015] = {1015001, 1015007}; | ||||
| [1016] = {1016001, 1016016}; | ||||
| [1017] = {1018001, 1018010}; | ||||
| [1018] = {1017001, 1017013}; | ||||
| [1019] = {1019001, 1019005}; | ||||
| [1020] = {1066001, 1066004}; | ||||
| [1021] = {1069001, 1069005}; | ||||
| [2001] = {1020001, 1020008}; | ||||
| [2002] = {1021001, 1021006}; | ||||
| [2003] = {1022001, 1022007}; | ||||
| [2004] = {1023001, 1023008}; | ||||
| [2005] = {1024001, 1024003}; | ||||
| [2006] = {1025001, 1025008}; | ||||
| [2007] = {1026001, 1026006}; | ||||
| [2008] = {1027001, 1027004}; | ||||
| [2009] = {1028001, 1028016}; | ||||
| [2010] = {1029001, 1029009}; | ||||
| [2011] = {1030001, 1030008}; | ||||
| [2012] = {1031001, 1031010}; | ||||
| [2013] = {1032001, 1032010}; | ||||
| [2014] = {1033001, 1033012}; | ||||
| [2015] = {1034001, 1034015}; | ||||
| [2016] = {1035001, 1035013}; | ||||
| [2017] = {1036001, 1036006}; | ||||
| [2018] = {1037001, 1037006}; | ||||
| [2019] = {1038001, 1038008}; | ||||
| [2020] = {1039001, 1039009}; | ||||
| [2021] = {1040001, 1040010}; | ||||
| [2022] = {1041001, 1041005}; | ||||
| [2023] = {1065001, 1065006}; | ||||
| [2024] = {1068001, 1068006}; | ||||
| [3001] = {1042001, 1042008}; | ||||
| [3002] = {1043001, 1043008}; | ||||
| [3003] = {1044001, 1044008}; | ||||
| [3004] = {1045001, 1045008}; | ||||
| [3005] = {1046001, 1046010}; | ||||
| [3006] = {1047001, 1047008}; | ||||
| [3007] = {1048001, 1048006}; | ||||
| [3008] = {1049001, 1049016}; | ||||
| [3009] = {1050001, 1050013}; | ||||
| [3010] = {1051001, 1051008}; | ||||
| [3011] = {1052001, 1052009}; | ||||
| [3012] = {1053001, 1053010}; | ||||
| [3013] = {1054001, 1054006}; | ||||
| [3014] = {1055001, 1055013}; | ||||
| [3015] = {1056001, 1056005}; | ||||
| [3016] = {1057001, 1057008}; | ||||
| [3017] = {1058001, 1058011}; | ||||
| [3018] = {1059001, 1059007}; | ||||
| [3019] = {1060001, 1060011}; | ||||
| [3020] = {1061001, 1061014}; | ||||
| [3021] = {1062001, 1062016}; | ||||
| [3022] = {1063001, 1063004}; | ||||
| [3023] = {1067001, 1067008}; | ||||
| [3024] = {1070001, 1070004}; | ||||
| [4001] = {1064001, 1064011}; | ||||
| [4002] = {1064001, 1064011}; | ||||
| [5001] = {2001001, 2001018}; | ||||
| [5002] = {2002001, 2002006}; | ||||
| [5003] = {2003001, 2003010}; | ||||
| [5004] = {2004001, 2004009}; | ||||
| [5005] = {2005001, 2005010}; | ||||
| [5006] = {2006001, 2006012}; | ||||
| [5007] = {2007001, 2007010}; | ||||
| [5008] = {2008001, 2008016}; | ||||
| [5009] = {2009001, 2009007}; | ||||
| [5010] = {2009101, 2009104}; | ||||
| [5011] = {2009201, 2009204}; | ||||
| [5012] = {2009301, 2009304}; | ||||
| [5013] = {2009401, 2009404}; | ||||
| [5014] = {2009501, 2009504}; | ||||
| [5015] = {2010001, 2010004}; | ||||
| [5016] = {2010101, 2010104}; | ||||
| [5017] = {2010201, 2010204}; | ||||
| [5018] = {2010301, 2010304}; | ||||
| [5019] = {2010401, 2010404}; | ||||
| [5020] = {2010501, 2010504}; | ||||
| [5021] = {2011001, 2011004}; | ||||
| [5022] = {2011101, 2011104}; | ||||
| [5023] = {2011201, 2011204}; | ||||
| [5024] = {2011301, 2011304}; | ||||
| [5025] = {2011401, 2011404}; | ||||
| [5026] = {2011501, 2011504}; | ||||
| [5027] = {2012001, 2012007}; | ||||
| [5028] = {2012101, 2012104}; | ||||
| [5029] = {2012201, 2012204}; | ||||
| [5030] = {2012301, 2012304}; | ||||
| [5031] = {2012401, 2012404}; | ||||
| [5032] = {2012501, 2012504}; | ||||
| [5033] = {2013001, 2013004}; | ||||
| [5034] = {2013101, 2013104}; | ||||
| [5035] = {2013201, 2013204}; | ||||
| [5036] = {2013301, 2013304}; | ||||
| [5037] = {2013401, 2013404}; | ||||
| [5038] = {2013501, 2013504}; | ||||
| [5039] = {2014001, 2014007}; | ||||
| [5040] = {2014101, 2014104}; | ||||
| [5041] = {2014201, 2014204}; | ||||
| [5042] = {2014301, 2014304}; | ||||
| [5043] = {2014401, 2014404}; | ||||
| [5044] = {2014501, 2014504}; | ||||
| [5045] = {2015001, 2015007}; | ||||
| [5046] = {2015101, 2015104}; | ||||
| [5047] = {2015201, 2015204}; | ||||
| [5048] = {2015301, 2015304}; | ||||
| [5049] = {2015401, 2015404}; | ||||
| [5050] = {2015501, 2015504}; | ||||
| [5051] = {2016001, 2016006}; | ||||
| [5052] = {2016101, 2016104}; | ||||
| [5053] = {2016201, 2016204}; | ||||
| [5054] = {2016301, 2016304}; | ||||
| [5055] = {2016401, 2016404}; | ||||
| [5056] = {2016501, 2016504}; | ||||
| [5057] = {2017001, 2017006}; | ||||
| [5058] = {2017101, 2017104}; | ||||
| [5059] = {2017201, 2017204}; | ||||
| [5060] = {2017301, 2017304}; | ||||
| [5061] = {2017401, 2017404}; | ||||
| [5062] = {2017501, 2017504}; | ||||
| [5063] = {2018001, 2018006}; | ||||
| [5064] = {2018101, 2018104}; | ||||
| [5065] = {2018201, 2018204}; | ||||
| [5066] = {2018301, 2018304}; | ||||
| [5067] = {2018401, 2018404}; | ||||
| [5068] = {2018501, 2018504}; | ||||
| [5069] = {2019001, 2019006}; | ||||
| [5070] = {2019101, 2019104}; | ||||
| [5071] = {2019201, 2019204}; | ||||
| [5072] = {2019301, 2019304}; | ||||
| [5073] = {2019401, 2019404}; | ||||
| [5074] = {2019501, 2019504}; | ||||
| [5075] = {2020001, 2020006}; | ||||
| [5076] = {2020101, 2020104}; | ||||
| [5077] = {2020201, 2020204}; | ||||
| [5078] = {2020301, 2020304}; | ||||
| [5079] = {2020401, 2020404}; | ||||
| [5080] = {2020501, 2020504}; | ||||
| [5081] = {2021001, 2021006}; | ||||
| [5082] = {2021101, 2021104}; | ||||
| [5083] = {2021201, 2021204}; | ||||
| [5084] = {2021301, 2021304}; | ||||
| [5085] = {2021401, 2021404}; | ||||
| [5086] = {2021501, 2021504}; | ||||
| [5087] = {2022001, 2022006}; | ||||
| [5088] = {2022101, 2022104}; | ||||
| [5089] = {2022201, 2022204}; | ||||
| [5090] = {2022301, 2022304}; | ||||
| [5091] = {2022401, 2022404}; | ||||
| [5092] = {2022501, 2022504}; | ||||
| [5093] = {2023001, 2023006}; | ||||
| [5094] = {2023101, 2023104}; | ||||
| [5095] = {2023201, 2023204}; | ||||
| [5096] = {2023301, 2023304}; | ||||
| [5097] = {2023401, 2023404}; | ||||
| [5098] = {2023501, 2023504}; | ||||
| [5099] = {2024001, 2024006}; | ||||
| [5100] = {2024101, 2024104}; | ||||
| [5101] = {2024201, 2024204}; | ||||
| [5102] = {2024301, 2024304}; | ||||
| [5103] = {2024401, 2024404}; | ||||
| [5104] = {2024501, 2024504}; | ||||
| [5105] = {2025001, 2025006}; | ||||
| [5106] = {2025101, 2025104}; | ||||
| [5107] = {2025201, 2025204}; | ||||
| [5108] = {2025301, 2025304}; | ||||
| [5109] = {2025401, 2025404}; | ||||
| [5110] = {2025501, 2025504}; | ||||
| [5111] = {2026001, 2026006}; | ||||
| [5112] = {2026101, 2026104}; | ||||
| [5113] = {2026201, 2026204}; | ||||
| [5114] = {2026301, 2026304}; | ||||
| [5115] = {2026401, 2026404}; | ||||
| [5116] = {2026501, 2026504}; | ||||
| [5117] = {2026601, 2026606}; | ||||
| [5118] = {2026701, 2026708}; | ||||
| [5119] = {2026801, 2026808}; | ||||
| [5120] = {2026901, 2026908}; | ||||
| [5121] = {2027001, 2027008}; | ||||
| [5122] = {2027101, 2027110}; | ||||
| [5123] = {2027201, 2027211}; | ||||
| } | ||||
|  | ||||
|  | ||||
| function init(npc) | ||||
|     return false, false, 0, 0;   | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
|     npcId = npc:GetActorClassId(); | ||||
|      | ||||
|     if shopInfo[npcId] == nil then | ||||
|         errorMsg = string.format("This PopulaceShopSalesman actor has no shop set. Actor Class Id: %s", npcId); | ||||
|         player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", errorMsg ); | ||||
|         player:EndEvent(); | ||||
|         return; | ||||
|     end; | ||||
|      | ||||
|     local shopCurrency = 1000001; | ||||
|     local welcomeText = 1; | ||||
|     local menuId = shopInfo[npcId][2]; | ||||
|     local shopCategory = shopInfo[npcId][3]; | ||||
|  | ||||
|     local itemShop = 0; | ||||
|     local classShop = 1; | ||||
|     local weaponShop = 2; | ||||
|     local armorShop = 3; | ||||
|     local hamletShop = 4; | ||||
|      | ||||
|     local weaponShopPack = {5001,5002,5007,5008}; | ||||
|     local armorShopPack = {5004,5005,5006,5003};  | ||||
|      | ||||
|     local menuBuy = 1; | ||||
|     local menuBuyCount = 1;                             -- For Shops with multiple buying categories | ||||
|     local menuSell = 2; | ||||
|     local menuFacility = 3; | ||||
|     local menuTutorial = 4; | ||||
|     local menuClose = -3; | ||||
|     local menuHasFacility = false; | ||||
|     local menuHasTutorial = false; | ||||
|      | ||||
|     local shopPack = shopInfo[npcId][4];                -- Starting value for the shopPack of the current NPC Actor | ||||
|     local chosenShopPackage = 0;                        -- Var to send to openShopMenu() once desired shopPack is determined | ||||
|     local choice;  | ||||
|  | ||||
|     callClientFunction(player, "welcomeTalk", shopInfo[npcId][welcomeText], player); | ||||
|      | ||||
|     while (true) do | ||||
|             | ||||
|         if (shopCategory == itemShop) then          | ||||
|             choice = callClientFunction(player, "selectMode", menuId); | ||||
|             menuHasFacility = true; | ||||
|             menuHasTutorial = true; | ||||
|         elseif (shopCategory == classShop) then    | ||||
|             choice = callClientFunction(player, "selectModeOfClassVendor");                   | ||||
|             menuBuyCount = 6; | ||||
|             menuSell = 0; | ||||
|         elseif (shopCategory == weaponShop) then     | ||||
|             choice = callClientFunction(player, "selectModeOfMultiWeaponVendor", menuId);    | ||||
|             menuBuyCount = 4; | ||||
|             menuSell = 0; | ||||
|         elseif (shopCategory == armorShop) then      | ||||
|             choice = callClientFunction(player, "selectModeOfMultiArmorVendor", menuId);     | ||||
|             menuBuyCount = 4; | ||||
|             menuSell = 0;    | ||||
|         elseif (shopCategory == hamletShop) then | ||||
|             choice = callClientFunction(player, "selectMode", menuId); | ||||
|  | ||||
|             local hamletRegion = shopPack;  | ||||
|             local hamletPackAleport = {5117, 5122, 5123}; | ||||
|             local hamletPackHyrstmill = {5117, 5118, 5119}; | ||||
|             local hamletPackGoldenBazaar = {5117, 5120, 5121}; | ||||
|             local hamletLevel = 3;   -- Defaulting to highest value for now | ||||
|              | ||||
|             if hamletRegion == 5122 then -- Aleport  | ||||
|                 -- hamletLevel = GetHamletStatus(idAleport); | ||||
|                 shopPack = hamletPackAleport[hamletLevel] or 5117; | ||||
|             elseif hamletRegion == 5118 then -- Hyrstmill | ||||
|                 -- hamletLevel = GetHamletStatus(idHyrstmill); | ||||
|                 shopPack = hamletPackHyrstmill[hamletLevel] or 5117; | ||||
|             elseif hamletRegion == 5120 then -- The Golden Bazaar            | ||||
|                 -- hamletLevel = GetHamletStatus(idGoldenBazaar); | ||||
|                 shopPack = hamletPackGoldenBazaar[hamletLevel] or 5117; | ||||
|             end | ||||
|         end | ||||
|  | ||||
|          | ||||
|         if choice and (choice >= menuBuy and choice <= menuBuyCount) then | ||||
|                 --player:SendMessage(0x20,"", "Menu option: "..choice); | ||||
|                  | ||||
|                 if (shopCategory == weaponShop) then | ||||
|                     chosenShopPackage = weaponShopPack[choice]; | ||||
|                 elseif (shopCategory == armorShop) then | ||||
|                     chosenShopPackage = armorShopPack[choice]; | ||||
|                 else | ||||
|                     chosenShopPackage = ((shopPack-1) + choice); | ||||
|                 end | ||||
|  | ||||
|                 openShopMenu( | ||||
|                     player,  | ||||
|                     menuId,  | ||||
|                     chosenShopPackage,  | ||||
|                     shopRange[chosenShopPackage][1], | ||||
|                     shopRange[chosenShopPackage][2],  | ||||
|                     shopCurrency | ||||
|                 );                 | ||||
|                      | ||||
|         elseif (choice == menuSell) then | ||||
|             openSellMenu(player); | ||||
|              | ||||
|         elseif (choice == menuFacility) and (menuHasFacility == true) then | ||||
|             if menuId > 0 then | ||||
|                 local classFacility = (shopInfo[npcId][1] + 1) or 35; | ||||
|                 facilityChoice = callClientFunction(player, "selectFacility", nil, classFacility, 3); | ||||
|                  | ||||
|                 if facilityChoice == 1 then  | ||||
|                     callClientFunction(player, "confirmUseFacility", player, 200); | ||||
|                 elseif facilityChoice == 2 then  | ||||
|                     callClientFunction(player, "confirmUseFacility", player, 400); | ||||
|                 elseif facilityChoice == 3 then  | ||||
|                     callClientFunction(player, "confirmUseFacility", player, 1000);            | ||||
|                 end | ||||
|             end         | ||||
|         elseif (choice == menuTutorial) and (menuHasTutorial == true) then | ||||
|             callClientFunction(player, "startTutorial", nil, menuId);             | ||||
|         end  | ||||
|          | ||||
|         if (choice == menuClose or choice == nil) then | ||||
|             break;   | ||||
|         end  | ||||
|     end | ||||
|      | ||||
|     callClientFunction(player, "finishTalkTurn", player); | ||||
|     player:EndEvent(); | ||||
|      | ||||
| end | ||||
|     | ||||
|  | ||||
|  | ||||
| function openShopMenu(player, menuId, shopPack, itemRangeStart, itemRangeEnd, shopCurrency) | ||||
|  | ||||
|     callClientFunction(player, "openShopBuy", player, shopPack, shopCurrency); | ||||
|      | ||||
|     player:SendMessage(0x20, "", "shopPack: "..shopPack.."   Range: "..itemRangeStart.."-"..itemRangeEnd); | ||||
|  | ||||
|     while (true) do      | ||||
|         buyResult, quantity = callClientFunction(player, "selectShopBuy", player); | ||||
|          | ||||
|         if (buyResult == 0) then | ||||
|             callClientFunction(player, "closeShopBuy", player);                  | ||||
|             break; | ||||
|         else | ||||
|             if itemRangeStart and itemRangeEnd then | ||||
|                 itemChosen =  (itemRangeStart - 1) + buyResult; | ||||
|                  | ||||
|                 if (((itemRangeStart-1) + itemChosen) < itemRangeStart) or (itemChosen > itemRangeEnd) then | ||||
|                         player:SendMessage(0x20, "", "[ERROR] Client selected item exceeds the valid range."); | ||||
|                         callClientFunction(player, "finishTalkTurn", player); | ||||
|                         player:EndEvent(); | ||||
|                         return; | ||||
|                 else | ||||
|                     player:SendMessage(0x20, "", "Item chosen: " .. itemChosen .. "  Quantity: ".. quantity); | ||||
|  | ||||
|                     --[[ | ||||
|                         TO-DO:  Request item information from server table and throw result to purchaseItem() | ||||
|  | ||||
|                         requestItem = GetItemShopInfoThing(itemChosen); | ||||
|                         purchaseItem(player, INVENTORY_NORMAL, requestItem.id, quantity, requestItem.quality, requestItem.price, shopCurrency); | ||||
|                     --]] | ||||
|                 end | ||||
|             end | ||||
|              | ||||
|         end   | ||||
|     end | ||||
|   | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
| function openSellMenu(player) | ||||
|     callClientFunction(player, "openShopSell", player); | ||||
|  | ||||
|     while (true) do      | ||||
|         sellResult, sellQuantity, sellState, unknown, sellItemSlot = callClientFunction(player, "selectShopSell", player); | ||||
|              | ||||
|         if (sellResult == nil) then | ||||
|             callClientFunction(player, "closeShopSell", player);                     | ||||
|             break; | ||||
|         else | ||||
|             if sellState == 1 then | ||||
|                 itemToSell = player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(sellItemSlot-1); | ||||
|                 gItemSellId = itemToSell.itemId;  | ||||
|                 gItemQuality = itemToSell.quality; | ||||
|                 gItemPrice = GetItemGamedata(gItemSellId); | ||||
|                 gItemPrice = gItemPrice.sellPrice; | ||||
|                  | ||||
|                  | ||||
|                 if gItemQuality == 2 then       -- +1 | ||||
|                     gItemPrice = (math.floor(gItemPrice * 1.10)); | ||||
|                 elseif gItemQuality == 3 then   -- +2 | ||||
|                     gItemPrice = (math.floor(gItemPrice * 1.25)); | ||||
|                 elseif gItemQuality == 4 then   -- +3 | ||||
|                     gItemPrice = (math.floor(gItemPrice * 1.50)); | ||||
|                 end | ||||
|  | ||||
|                 callClientFunction(player, "informSellPrice", 1, sellItemSlot, gItemPrice); | ||||
|  | ||||
|             elseif sellState == nil then | ||||
|                 sellItem(player, gItemSellId, sellQuantity, gItemQuality, gItemPrice, sellItemSlot-1, shopCurrency); | ||||
|             end | ||||
|         end | ||||
|     end | ||||
| end | ||||
							
								
								
									
										46
									
								
								Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,46 @@ | ||||
| --[[ | ||||
|  | ||||
| OrdinaryRetainer Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkRetainerOther() -  | ||||
| eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option. | ||||
| eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. | ||||
| eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation. | ||||
| eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. | ||||
| eventTalkRetainerItemList(operationCode) -  Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. | ||||
| eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI. | ||||
| sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player. | ||||
| eventTalkFinish() - Stops npc from looking at player. | ||||
| eventPlayerTurn(angle) - Turns player to angle. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("retainer") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, retainer, triggerName) | ||||
| 	 | ||||
| 	while (true) do | ||||
| 		choice = callClientFunction(player, "eventTalkRetainerMenu", 1); | ||||
| 		if (choice == 1) then | ||||
| 			doItemTrade(player, retainer); | ||||
| 		elseif (choice == 2) then | ||||
| 			doBazaar(player, retainer); | ||||
| 		elseif (choice == 7) then | ||||
| 			callClientFunction(player, "eventTalkRetainerMannequin", 0);		 | ||||
| 		elseif (choice == 5) then | ||||
| 			player:DespawnMyRetainer(); | ||||
| 		else | ||||
| 			break; | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| 	 | ||||
| end | ||||
| @@ -1,7 +1,6 @@ | ||||
| local initClassItems, initRaceItems; | ||||
| 
 | ||||
| function onBeginLogin(player)		 | ||||
| 		 | ||||
| 	--New character, set the initial quest | ||||
| 	if (player:GetPlayTime(false) == 0) then | ||||
| 		initialTown = player:GetInitialTown(); | ||||
| @@ -20,7 +19,7 @@ function onBeginLogin(player) | ||||
| 	end | ||||
| 			 | ||||
| 	--For Opening. Set Director and reset position incase d/c | ||||
| 	if	   (player:HasQuest(110001) == true and player:GetZoneID() == 193) then | ||||
| 	if (player:HasQuest(110001) == true and player.CurrentArea.ZoneId == 193) then | ||||
| 		director = player:GetZone():CreateDirector("OpeningDirector", false);		 | ||||
| 		player:AddDirector(director); | ||||
| 		director:StartDirector(true); | ||||
| @@ -33,7 +32,7 @@ function onBeginLogin(player) | ||||
| 		player.rotation = 0.025; | ||||
| 		player:GetQuest(110001):ClearQuestData(); | ||||
| 		player:GetQuest(110001):ClearQuestFlags(); | ||||
| 	elseif (player:HasQuest(110005) == true and player:GetZoneID() == 166) then  | ||||
| 	elseif (player:HasQuest(110005) == true and player.CurrentArea.ZoneId == 166) then  | ||||
| 		director = player:GetZone():CreateDirector("OpeningDirector", false);		 | ||||
| 		player:AddDirector(director); | ||||
| 		director:StartDirector(false);		 | ||||
| @@ -46,7 +45,7 @@ function onBeginLogin(player) | ||||
| 		player.rotation = -1.26721; | ||||
| 		player:GetQuest(110005):ClearQuestData(); | ||||
| 		player:GetQuest(110005):ClearQuestFlags(); | ||||
| 	elseif (player:HasQuest(110009) == true and player:GetZoneID() == 184) then | ||||
| 	elseif (player:HasQuest(110009) == true and player.CurrentArea.ZoneId == 184) then | ||||
| 		--director = player:GetZone():CreateDirector("OpeningDirector", false);		 | ||||
| 		--player:AddDirector(director); | ||||
| 		--director:StartDirector(false);		 | ||||
| @@ -60,7 +59,6 @@ function onBeginLogin(player) | ||||
| 		player:GetQuest(110009):ClearQuestData(); | ||||
| 		player:GetQuest(110009):ClearQuestFlags(); | ||||
| 	end	 | ||||
| 	 | ||||
| end | ||||
| 
 | ||||
| function onLogin(player) | ||||
| @@ -83,26 +81,26 @@ function initClassItems(player) | ||||
| 
 | ||||
| 	--DoW	 | ||||
| 	if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then 		--PUG | ||||
| 		player:GetInventory(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307}); | ||||
| 		player:GetItemPackage(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307}); | ||||
| 		player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); | ||||
| 	elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then	--GLA | ||||
| 		player:GetInventory(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307}); | ||||
| 		player:GetItemPackage(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307}); | ||||
| 		player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); | ||||
| 	elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then	--MRD | ||||
| 		player:GetInventory(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307}); | ||||
| 		player:GetItemPackage(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307}); | ||||
| 		player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4}); | ||||
| 	elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then	--ARC | ||||
| 		player:GetInventory(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307}); | ||||
| 		player:GetItemPackage(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307}); | ||||
| 		player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); | ||||
| 	elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then	--LNC | ||||
| 		player:GetInventory(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307}); | ||||
| 		player:GetItemPackage(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307}); | ||||
| 		player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); | ||||
| 	--DoM	 | ||||
| 	elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then	--THM | ||||
| 		player:GetInventory(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208}); | ||||
| 		player:GetItemPackage(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208}); | ||||
| 		player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); | ||||
| 	elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then	--CNJ | ||||
| 		player:GetInventory(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208}); | ||||
| 		player:GetItemPackage(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208}); | ||||
| 		player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); | ||||
| 		 | ||||
| 	--DoH | ||||
| @@ -126,50 +124,50 @@ end | ||||
| function initRaceItems(player) | ||||
| 
 | ||||
| 	if (player.playerWork.tribe == 1) then		--Hyur Midlander Male | ||||
| 		player:GetInventory(0):AddItem(8040001); | ||||
| 		player:GetInventory(0):AddItem(8060001); | ||||
| 		player:GetItemPackage(0):AddItem(8040001); | ||||
| 		player:GetItemPackage(0):AddItem(8060001); | ||||
| 	elseif (player.playerWork.tribe == 2) then	--Hyur Midlander Female | ||||
| 		player:GetInventory(0):AddItem(8040002); | ||||
| 		player:GetInventory(0):AddItem(8060002); | ||||
| 		player:GetItemPackage(0):AddItem(8040002); | ||||
| 		player:GetItemPackage(0):AddItem(8060002); | ||||
| 	elseif (player.playerWork.tribe == 3) then	--Hyur Highlander Male | ||||
| 		player:GetInventory(0):AddItem(8040003); | ||||
| 		player:GetInventory(0):AddItem(8060003); | ||||
| 		player:GetItemPackage(0):AddItem(8040003); | ||||
| 		player:GetItemPackage(0):AddItem(8060003); | ||||
| 	elseif (player.playerWork.tribe == 4) then	--Elezen Wildwood Male | ||||
| 		player:GetInventory(0):AddItem(8040004); | ||||
| 		player:GetInventory(0):AddItem(8060004); | ||||
| 		player:GetItemPackage(0):AddItem(8040004); | ||||
| 		player:GetItemPackage(0):AddItem(8060004); | ||||
| 	elseif (player.playerWork.tribe == 5) then	--Elezen Wildwood Female | ||||
| 		player:GetInventory(0):AddItem(8040006); | ||||
| 		player:GetInventory(0):AddItem(8060006); | ||||
| 		player:GetItemPackage(0):AddItem(8040006); | ||||
| 		player:GetItemPackage(0):AddItem(8060006); | ||||
| 	elseif (player.playerWork.tribe == 6) then	--Elezen Duskwight Male | ||||
| 		player:GetInventory(0):AddItem(8040005); | ||||
| 		player:GetInventory(0):AddItem(8060005); | ||||
| 		player:GetItemPackage(0):AddItem(8040005); | ||||
| 		player:GetItemPackage(0):AddItem(8060005); | ||||
| 	elseif (player.playerWork.tribe == 7) then	--Elezen Duskwight Female | ||||
| 		player:GetInventory(0):AddItem(8040007); | ||||
| 		player:GetInventory(0):AddItem(8060007); | ||||
| 		player:GetItemPackage(0):AddItem(8040007); | ||||
| 		player:GetItemPackage(0):AddItem(8060007); | ||||
| 	elseif (player.playerWork.tribe == 8) then	--Lalafell Plainsfolk Male | ||||
| 		player:GetInventory(0):AddItem(8040008); | ||||
| 		player:GetInventory(0):AddItem(8060008); | ||||
| 		player:GetItemPackage(0):AddItem(8040008); | ||||
| 		player:GetItemPackage(0):AddItem(8060008); | ||||
| 	elseif (player.playerWork.tribe == 9) then	--Lalafell Plainsfolk Female | ||||
| 		player:GetInventory(0):AddItem(8040010); | ||||
| 		player:GetInventory(0):AddItem(8060010); | ||||
| 		player:GetItemPackage(0):AddItem(8040010); | ||||
| 		player:GetItemPackage(0):AddItem(8060010); | ||||
| 	elseif (player.playerWork.tribe == 10) then	--Lalafell Dunesfolk Male | ||||
| 		player:GetInventory(0):AddItem(8040009); | ||||
| 		player:GetInventory(0):AddItem(8060009); | ||||
| 		player:GetItemPackage(0):AddItem(8040009); | ||||
| 		player:GetItemPackage(0):AddItem(8060009); | ||||
| 	elseif (player.playerWork.tribe == 11) then	--Lalafell Dunesfolk Female | ||||
| 		player:GetInventory(0):AddItem(8040011); | ||||
| 		player:GetInventory(0):AddItem(8060011); | ||||
| 		player:GetItemPackage(0):AddItem(8040011); | ||||
| 		player:GetItemPackage(0):AddItem(8060011); | ||||
| 	elseif (player.playerWork.tribe == 12) then	--Miqo'te Seekers of the Sun | ||||
| 		player:GetInventory(0):AddItem(8040012); | ||||
| 		player:GetInventory(0):AddItem(8060012); | ||||
| 		player:GetItemPackage(0):AddItem(8040012); | ||||
| 		player:GetItemPackage(0):AddItem(8060012); | ||||
| 	elseif (player.playerWork.tribe == 13) then	--Miqo'te Seekers of the Moon | ||||
| 		player:GetInventory(0):AddItem(8040013); | ||||
| 		player:GetInventory(0):AddItem(8060013); | ||||
| 		player:GetItemPackage(0):AddItem(8040013); | ||||
| 		player:GetItemPackage(0):AddItem(8060013); | ||||
| 	elseif (player.playerWork.tribe == 14) then	--Roegadyn Sea Wolf | ||||
| 		player:GetInventory(0):AddItem(8040014); | ||||
| 		player:GetInventory(0):AddItem(8060014); | ||||
| 		player:GetItemPackage(0):AddItem(8040014); | ||||
| 		player:GetItemPackage(0):AddItem(8060014); | ||||
| 	elseif (player.playerWork.tribe == 15) then	--Roegadyn Hellsguard | ||||
| 		player:GetInventory(0):AddItem(8040015); | ||||
| 		player:GetInventory(0):AddItem(8060015); | ||||
| 		player:GetItemPackage(0):AddItem(8040015); | ||||
| 		player:GetItemPackage(0):AddItem(8060015); | ||||
| 	end | ||||
| 
 | ||||
| 	player:GetEquipment():SetEquipment({9, 11},{5,6}); | ||||
							
								
								
									
										107
									
								
								Data/scripts/battleutils.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								Data/scripts/battleutils.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,107 @@ | ||||
| CommandType =  | ||||
| { | ||||
|     None = 0, | ||||
|     AutoAttack = 1, | ||||
|     Weaponskill = 2, | ||||
|     Ability = 3, | ||||
|     Spell = 4 | ||||
| } | ||||
|  | ||||
| ActionType = | ||||
| { | ||||
|     None = 0, | ||||
|     Physical = 1, | ||||
|     Magic = 2, | ||||
|     Heal = 3, | ||||
|     Status = 4 | ||||
| } | ||||
|  | ||||
| ActionProperty =  | ||||
| { | ||||
|     None = 0, | ||||
|     Physical = 1, | ||||
|     Magic = 2, | ||||
|     Heal = 4, | ||||
|     Status = 8, | ||||
|     Ranged = 16 | ||||
| } | ||||
|  | ||||
| DamageTakenType = | ||||
| { | ||||
|     None, | ||||
|     Attack, | ||||
|     Magic, | ||||
|     Weaponskill, | ||||
|     Ability | ||||
| } | ||||
|  | ||||
| HitDirection = | ||||
| { | ||||
|     None = 0, | ||||
|     Front = 1, | ||||
|     Right = 2, | ||||
|     Rear = 4, | ||||
|     Left = 8 | ||||
| } | ||||
|  | ||||
| HitType = | ||||
| { | ||||
|     Miss = 0, | ||||
|     Evade = 1, | ||||
|     Parry = 2, | ||||
|     Block = 3, | ||||
|     Resist = 4, | ||||
|     Hit = 5, | ||||
|     Crit = 6 | ||||
| } | ||||
|  | ||||
| TargetFindAOEType = | ||||
| { | ||||
|     None = 0, | ||||
|     Circle = 1, | ||||
|     Cone = 2, | ||||
|     Box = 3 | ||||
| } | ||||
|  | ||||
| StatusEffectFlags = | ||||
| { | ||||
|     None = 0, | ||||
|  | ||||
|     --Loss flags - Do we need loseonattacking/caststart? Could just be done with activate flags | ||||
|     LoseOnDeath =                   bit32.lshift(1, 0),     -- effects removed on death | ||||
|     LoseOnZoning =                  bit32.lshift(1, 1),     -- effects removed on zoning | ||||
|     LoseOnEsuna =                   bit32.lshift(1, 2),     -- effects which can be removed with esuna (debuffs) | ||||
|     LoseOnDispel =                  bit32.lshift(1, 3),     -- some buffs which player might be able to dispel from mob | ||||
|     LoseOnLogout =                  bit32.lshift(1, 4),     -- effects removed on logging out | ||||
|     LoseOnAttacking =               bit32.lshift(1, 5),     -- effects removed when owner attacks another entity | ||||
|     LoseOnCastStart =               bit32.lshift(1, 6),     -- effects removed when owner starts casting | ||||
|     LoseOnAggro =                   bit32.lshift(1, 7),     -- effects removed when owner gains enmity (swiftsong) | ||||
|     LoseOnClassChange =             bit32.lshift(1, 8),     --Effect falls off whhen changing class | ||||
|  | ||||
|     --Activate flags | ||||
|     ActivateOnCastStart =           bit32.lshift(1, 9),     --Activates when a cast starts. | ||||
|     ActivateOnCommandStart =        bit32.lshift(1, 10),    --Activates when a command is used, before iterating over targets. Used for things like power surge, excruciate. | ||||
|     ActivateOnCommandFinish =       bit32.lshift(1, 11),    --Activates when the command is finished, after all targets have been iterated over. Used for things like Excruciate and Resonance falling off. | ||||
|     ActivateOnPreactionTarget =     bit32.lshift(1, 12),    --Activates after initial rates are calculated for an action against owner | ||||
|     ActivateOnPreactionCaster =     bit32.lshift(1, 13),    --Activates after initial rates are calculated for an action by owner | ||||
|     ActivateOnDamageTaken =         bit32.lshift(1, 14), | ||||
|     ActivateOnHealed =              bit32.lshift(1, 15), | ||||
|  | ||||
|     --Should these be rolled into DamageTaken? | ||||
|     ActivateOnMiss =                bit32.lshift(1, 16),    --Activates when owner misses | ||||
|     ActivateOnEvade =               bit32.lshift(1, 17),    --Activates when owner evades | ||||
|     ActivateOnParry =               bit32.lshift(1, 18),    --Activates when owner parries | ||||
|     ActivateOnBlock =               bit32.lshift(1, 19),    --Activates when owner evades | ||||
|     ActivateOnHit =                 bit32.lshift(1, 20),    --Activates when owner hits | ||||
|     ActivateOnCrit =                bit32.lshift(1, 21),    --Activates when owner crits | ||||
|  | ||||
|     --Prevent flags. Sleep/stun/petrify/etc combine these | ||||
|     PreventSpell =                  bit32.lshift(1, 22),    -- effects which prevent using spells, such as silence | ||||
|     PreventWeaponSkill =            bit32.lshift(1, 23),    -- effects which prevent using weaponskills, such as pacification | ||||
|     PreventAbility =                bit32.lshift(1, 24),    -- effects which prevent using abilities, such as amnesia | ||||
|     PreventAttack =                 bit32.lshift(1, 25),    -- effects which prevent basic attacks | ||||
|     PreventMovement =               bit32.lshift(1, 26),    -- effects which prevent movement such as bind, still allows turning in place | ||||
|     PreventTurn =                   bit32.lshift(1, 27),    -- effects which prevent turning, such as stun | ||||
|     PreventUntarget =               bit32.lshift(1, 28),    -- effects which prevent changing targets, such as fixation | ||||
|     Stance =                        bit32.lshift(1, 29)     -- effects that do not have a timer | ||||
| } | ||||
							
								
								
									
										19
									
								
								Data/scripts/commands/Ability.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								Data/scripts/commands/Ability.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| require ("global") | ||||
| require ("utils") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| AttackWeaponSkill Script | ||||
|  | ||||
| Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| local attackMagicHandlers = { | ||||
|      | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	player.Ability(command.Id, targetActor); | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										5
									
								
								Data/scripts/commands/AbilityCure.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								Data/scripts/commands/AbilityCure.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
| end | ||||
							
								
								
									
										20
									
								
								Data/scripts/commands/ActivateCommand.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Data/scripts/commands/ActivateCommand.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| require ("global") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| ActivateCommand Script | ||||
|  | ||||
| Switches between active and passive mode states | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function onEventStarted(player, command, eventType, eventName) | ||||
|      | ||||
| 	if (player.currentMainState == 0x0000) then | ||||
| 		player.Engage(0, 0x0002); | ||||
|     elseif (player.currentMainState == 0x0002) then | ||||
|         player.Disengage(0x0000); | ||||
| 	end		 | ||||
| 	player:endEvent(); | ||||
| 	sendSignal("playerActive"); | ||||
| end; | ||||
							
								
								
									
										20
									
								
								Data/scripts/commands/AttackAbility.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Data/scripts/commands/AttackAbility.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| require ("global") | ||||
| require ("utils") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| AttackWeaponSkill Script | ||||
|  | ||||
| Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| local attackMagicHandlers = { | ||||
|      | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	player.Ability(command.Id, targetActor); | ||||
| 	player:endEvent(); | ||||
| 	 | ||||
| end | ||||
							
								
								
									
										19
									
								
								Data/scripts/commands/AttackMagic.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								Data/scripts/commands/AttackMagic.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| require ("global") | ||||
| require ("utils") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| AttackWeaponSkill Script | ||||
|  | ||||
| Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| local attackMagicHandlers = { | ||||
|      | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	player.Cast(command.Id, targetActor); | ||||
| 	player:endEvent(); | ||||
| end; | ||||
							
								
								
									
										26
									
								
								Data/scripts/commands/AttackWeaponSkill.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								Data/scripts/commands/AttackWeaponSkill.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| require ("global") | ||||
| require ("utils") | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| AttackWeaponSkill Script | ||||
|  | ||||
| Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
| 	--Are they in active mode? | ||||
| 	if (player:GetState() != 2) then | ||||
| 		player:SendGameMessage(GetWorldMaster(), 32503, 0x20); | ||||
| 		player:endEvent(); | ||||
| 		return; | ||||
| 	end | ||||
| 	 | ||||
|     if not player.aiContainer.IsEngaged() then | ||||
|         player.Engage(targetActor); | ||||
|     end; | ||||
|     player.WeaponSkill(command.Id, targetActor); | ||||
| 	player:endEvent(); | ||||
| end; | ||||
							
								
								
									
										30
									
								
								Data/scripts/commands/BazaarCheckCommand.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Data/scripts/commands/BazaarCheckCommand.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,30 @@ | ||||
| --[[ | ||||
|  | ||||
| BazaarCheckCommand Script | ||||
|  | ||||
| Handles what happens when you examine a player's bazaar | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, actor, eventType, eventName, name, arg1, arg2, arg3, bazaarActorId)	 | ||||
|  | ||||
| 	local bazaarActor = nil; | ||||
|  | ||||
| 	if (name ~= nil) then | ||||
| 		bazaarActor = player.CurrentArea:FindPCInZone(name); | ||||
| 	elseif (bazaarActorId ~= nil) then | ||||
| 		bazaarActor = player.CurrentArea:FindActorInArea(bazaarActorId); | ||||
| 	end | ||||
| 	 | ||||
| 	if (bazaarActor ~= nil) then | ||||
| 		player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "Currently disabled due to freezing characters."); | ||||
| 		--callClientFunction(player, "delegateCommand", GetStaticActor("BazaarCheckCommand"), "processChackBazaar");		 | ||||
| 	else | ||||
| 		--Show error | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| 	 | ||||
| end | ||||
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